Commit Graph

16561 Commits

Author SHA1 Message Date
adelikat 546ccda918 Lua - fix client.getavailabletools() 2020-05-16 15:31:01 -05:00
adelikat ff219321f7 update version info 2020-05-16 15:07:00 -05:00
adelikat e9cde4d93b GPGX - keep a savestate buffer for SaveStateBinary, yeah maybe it shoudln't be every cores responsibility, but until it doesn't, this greatly improves rewind and tastudio performance 2020-05-16 10:24:31 -05:00
adelikat 2fc3fb53e5 lua - fix client library being null on null emulator 2020-05-16 10:04:11 -05:00
YoshiRulz 5fe4f3091d Fix IList<T>.ToLuaTable() extension (resolves #2004) 2020-05-16 10:03:16 -05:00
upthorn 109bdcfd37 Prevent crashes on Set*ExtraPadding
Prevent crashes when needing to invoke private methods from MainForm.
2020-05-14 16:55:16 -05:00
feos dc63799b6c mgba got lost in the forest 2020-05-13 10:59:26 -05:00
zeromus 5f25525a80 neshawk - fix poking wram (fixes ancillary unrelated issue in #1994) 2020-05-13 10:58:27 -05:00
adelikat 599c6a9fa5 virtual pad support for GB 3x and 4x 2020-05-05 16:43:22 -05:00
zeromus 849c489630 fix display manager custom AR/size. broken by 45e0abe39d. fixes #1975 2020-05-05 13:09:58 -05:00
adelikat dea78aa81d BasicBot - fix Load event not being called on load 2020-05-05 13:04:18 -05:00
adelikat 60a1ddea5e update version info 2020-05-02 11:06:30 -05:00
nattthebear 3e9b4f2cc8 Pull in some GPGX fixes from upstream (#1971)
Fixes #1916
Fixes #1968

Pulls in 4017d379e6
Pulls in 147ad71a3c
Pulls in (more or less) a modified form of 200f9a7349
2020-05-02 11:01:53 -05:00
adelikat 6985d394f8 set to release build 2020-05-01 20:50:14 -05:00
adelikat 06f6e71c75 mGBA - make rom memory domain pokable, seems to work, supposedly it is wired up 2020-05-01 19:09:29 -05:00
adelikat 80273b9e28 fix a bad refactor I did, fixes #1962 2020-05-01 18:15:48 -05:00
zeromus 9b19da24a0 update octoshock.dll to match mednafen latest. (very tiny changes only in spu, shouldnt invalidate any prior testing) 2020-05-01 17:18:56 -04:00
zeromus 1d0dd4d258 update to 1.24.2 2020-05-01 17:17:29 -04:00
zeromus 50ee8ecf1e increase threshold of opentk gamepad (and joystick) analog -> dpad conversion. previously 12% wasn't even enough for an ANALOG DEADZONE (my joystick idles outside that range routinely), let alone a firm direction press. The old xinput gamepad threshold for this was ~60% so I made opentk match it
fixes #1961
2020-05-01 17:04:47 -04:00
adelikat 96119b7734 Lua console - use smaller stop icon that does not bleed into other rows 2020-05-01 15:50:19 -05:00
adelikat 345ae3b872 fix #1957 2020-05-01 15:32:44 -05:00
adelikat 3e8bad74a2 ensure that Tastudio is fully updated when doing cut/paste operations, should really fix #1956 this time 2020-05-01 15:14:49 -05:00
adelikat 2254098b9c Sync controls when loading a config file, fixes #1965 2020-05-01 15:02:37 -05:00
adelikat e1f6c7afb1 fix bug not sorting GameName and sha1 in movies, fixes #1966 2020-05-01 14:32:10 -05:00
adelikat 83e685cfa1 Tastudio - remove unnecesary updates in GoToFrame(), since tastudio and other tools are already updated by other methods it calls 2020-05-01 14:26:48 -05:00
feos efb44305a4 mame: kill configs for real 2020-05-01 18:12:18 +03:00
adelikat d1cb8d53ad Tastudio a few simplifications 2020-05-01 09:52:25 -05:00
alyosha-tas 67a832d79a Merge branch 'master' of https://github.com/TASVideos/BizHawk 2020-04-30 10:19:08 -04:00
alyosha-tas 084d768cca GBHawk: work on STOP 2020-04-30 10:18:46 -04:00
YoshiRulz 364247d647
Add config.yml for GitHub issue template selection 2020-04-30 11:50:27 +10:00
adelikat a1c8c4ed3a Tastudio - create a FullRefresh() method that guarantees RowCount will be updated and all drawing will occur, but is slower, and use it in non-perormance situations such as copy/paste methods. Fixes #1956 2020-04-29 19:46:11 -05:00
adelikat 92db6b8b64 Tastudio - try to sort out when to fully redraw tastudio vs update row count 2020-04-29 19:39:18 -05:00
adelikat 9203f56eca tastudio - consolidate logic and always draw column emphasis (to show sticky state) when setting up columns, rather than only on load 2020-04-29 19:17:44 -05:00
adelikat 5252598aef tastudio - remove unnecessary setting of DialogResult 2020-04-29 19:10:57 -05:00
adelikat fdcbe6924b use inline out insome places 2020-04-29 17:43:46 -05:00
adelikat 941bdb7daa remove unused code in MOS6502X 2020-04-29 17:25:37 -05:00
adelikat 96a85d4442 Z80 Interrupts - remove unnecessary public property 2020-04-29 17:21:26 -05:00
adelikat bee7f4f059 a2600 - remove some unused methods 2020-04-29 17:08:16 -05:00
adelikat 948a2341a2 a2600 - add aggressive inline on ReadControls methods, that were just above the 32il threshold, a noticeable speedup 2020-04-29 16:34:23 -05:00
zeromus 2d413fca1e fix "melonDS doesn't work at all anymore #1963" 2020-04-29 17:16:40 -04:00
adelikat e09bc14a58 remove NamespaceAliasHacks.targets, it is no longer needed 2020-04-29 15:52:07 -05:00
feos eec3cf44f2 fix #1837
while the project is open, the menu still doesn't update to account for this, but at least it can be saved properly now
2020-04-29 23:00:07 +03:00
alyosha-tas 2ef2f8f119 NESHawk: various loop optimizations, 5-10 fps improvement 2020-04-29 09:38:27 -04:00
zeromus 9dc32fcafe put all baseline transform work into Projection, else we have to constantly worry about whether to pre or post multiply while doing subsequent transforms on screens 2020-04-28 18:56:24 -04:00
zeromus b1d491d91f banish some unruly epsilons 2020-04-28 18:56:24 -04:00
zeromus 9c6834db17 fix bugs in "Display scaling by integer" caused by edits for NDS rotation (e45943c26a)
fixes #1958
2020-04-28 18:56:24 -04:00
zeromus cb5c49d11b fix more matrix sense snafus 2020-04-28 18:56:24 -04:00
alyosha-tas cb5c21f8d3 GBHawk: work on some accuracy edge cases 2020-04-28 18:44:24 -04:00
adelikat 15f69cf80e put bad code back in that keeps a stopped movie hanging around in memory, until tastudio is refactored. This "fixes" a lot of crash bugs when opening movies with tastudio 2020-04-28 17:12:50 -05:00
adelikat 68251cdc55 tastudio - simplify a bit, move some methods and fields around, improve comemnts 2020-04-28 12:42:27 -05:00