GBHawk Updates and Sync

This commit is contained in:
alyosha-tas 2017-11-09 09:51:39 -05:00
parent b2d453441e
commit 7749e1407e
36 changed files with 3510 additions and 6 deletions

213
Audio.cs Normal file
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@ -0,0 +1,213 @@
using System;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Audio Emulation
public class Audio : ISoundProvider
{
public GBHawk Core { get; set; }
public const int NR10 = 0;
public const int NR11 = 1;
public const int NR12 = 2;
public const int NR13 = 3;
public const int NR14 = 4;
public const int NR21 = 5;
public const int NR22 = 6;
public const int NR23 = 7;
public const int NR24 = 8;
public const int NR30 = 9;
public const int NR31 = 10;
public const int NR32 = 11;
public const int NR33 = 12;
public const int NR34 = 13;
public const int NR41 = 14;
public const int NR42 = 15;
public const int NR43 = 16;
public const int NR44 = 17;
public const int NR50 = 18;
public const int NR51 = 19;
public const int NR52 = 20;
public static int[] unused_bits = new int[] { 0x80, 0x3F, 0x00, 0xFF, 0xBF,
0x3F, 0x00, 0xFF, 0xBF,
0x7F, 0xFF, 0x9F, 0xFF, 0xBF,
0xFF, 0x00, 0x00, 0xBF,
0x00, 0x00, 0x70};
public byte[] Audio_Regs = new byte[21];
public byte[] Wave_RAM = new byte [16];
public byte ReadReg(int addr)
{
byte ret = 0;
switch (addr)
{
case 0xFF10: ret = (byte)(Audio_Regs[NR10] | unused_bits[NR10]); break; // NR10 (sweep)
case 0xFF11: ret = (byte)(Audio_Regs[NR11] | unused_bits[NR11]); break; // NR11 (sound length / wave pattern duty %)
case 0xFF12: ret = (byte)(Audio_Regs[NR12] | unused_bits[NR12]); break; // NR12 (envelope)
case 0xFF13: ret = (byte)(Audio_Regs[NR13] | unused_bits[NR13]); break; // NR13 (freq low)
case 0xFF14: ret = (byte)(Audio_Regs[NR14] | unused_bits[NR14]); break; // NR14 (freq hi)
case 0xFF16: ret = (byte)(Audio_Regs[NR21] | unused_bits[NR21]); break; // NR21 (sound length / wave pattern duty %)
case 0xFF17: ret = (byte)(Audio_Regs[NR22] | unused_bits[NR22]); break; // NR22 (envelope)
case 0xFF18: ret = (byte)(Audio_Regs[NR23] | unused_bits[NR23]); break; // NR23 (freq low)
case 0xFF19: ret = (byte)(Audio_Regs[NR24] | unused_bits[NR24]); break; // NR24 (freq hi)
case 0xFF1A: ret = (byte)(Audio_Regs[NR30] | unused_bits[NR30]); break; // NR30 (on/off)
case 0xFF1B: ret = (byte)(Audio_Regs[NR31] | unused_bits[NR31]); break; // NR31 (length)
case 0xFF1C: ret = (byte)(Audio_Regs[NR32] | unused_bits[NR32]); break; // NR32 (level output)
case 0xFF1D: ret = (byte)(Audio_Regs[NR33] | unused_bits[NR33]); break; // NR33 (freq low)
case 0xFF1E: ret = (byte)(Audio_Regs[NR34] | unused_bits[NR34]); break; // NR34 (freq hi)
case 0xFF20: ret = (byte)(Audio_Regs[NR41] | unused_bits[NR41]); break; // NR41 (sweep)
case 0xFF21: ret = (byte)(Audio_Regs[NR42] | unused_bits[NR42]); break; // NR42 (sweep)
case 0xFF22: ret = (byte)(Audio_Regs[NR43] | unused_bits[NR43]); break; // NR43 (sweep)
case 0xFF23: ret = (byte)(Audio_Regs[NR44] | unused_bits[NR44]); break; // NR44 (sweep)
case 0xFF24: ret = (byte)(Audio_Regs[NR50] | unused_bits[NR50]); break; // NR50 (sweep)
case 0xFF25: ret = (byte)(Audio_Regs[NR51] | unused_bits[NR51]); break; // NR51 (sweep)
case 0xFF26: ret = (byte)(Audio_Regs[NR52] | unused_bits[NR52]); break; // NR52 (sweep)
// wave ram table
case 0xFF30:
case 0xFF31:
case 0xFF32:
case 0xFF33:
case 0xFF34:
case 0xFF35:
case 0xFF36:
case 0xFF37:
case 0xFF38:
case 0xFF39:
case 0xFF3A:
case 0xFF3B:
case 0xFF3C:
case 0xFF3D:
case 0xFF3E:
case 0xFF3F:
ret = Wave_RAM[addr & 0x0F];
break;
}
return ret;
}
public void WriteReg(int addr, byte value)
{
switch (addr)
{
case 0xFF10: Audio_Regs[NR10] = value; break; // NR10 (sweep)
case 0xFF11: Audio_Regs[NR11] = value; break; // NR11 (sound length / wave pattern duty %)
case 0xFF12: Audio_Regs[NR12] = value; break; // NR12 (envelope)
case 0xFF13: Audio_Regs[NR13] = value; break; // NR13 (freq low)
case 0xFF14: Audio_Regs[NR14] = value; break; // NR14 (freq hi)
case 0xFF16: Audio_Regs[NR21] = value; break; // NR21 (sound length / wave pattern duty %)
case 0xFF17: Audio_Regs[NR22] = value; break; // NR22 (envelope)
case 0xFF18: Audio_Regs[NR23] = value; break; // NR23 (freq low)
case 0xFF19: Audio_Regs[NR24] = value; break; // NR24 (freq hi)
case 0xFF1A: Audio_Regs[NR30] = value; break; // NR30 (on/off)
case 0xFF1B: Audio_Regs[NR31] = value; break; // NR31 (length)
case 0xFF1C: Audio_Regs[NR32] = value; break; // NR32 (level output)
case 0xFF1D: Audio_Regs[NR33] = value; break; // NR33 (freq low)
case 0xFF1E: Audio_Regs[NR34] = value; break; // NR34 (freq hi)
case 0xFF20: Audio_Regs[NR41] = value; break; // NR41 (sweep)
case 0xFF21: Audio_Regs[NR42] = value; break; // NR42 (sweep)
case 0xFF22: Audio_Regs[NR43] = value; break; // NR43 (sweep)
case 0xFF23: Audio_Regs[NR44] = value; break; // NR44 (sweep)
case 0xFF24: Audio_Regs[NR50] = value; break; // NR50 (sweep)
case 0xFF25: Audio_Regs[NR51] = value; break; // NR51 (sweep)
case 0xFF26: Audio_Regs[NR52] = value; break; // NR52 (sweep)
// wave ram table
case 0xFF30:
case 0xFF31:
case 0xFF32:
case 0xFF33:
case 0xFF34:
case 0xFF35:
case 0xFF36:
case 0xFF37:
case 0xFF38:
case 0xFF39:
case 0xFF3A:
case 0xFF3B:
case 0xFF3C:
case 0xFF3D:
case 0xFF3E:
case 0xFF3F:
Wave_RAM[addr & 0x0F] = value;
break;
}
}
public void tick()
{
}
public void reset()
{
Wave_RAM = new byte[16];
Audio_Regs = new byte[21];
}
public void SyncState(Serializer ser)
{
ser.Sync("Audio_Regs", ref Audio_Regs, false);
ser.Sync("Wave_Ram", ref Wave_RAM, false);
}
#region audio
public bool CanProvideAsync => false;
public int _spf;
public int AudioClocks;
public void SetSyncMode(SyncSoundMode mode)
{
if (mode != SyncSoundMode.Sync)
{
throw new InvalidOperationException("Only Sync mode is supported.");
}
}
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
public void GetSamplesSync(out short[] samples, out int nsamp)
{
short[] ret = new short[_spf * 2];
nsamp = _spf;
GetSamples(ret);
samples = ret;
}
public void GetSamplesAsync(short[] samples)
{
throw new NotSupportedException("Async is not available");
}
public void DiscardSamples()
{
AudioClocks = 0;
}
// Exposing this as GetSamplesAsync would allow this to provide async sound
// However, it does nothing special for async sound so I don't see a point
private void GetSamples(short[] samples)
{
}
#endregion
}
}

