GBHawk: Fix Virtual Pad
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77c186b0b2
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@ -10,10 +10,26 @@ namespace BizHawk.Client.EmuHawk
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{
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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yield return StandardController();
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yield return ConsoleButtons();
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if (core.ControllerDefinition.Name == "Gameboy Controller + Tilt")
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{
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yield return StandardControllerH();
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yield return ConsoleButtonsH();
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yield return TiltControls();
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}
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else if (core.ControllerDefinition.Name == "Gameboy Controller H")
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{
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yield return StandardControllerH();
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yield return ConsoleButtonsH();
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}
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else
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{
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yield return StandardController();
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yield return ConsoleButtons();
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}
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}
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// Gambatte Controller
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private static PadSchema StandardController()
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{
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return new PadSchema
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@ -105,5 +121,123 @@ namespace BizHawk.Client.EmuHawk
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}
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};
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}
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// GBHawk controllers
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private static PadSchema StandardControllerH()
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{
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return new PadSchema
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{
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IsConsole = false,
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DefaultSize = new Size(174, 79),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P1 Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(14, 12),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(14, 56),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(24, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 B",
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DisplayName = "B",
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Location = new Point(122, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 A",
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DisplayName = "A",
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Location = new Point(146, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 Select",
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DisplayName = "s",
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Location = new Point(52, 34),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "P1 Start",
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DisplayName = "S",
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Location = new Point(74, 34),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema ConsoleButtonsH()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(75, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P1 Power",
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DisplayName = "Power",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema TiltControls()
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{
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return new PadSchema
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{
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DisplayName = "Tilt",
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IsConsole = false,
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DefaultSize = new Size(356, 290),
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MaxSize = new Size(356, 290),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "P1 Tilt X",
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Location = new Point(14, 17),
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Type = PadSchema.PadInputType.TargetedPair,
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TargetSize = new Size(256, 240),
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SecondaryNames = new[]
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{
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"P1 Tilt Y",
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}
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}
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}
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};
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}
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}
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}
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@ -34,7 +34,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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PortNum = portNum;
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Definition = new ControllerDefinition
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{
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Name = "Gameboy Controller",
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Name = "Gameboy Controller H",
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BoolButtons = BaseDefinition
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.Select(b => "P" + PortNum + " " + b)
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.ToList()
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