Dan B
b962f06e07
Fix quicknes
2019-01-06 12:16:28 -05:00
alyosha-tas
3a8ae031d3
GBHawkLink: Fix state error.
2019-01-05 13:00:37 -06:00
alyosha-tas
292ee296dc
GBHAwk: palette not writable during rendering: fixes lego racers
2019-01-05 10:34:19 -06:00
alyosha-tas
e2ccff1c82
GBHawk: CGB double speed linking
2019-01-05 08:23:16 -06:00
alyosha-tas
32e4a2d9a4
GBHAwk: Linked play initial capability
2019-01-03 19:24:18 -06:00
alyosha-tas
12ad2d5b36
GBHawk: Link Cable work
2019-01-03 17:31:35 -06:00
James Groom
42764f0019
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
...
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files )
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384 )
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
alyosha-tas
f47c2d1558
GBHawk: Start link support
2019-01-03 12:10:53 -06:00
alyosha-tas
0621db4585
GBHawk: inital register state
2018-12-31 19:14:53 -06:00
alyosha-tas
cf806baff7
GBHawk: Fix very stupid bug: Fixes Lego Racers
2018-12-28 19:49:20 -06:00
alyosha-tas
19f3aeec3a
GBHawk: GBC HW IO
2018-12-28 10:11:37 -06:00
alyosha-tas
36e159da72
GBHawk: GBC pass remaining Wilbert Pol tests
2018-12-28 09:15:16 -06:00
alyosha-tas
45de86de8d
GBHawk: LY = LYC Fix: Fixes Slugfest
2018-12-28 06:51:22 -06:00
alyosha-tas
adf4dd6150
GBHawk: HuC3: Initial Capability
2018-12-22 09:10:27 -06:00
alyosha-tas
812f3d5cfa
Update PPU.regs.cs
...
comment out debug line
2018-12-20 18:39:02 -06:00
alyosha-tas
b773ba5798
NESHawk: Note on Mesen timings
2018-12-19 19:39:01 -06:00
alyosha-tas
69fe1bdf97
NESHawk: VRAM write timing glitch
2018-12-16 13:10:04 -06:00
alyosha-tas
0fad2495d1
GBHawk: GBC ppu work, change to halt timing
2018-12-16 13:02:14 -06:00
alyosha-tas
f2bcabb10f
GBHawk:more ppu work
2018-12-16 09:50:35 -06:00
alyosha-tas
6fb626386b
GBHawk: Pass sprite tests
2018-12-15 13:05:01 -06:00
alyosha-tas
f34e723056
NESHawk: remove unused cheat class and simplify
2018-12-05 17:44:49 -06:00
zeromus
8c7919a1c4
nothing
2018-11-30 10:00:26 -06:00
cah4e3
02e1ccd541
removing "alt version" or Joshua by Wisdom Tree. This is just a bad file.
2018-11-15 16:52:46 +03:00
zeromus
026527380d
gbhawk CDL - fiddle with it a bit, ignore writes to rom
2018-11-15 05:00:53 -05:00
zeromus
6dd6314c87
gbhawk CDL - all the mappers. not tested very thoroughly.
2018-11-14 21:27:13 -05:00
zeromus
7143b2c83f
GBHawk CDL - hook up mappers, test with MBC5
2018-11-14 21:10:01 -05:00
zeromus
a8db56d8b2
rough draft gbhawk CDL
2018-11-14 21:04:31 -05:00
alyosha-tas
c7f717981b
Update GBHawk.cs
2018-11-14 17:47:34 -06:00
alyosha-tas
ca52715673
A7800: Audio Overhaul
2018-11-12 09:29:11 -06:00
alyosha-tas
f0271b1f72
GBHawk: Pass many more tests
2018-11-10 12:47:46 -06:00
zeromus
1961d8b8d0
fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected)
2018-11-07 19:59:03 -05:00
zeromus
2eade372fd
try a new technique to just unstick the frontend when the n64 emulation thread dies
2018-11-07 15:37:37 -05:00
adelikat
a8e85f742c
SxROM - some small cleanup/simplification
2018-11-01 10:27:51 -05:00
alyosha-tas
41d1db14ef
GBHawk: HuC1 support
2018-10-14 09:45:13 -05:00
alyosha-tas
4dd55ad0ff
GBHawk: bug fix
2018-10-13 19:21:57 -05:00
alyosha-tas
595c88960d
GBHawk: Some timing fixes for Oh! and GBvideoplayer
2018-10-13 14:21:06 -05:00
alyosha-tas
41e217731d
GBHawk: Fix DMG sprite evaluation (fixes Oh! Demo bug)
2018-10-11 16:44:52 -05:00
alyosha-tas
77938b0d1b
GBHawk: another Joshua version
2018-10-09 18:00:07 -05:00
alyosha-tas
bdc241d658
GBHawk: Fix Virtual Pad
2018-10-08 18:54:12 -05:00
alyosha-tas
77c186b0b2
GBHawk: Wisdom tree compatibility
2018-10-08 10:21:09 -05:00
alyosha-tas
0ff7a07eaf
GBHawk: minor fixes for GBvideoplayer
2018-10-08 09:53:18 -05:00
alyosha-tas
2a6720d284
Wisdom tree Mapper
2018-10-08 09:43:08 -05:00
feos
b83c99c857
gliden64: wire up overscan, but disable the ui option, because it somehow refuses to work
2018-09-15 20:30:19 +03:00
feos
2ab320ebf2
gliden64: wire up resolution display
...
the proper method is obviously hooking into m64p and getting this info via lua or something, but for now it's better than nothing (and easy)
2018-09-15 12:43:39 +03:00
feos
6af9b6aaa5
update gliden64 and wire up fxaa
2018-09-15 12:09:52 +03:00
alyosha-tas
57c6149274
NESHawk: Fix VRC IRQ timing
2018-07-07 09:02:56 -04:00
alyosha-tas
704e560d59
GBHAWk: PPU work (Fixes ken griffy Jr presents)
2018-07-03 08:58:12 -04:00
alyosha-tas
123df38731
GBHawk: Attempt to fix audio crash
2018-07-01 15:10:42 -04:00
alyosha-tas
58240dfe05
GBHawk: Fix audio effects for Wave channel
...