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@ -112,11 +112,12 @@ namespace BizHawk.Client.Common
case "SNES":
return SystemInfo.SNES;
case "GB":
/*
if ((Emulator as IGameboyCommon).IsCGBMode())
{
return SystemInfo.GBC;
}
*/
return SystemInfo.GB;
case "A26":
return SystemInfo.Atari2600;

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@ -13,6 +13,7 @@ using BizHawk.Emulation.Cores.Computers.AppleII;
using BizHawk.Emulation.Cores.Computers.Commodore64;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBHawk;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Cores.Sega.Saturn;
@ -938,7 +939,8 @@ namespace BizHawk.Client.Common
case "GBC":
if (!Global.Config.GB_AsSGB)
{
core = CoreInventory.Instance["GB", "Gambatte"];
core = CoreInventory.Instance["GB", "GBHawk"];
//core = CoreInventory.Instance["GB", "Gambatte"];
}
else
{

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@ -581,6 +581,34 @@
<DependentUpon>VBANext.cs</DependentUpon>
</Compile>
<Compile Include="Consoles\Nintendo\GBA\VBARegisterHelper.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Audio.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.IDebuggable.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.IEmulator.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.IInputPollable.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.IMemoryDomains.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.ISaveRam.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.ISettable.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawk.IStatable.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawkControllerDeck.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\GBHawkControllers.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\HW_Registers.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\MapperBase.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_Camera.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_Default.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_HuC1.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_HuC3.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MBC1.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MBC2.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MBC3.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MBC5.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MBC6.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MBC7.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_MMM01.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Mappers\Mapper_TAMA5.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\MemoryMap.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\PPU.cs" />
<Compile Include="Consoles\Nintendo\GBHawk\Timer.cs" />
<Compile Include="Consoles\Nintendo\N64\N64SyncSettings.GLideN64.cs" />
<Compile Include="Consoles\Nintendo\N64\N64.IDebuggable.cs">
<DependentUpon>N64.cs</DependentUpon>
@ -1161,6 +1189,14 @@
<Compile Include="CPUs\CP1610\CP1610.Disassembler.cs" />
<Compile Include="CPUs\CP1610\CP1610.Execute.cs" />
<Compile Include="CPUs\HuC6280\HuC6280_CDL.cs" />
<Compile Include="CPUs\LR35902\Execute.cs" />
<Compile Include="CPUs\LR35902\Interrupts.cs" />
<Compile Include="CPUs\LR35902\LR35902.cs" />
<Compile Include="CPUs\LR35902\NewDisassembler.cs" />
<Compile Include="CPUs\LR35902\Operations.cs" />
<Compile Include="CPUs\LR35902\Registers.cs" />
<Compile Include="CPUs\LR35902\Tables_Direct.cs" />
<Compile Include="CPUs\LR35902\Tables_Indirect.cs" />
<Compile Include="CPUs\W65816\Disassembler.cs" />
<Compile Include="CPUs\68000\Diassembler.cs" />
<Compile Include="CPUs\68000\Instructions\BitArithemetic.cs" />

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@ -56,7 +56,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
}
}
public IMemoryCallbackSystem MemoryCallbacks { get; } = new MemoryCallbackSystem();
public IMemoryCallbackSystem MemoryCallbacks { get; } = new MemoryCallbackSystem(new[] { "System Bus" });
public bool CanStep(StepType type)
{

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@ -136,7 +136,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
private void ExecFetch(ushort addr)
{
MemoryCallbacks.CallExecutes(addr);
MemoryCallbacks.CallExecutes(addr, "System Bus");
}
private void Setup_Mapper()

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@ -29,7 +29,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public byte ReadMemory(ushort addr)
{
MemoryCallbacks.CallReads(addr);
MemoryCallbacks.CallReads(addr, "System Bus");
if (addr < 0x100)
{
@ -101,7 +101,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
public void WriteMemory(ushort addr, byte value)
{
MemoryCallbacks.CallWrites(addr);
MemoryCallbacks.CallWrites(addr, "System Bus");
if (addr < 0x100)
{

77
GBHawk.IDebuggable.cs Normal file
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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IDebuggable
{
public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
{
return new Dictionary<string, RegisterValue>
{
/*
["A"] = cpu.A,
["X"] = cpu.X,
["Y"] = cpu.Y,
["S"] = cpu.S,
["PC"] = cpu.PC,
["Flag C"] = cpu.FlagC,
["Flag Z"] = cpu.FlagZ,
["Flag I"] = cpu.FlagI,
["Flag D"] = cpu.FlagD,
["Flag B"] = cpu.FlagB,
["Flag V"] = cpu.FlagV,
["Flag N"] = cpu.FlagN,
["Flag T"] = cpu.FlagT
*/
};
}
public void SetCpuRegister(string register, int value)
{
switch (register)
{
default:
throw new InvalidOperationException();
case "A":
//cpu.A = (byte)value;
break;
case "X":
//cpu.X = (byte)value;
break;
case "Y":
//cpu.Y = (byte)value;
break;
case "S":
//cpu.S = (byte)value;
break;
case "PC":
//cpu.PC = (ushort)value;
break;
case "Flag I":
//cpu.FlagI = value > 0;
break;
}
}
public IMemoryCallbackSystem MemoryCallbacks { get; } = new MemoryCallbackSystem();
public bool CanStep(StepType type)
{
return false;
}
[FeatureNotImplemented]
public void Step(StepType type)
{
throw new NotImplementedException();
}
public int TotalExecutedCycles
{
get { return cpu.TotalExecutedCycles; }
}
}
}

