UICommon:DiscordPresence: Use GameTDB covers for RPC

This commit is contained in:
Sketch 2023-04-11 22:08:14 -04:00
parent 31d2dedcb1
commit a383e0cfd5
4 changed files with 47 additions and 124 deletions

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@ -433,3 +433,38 @@ IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
std::string SConfig::GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const
{
switch (region)
{
case DiscIO::Region::NTSC_J:
return "JA";
case DiscIO::Region::NTSC_U:
return "US";
case DiscIO::Region::NTSC_K:
return "KO";
case DiscIO::Region::PAL:
{
const auto user_lang = GetCurrentLanguage(wii);
switch (user_lang)
{
case DiscIO::Language::German:
return "DE";
case DiscIO::Language::French:
return "FR";
case DiscIO::Language::Spanish:
return "ES";
case DiscIO::Language::Italian:
return "IT";
case DiscIO::Language::Dutch:
return "NL";
case DiscIO::Language::English:
default:
return "EN";
}
}
default:
return "EN";
}
}

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@ -80,6 +80,7 @@ struct SConfig
bool SetPathsAndGameMetadata(const BootParameters& boot);
DiscIO::Language GetCurrentLanguage(bool wii) const;
DiscIO::Language GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const;
std::string GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const;
IniFile LoadDefaultGameIni() const;
IniFile LoadLocalGameIni() const;