(Fixes 3-D Pool)
2018-07-01 14:44:53 -04:00
alyosha-tas
7ff08fb63e
GBHawk: MBC2 proper Bank masking
...
Fixes #1229
2018-06-26 08:17:33 -04:00
alyosha-tas
4160af8eaa
GBHawk: Fix autosaving saveram.
2018-06-24 15:55:33 -04:00
feos
0dc8187cb5
update mgba info
2018-06-23 16:23:53 +03:00
feos
fc03be879f
gliden64: disable texture cache option, since internally it's hardcoded to 8000 now
2018-06-23 00:00:08 +03:00
alyosha-tas
19908bdd03
GBHawk: clean up
2018-06-14 15:54:57 -04:00
alyosha-tas
8edb61eb52
GBHawk: set to released and proper window time (tested on console)
2018-06-14 11:05:48 -04:00
alyosha-tas
ccb1dcd7f5
GBHawk: improve Tilt controls
2018-05-28 13:14:40 -04:00
alyosha-tas
b480476932
Gambatte: Make initial colors grey scale
...
Also make equal length frames false by default, fixes #1176
2018-05-26 11:54:01 -04:00
alyosha-tas
d6a9d69f7e
GBHawk: Fix Pinball Fantasies
2018-05-25 15:00:16 -04:00
alyosha-tas
70961dd1fc
GBHawk: Fixes for Samurai Showdown
2018-05-23 15:59:38 -04:00
alyosha-tas
704356bea2
GBHawk: Bug Fixes
2018-05-23 14:27:22 -04:00
alyosha-tas
3291c773ee
GBHawk: Clean up window implementation
2018-05-23 10:07:59 -04:00
Scepheo
f3ea6fe025
Use generic interface type on MOS 6052X for talking to the emulator core ( #1189 )
...
* Use generic interface type on MOS 6052X for talking to the emulator core
* Change CpuLink constructors to not use expression-bodies, to get the AppVeyor build to pass.
* Add comment explaining why IMOS6502XLink exists.
2018-05-20 23:18:53 +03:00
nattthebear
ebd6408315
add h, v regs to snes regs list
2018-05-18 17:35:28 -04:00
alyosha-tas
2144195bb8
GBHawk: Clean up some unused variables
2018-05-16 15:50:07 -04:00
alyosha-tas
6f2ae8cbf2
GBHawk: Fix window timing
2018-05-15 20:44:20 -04:00
alyosha-tas
148f6d4332
GBHawk: Timer work
2018-05-15 15:50:33 -04:00
alyosha-tas
073d36e40f
GBHawk: Fix Airaki
2018-05-12 18:33:11 -04:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
alyosha-tas
98ed9e7c42
Merge pull request #1172 from gifvex/gambatte-lua
...
Gambatte x lua and fix #1159
2018-05-12 12:06:41 -04:00
alyosha-tas
da1d190cce
GBHawk: When windowing is active, start mode 3 earlier then usual (for pokemon yellow sync)
2018-05-09 22:18:10 -04:00
alyosha-tas
32f78cd311
GBHawk: Cleanup ppus
2018-05-09 20:05:53 -04:00
alyosha-tas
828dbba1a5
GBHawk: Rework CPU to poll INT at the correct time.
2018-05-08 21:47:35 -04:00
alyosha-tas
a21a11b70e
GBCHawk: fix window timing to match console behaviour
2018-05-06 21:29:25 -04:00
alyosha-tas
c9898c452a
GBHawk audio: Fix wave sampling in pokemon yellow
2018-05-04 17:52:10 -04:00
alyosha-tas
b3647c6e05
GBCHawk: adjust PPU
2018-05-04 15:45:18 -04:00
alyosha-tas
e29b741bd4
GBCHawk: Halt test rom work, ppu still needs re-work
2018-05-03 21:26:33 -04:00
alyosha-tas
d4eb3da512
GBHawk: Restructure to pass all other tests (as before)
2018-05-03 19:07:51 -04:00
alyosha-tas
19c509e9c2
GBHawk: Attempt at some halt bugs
2018-05-01 21:53:20 -04:00
alyosha-tas
2fbdc00183
GBHawk: upgrade audio to use blip buffer (avoids some high frequency aliasing)
2018-04-28 14:50:58 -04:00
alyosha-tas
0d3f8f16ed
GBCHawk: Fix some palette bugs
2018-04-25 20:38:36 -04:00
alyosha-tas
71499e5310
NESHawk: Mapper 219 savestates
2018-04-13 18:09:36 -04:00
alyosha-tas
0e4887b2f7
GBHawk
...
- Reorganize Sachen Mappers
- Add Sachen MMC1 support (Captain Knick Knack)
2018-04-10 09:19:29 -04:00
alyosha-tas
f2529fa0e0
NESHawk: Fix mapper 219
2018-04-09 12:48:47 -04:00
alyosha-tas
0fc046bea9
GBHawk: MBC7: Fix Command Master
2018-04-09 10:35:23 -04:00
alyosha-tas
9f7ce12f44
GBHawk: GBC sprite priority fixes
2018-04-09 09:07:08 -04:00
alyosha-tas
cdc1f0c21f
GBHawk: MBC7: playable, needs testing
2018-04-07 16:47:43 -04:00
alyosha-tas
a5eca362c8
GBHawk: MBC7 (Kirby tilt n tumble)
...