156
GBHawk.IEmulator.cs Normal file
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@ -0,0 +1,156 @@
using BizHawk.Common.NumberExtensions;
using BizHawk.Emulation.Common;
using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IEmulator, IVideoProvider
{
public IEmulatorServiceProvider ServiceProvider { get; }
public ControllerDefinition ControllerDefinition => _controllerDeck.Definition;
public byte controller_state;
public byte controller_state_old;
public bool in_vblank_old;
public bool in_vblank;
public bool vblank_rise;
public void FrameAdvance(IController controller, bool render, bool rendersound)
{
//Console.WriteLine("-----------------------FRAME-----------------------");
if (_tracer.Enabled)
{
cpu.TraceCallback = s => _tracer.Put(s);
}
else
{
cpu.TraceCallback = null;
}
_frame++;
if (controller.IsPressed("Power"))
{
// it seems that theMachine.Reset() doesn't clear ram, etc
// this should leave hsram intact but clear most other things
HardReset();
}
_islag = true;
GetControllerState(controller);
do_frame();
if (_islag)
{
_lagcount++;
}
}
public void do_frame()
{
// gameboy frames can be variable lengths
// we want to end a frame when VBlank turns from false to true
int ticker = 0;
while (!vblank_rise && (ticker < 100000))
{
audio.tick();
timer.tick_1();
ppu.tick();
cpu.ExecuteOne(ref REG_FF0F, REG_FFFF);
timer.tick_2();
if (in_vblank && !in_vblank_old)
{
vblank_rise = true;
}
ticker++;
in_vblank_old = in_vblank;
}
vblank_rise = false;
}
public void RunCPUCycle()
{
}
public void GetControllerState(IController controller)
{
InputCallbacks.Call();
controller_state = _controllerDeck.ReadPort1(controller);
// set interrupt flag if a pin went from high to low
if (controller_state < controller_state_old)
{
if (REG_FFFF.Bit(4)) { cpu.FlagI = true; }
REG_FF0F |= 0x10;
}
controller_state_old = controller_state;
}
public void serial_transfer()
{
if (serial_control.Bit(7) && !serial_start_old)
{
serial_start_old = true;
// transfer out on byte of data
// needs to be modelled
}
}
public int Frame => _frame;
public string SystemId => "GB";
public bool DeterministicEmulation { get; set; }
public void ResetCounters()
{
_frame = 0;
_lagcount = 0;
_islag = false;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
}
#region Video provider
public int _frameHz = 60;
public int[] _vidbuffer;
public int[] GetVideoBuffer()
{
return _vidbuffer;
}
public int VirtualWidth => 160;
public int VirtualHeight => 144;
public int BufferWidth => 160;
public int BufferHeight => 144;
public int BackgroundColor => unchecked((int)0xFF000000);
public int VsyncNumerator => _frameHz;
public int VsyncDenominator => 1;
public static readonly uint[] color_palette = { 0xFFFFFFFF , 0xFFAAAAAA, 0xFF555555, 0xFF000000 };
#endregion
}
}

24
GBHawk.IInputPollable.cs Normal file
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@ -0,0 +1,24 @@
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IInputPollable
{
public int LagCount
{
get { return _lagcount; }
set { _lagcount = value; }
}
public bool IsLagFrame
{
get { return _islag; }
set { _islag = value; }
}
public IInputCallbackSystem InputCallbacks { get; } = new InputCallbackSystem();
public bool _islag = true;
private int _lagcount;
}
}

56
GBHawk.IMemoryDomains.cs Normal file
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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk
{
private IMemoryDomains MemoryDomains;
public void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>
{
new MemoryDomainDelegate(
"Main RAM",
RAM.Length,
MemoryDomain.Endian.Little,
addr => RAM[addr],
(addr, value) => RAM[addr] = value,
1),
new MemoryDomainDelegate(
"Zero Page RAM",
ZP_RAM.Length,
MemoryDomain.Endian.Little,
addr => ZP_RAM[addr],
(addr, value) => ZP_RAM[addr] = value,
1),
new MemoryDomainDelegate(
"System Bus",
0X10000,
MemoryDomain.Endian.Little,
addr => PeekSystemBus(addr),
(addr, value) => PokeSystemBus(addr, value),
1)
};
MemoryDomains = new MemoryDomainList(domains);
(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(MemoryDomains);
}
private byte PeekSystemBus(long addr)
{
ushort addr2 = (ushort)(addr & 0xFFFF);
return ReadMemory(addr2);
}
private void PokeSystemBus(long addr, byte value)
{
ushort addr2 = (ushort)(addr & 0xFFFF);
WriteMemory(addr2, value);
}
}
}

26
GBHawk.ISaveRam.cs Normal file
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@ -0,0 +1,26 @@
using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : ISaveRam
{
public byte[] CloneSaveRam()
{
return (byte[])_sram.Clone();
}
public void StoreSaveRam(byte[] data)
{
Buffer.BlockCopy(data, 0, _sram, 0, data.Length);
}
public bool SaveRamModified
{
get
{
return false;
}
}
}
}

77
GBHawk.ISettable.cs Normal file
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@ -0,0 +1,77 @@
using System;
using System.ComponentModel;
using Newtonsoft.Json;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IEmulator, IStatable, ISettable<GBHawk.GBSettings, GBHawk.GBSyncSettings>
{
public GBSettings GetSettings()
{
return _settings.Clone();
}
public GBSyncSettings GetSyncSettings()
{
return _syncSettings.Clone();
}
public bool PutSettings(GBSettings o)
{
_settings = o;
return false;
}
public bool PutSyncSettings(GBSyncSettings o)
{
bool ret = GBSyncSettings.NeedsReboot(_syncSettings, o);
_syncSettings = o;
return ret;
}
private GBSettings _settings = new GBSettings();
public GBSyncSettings _syncSettings = new GBSyncSettings();
public class GBSettings
{
public GBSettings Clone()
{
return (GBSettings)MemberwiseClone();
}
}
public class GBSyncSettings
{
private string _port1 = GBHawkControllerDeck.DefaultControllerName;
[JsonIgnore]
public string Port1
{
get { return _port1; }
set
{
if (!GBHawkControllerDeck.ValidControllerTypes.ContainsKey(value))
{
throw new InvalidOperationException("Invalid controller type: " + value);
}
_port1 = value;
}
}
public GBSyncSettings Clone()
{
return (GBSyncSettings)MemberwiseClone();
}
public static bool NeedsReboot(GBSyncSettings x, GBSyncSettings y)
{
return !DeepEquality.DeepEquals(x, y);
}
}
}
}

