GBHawk: Restructure to pass all other tests (as before)

This commit is contained in:
alyosha-tas 2018-05-03 19:07:51 -04:00
parent f36e252d5e
commit d4eb3da512
4 changed files with 95 additions and 53 deletions

View File

@ -497,7 +497,6 @@ namespace BizHawk.Emulation.Common.Components.LR35902
if (Halt_bug_2 && I_use)
{
RegPC--;
if (!interrupts_enabled) { Halt_bug_3 = true; }
}

View File

@ -111,7 +111,7 @@ namespace BizHawk.Emulation.Common.Components.LR35902
IDLE,
HALT_CHK,
IDLE,
HALT, 1 };
HALT, 0 };
skip_once = true;
// If the interrupt flag is not currently set, but it does get set in the first check
// then a bug is triggered

View File

@ -71,7 +71,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
x_tile = (int)Math.Floor((float)(scroll_x) / 8);
break;
case 0xFF44: // LY
LY = 0; /*reset*/
LY = LY_actual = 0; /*reset*/
break;
case 0xFF45: // LYC
LYC = value;
@ -110,7 +110,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// the ppu only does anything if it is turned on via bit 7 of LCDC
if (LCDC.Bit(7))
{
{
// start the next scanline
if (cycle == 456)
{
@ -125,24 +125,14 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
cycle = 0;
LY += LY_inc;
no_scan = false;
LY_actual = LY;
// here is where LY = LYC gets cleared (but only if LY isnt 0 as that's a special case)
if (LY_inc == 1)
{
LYC_INT = false;
STAT &= 0xFB;
}
no_scan = false;
if (LY == 0 && LY_inc == 0)
{
LY_inc = 1;
Core.in_vblank = false;
VBL_INT = false;
if (STAT.Bit(3)) { HBL_INT = true; }
STAT &= 0xFC;
// special note here, the y coordiate of the window is kept if the window is deactivated
// meaning it will pick up where it left off if re-enabled later
@ -153,8 +143,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
window_is_reset = true;
}
Core.cpu.LY = LY;
// Automatically restore access to VRAM at this time (force end drawing)
// Who Framed Roger Rabbit seems to run into this.
VRAM_access_write = true;
@ -166,6 +154,34 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
}
if (cycle == 452)
{
LY += LY_inc;
// here is where LY = LYC gets cleared (but only if LY isnt 0 as that's a special case)
if (LY_inc == 1)
{
LYC_INT = false;
STAT &= 0xFB;
}
else
{
VBL_INT = false;
if (STAT.Bit(3)) { HBL_INT = true; }
STAT &= 0xFC;
}
Core.cpu.LY = LY;
}
if ((LY == 153) && (cycle == 0))
{
LY = 0;
LY_inc = 0;
}
// exit vblank if LCD went from off to on
if (LCD_was_off)
{
@ -185,21 +201,21 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
// the VBL stat is continuously asserted
if ((LY >= 144))
if ((LY_actual >= 144))
{
if (STAT.Bit(4))
{
if ((cycle >= 4) && (LY == 144))
if ((cycle >= 0) && (LY_actual == 144))
{
VBL_INT = true;
}
else if (LY > 144)
else if (LY_actual > 144)
{
VBL_INT = true;
}
}
if ((cycle == 0) && (LY == 144)) {
if ((cycle == 0) && (LY_actual == 144)) {
HBL_INT = false;
@ -209,19 +225,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (Core.REG_FFFF.Bit(0)) { Core.cpu.FlagI = true; }
Core.REG_FF0F |= 0x01;
//Console.WriteLine(Core.cpu.TotalExecutedCycles);
}
if ((LY >= 144) && (cycle == 4))
if ((LY_actual >= 144) && (cycle == 0))
{
// a special case of OAM mode 2 IRQ assertion, even though PPU Mode still is 1
if (STAT.Bit(5)) { OAM_INT = true; }
}
if ((LY == 153) && (cycle == 8))
if ((LY_actual == 153) && (cycle == 4))
{
LY = 0;
LY_inc = 0;
LY_actual = 0;
Core.cpu.LY = LY;
}
}
@ -234,7 +248,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// there is no mode 2 (presumably it missed the trigger)
// mode 3 is very short, probably in some self test mode before turning on?
if (cycle == 8)
if (cycle == 4)
{
if (LY != LYC)
{
@ -250,7 +264,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
}
if (cycle == 84)
if (cycle == 80)
{
STAT &= 0xFC;
@ -263,7 +277,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
VRAM_access_write = false;
}
if (cycle == 256)
if (cycle == 252)
{
STAT &= 0xFC;
OAM_INT = false;
@ -278,9 +292,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
else
{
if (cycle < 80)
if (cycle < 76)
{
if (cycle == 4)
if (cycle == 0)
{
// apparently, writes can make it to OAM one cycle longer then reads
OAM_access_write = false;
@ -288,18 +302,28 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// here mode 2 will be set to true and interrupts fired if enabled
STAT &= 0xFC;
STAT |= 0x2;
if (STAT.Bit(5)) { OAM_INT = true; }
if (STAT.Bit(5))
{
OAM_INT = true;
}
HBL_INT = false;
}
// here OAM scanning is performed
OAM_scan(cycle);
}
else if (cycle >= 80 && LY < 144)
{
if (cycle == 84)
// here OAM scanning is performed
OAM_scan(cycle + 4);
}
else if ((cycle >= 76) && (LY_actual < 144))
{
if (cycle == 76)
{
OAM_access_read = false;
OAM_access_write = true;
VRAM_access_read = false;
}
if (cycle == 80)
{
STAT &= 0xFC;
STAT |= 0x03;
@ -309,14 +333,20 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
// render the screen and handle hblank
render(cycle - 80);
render(cycle - 76);
}
}
}
if (cycle >= 452)
{
OAM_access_read = false;
OAM_scan(cycle - 452);
}
}
if ((LY_inc == 0))
{
if (cycle == 12)
if (cycle == 8)
{
LYC_INT = false;
STAT &= 0xFB;
@ -333,11 +363,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (STAT.Bit(5)) { OAM_INT = true; }
}
if (cycle == 92) { OAM_INT = false; }
if (cycle == 88) { OAM_INT = false; }
}
// here LY=LYC will be asserted
if ((cycle == 4) && (LY != 0))
if ((cycle == 0) && (LY_actual != 0))
{
if ((LY == LYC) && !STAT.Bit(2))
{
@ -360,6 +390,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
LCD_was_off = true;
LY = 0;
LY_actual = 0;
Core.cpu.LY = LY;
cycle = 0;
@ -367,7 +398,19 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// assert the STAT IRQ line if the line went from zero to 1
stat_line = VBL_INT | LYC_INT | HBL_INT | OAM_INT;
/*
if (stat_line) {
Console.Write("OAM: ");
Console.Write(OAM_INT);
Console.Write(" LYC: ");
Console.Write(LYC_INT);
Console.Write(" VBL: ");
Console.Write(VBL_INT);
Console.Write(" HBL: ");
Console.Write(HBL_INT);
Console.WriteLine(Core.cpu.TotalExecutedCycles);
}
*/
if (stat_line && !stat_line_old)
{
if (Core.REG_FFFF.Bit(1)) { Core.cpu.FlagI = true; }
@ -393,10 +436,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// i.e. just keeping track of the lowest x-value sprite
if (render_cycle == 0)
{
OAM_access_read = false;
OAM_access_write = true;
VRAM_access_read = false;
// window X is latched for the scanline, mid-line changes have no effect
window_x_latch = window_x;
@ -411,6 +450,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
fetch_sprite_01 = false;
fetch_sprite_4 = false;
going_to_fetch = false;
first_fetch = true;
no_sprites = false;
evaled_sprites = 0;
@ -543,7 +583,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (pixel_counter == 160)
{
read_case = 8;
hbl_countdown = 7;
hbl_countdown = 5;
}
}
else if ((render_counter >= render_offset) && (pixel_counter < 0))
@ -840,7 +880,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
if (going_to_fetch)
{
going_to_fetch = false;
sprite_fetch_counter = 0;
sprite_fetch_counter = first_fetch ? 2 : 0;
first_fetch = false;
if (fetch_sprite_01)
{
@ -1060,8 +1101,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
// TODO: maybe stat mode 2 flags are set at cycle 0 on visible scanlines?
if (OAM_cycle == 0)
{
OAM_access_read = false;
OAM_scan_index = 0;
SL_sprites_index = 0;
write_sprite = 0;