- Implement controller
- Fix some GBC bugs
- Start eeprom (WIP)
2018-04-06 19:11:21 -04:00
alyosha-tas
6019073157
GBHawk: Fix some GBC Behaviours, start MBC7
2018-04-03 18:18:41 -04:00
gifvex
f968cbdd73
Gambatte: implement TotalExecutedCycles
2018-04-02 18:19:10 -04:00
alyosha-tas
b2ed6eb737
Always initialize independent instances of IController in cores to NullController
...
- Fixes #1168
2018-03-31 11:23:55 -04:00
alyosha-tas
7a21f55c43
GBHawk: Add RockMan 8 mapper
2018-03-30 21:56:32 -04:00
alyosha-tas
c829534170
GBHawk: Bug Fixes, fix to Beast fighter
2018-03-29 09:26:55 -04:00
alyosha-tas
75f380428f
GBHawk: Fix GBC HDMA behaviour (Wacky Racers)
2018-03-28 19:02:02 -04:00
alyosha-tas
3e50881ab9
GBHawk: Fix GBC compatibility mode for GB games
2018-03-28 10:15:05 -04:00
alyosha-tas
220b41cc16
GBHawk: GBC Bug fixes
2018-03-27 17:24:55 -04:00
alyosha-tas
3b9835274a
GBHawk: GBC initial Compatibility
2018-03-27 10:50:55 -04:00
alyosha-tas
75d86e995e
GBHawk: GBC commits round 3
...
-Color
-BG tile properties
2018-03-27 09:52:31 -04:00
alyosha-tas
f016c60b13
GBHawk: GBC Audio Quirks
2018-03-26 11:46:02 -04:00
alyosha-tas
d4ee8f480b
GBHawk: HDMA and GBC halt commits
2018-03-25 21:22:27 -04:00
alyosha-tas
380b9f085e
GBHawk : GBC Commits round 2
...
-HDMA
-GBA setting
2018-03-25 17:58:21 -04:00
alyosha-tas
ca69e52229
GBHawk: GBC commits round 1
...
-RAM banks
-Unify VRAM and add second Bank
-Speed Switch and associated reorg.
-Memory Map and Registers
-PPU seperation
2018-03-25 10:07:12 -04:00
alyosha-tas
ac66b258ba
GBHawk: Reorganize for pending GBC Support
2018-03-24 09:11:23 -04:00
alyosha-tas
dc38794dad
GBHawk: Pass some new tests and fix some errors
2018-03-23 19:49:54 -04:00
alyosha-tas
014a652422
GBHawk: Implement SaveRam fixes 1147
2018-03-18 16:06:48 -04:00
alyosha-tas
7d3f1b366f
NESHawk: raise cap on cheats to include entire bus size
2018-03-10 08:14:38 -05:00
alyosha-tas
9804a0901a
NES: Sprites don't render on scanline 0
2018-03-07 09:46:40 -05:00
alyosha-tas
f2a7bdcb6a
NES: Fix Traingle Channgel
2018-03-07 07:58:37 -05:00
nattthebear
e70549667d
Fix a lot of mappers in quicknes that had been accidentally broken since 2016, including mmc2, mmc4, vrc6
2018-02-24 15:19:26 -05:00
frequem
d0d73766bd
Fixed some filenames causing problems on case-sensitive systems
2018-02-21 20:19:33 -05:00
nattthebear
13a3ae1a32
support palette settings in mgba, fixes #1042 (probably)
2018-02-21 19:20:10 -05:00
nattthebear
bd23975201
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
2018-02-20 18:30:27 -05:00
alyosha-tas
2cc092270d
Gambatte: Palette selection for GB mode
2018-02-02 18:42:09 -05:00
alyosha-tas
70d09673bc
GBHawk: PPU cleanup
2018-01-19 09:37:55 -05:00
alyosha-tas
a98ebef674
GBHawk: Initial sprite test pass
2018-01-18 20:35:56 -05:00
alyosha-tas
5bf7b060af
GBHawk: Sprite Evaluation work
2018-01-17 21:38:00 -05:00
alyosha-tas
5d3ca7bc47
GBHawk: controller read fix
2018-01-17 17:17:43 -05:00
alyosha-tas
956518bfc1
GBHawk: update controller
2018-01-17 09:41:59 -05:00
alyosha-tas
296b88f155
GB minor clean ups
2018-01-16 20:00:42 -05:00
alyosha-tas
e5ded9b139
Gambatte: Merge improvements from gifvex(mcmaeve)
...
