sameboy: a bit of savestate optimization
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@ -63,11 +63,11 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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_core = PreInit<LibSameboy>(new PeRunnerOptions
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{
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Filename = "sameboy.wbx",
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SbrkHeapSizeKB = 128,
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InvisibleHeapSizeKB = 16 * 1024,
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SealedHeapSizeKB = 5 * 1024,
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PlainHeapSizeKB = 4096,
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MmapHeapSizeKB = 34 * 1024
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SbrkHeapSizeKB = 192,
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InvisibleHeapSizeKB = 4,
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SealedHeapSizeKB = 9 * 1024,
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PlainHeapSizeKB = 4,
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MmapHeapSizeKB = 1024
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});
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_cgb = (rom[0x143] & 0xc0) == 0xc0 && !sgb;
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@ -5,11 +5,8 @@
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#include <string.h>
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#include <errno.h>
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#include <stdarg.h>
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#ifndef _WIN32
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#include <unistd.h>
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#include <sys/select.h>
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#endif
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#include "gb.h"
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#include "../emulibc/emulibc.h"
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void GB_attributed_logv(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, va_list args)
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{
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@ -75,27 +72,6 @@ void GB_init_cgb(GB_gameboy_t *gb)
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GB_reset(gb);
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}
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void GB_free(GB_gameboy_t *gb)
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{
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gb->magic = 0;
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if (gb->ram) {
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free(gb->ram);
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}
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if (gb->vram) {
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free(gb->vram);
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}
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if (gb->mbc_ram) {
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free(gb->mbc_ram);
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}
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if (gb->rom) {
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free(gb->rom);
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}
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if (gb->breakpoints) {
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free(gb->breakpoints);
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}
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memset(gb, 0, sizeof(*gb));
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}
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int GB_load_boot_rom(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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@ -127,7 +103,7 @@ int GB_load_rom(GB_gameboy_t *gb, const char *path)
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if (gb->rom) {
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free(gb->rom);
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}
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gb->rom = malloc(gb->rom_size);
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gb->rom = alloc_sealed(gb->rom_size);
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memset(gb->rom, 0xFF, gb->rom_size); /* Pad with 0xFFs */
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fread(gb->rom, gb->rom_size, 1, f);
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fclose(f);
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