102
GBHawk.IStatable.cs Normal file
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@ -0,0 +1,102 @@
using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void SaveStateText(TextWriter writer)
{
SyncState(new Serializer(writer));
}
public void LoadStateText(TextReader reader)
{
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
byte[] core = null;
if (ser.IsWriter)
{
var ms = new MemoryStream();
ms.Close();
core = ms.ToArray();
}
cpu.SyncState(ser);
mapper.SyncState(ser);
timer.SyncState(ser);
ppu.SyncState(ser);
audio.SyncState(ser);
ser.BeginSection("Gameboy");
ser.Sync("core", ref core, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
_controllerDeck.SyncState(ser);
ser.Sync("controller_state", ref controller_state);
ser.Sync("controller_state_old", ref controller_state_old);
ser.Sync("in_vblank", ref in_vblank);
ser.Sync("in_vblank_old", ref in_vblank_old);
ser.Sync("vblank_rise", ref vblank_rise);
ser.Sync("GB_bios_register", ref GB_bios_register);
ser.Sync("input_register", ref input_register);
ser.Sync("serial_control", ref serial_control);
ser.Sync("serial_data_out", ref serial_data_out);
ser.Sync("serial_data_in", ref serial_data_in);
ser.Sync("serial_start_old", ref serial_start_old);
ser.Sync("REG_FFFF", ref REG_FFFF);
ser.Sync("REG_FF0F", ref REG_FF0F);
ser.Sync("enable_VBL", ref enable_VBL);
ser.Sync("enable_LCDC", ref enable_PRS);
ser.Sync("enable_TIMO", ref enable_TIMO);
ser.Sync("enable_SER", ref enable_SER);
ser.Sync("enable_STAT", ref enable_STAT);
// memory domains
ser.Sync("RAM", ref RAM, false);
ser.Sync("ZP_RAM", ref ZP_RAM, false);
ser.Sync("CHR_RAM", ref CHR_RAM, false);
ser.Sync("BG_map_1", ref BG_map_1, false);
ser.Sync("BG_map_2", ref BG_map_2, false);
ser.Sync("OAM", ref OAM, false);
// probably a better way to do this
if (cart_RAM != null)
{
ser.Sync("cart_RAM", ref cart_RAM, false);
}
ser.EndSection();
}
}
}