Restores Bios support and loading GB games into GBC
Accuracy imrpovements
2018-01-15 07:45:15 -05:00
alyosha-tas
4e8ae412fe
FDS IRQ's round 2
2018-01-09 13:23:13 -05:00
alyosha-tas
9df6d3c01e
FDS: fix timer IRQ timing
2018-01-09 12:22:26 -05:00
alyosha-tas
f6c23270cc
FDS: Fix Behaviour of disk status bit
2018-01-07 14:57:41 -05:00
alyosha-tas
b1320f38ef
Initial WRAM in Silva Saga to 0xFF instead of 0 so the game won't think valid files exist there
2017-12-30 19:55:06 -05:00
alyosha-tas
1f0c9f2be8
GBHawk: Fix audio and states
2017-12-15 14:29:11 -05:00
alyosha-tas
e92a455995
GBHawk Cleanups
2017-12-06 19:20:15 -05:00
alyosha-tas
fe25f35b86
GBHawk: Halt DMA when CPU is halted
2017-12-06 10:50:43 -05:00
alyosha-tas
80e1ef7ad5
GBHawk: Pass new MBC1 test
2017-12-06 08:48:39 -05:00
alyosha-tas
6ffa22aa7a
NESHawk: Fix APU IRQs
2017-12-05 19:36:02 -05:00
alyosha-tas
3818ecf193
GBHawk: Implement obscure audio effects
2017-12-04 14:39:41 -05:00
alyosha-tas
e951439bed
GBHawk: Implement frame draw delay
2017-12-03 19:09:33 -05:00
alyosha-tas
b7689dfe29
GBHawk: Fix some graphical bugs
2017-12-03 11:41:18 -05:00
alyosha-tas
8a48073a9b
NESHawk: Mapper 63
2017-12-02 18:39:52 -05:00
alyosha-tas
5ba647a632
NESHawk: Implement mapper 43 and UNIF_UNL-SMB2J
2017-12-02 12:22:48 -05:00
alyosha-tas
5e481a6083
NESHawk: Fix some unlicensed games
2017-12-02 10:03:27 -05:00
alyosha-tas
160d54057a
GBHawk: Fix altered space sprites
2017-11-27 19:37:13 -05:00
alyosha-tas
17aa0a00a7
GBHawk: allocate memory correctly >___>
2017-11-27 15:13:42 -05:00
alyosha-tas
34a17570d6
Gambatte: Properly dispose of GPUViewer memory pointers
...
-Still doesn't point to correct memory but at least doesn't crash
2017-11-26 09:25:16 -05:00
alyosha-tas
3e4ebb0dbd
GBHawk: GPU Viewer get updates correctly
2017-11-25 22:02:04 -05:00
alyosha-tas
4563c0449c
GBHawk: GPU Viewer fixes
2017-11-25 21:55:37 -05:00
alyosha-tas
13ec13a556
GBHawk : Initial support for GPU Viewer
2017-11-25 21:16:14 -05:00
alyosha-tas
2557be35d5
GBHawk: Bug Fix
2017-11-25 13:10:09 -05:00
alyosha-tas
35623000ac
GBHawk: Bug Fix
2017-11-25 11:10:59 -05:00
alyosha-tas
e7a4bd3bab
GBHawk: Initialize cartRAM to 0xFF
...
Fixes Initial D Gaiden
2017-11-25 11:04:07 -05:00
alyosha-tas
8972c8d57f
GBHawk: Bug Fix
2017-11-24 20:21:53 -05:00
alyosha-tas
68e32e93e4
GBHawk: MBC3 state
2017-11-24 19:23:10 -05:00
alyosha-tas
cbd217d479
GBHawk: MBC3
2017-11-24 15:44:29 -05:00
alyosha-tas
ffbb1f3399
GBHawk: Bug Fixes
2017-11-24 12:24:22 -05:00
alyosha-tas
d9183ede93
GBHawk: Bug Fixes
2017-11-24 10:28:38 -05:00
alyosha-tas
6f9066aac1
GBHawk: Bug FIx
2017-11-24 09:31:57 -05:00
alyosha-tas
5eae2d2a9a
GBHawk: Bug Fix
2017-11-23 10:06:37 -05:00
alyosha-tas
9faae458af
GBHawk: Sachen work
2017-11-22 21:38:56 -05:00
alyosha-tas
b2bc602398
GBHawk: Add ROM domain, add Green palette option
2017-11-22 14:42:12 -05:00
alyosha-tas
0e028a2284
GBHawk: Bug Fixes
2017-11-22 11:10:45 -05:00
alyosha-tas
f494b58f3b
GBHAwk more work:
...
-Add basic serial port support
-Fix Mortal Kombat
-Add controller IRQs
-Fix contols and Bomberman
2017-11-21 20:22:56 -05:00
alyosha-tas
63f8fc0d90
GBHawk: Fix memory accesses during DMA
2017-11-21 13:26:40 -05:00
alyosha-tas
9f1c5b45c0
GBHawk: PPU fix
2017-11-21 09:20:09 -05:00
alyosha-tas
80bf881228
GBHawk: PPU Fixes
2017-11-21 09:10:08 -05:00
alyosha-tas
4c3a1f32bb
GBHawk: More audio work
2017-11-20 16:58:43 -05:00
alyosha-tas
d8ab74472d
GBHawk: Audio fix and volume increase
2017-11-20 13:56:37 -05:00
alyosha-tas
63ef676251
GameBoy:
...
-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
2017-11-20 12:14:13 -05:00
alyosha-tas
a3ae61f03f
GBHawk: Initialization fixes
2017-11-19 15:16:15 -05:00
alyosha-tas
b0095927b6
Make Gambatte use new disassembler
2017-11-19 10:36:38 -05:00
alyosha-tas
821953348a
Merge pull request #1057 from TASVideos/master
...
Sync GBHawk with master
2017-11-19 09:47:14 -05:00
alyosha-tas
26b1a2dff0
GBHawk: Pass all sound tests
2017-11-19 09:30:18 -05:00
alyosha-tas
2d7501b203
GBHawk: More audio work, pass more tests
2017-11-18 18:02:04 -05:00
alyosha-tas
93addbe725
GBHawk: More audio work
2017-11-18 11:43:58 -05:00
alyosha-tas
21dca406b6
GBHawk: Pass sound test 3
2017-11-15 20:44:47 -05:00
alyosha-tas
c9bfd57dd1
GBHawk: Start passing tests
2017-11-15 16:13:00 -05:00
alyosha-tas
27601653e5
GBHawk: Audio work
2017-11-15 12:17:58 -05:00
nattthebear
213c8189e8
update mgba
2017-11-14 19:46:40 -05:00
alyosha-tas
67d4f0bb7d
GBHawk: Starting to get sound
2017-11-14 17:52:35 -05:00
alyosha-tas
574a78ee86
GBHawk: mapper and audio updates
2017-11-14 14:43:58 -05:00
alyosha-tas
ff815dec65
GBAHawk start audio
2017-11-14 11:59:32 -05:00
alyosha-tas
c18298c8a5
GameBoy: Disable BIOS in Gambatte. Use GBHawk for GameBoy, Gambatte for CGB.
