Merge pull request #12049 from iwubcode/initialize_asset_load_info
VideoCommon: initialize load info variables in CustomAssetLibrary
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9ebfcebdde
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@ -34,8 +34,8 @@ public:
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struct LoadInfo
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{
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std::size_t m_bytes_loaded;
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CustomAssetLibrary::TimeType m_load_time;
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std::size_t m_bytes_loaded = 0;
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CustomAssetLibrary::TimeType m_load_time = {};
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};
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// Loads a texture, if there are no levels, bytes loaded will be empty
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