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using System;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Common.Components.LR35902;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
[Core(
"GBHawk",
"",
isPorted: false,
isReleased: true)]
[ServiceNotApplicable(typeof(ISettable<,>), typeof(IDriveLight))]
public partial class GBHawk : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
ISettable<GBHawk.GBSettings, GBHawk.GBSyncSettings>
{
// this register controls whether or not the GB BIOS is mapped into memory
public byte GB_bios_register;
public byte input_register;
public byte serial_control;
public byte serial_data_out;
public byte serial_data_in;
public bool serial_start_old;
// The unused bits in this register are still read/writable
public byte REG_FFFF;
// The unused bits in this register (interrupt flags) are always set
public byte REG_FF0F = 0xE0;
public bool enable_VBL;
public bool enable_STAT;
public bool enable_TIMO;
public bool enable_SER;
public bool enable_PRS;
// memory domains
public byte[] RAM = new byte[0x2000];
public byte[] ZP_RAM = new byte[0x80];
public byte[] CHR_RAM = new byte[0x1800];
public byte[] BG_map_1 = new byte[0x400];
public byte[] BG_map_2 = new byte[0x400];
public byte[] OAM = new byte[0xA0];
public readonly byte[] _rom;
public readonly byte[] _bios;
public readonly byte[] _sram = new byte[2048];
public readonly byte[] header = new byte[0x50];
public byte[] cart_RAM;
private int _frame = 0;
public MapperBase mapper;
private readonly ITraceable _tracer;
public LR35902 cpu;
public PPU ppu;
public Timer timer;
public Audio audio;
[CoreConstructor("GB")]
public GBHawk(CoreComm comm, GameInfo game, byte[] rom, /*string gameDbFn,*/ object settings, object syncSettings)
{
var ser = new BasicServiceProvider(this);
cpu = new LR35902
{
ReadMemory = ReadMemory,
WriteMemory = WriteMemory,
PeekMemory = ReadMemory,
DummyReadMemory = ReadMemory,
OnExecFetch = ExecFetch
};
ppu = new PPU();
timer = new Timer();
audio = new Audio();
CoreComm = comm;
_settings = (GBSettings)settings ?? new GBSettings();
_syncSettings = (GBSyncSettings)syncSettings ?? new GBSyncSettings();
_controllerDeck = new GBHawkControllerDeck(_syncSettings.Port1);
byte[] Bios = comm.CoreFileProvider.GetFirmware("GB", "World", false, "BIOS Not Found, Cannot Load");
_bios = Bios;
Buffer.BlockCopy(rom, 0x100, header, 0, 0x50);
string hash_md5 = null;
hash_md5 = "md5:" + rom.HashMD5(0, rom.Length);
Console.WriteLine(hash_md5);
_rom = rom;
Setup_Mapper();
_frameHz = 60;
timer.Core = this;
audio.Core = this;
ppu.Core = this;
ser.Register<IVideoProvider>(this);
ser.Register<ISoundProvider>(audio);
ServiceProvider = ser;
_tracer = new TraceBuffer { Header = cpu.TraceHeader };
ser.Register<ITraceable>(_tracer);
SetupMemoryDomains();
HardReset();
}
public DisplayType Region => DisplayType.NTSC;
private readonly GBHawkControllerDeck _controllerDeck;
private void HardReset()
{
GB_bios_register = 0; // bios enable
in_vblank = true; // we start off in vblank since the LCD is off
in_vblank_old = true;
Register_Reset();
timer.Reset();
ppu.Reset();
cpu.SetCallbacks(ReadMemory, ReadMemory, ReadMemory, WriteMemory);
_vidbuffer = new int[VirtualWidth * VirtualHeight];
}
private void ExecFetch(ushort addr)
{
MemoryCallbacks.CallExecutes(addr);
}
private void Setup_Mapper()
{
// setup up mapper based on header entry
switch (header[0x47])
{
case 0x0: mapper = new MapperDefault(); break;
case 0x1: mapper = new MapperMBC1(); break;
case 0x2: mapper = new MapperMBC1(); break;
case 0x3: mapper = new MapperMBC1(); break;
case 0x5: mapper = new MapperMBC2(); break;
case 0x6: mapper = new MapperMBC2(); break;
case 0x8: mapper = new MapperDefault(); break;
case 0x9: mapper = new MapperDefault(); break;
case 0xB: mapper = new MapperMMM01(); break;
case 0xC: mapper = new MapperMMM01(); break;