2017-11-11 09:07:58 -05:00
alyosha-tas
4cf9ef3f3a
GBHawk: MBC1 updates and multi-cart support
2017-11-10 19:07:36 -05:00
alyosha-tas
7749e1407e
GBHawk Updates and Sync
2017-11-09 09:51:39 -05:00
alyosha-tas
b2d453441e
Merge pull request #1051 from TASVideos/master
...
Sync Master to GBHawk
2017-11-09 08:50:48 -05:00
alyosha-tas
eaf2ff4df6
QuickNES: Blacklist Joe and Mac
...
Resolves #993
2017-11-03 14:08:57 -04:00
alyosha-tas
ad66699b23
Update Mapper116.cs
...
Fixes Kart Fighter
Not sure why I added that condition in the first place, it doesn't break Somari.
2017-10-31 11:41:50 -04:00
alyosha-tas
ec848f2c43
NESHawk: Update Mapper 114
2017-10-31 10:36:00 -04:00
adelikat
635c1cdd05
Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks
2017-10-29 12:40:52 -05:00
adelikat
ebcd237858
Merge branch 'master' into domainedmemoryhooks
2017-10-29 12:38:29 -05:00
alyosha-tas
12d002fcf1
NESHawk: Add mapper 114
...
Aladdin Super Game
2017-10-26 21:11:21 -04:00
alyosha-tas
7b8a61b8e4
NESHawk Cleanup
2017-10-26 09:58:24 -04:00
alyosha-tas
c96ea0d23d
Update PPU.run.cs
2017-10-25 21:51:53 -04:00
alyosha-tas
9498206980
NESHawk: FDS Timer IRQ's
2017-10-23 17:15:08 -04:00
zeromus
43b04a4ee0
fix "BSNES in SGB mode creates two entries for the WRAM domain" #1012
2017-10-03 15:35:16 -05:00
nattthebear
148cadda72
Fix issue #1009 : sameboy: stack pointer saved in init state
2017-09-29 18:07:50 -04:00
nattthebear
1532950961
sameboy: fix possible crash on loadstate with gb printer active
2017-09-29 18:07:11 -04:00
alyosha-tas
961723ef32
NESHawk Fix ACtion 52
2017-09-27 22:17:38 -04:00
alyosha-tas
f42b8e2d7f
Add files via upload
2017-09-09 15:44:41 -04:00
alyosha-tas
ab3a246412
Add files via upload
2017-09-08 09:37:39 -04:00
alyosha-tas
7c1522cffe
NESHawk: Audio Slider
2017-09-07 10:27:36 -04:00
alyosha-tas
465d1ea3a1
Add files via upload
2017-09-06 19:38:18 -04:00
alyosha-tas
f0306c10df
Update PPU.cs
2017-09-06 09:32:59 -04:00
alyosha-tas
4f8559f637
NESHawk: Fix state errors
2017-09-05 20:53:09 -04:00
alyosha-tas
666e284e03
PPU add windowing
2017-09-04 17:36:26 -04:00
alyosha-tas
874d06797f
NESHawk: Code Clean up
...
remove redundancies, fix scanline count
2017-09-02 10:48:23 -04:00
alyosha-tas
40ec613982
NesHawk: Single Tick PPU
...
Should allow for breaking out into a debugger.
2017-09-01 22:11:41 -04:00
Tastyfish
56cdf32929
Make Gambatte show link status for printer connection
2017-08-30 15:55:19 -04:00
alyosha-tas
042fd6ddaa
Merge pull request #985 from TASVideos/master
...
merge master into GBHawk
2017-08-29 20:15:57 -04:00
Tastyfish
200ab8f8d8
GB Printer support for Gambatte, output color improvements
2017-08-29 18:16:02 -04:00
Tastyfish
e780e74f45
A frontend for the GB printer
2017-08-29 18:16:02 -04:00
nattthebear
0c3e18efb1
Could you use these things to print like, boobs?
2017-08-29 18:16:02 -04:00
alyosha-tas
8dab8dc368
Add files via upload
2017-08-29 09:20:56 -04:00
alyosha-tas
f7a016adaa
Create ReadMe.txt
2017-08-29 09:20:09 -04:00
alyosha-tas
6237a284fa
Add files via upload
2017-08-29 09:18:28 -04:00
alyosha-tas
6f73e1de1f
Create ReadMe.txt
2017-08-29 09:16:24 -04:00
alyosha-tas
3961292294
NESHawk: more efficient sprite check
...
Gives a ~5% speed boost by not checking every sprite all the time.
2017-08-27 18:17:10 -04:00
zeromus
b868c07a10
blind commit: add SMP hooks to bsnes to test hook scoping system (need to build a waterbox to proceed)
2017-08-23 10:08:43 -04:00
nattthebear
77a535a7d8
Implement ICycleTiming on neshawk
2017-08-11 19:59:10 -04:00
nattthebear
5e3cdba869
Finally dump some old movie 1.0 cruft
2017-08-11 19:45:45 -04:00
nattthebear
5b97e5c7f6
Add ICycleTiming interface plus one implementation so I can feel like I did something
2017-08-11 19:42:53 -04:00
Isotarge
ffe051ab26
N64: Fix minAnalogX and minAnalogY values
...
