GBHawk: Clean up some unused variables
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parent
6f2ae8cbf2
commit
2144195bb8
BizHawk.Emulation.Cores
CPUs/LR35902
Consoles/Nintendo/GBHawk
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@ -4,23 +4,6 @@ namespace BizHawk.Emulation.Common.Components.LR35902
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{
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public partial class LR35902
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{
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private bool nonMaskableInterrupt;
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public bool NonMaskableInterrupt
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{
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get { return nonMaskableInterrupt; }
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set { if (value && !nonMaskableInterrupt) NonMaskableInterruptPending = true; nonMaskableInterrupt = value; }
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}
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private bool nonMaskableInterruptPending;
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public bool NonMaskableInterruptPending { get { return nonMaskableInterruptPending; } set { nonMaskableInterruptPending = value; } }
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private int interruptMode;
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public int InterruptMode
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{
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get { return interruptMode; }
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set { if (value < 0 || value > 2) throw new ArgumentOutOfRangeException(); interruptMode = value; }
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}
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private void INTERRUPT_()
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{
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cur_instr = new ushort[]
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@ -92,9 +75,6 @@ namespace BizHawk.Emulation.Common.Components.LR35902
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skip_once = false;
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Halt_bug_2 = false;
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Halt_bug_3 = false;
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NonMaskableInterrupt = false;
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NonMaskableInterruptPending = false;
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InterruptMode = 1;
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}
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}
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}
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@ -564,9 +564,6 @@ namespace BizHawk.Emulation.Common.Components.LR35902
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ser.BeginSection("LR35902");
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ser.Sync("Regs", ref Regs, false);
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ser.Sync("IRQ", ref interrupts_enabled);
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ser.Sync("NMI", ref nonMaskableInterrupt);
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ser.Sync("NMIPending", ref nonMaskableInterruptPending);
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ser.Sync("IM", ref interruptMode);
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ser.Sync("I_use", ref I_use);
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ser.Sync("skip_once", ref skip_once);
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ser.Sync("Halt_bug_2", ref Halt_bug_2);
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@ -579,8 +576,8 @@ namespace BizHawk.Emulation.Common.Components.LR35902
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ser.Sync("stop_check", ref stop_check);
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ser.Sync("is_GBC", ref is_GBC);
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ser.Sync("instruction_pointer", ref instr_pntr);
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ser.Sync("current instruction", ref cur_instr, false);
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ser.Sync("instr_pntr", ref instr_pntr);
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ser.Sync("cur_instr", ref cur_instr, false);
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ser.Sync("CB Preifx", ref CB_prefix);
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ser.Sync("Stopped", ref stopped);
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ser.Sync("opcode", ref opcode);
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@ -107,7 +107,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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public byte AUD_CTRL_vol_L;
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public byte AUD_CTRL_vol_R;
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public int sequencer_len, sequencer_vol, sequencer_swp, sequencer_tick;
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public int sequencer_len, sequencer_vol, sequencer_swp;
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public bool timer_bit_old;
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public byte sample;
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@ -729,14 +729,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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// frame sequencer ticks at a rate of 512 hz (or every time a 13 bit counter rolls over)
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// the sequencer is actually the timer DIV register
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// so if it's constantly written to, these values won't update
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//sequencer_tick++;
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//if (sequencer_tick == 8192)
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bool check = Core.double_speed ? Core.timer.divider_reg.Bit(13) : Core.timer.divider_reg.Bit(12);
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if (check && !timer_bit_old)
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{
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//sequencer_tick = 0;
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sequencer_vol++; sequencer_vol &= 0x7;
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sequencer_len++; sequencer_len &= 0x7;
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sequencer_swp++; sequencer_swp &= 0x7;
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@ -941,7 +936,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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sequencer_len = 0;
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sequencer_swp = 0;
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sequencer_vol = 0;
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sequencer_tick = 0;
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sample = 0;
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@ -1033,7 +1027,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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ser.Sync("sequencer_len", ref sequencer_len);
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ser.Sync("sequencer_vol", ref sequencer_vol);
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ser.Sync("sequencer_swp", ref sequencer_swp);
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ser.Sync("sequencer_tick", ref sequencer_tick);
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ser.Sync("timer_bit_old", ref timer_bit_old);
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ser.Sync("master_audio_clock", ref master_audio_clock);
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@ -63,8 +63,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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if (_scanlineCallback != null)
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{
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GetGPU();
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_scanlineCallback(ppu.LCDC);
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if (_scanlineCallbackLine == -1)
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{
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GetGPU();
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_scanlineCallback(ppu.LCDC);
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}
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}
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if (_islag)
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@ -72,11 +72,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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ser.Sync("REG_FFFF", ref REG_FFFF);
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ser.Sync("REG_FF0F", ref REG_FF0F);
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ser.Sync("enable_VBL", ref enable_VBL);
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ser.Sync("enable_LCDC", ref enable_PRS);
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ser.Sync("enable_TIMO", ref enable_TIMO);
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ser.Sync("enable_SER", ref enable_SER);
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ser.Sync("enable_STAT", ref enable_STAT);
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// memory domains
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ser.Sync("RAM", ref RAM, false);
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@ -28,12 +28,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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public byte REG_FFFF;
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// The unused bits in this register (interrupt flags) are always set
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public byte REG_FF0F = 0xE0;
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public bool enable_VBL;
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public bool enable_STAT;
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public bool enable_TIMO;
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public bool enable_SER;
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public bool enable_PRS;
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// memory domains
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public byte[] RAM = new byte[0x8000]; // only 0x2000 available to GB
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@ -373,11 +373,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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// interrupt control register
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case 0xFFFF:
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REG_FFFF = value;
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enable_VBL = REG_FFFF.Bit(0);
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enable_STAT = REG_FFFF.Bit(1);
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enable_TIMO = REG_FFFF.Bit(2);
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enable_SER = REG_FFFF.Bit(3);
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enable_PRS = REG_FFFF.Bit(4);
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// check if enabling any of the bits triggered an IRQ
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for (int i = 0; i < 5; i++)
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