case 0xD: mapper = new MapperMMM01(); break;
case 0xF: mapper = new MapperMBC3(); break;
case 0x10: mapper = new MapperMBC3(); break;
case 0x11: mapper = new MapperMBC3(); break;
case 0x12: mapper = new MapperMBC3(); break;
case 0x13: mapper = new MapperMBC3(); break;
case 0x19: mapper = new MapperMBC5(); break;
case 0x1A: mapper = new MapperMBC5(); break;
case 0x1B: mapper = new MapperMBC5(); break;
case 0x1C: mapper = new MapperMBC5(); break;
case 0x1D: mapper = new MapperMBC5(); break;
case 0x1E: mapper = new MapperMBC5(); break;
case 0x20: mapper = new MapperMBC6(); break;
case 0x22: mapper = new MapperMBC7(); break;
case 0xFC: mapper = new MapperCamera(); break;
case 0xFD: mapper = new MapperTAMA5(); break;
case 0xFE: mapper = new MapperHuC3(); break;
case 0xFF: mapper = new MapperHuC1(); break;
case 0x4:
case 0x7:
case 0xA:
case 0xE:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
case 0x18:
case 0x1F:
case 0x21:
default:
// mapper not implemented
throw new Exception("Mapper not implemented");
break;
}
Console.Write("Mapper: ");
Console.WriteLine(header[0x47]);
cart_RAM = null;
switch (header[0x49])
{
case 1:
cart_RAM = new byte[0x800];
break;
case 2:
cart_RAM = new byte[0x2000];
break;
case 3:
cart_RAM = new byte[0x8000];
break;
case 4:
cart_RAM = new byte[0x20000];
break;
case 5:
cart_RAM = new byte[0x10000];
break;
}
mapper.Core = this;
mapper.Initialize();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using BizHawk.Common;
using BizHawk.Common.ReflectionExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public class GBHawkControllerDeck
{
public GBHawkControllerDeck(string controller1Name)
{
if (!ValidControllerTypes.ContainsKey(controller1Name))
{
throw new InvalidOperationException("Invalid controller type: " + controller1Name);
}
Port1 = (IPort)Activator.CreateInstance(ValidControllerTypes[controller1Name], 1);
Definition = new ControllerDefinition
{
Name = Port1.Definition.Name,
BoolButtons = Port1.Definition.BoolButtons
.Concat(new[]
{
"Power",
"Reset",
})
.ToList()
};
Definition.FloatControls.AddRange(Port1.Definition.FloatControls);
Definition.FloatRanges.AddRange(Port1.Definition.FloatRanges);
}
public byte ReadPort1(IController c)
{
return Port1.Read(c);
}
public ControllerDefinition Definition { get; }
public void SyncState(Serializer ser)
{
ser.BeginSection("Port1");
Port1.SyncState(ser);
ser.EndSection();
}
private readonly IPort Port1;
private static Dictionary<string, Type> _controllerTypes;
public static Dictionary<string, Type> ValidControllerTypes
{
get
{
if (_controllerTypes == null)
{
_controllerTypes = typeof(GBHawkControllerDeck).Assembly
.GetTypes()
.Where(t => typeof(IPort).IsAssignableFrom(t))
.Where(t => !t.IsAbstract && !t.IsInterface)
.ToDictionary(tkey => tkey.DisplayName());
}
return _controllerTypes;
}
}
public static string DefaultControllerName => typeof(StandardControls).DisplayName();
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
/// <summary>
/// Represents a GB add on
/// </summary>
public interface IPort
{
byte Read(IController c);
ControllerDefinition Definition { get; }
void SyncState(Serializer ser);
int PortNum { get; }
}
[DisplayName("Standard controls")]
public class StandardControls : IPort
{
public StandardControls(int portNum)
{
PortNum = portNum;
Definition = new ControllerDefinition
{
Name = "Game Boy",
BoolButtons = BaseDefinition
.Select(b => "P" + PortNum + " " + b)
.ToList()
};
}
public int PortNum { get; }
public ControllerDefinition Definition { get; }
public byte Read(IController c)
{
byte result = 0xFF;
for (int i = 0; i < 8; i++)
{
if (c.IsPressed(Definition.BoolButtons[i]))
{
result -= (byte)(1 << i);
}
}
return result;
}
private static readonly string[] BaseDefinition =
{
"Right", "Left", "Up", "Down", "A", "B", "Select", "Start"
};
public void SyncState(Serializer ser)
{
//nothing
}
}
}