D and L boolean inputs for the analog stick were one unit short of full
range
2017-08-09 01:23:44 +09:30
alyosha-tas
171022529d
NES: Fix mapper 36
...
fixes #953
2017-08-06 10:12:04 -04:00
adelikat
cd289c474e
memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
2017-08-03 18:08:07 -05:00
alyosha-tas
ad85143c8c
NESHawk: Rambo-1 IRQ work
...
-maintains compatibility with skull and crossbones and klax.
-Fixes hard Drivin'
-More work to do here
2017-08-02 21:58:54 -04:00
alyosha-tas
497513f93a
NESHawk: PPU: Fix OAMADDR
...
-Implements $2004 write glitch
-Correctly implements OAMADDR initialization
2017-08-02 11:24:49 -04:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
alyosha-tas
fac8761194
Delete Mapper035.cs
...
-duplicate of mapper 90
2017-08-01 12:07:18 -04:00
alyosha-tas
b8f502f670
NES Mappers: Make mapper 90 cover mapper 35
...
Mapper 35 is identical in function, fixes Warioland 2 (unl)
2017-08-01 12:06:33 -04:00
nattthebear
7996f5dfbc
snes9x: Don't set virtual size of 0 on frame 0
2017-07-29 08:24:03 -04:00
nattthebear
2329ebbe62
Sameboy SGB: allow hiding beautiful borders. Closes #938
2017-07-25 17:16:12 -04:00
adelikat
f050718a87
Set SameBoy to released
2017-07-23 11:10:17 -05:00
nattthebear
fcfe2b23c9
Pizza Boy makes some interesting attempts, but doesn't stack up against the serious GB cores
2017-07-21 18:23:14 -04:00
nattthebear
7880cbabb3
I thought there was more to this vb settings thing. I guess not.
2017-07-20 17:22:40 -04:00
nattthebear
0d6bdc200b
sameboy: a bit of savestate optimization
2017-07-19 20:38:19 -04:00
nattthebear
a640c53e52
Sameboy: RTC
2017-07-19 20:18:13 -04:00
nattthebear
57ca86710b
sameboy: SAVERAMS
2017-07-19 19:49:23 -04:00
nattthebear
cf8013af4a
sameboy: Add more features for the merciless slave driver
2017-07-19 18:48:11 -04:00
nattthebear
bfd7337a32
sameboy: SGB support. Mostly accomplished through the power of copy+paste, since we plan on dropping pizza boy
2017-07-18 19:57:53 -04:00
nattthebear
1f89158179
sameboy: input
2017-07-18 18:19:51 -04:00
nattthebear
f7bb894753
sameboy: it's alive!
2017-07-18 16:48:49 -04:00
nattthebear
34e68c589f
Sameboy progress
2017-07-18 16:48:49 -04:00
nattthebear
d5c07447d2
BSnes: Ignore the "crop SGB frame" setting if SGB is not active.
2017-07-14 18:55:21 -04:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
adelikat
fb7e44642a
set released to true on some new Pizza Boy, PicoDrive, and Uzem
2017-07-09 16:58:59 -05:00
nattthebear
468c52f5de
Gambatte: Settings: Use an enum for ConsoleMode instead of stringly typed. Developers who have been using recent dev builds will need to change "Default" to 0 in config.inneys...
2017-07-09 16:27:32 -04:00
nattthebear
2dd10ea951
Update some author meat-a deet-a
2017-07-09 12:18:33 -04:00
nattthebear
97c0d52498
Make DGB run again. It has been broken since GB bios files were added
2017-07-06 19:18:26 -04:00
alyosha-tas
08b6dadd49
Gambatte: Add core picker option
...
Replaces ForceDMG so that you can play gameboy roms in color game boy as well
2017-07-06 17:53:14 -04:00
nattthebear
bc9726f687
Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core.
2017-07-01 21:02:52 -04:00
nattthebear
bdfb859480
pizza boy: add the required SPC file as an embedded resource because zeromus said to
2017-07-01 09:06:04 -04:00
nattthebear
94050c161b
pizza: bomb out the same way libsnes does if an attempt is made to load a CGB rom in SGB
2017-07-01 08:16:24 -04:00
adelikat
cbe2f442a7
Neshawk - ppu - a small code simplification
2017-06-30 09:15:55 -05:00
adelikat
9c60243f4e
remove unused deterministic flag from LibsnesCore contructor
2017-06-29 19:56:17 -05:00
nattthebear
2a15502999
Pizza: Only show one controller in GB mode
2017-06-28 22:23:03 -04:00
nattthebear
203a0521b5
pizza: set up constructors right for SGB and GB
2017-06-28 22:19:20 -04:00
adelikat
3c799931bc
NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too
2017-06-28 13:44:55 -05:00
adelikat
bc8ac1c1a4
Nes ppu - ppu_open_bus_decay - Cleaner, and possibly a little faster
2017-06-28 11:11:20 -05:00
adelikat
e150bca642
NesHawk - unless I'm missing something, this is more readable and more performant
2017-06-28 10:37:03 -05:00
adelikat
ebdb244714
NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
2017-06-28 10:24:19 -05:00
nattthebear
db73b7f275
virtual boyee: make frame 0 size match other frame sizes
2017-06-26 17:34:01 -04:00
nattthebear
13c3dafd8a
gambatte: make overall output volume more comparable to other cores?
