VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information
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@ -4,9 +4,99 @@
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#include "VideoCommon/Assets/TextureAsset.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/BPMemory.h"
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namespace VideoCommon
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{
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namespace
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{
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bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, SamplerState* sampler)
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{
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if (!sampler) [[unlikely]]
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return false;
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*sampler = RenderState::GetLinearSamplerState();
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const auto sampler_state_mode_iter = json.find("texture_mode");
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if (sampler_state_mode_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' not found", asset_id);
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return false;
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}
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if (!sampler_state_mode_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' is not the right type",
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asset_id);
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return false;
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}
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std::string sampler_state_mode = sampler_state_mode_iter->second.to_str();
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std::transform(sampler_state_mode.begin(), sampler_state_mode.end(), sampler_state_mode.begin(),
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[](unsigned char c) { return std::tolower(c); });
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if (sampler_state_mode == "clamp")
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{
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sampler->tm0.wrap_u = WrapMode::Clamp;
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sampler->tm0.wrap_v = WrapMode::Clamp;
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}
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else if (sampler_state_mode == "repeat")
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{
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sampler->tm0.wrap_u = WrapMode::Repeat;
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sampler->tm0.wrap_v = WrapMode::Repeat;
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}
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else if (sampler_state_mode == "mirrored_repeat")
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{
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sampler->tm0.wrap_u = WrapMode::Mirror;
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sampler->tm0.wrap_v = WrapMode::Mirror;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'texture_mode' has an invalid "
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"value '{}'",
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asset_id, sampler_state_mode);
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return false;
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}
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const auto sampler_state_filter_iter = json.find("texture_filter");
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if (sampler_state_filter_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' not found", asset_id);
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return false;
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}
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if (!sampler_state_filter_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' is not the right type",
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asset_id);
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return false;
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}
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std::string sampler_state_filter = sampler_state_filter_iter->second.to_str();
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std::transform(sampler_state_filter.begin(), sampler_state_filter.end(),
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sampler_state_filter.begin(), [](unsigned char c) { return std::tolower(c); });
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if (sampler_state_filter == "linear")
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{
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sampler->tm0.min_filter = FilterMode::Linear;
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sampler->tm0.mag_filter = FilterMode::Linear;
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sampler->tm0.mipmap_filter = FilterMode::Linear;
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}
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else if (sampler_state_filter == "point")
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{
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sampler->tm0.min_filter = FilterMode::Linear;
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sampler->tm0.mag_filter = FilterMode::Linear;
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sampler->tm0.mipmap_filter = FilterMode::Linear;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, 'texture_filter' has an invalid "
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"value '{}'",
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asset_id, sampler_state_filter);
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return false;
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}
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return true;
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}
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} // namespace
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CustomAssetLibrary::LoadInfo RawTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<CustomTextureData>();
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@ -21,6 +111,49 @@ CustomAssetLibrary::LoadInfo RawTextureAsset::LoadImpl(const CustomAssetLibrary:
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return loaded_info;
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}
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bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
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const picojson::object& json, TextureData* data)
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{
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const auto type_iter = json.find("type");
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if (type_iter == json.end())
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{
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ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'type' not found",
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asset_id);
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return false;
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}
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if (!type_iter->second.is<std::string>())
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, property entry 'type' is not "
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"the right json type",
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asset_id);
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return false;
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}
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std::string type = type_iter->second.to_str();
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std::transform(type.begin(), type.end(), type.begin(),
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[](unsigned char c) { return std::tolower(c); });
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if (type == "texture2d")
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{
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data->m_type = TextureData::Type::Type_Texture2D;
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}
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else
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{
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ERROR_LOG_FMT(VIDEO,
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"Asset '{}' failed to parse json, texture type '{}' "
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"an invalid option",
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asset_id, type);
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return false;
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}
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if (!ParseSampler(asset_id, json, &data->m_sampler))
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{
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return false;
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}
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return true;
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}
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CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
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{
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auto potential_data = std::make_shared<CustomTextureData>();
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@ -3,8 +3,11 @@
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#pragma once
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#include <picojson.h>
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/Assets/CustomTextureData.h"
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#include "VideoCommon/RenderState.h"
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namespace VideoCommon
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{
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@ -17,6 +20,21 @@ private:
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CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
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};
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struct TextureData
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{
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static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
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TextureData* data);
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enum class Type
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{
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Type_Undefined,
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Type_Texture2D,
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Type_Max = Type_Texture2D
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};
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Type m_type;
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CustomTextureData m_data;
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SamplerState m_sampler;
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};
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class GameTextureAsset final : public CustomLoadableAsset<CustomTextureData>
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{
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public:
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