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using System;
using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk
{
public byte Read_Registers(int addr)
{
byte ret = 0;
switch (addr)
{
// Read Input
case 0xFF00:
_islag = false;
input_register &= 0xF0;
if ((input_register & 0x30) == 0x20)
{
input_register |= (byte)(controller_state & 0xF);
}
else if ((input_register & 0x30) == 0x10)
{
input_register |= (byte)((controller_state & 0xF0) >> 4);
}
else if ((input_register & 0x30) == 0x30)
{
// if both polls are set, then a bit is zero if either or both pins are zero
byte temp = (byte)((controller_state & 0xF) & ((controller_state & 0xF0) >> 4));
input_register |= temp;
}
else
{
input_register |= 0xF;
}
ret = input_register;
break;
// Serial data port
case 0xFF01:
ret = serial_data_in;
break;
// Serial port control
case 0xFF02:
ret = serial_control;
break;
// Timer Registers
case 0xFF04:
case 0xFF05:
case 0xFF06:
case 0xFF07:
ret = timer.ReadReg(addr);
break;
// Interrupt flags
case 0xFF0F:
ret = REG_FF0F;
break;
// audio regs
case 0xFF10:
case 0xFF11:
case 0xFF12:
case 0xFF13:
case 0xFF14:
case 0xFF16:
case 0xFF17:
case 0xFF18:
case 0xFF19:
case 0xFF1A:
case 0xFF1B:
case 0xFF1C:
case 0xFF1D:
case 0xFF1E:
case 0xFF20:
case 0xFF21:
case 0xFF22:
case 0xFF23:
case 0xFF24:
case 0xFF25:
case 0xFF26:
case 0xFF30:
case 0xFF31:
case 0xFF32:
case 0xFF33:
case 0xFF34:
case 0xFF35:
case 0xFF36:
case 0xFF37:
case 0xFF38:
case 0xFF39:
case 0xFF3A:
case 0xFF3B:
case 0xFF3C:
case 0xFF3D:
case 0xFF3E:
case 0xFF3F:
ret = audio.ReadReg(addr);
break;
// PPU Regs
case 0xFF40:
case 0xFF41:
case 0xFF42:
case 0xFF43:
case 0xFF44:
case 0xFF45:
case 0xFF46:
case 0xFF47:
case 0xFF48:
case 0xFF49:
case 0xFF4A:
case 0xFF4B:
ret = ppu.ReadReg(addr);
break;
// Bios control register. Not sure if it is readable
case 0xFF50:
ret = 0xFF;
break;
// interrupt control register
case 0xFFFF:
ret = REG_FFFF;
break;
default:
ret = 0xFF;
break;
}
return ret;
}
public void Write_Registers(int addr, byte value)
{
switch (addr)
{
// select input
case 0xFF00:
input_register = (byte)(0xC0 | (value & 0x3F)); // top 2 bits always 1
break;
// Serial data port
case 0xFF01:
serial_data_out = value;
serial_data_in = serial_data_out;
break;
// Serial port control
case 0xFF02:
serial_control = (byte)(0x7E | (value & 0x81)); // middle six bits always 1
break;
// Timer Registers
case 0xFF04:
case 0xFF05:
case 0xFF06:
case 0xFF07:
timer.WriteReg(addr, value);
break;
// Interrupt flags
case 0xFF0F:
REG_FF0F = (byte)(0xE0 | value);
// check if enabling any of the bits triggered an IRQ
for (int i = 0; i < 5; i++)
{
if (REG_FFFF.Bit(i) && REG_FF0F.Bit(i))
{
cpu.FlagI = true;
}
}
// if no bits are in common between flags and enables, de-assert the IRQ
if (((REG_FF0F & 0x1F) & REG_FFFF) == 0) { cpu.FlagI = false; }
break;
// audio regs
case 0xFF10:
case 0xFF11:
case 0xFF12:
case 0xFF13:
case 0xFF14:
case 0xFF16:
case 0xFF17:
case 0xFF18:
case 0xFF19:
case 0xFF1A:
case 0xFF1B:
case 0xFF1C:
case 0xFF1D:
case 0xFF1E:
case 0xFF20:
case 0xFF21:
case 0xFF22:
case 0xFF23:
case 0xFF24:
case 0xFF25:
case 0xFF26:
case 0xFF30:
case 0xFF31:
case 0xFF32:
case 0xFF33:
case 0xFF34:
case 0xFF35:
case 0xFF36:
case 0xFF37:
case 0xFF38:
case 0xFF39:
case 0xFF3A:
case 0xFF3B:
case 0xFF3C:
case 0xFF3D:
case 0xFF3E:
case 0xFF3F:
audio.WriteReg(addr, value);
break;
// PPU Regs
case 0xFF40:
case 0xFF41:
case 0xFF42:
case 0xFF43:
case 0xFF44:
case 0xFF45:
case 0xFF46:
case 0xFF47:
case 0xFF48:
case 0xFF49:
case 0xFF4A:
case 0xFF4B:
ppu.WriteReg(addr, value);
break;
// Bios control register. Writing 1 permanently disables BIOS until a power cycle occurs
case 0xFF50:
//Console.WriteLine(value);
if (GB_bios_register != 1)
{
GB_bios_register = value;
}
break;
// interrupt control register
case 0xFFFF:
REG_FFFF = value;
enable_VBL = REG_FFFF.Bit(0);
enable_STAT = REG_FFFF.Bit(1);
enable_TIMO = REG_FFFF.Bit(2);
enable_SER = REG_FFFF.Bit(3);
enable_PRS = REG_FFFF.Bit(4);
// check if enabling any of the bits triggered an IRQ
for (int i = 0; i < 5; i++)
{
if (REG_FFFF.Bit(i) && REG_FF0F.Bit(i))
{
cpu.FlagI = true;
}
}
// if no bits are in common between flags and enables, de-assert the IRQ
if (((REG_FF0F & 0x1F) & REG_FFFF) == 0) { cpu.FlagI = false; }
break;
}
}
public void Register_Reset()
{
input_register = 0xCF; // not reading any input
serial_control = 0x7E;
}
}
}