2017-06-25 12:33:03 -04:00
nattthebear
7c5c3482e7
pizza: RTC, maybe
2017-06-25 09:19:32 -04:00
nattthebear
537b2a1616
pizza: saverams
2017-06-24 21:46:11 -04:00
alyosha-tas
b54a738c97
Add files via upload
2017-06-24 16:01:07 -04:00
alyosha-tas
627b666d3e
Add files via upload
2017-06-24 13:05:00 -04:00
nattthebear
ed57f766ad
Pizza: Savestates at ~600K in SGB mode
2017-06-24 11:05:59 -04:00
nattthebear
6637e0a53f
pizza: add lag/polling support
2017-06-24 09:38:03 -04:00
nattthebear
26063b35d0
pizza: first bits of sound. bios starting sound plays. bomb sound plays in Bomberman GB.
2017-06-23 20:51:19 -04:00
nattthebear
ea32862199
pizza: some basic ATTR stuff now working
2017-06-19 19:53:40 -04:00
adelikat
46568bf1ec
N64 - disable cxd64 lle RSP pluging since we don't have one that works for 64bit, and no one was probably using it anyway
2017-06-19 18:00:19 -05:00
adelikat
f5883d8332
oops, fix merge
2017-06-19 12:43:23 -05:00
adelikat
4982af7521
Merge branch 'master' into waterbox2
...
# Conflicts:
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
2017-06-19 10:04:46 -05:00
nattthebear
95a56b15a8
pizza: SGB joypad functionality working
2017-06-18 20:35:55 -04:00
nattthebear
278b29a840
pizza: use waterboxcore
2017-06-18 16:05:55 -04:00
nattthebear
1292b27163
Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell.
2017-06-18 08:51:09 -04:00
alyosha-tas
bd29ec087e
NES: small PPU refactor
...
Will make future testing easier
2017-06-17 19:02:21 -04:00
nattthebear
c04beea4d0
update snes9x to use WaterboxCore
2017-06-17 12:57:43 -04:00
nattthebear
3e731ae0b3
Make ngp core use WaterboxCore infrastructure
2017-06-17 10:47:10 -04:00
nattthebear
6f60eb5efc
Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is...
2017-06-17 10:07:02 -04:00
alyosha-tas
13b99bafd0
NESHawk: Clean up and minor refactor
...
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
alyosha-tas
5b731cf8b8
SNES saveram: check for existance
...
checks if SGB saveram exists before attempting to assign it to the buffer pointer.
Also return null if no saveram is found, which conforms to what other cores are doing and what EMUHawk expects
2017-06-16 08:50:28 -04:00
nattthebear
04d4880564
pizza: cover your ears
2017-06-16 08:19:03 -04:00
nattthebear
dd9d1b2018
pizza: input
2017-06-15 21:38:52 -04:00
nattthebear
c4eeb84ee8
mgba: syste bus
...
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear
8fa903c004
pizza progress: it runs
2017-06-15 19:00:41 -04:00
nattthebear
e3d2681d99
snes9x: connect obj disable by priority
2017-06-14 17:00:27 -04:00
nattthebear
1314912cf8
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
2017-06-13 17:55:07 -04:00
alyosha-tas
e07882ae56
NES APU cleanup
2017-06-13 10:43:34 -04:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
adelikat
8c40d2908c
bnes - remove the force determinism setting (hack) since it is no longer relevant
2017-06-12 21:03:11 -05:00
adelikat
9eb2fcc34c
bsnes - remove profile sync setting and related code
2017-06-12 20:56:34 -05:00
adelikat
e6d1850361
N64 - include a 64bit version of mupen64plus-rsp-cxd4.dll, rip out Rsp_Z64_hlevideo since it is giving us no value added, as it was intended to go with the z64 video plugin (that we don't support nor need to)
2017-06-12 19:37:45 -05:00
nattthebear
346cf7d637
VB: add some text to the settings dialogue
2017-06-12 19:31:30 -04:00
alyosha-tas
05304b465b
NES APU improvements
...
passes some more of the test_apu_2 tests
2017-06-12 16:25:21 -04:00
adelikat
f5b15b2e6a
N64 - Make GLideN64 the default plugin
2017-06-12 13:07:59 -05:00
adelikat
b1918759be
N64 - Remove commented out jabo code
2017-06-12 13:07:06 -05:00
nattthebear
cf723b5133
add new build of mgba 0.6-ish
2017-06-11 20:10:37 -04:00
zeromus
6db010e384
add 'crop SGB frame' option; fixes #871
2017-06-11 18:20:55 -05:00
zeromus
9c8ea446eb
fix a bug caused by commenting out too much of jabo
2017-06-11 17:24:32 -05:00
zeromus
eec9c54236
comment out all dynarec related things
2017-06-11 17:24:32 -05:00
zeromus
503261af35
comment out all jabo related stuff
2017-06-11 17:24:32 -05:00
zeromus
852b1f8a5e
change default settings to interpreter and not jabo, so n64-64 can boot
2017-06-11 17:24:32 -05:00
nattthebear
edbe83bc13
libsnes: savestate uncompressed size 14MB=>10MB (for a game with nothing special)
2017-06-11 15:30:54 -04:00
nattthebear
8cf1e43e70
libsnes: move tile cache out of savestates. saves like 400kB. meh.
2017-06-11 11:28:29 -04:00
nattthebear
a6e4b87f36
comments
2017-06-11 07:50:41 -04:00
nattthebear
fa9dcfae35
waterbox: When compiled in debug mode, forcibly evict self at every opportunity. This can be used to catch bugs using pointers past their valid time. Catch and fix two such bugs in the libsnes wrapper.
2017-06-11 07:47:16 -04:00
nattthebear
91e239e11f
use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has.
