NESHawk: Audio Slider
This commit is contained in:
parent
e66e70534a
commit
7c1522cffe
|
@ -22,11 +22,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
{
|
||||
public static bool CFG_DECLICK = true;
|
||||
|
||||
public int Square1V = 376;
|
||||
public int Square2V = 376;
|
||||
public int TriangleV = 426;
|
||||
public int NoiseV = 247;
|
||||
public int DMCV = 167;
|
||||
public int m_vol = 1;
|
||||
|
||||
public int dmc_dma_countdown = -1;
|
||||
public bool call_from_write;
|
||||
|
@ -53,11 +49,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
pulse[1] = new PulseUnit(this, 1);
|
||||
if (old != null)
|
||||
{
|
||||
Square1V = old.Square1V;
|
||||
Square2V = old.Square2V;
|
||||
TriangleV = old.TriangleV;
|
||||
NoiseV = old.NoiseV;
|
||||
DMCV = old.DMCV;
|
||||
m_vol = old.m_vol;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1419,7 +1411,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
float output = pulse_out + tnd_out;
|
||||
// output = output * 2 - 1;
|
||||
// this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
|
||||
int mix = (int)(20000 * output);
|
||||
int mix = (int)(20000 * output * (1 + m_vol/5));
|
||||
|
||||
dlist.Add(new Delta(sampleclock, mix - oldmix));
|
||||
oldmix = mix;
|
||||
|
|
|
@ -62,11 +62,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
private DisplayType _display_type = DisplayType.NTSC;
|
||||
|
||||
//Sound config
|
||||
public void SetSquare1(int v) { apu.Square1V = v; }
|
||||
public void SetSquare2(int v) { apu.Square2V = v; }
|
||||
public void SetTriangle(int v) { apu.TriangleV = v; }
|
||||
public void SetNoise(int v) { apu.NoiseV = v; }
|
||||
public void SetDMC(int v) { apu.DMCV = v; }
|
||||
public void SetVol1(int v) { apu.m_vol = v; }
|
||||
|
||||
/// <summary>
|
||||
/// for debugging only!
|
||||
|
|
|
@ -39,11 +39,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
|
||||
SetPalette(Settings.Palette);
|
||||
|
||||
apu.Square1V = Settings.Square1;
|
||||
apu.Square2V = Settings.Square2;
|
||||
apu.TriangleV = Settings.Triangle;
|
||||
apu.NoiseV = Settings.Noise;
|
||||
apu.DMCV = Settings.DMC;
|
||||
apu.m_vol = Settings.APU_vol;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -157,11 +153,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
|
||||
public byte[,] Palette;
|
||||
|
||||
public int Square1 = 376;
|
||||
public int Square2 = 376;
|
||||
public int Triangle = 426;
|
||||
public int Noise = 247;
|
||||
public int DMC = 167;
|
||||
public int APU_vol = 1;
|
||||
|
||||
public NESSettings Clone()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue