VideoCommon: Fix std::filesystem::path encoding conversion

In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.

What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.

Fixes https://bugs.dolphin-emu.org/issues/13328.
This commit is contained in:
JosJuice 2023-08-16 09:54:24 +02:00
parent a44606692a
commit 86910f406e
2 changed files with 16 additions and 16 deletions

View File

@ -103,18 +103,18 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const
}
const auto approx_mem_size = metadata_size + shader_size;
if (!File::ReadFileToString(shader->second.string(), data->m_shader_source))
if (!File::ReadFileToString(PathToString(shader->second), data->m_shader_source))
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' error - failed to load the shader file '{}',", asset_id,
shader->second.string());
PathToString(shader->second));
return {};
}
std::string json_data;
if (!File::ReadFileToString(metadata->second.string(), json_data))
if (!File::ReadFileToString(PathToString(metadata->second), json_data))
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' error - failed to load the json file '{}',", asset_id,
metadata->second.string());
PathToString(metadata->second));
return {};
}
@ -125,7 +125,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' error - failed to load the json file '{}', due to parse error: {}",
asset_id, metadata->second.string(), error);
asset_id, PathToString(metadata->second), error);
return {};
}
if (!root.is<picojson::object>())
@ -133,7 +133,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadPixelShader(const
ERROR_LOG_FMT(
VIDEO,
"Asset '{}' error - failed to load the json file '{}', due to root not being an object!",
asset_id, metadata->second.string());
asset_id, PathToString(metadata->second));
return {};
}
@ -159,10 +159,10 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
const auto& asset_path = asset_map.begin()->second;
std::string json_data;
if (!File::ReadFileToString(asset_path.string(), json_data))
if (!File::ReadFileToString(PathToString(asset_path), json_data))
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' error - material failed to load the json file '{}',",
asset_id, asset_path.string());
asset_id, PathToString(asset_path));
return {};
}
@ -174,7 +174,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
ERROR_LOG_FMT(
VIDEO,
"Asset '{}' error - material failed to load the json file '{}', due to parse error: {}",
asset_id, asset_path.string(), error);
asset_id, PathToString(asset_path), error);
return {};
}
if (!root.is<picojson::object>())
@ -182,7 +182,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
ERROR_LOG_FMT(VIDEO,
"Asset '{}' error - material failed to load the json file '{}', due to root not "
"being an object!",
asset_id, asset_path.string());
asset_id, PathToString(asset_path));
return {};
}
@ -193,7 +193,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadMaterial(const As
ERROR_LOG_FMT(VIDEO,
"Asset '{}' error - material failed to load the json file '{}', as material "
"json could not be parsed!",
asset_id, asset_path.string());
asset_id, PathToString(asset_path));
return {};
}
@ -222,11 +222,11 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
asset_id, ec);
return {};
}
auto ext = asset_path.extension().string();
auto ext = PathToString(asset_path.extension());
Common::ToLower(&ext);
if (ext == ".dds")
{
if (!LoadDDSTexture(data, asset_path.string()))
if (!LoadDDSTexture(data, PathToString(asset_path)))
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' error - could not load dds texture!", asset_id);
return {};
@ -243,7 +243,7 @@ CustomAssetLibrary::LoadInfo DirectFilesystemAssetLibrary::LoadTexture(const Ass
if (data->m_levels.empty())
data->m_levels.push_back({});
if (!LoadPNGTexture(&data->m_levels[0], asset_path.string()))
if (!LoadPNGTexture(&data->m_levels[0], PathToString(asset_path)))
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' error - could not load png texture!", asset_id);
return {};
@ -275,7 +275,7 @@ bool DirectFilesystemAssetLibrary::LoadMips(const std::filesystem::path& asset_p
std::string path;
std::string filename;
std::string extension;
SplitPath(asset_path.string(), &path, &filename, &extension);
SplitPath(PathToString(asset_path), &path, &filename, &extension);
std::string extension_lower = extension;
Common::ToLower(&extension_lower);

View File

@ -131,7 +131,7 @@ void HiresTexture::Update()
// Since this is just a texture (single file) the mapper doesn't really matter
// just provide a string
s_file_library->SetAssetIDMapData(
filename, std::map<std::string, std::filesystem::path>{{"", path}});
filename, std::map<std::string, std::filesystem::path>{{"", StringToPath(path)}});
if (g_ActiveConfig.bCacheHiresTextures)
{