2017-06-11 07:15:51 -04:00
nattthebear
67ff767f95
libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing
2017-06-10 19:51:59 -04:00
nattthebear
ba7543c19a
snes waterbox: fix a leaky pointer which was breaking xorstate integrity
2017-06-10 17:19:18 -04:00
nattthebear
baf7a7973b
snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram
2017-06-10 15:53:38 -04:00
nattthebear
fcbb85a579
snes: move some stuff to sealed_heap
2017-06-10 15:20:06 -04:00
nattthebear
9ffa44d0a6
snes: waterbox is now working
2017-06-10 14:16:25 -04:00
nattthebear
36be9e9fc7
snes: waterboxification phase 2
2017-06-10 14:16:25 -04:00
nattthebear
9975a05695
snes: waterboxification phase 1
2017-06-10 14:16:24 -04:00
alyosha-tas
ab818f1b93
Update BxROM
2017-06-09 20:43:02 -04:00
nattthebear
f4c5c53c8a
Make note of a potential gotcha in virtual boyee as a comment. It will be forgotten when we need it.
2017-06-08 20:28:59 -04:00
alyosha-tas
ff980b91dd
NES Fix APU
...
Finally fixes the infamously bad APU mixer tests
2017-06-08 14:35:13 -04:00
alyosha-tas
31192e15cb
Update BxROM
2017-06-07 21:35:18 -04:00
alyosha-tas
c3627eee03
Oops not sure what I was doing there
2017-06-07 16:04:13 -04:00
alyosha-tas
bcad6f9b08
NES: Fix some more exceptions
2017-06-06 20:04:59 -04:00
alyosha-tas
71e3fad147
NES Fix some more exceptions
2017-06-06 20:03:42 -04:00
adelikat
e298863b3d
VB - virtual pad support, slight fix to button order on controller config
2017-06-06 11:38:43 -05:00
alyosha-tas
27fd41a5d2
Fix mapper 112
2017-06-06 07:53:33 -04:00
alyosha-tas
7d9b878d5f
Update NROM.cs
2017-06-06 07:52:17 -04:00
alyosha-tas
25f2f8ebf9
NES: Fix some exceptions loading ROMs
...
Eventually need to rethink ROM loading I think
2017-06-05 15:56:28 -04:00
nattthebear
fb5ba14768
Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.
2017-06-04 20:45:05 -04:00
alyosha-tas
b56a6e9aa5
Update AxROM.cs
2017-06-04 20:21:37 -04:00
adelikat
4ae0b2cd22
Merge branch 'master' into waterbox2
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
alyosha-tas
492f78bfa2
Update SxROM.cs
2017-06-04 17:30:38 -04:00
nattthebear
b9ab41a4da
More like Chie SatURNaka
2017-06-04 16:41:11 -04:00
adelikat
0c9925a369
bsnes - default to compatibility profile
2017-06-04 13:29:47 -05:00
adelikat
caf3a7834d
Fix dual GB input
2017-06-04 13:19:51 -05:00
adelikat
551abcd1e4
snes9x - some display name and descriptions for settings
2017-06-03 11:11:11 -05:00
alyosha-tas
9c586e77c4
Update Mapper069.cs
2017-06-03 10:36:16 -04:00
alyosha-tas
3577882070
NES Fix Mapper 15
2017-06-02 21:13:44 -04:00
adelikat
95353188c7
Merge branch 'master' into waterbox2
2017-05-31 13:38:01 -05:00
nattthebear
d799624e9c
NGP: It works and stuff
2017-05-30 18:36:11 -04:00
adelikat
1a54ff1818
Merge branch 'master' into waterbox2
2017-05-30 17:31:30 -05:00
alyosha-tas
be7d271bd1
Update NES.Core.cs
2017-05-30 18:25:34 -04:00
alyosha-tas
10de07aec2
Update PPU.run.cs
2017-05-30 18:24:30 -04:00
nattthebear
aab6391b12
virtual boyee: actually fix the color config stuff
2017-05-29 20:34:07 -04:00
alyosha-tas
787470df35
NES: allow headerless ROMs to be loaded if in DB
2017-05-29 20:27:07 -04:00
alyosha-tas
fe7606130e
Add files via upload
2017-05-29 18:50:02 -04:00
adelikat
3b60a8538d
B is before A obv
2017-05-29 13:53:16 -05:00
nattthebear
a3f9f47c84
set snes9x to released
2017-05-29 14:40:19 -04:00
nattthebear
93975c3063
virtual boyee - correct author information, and set to released; whenever the waterbox branch is released, this core will be ready
2017-05-29 14:38:19 -04:00
nattthebear
f99a080e60
Merge remote-tracking branch 'origin/master' into waterbox2
...
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear
b20354448b
vboyee-- somehow the default colors for anaglyph were all wrong
2017-05-29 14:11:35 -04:00
adelikat
ec4a8dde09
Vboy - button names and orders
2017-05-29 12:51:43 -05:00
nattthebear
391160ebf9
vboyEE: settings and syncsettings
2017-05-29 13:50:40 -04:00
nattthebear
87c1a75778
virtual boyEE: saveram, memory domains
2017-05-29 12:51:38 -04:00
nattthebear
4ab407bb42
virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah...
2017-05-29 12:16:24 -04:00
nattthebear
2887ba5823
savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful
2017-05-29 11:26:38 -04:00
nattthebear
fbf7be92d5
VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works
2017-05-29 08:16:56 -04:00
nattthebear
94c397a4f8
snes9x: IRegionable
2017-05-29 07:36:49 -04:00
nattthebear
855ff7deca
Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
2017-05-28 22:18:01 -04:00
nattthebear
f1565cd0b1
attributes!
2017-05-28 19:20:59 -04:00