View File

@ -21,6 +21,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
public byte scroll_y;
public byte scroll_x;
public byte LY;
public byte LY_actual;
public byte LY_inc;
public byte LYC;
public byte DMA_addr;
@ -68,6 +69,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
public bool fetch_sprite_01;
public bool fetch_sprite_4;
public bool going_to_fetch;
public bool first_fetch;
public int sprite_fetch_counter;
public byte[] sprite_attr_list = new byte[160];
public byte[] sprite_pixel_list = new byte[160];
@ -171,6 +173,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
ser.Sync("scroll_y", ref scroll_y);
ser.Sync("scroll_x", ref scroll_x);
ser.Sync("LY", ref LY);
ser.Sync("LY_actual", ref LY_actual);
ser.Sync("LYinc", ref LY_inc);
ser.Sync("LYC", ref LYC);
ser.Sync("DMA_addr", ref DMA_addr);
@ -217,6 +220,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
ser.Sync("fetch_sprite_01", ref fetch_sprite_01);
ser.Sync("fetch_sprite_4", ref fetch_sprite_4);
ser.Sync("going_to_fetch", ref going_to_fetch);
ser.Sync("first_fetch", ref first_fetch);
ser.Sync("sprite_fetch_counter", ref sprite_fetch_counter);
ser.Sync("sprite_attr_list", ref sprite_attr_list, false);
ser.Sync("sprite_pixel_list", ref sprite_pixel_list, false);