NesHawk - unless I'm missing something, this is more readable and more performant
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@ -759,14 +759,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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Read_bgdata(ref bgdata[xt]);
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}
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// this sequence is tuned to pass 10-even_odd_timing.nes
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runppu(1);
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runppu(1);
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runppu(1);
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runppu(1);
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// this sequence is tuned to pass 10-even_odd_timing.nes
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runppu(4);
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bool evenOddDestiny = PPUON;
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// After memory access 170, the PPU simply rests for 4 cycles (or the
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