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@ -18,6 +18,7 @@
#include <fmt/format.h>
#include "Common/Hash.h"
#include "Common/HttpRequest.h"
#include "Common/StringUtil.h"
#endif
@ -91,88 +92,14 @@ void HandleDiscordJoin(const char* join_secret)
event_handler->DiscordJoin();
}
std::string ArtworkForGameId(const std::string& gameid)
std::string ArtworkForGameId()
{
static const std::set<std::string> REGISTERED_GAMES{
"GAF", // GAFE01: Animal Crossing
"RUU", // RUUE01: Animal Crossing: City Folk
"SF8", // SF8E01: Donkey Kong Country Returns
"RDB", // RDBE70: Dragon Ball Z: Budokai Tenkaichi 2
"RDS", // RDSE70: Dragon Ball Z: Budokai Tenkaichi 3
"GFZ", // GFZE01: F-Zero GX
"GFE", // GFEE01: Fire Emblem: Path of Radiance
"RFE", // RFEE01: Fire Emblem: Radiant Dawn
"S5S", // S5SJHF: Inazuma Eleven GO: Strikers 2013
"GKY", // GKYE01: Kirby Air Ride
"SUK", // SUKE01: Kirby's Return to Dream Land
"GLM", // GLME01: Luigi's Mansion
"GFT", // GFTE01: Mario Golf: Toadstool Tour
"RMC", // RMCE01: Mario Kart Wii
"GM4", // GM4E01: Mario Kart: Double Dash!!
"GMP", // GMPE01: Mario Party 4
"GP5", // GP5E01: Mario Party 5
"GP6", // GP6E01: Mario Party 6
"GP7", // GP7E01: Mario Party 7
"RM8", // RM8E01: Mario Party 8
"SSQ", // SSQE01: Mario Party 9
"GOM", // GOME01: Mario Power Tennis
"GYQ", // GYQE01: Mario Superstar Baseball
"GGS", // GGSE01: Metal Gear Solid: The Twin Snakes
"GM8", // GM8E01: Metroid Prime
"G2M", // G2ME01: Metroid Prime 2: Echoes
"RM3", // RM3E01: Metroid Prime 3: Corruption
"R3M", // R3ME01: Metroid Prime: Trilogy
"SMN", // SMNE01: New Super Mario Bros. Wii
"G8M", // G8ME01: Paper Mario: The Thousand-Year Door
"GPI", // GPIE01: Pikmin (GC)
"R9I", // R9IE01: Pikmin (Wii)
"GPV", // GPVE01: Pikmin 2 (GC)
"R92", // R92E01: Pikmin 2 (Wii)
"GC6", // GC6E01: Pokemon Colosseum
"GXX", // GXXE01: Pokemon XD: Gale of Darkness
"GBI", // GBIE08: Resident Evil
"GHA", // GHAE08: Resident Evil 2
"GLE", // GLEE08: Resident Evil 3: Nemesis
"G4B", // G4BE08: Resident Evil 4
"GSN", // GSNE8P: Sonic Adventure 2: Battle
"GXS", // GXSE8P: Sonic Adventure DX: Director's Cut
"SNC", // SNCE8P: Sonic Colors
"G9S", // G9SE8P: Sonic Heroes
"GRS", // GRSEAF: SoulCalibur II
"RSL", // RSLEAF: SoulCalibur Legends
"GK2", // GK2E52: Spider-Man 2
"GQP", // GQPE78: SpongeBob SquarePants: Battle for Bikini Bottom
"SVM", // SVME01: Super Mario All-Stars: 25th Anniversary Edition
"RMG", // RMGE01: Super Mario Galaxy
"SB4", // SB4E01: Super Mario Galaxy 2
"G4Q", // G4QE01: Super Mario Strikers
"GMS", // GMSE01: Super Mario Sunshine
"GMB", // GMBE8P: Super Monkey Ball
"GM2", // GM2E8P: Super Monkey Ball 2
"R8P", // R8PE01: Super Paper Mario
"RSB", // RSBE01: Super Smash Bros. Brawl
"GAL", // GALE01: Super Smash Bros. Melee
"PZL", // PZLE01: The Legend of Zelda: Collector's Edition
"G4S", // G4SE01: The Legend of Zelda: Four Swords Adventures
"D43", // D43E01: The Legend of Zelda: Ocarina of Time / Master Quest
"SOU", // SOUE01: The Legend of Zelda: Skyward Sword
"GZL", // GZLE01: The Legend of Zelda: The Wind Waker
"GZ2", // GZ2E01: The Legend of Zelda: Twilight Princess (GC)
"RZD", // RZDE01: The Legend of Zelda: Twilight Princess (Wii)
"GHQ", // GHQE7D: The Simpsons: Hit & Run
"RSP", // RSPE01: Wii Sports
"RZT", // RZTE01: Wii Sports Resort
"SX4", // SX4E01: Xenoblade Chronicles
};
const DiscIO::Region region = SConfig::GetInstance().m_region;
const bool is_wii = SConfig::GetInstance().bWii;
const std::string region_code = SConfig::GetInstance().GetGameTDBImageRegionCode(is_wii, region);
std::string region_neutral_gameid = gameid.substr(0, 3);
if (REGISTERED_GAMES.count(region_neutral_gameid) != 0)
{
// Discord asset keys can only be lowercase.
Common::ToLower(&region_neutral_gameid);
return "game_" + region_neutral_gameid;
}
return "";
static constexpr char cover_url[] = "https://discord.dolphin-emu.org/cover-art/{}/{}.png";
return fmt::format(cover_url, region_code, SConfig::GetInstance().GetGameTDBID());
}
} // namespace
@ -278,7 +205,8 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
const std::string& title =
current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
std::string game_artwork = ArtworkForGameId(SConfig::GetInstance().GetGameID());
std::string game_artwork =
SConfig::GetInstance().GetGameTDBID().empty() ? "" : ArtworkForGameId();
DiscordRichPresence discord_presence = {};
if (game_artwork.empty())

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@ -246,49 +246,8 @@ void GameFile::DownloadDefaultCover()
if (File::Exists(png_path))
return;
std::string region_code;
switch (m_region)
{
case DiscIO::Region::NTSC_J:
region_code = "JA";
break;
case DiscIO::Region::NTSC_U:
region_code = "US";
break;
case DiscIO::Region::NTSC_K:
region_code = "KO";
break;
case DiscIO::Region::PAL:
{
const auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
switch (user_lang)
{
case DiscIO::Language::German:
region_code = "DE";
break;
case DiscIO::Language::French:
region_code = "FR";
break;
case DiscIO::Language::Spanish:
region_code = "ES";
break;
case DiscIO::Language::Italian:
region_code = "IT";
break;
case DiscIO::Language::Dutch:
region_code = "NL";
break;
case DiscIO::Language::English:
default:
region_code = "EN";
break;
}
break;
}
case DiscIO::Region::Unknown:
region_code = "EN";
break;
}
const std::string region_code =
SConfig::GetInstance().GetGameTDBImageRegionCode(DiscIO::IsWii(GetPlatform()), m_region);
Common::HttpRequest request;
static constexpr char cover_url[] = "https://art.gametdb.com/wii/cover/{}/{}.png";