pizza: set up constructors right for SGB and GB
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2e2df56531
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203a0521b5
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@ -17,16 +17,24 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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private LibPizza _pizza;
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private readonly bool _sgb;
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[CoreConstructor("GB")]
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[CoreConstructor("SGB")]
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public Pizza(byte[] rom, CoreComm comm)
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:base(comm, new Configuration
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:this(rom, comm, true)
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{ }
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[CoreConstructor("GB")]
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public Pizza(CoreComm comm, byte[] rom)
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:this(rom, comm, false)
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{ }
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public Pizza(byte[] rom, CoreComm comm, bool sgb)
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: base(comm, new Configuration
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{
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DefaultWidth = 160,
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DefaultHeight = 144,
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MaxWidth = 256,
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MaxHeight = 224,
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MaxSamples = 1024,
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SystemId = "SGB",
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DefaultFpsNumerator = TICKSPERSECOND,
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DefaultFpsDenominator = TICKSPERFRAME
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})
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@ -41,8 +49,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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MmapHeapSizeKB = 0
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});
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var spc = comm.CoreFileProvider.GetFirmware("SGB", "SPC", true);
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_sgb = true;
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var spc = sgb ? comm.CoreFileProvider.GetFirmware("SGB", "SPC", true) : new byte[0];
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_sgb = sgb;
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if (!_pizza.Init(rom, rom.Length, _sgb, spc, spc.Length))
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{
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throw new InvalidOperationException("Core rejected the rom!");
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@ -139,5 +147,6 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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public bool IsCGBMode() => _pizza.IsCGB();
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public bool IsSGBMode() => _sgb;
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public override string SystemId => _sgb ? "SGB" : "GB";
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}
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}
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@ -243,7 +243,7 @@ namespace BizHawk.Emulation.Cores.Waterbox
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protected readonly BasicServiceProvider _serviceProvider;
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public IEmulatorServiceProvider ServiceProvider => _serviceProvider;
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public string SystemId { get; }
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public virtual string SystemId { get; }
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public bool DeterministicEmulation { get; protected set; } = true;
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public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem();
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public virtual ControllerDefinition ControllerDefinition { get; protected set; } = NullController.Instance.Definition;
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@ -45,7 +45,7 @@ char cartridge_load(const void *data, size_t sz)
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if (rom[0x143] == 0xC0 || rom[0x143] == 0x80)
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{
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utils_log("Gameboy Color cartridge\n");
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global_cgb = 1;
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global_cgb = global_sgb ? 0 : 1;
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}
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else
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{
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