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using BizHawk.Common;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public class MapperBase
{
public GBHawk Core { get; set; }
public virtual byte ReadMemory(ushort addr)
{
return 0;
}
public virtual byte PeekMemory(ushort addr)
{
return 0;
}
public virtual void WriteMemory(ushort addr, byte value)
{
}
public virtual void PokeMemory(ushort addr, byte value)
{
}
public virtual void SyncState(Serializer ser)
{
}
public virtual void Dispose()
{
}
public virtual void Initialize()
{
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperCamera : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperDefault : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperHuC1 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperHuC3 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// MBC1 with bank switching and RAM
public class MapperMBC1 : MapperBase
{
public int ROM_bank;
public int RAM_bank;
public bool RAM_enable;
public bool sel_mode;
public override void Initialize()
{
ROM_bank = 1;
RAM_bank = 0;
RAM_enable = false;
sel_mode = false;
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x4000)
{
// lowest bank is fixed
return Core._rom[addr];
}
else if (addr < 0x8000)
{
return Core._rom[(addr - 0x4000) + ROM_bank * 0x4000];
}
else
{
if (Core.cart_RAM != null)
{
if (RAM_enable)
{
return Core.cart_RAM[(addr - 0xA000) + RAM_bank * 0x2000];
}
else
{
return 0;
}
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
if (addr < 0x2000)
{
RAM_enable = ((value & 0xA) == 0xA) ? true : false;
}
else if (addr < 0x4000)
{
value &= 0x1F;
// writing zero gets translated to 1
if (value == 0) { value = 1; }
ROM_bank &= 0xE0;
ROM_bank |= value;
}
else if (addr < 0x6000)
{
if (sel_mode)
{
RAM_bank = value & 0x3;
}
else
{
ROM_bank &= 0x1F;
ROM_bank |= ((value & 3) << 5);
}
}
else
{
sel_mode = (value & 1) > 0;
if (sel_mode)
{
ROM_bank &= 0x1F;
}
else
{
RAM_bank = 0;
}
}
}
else
{
if (Core.cart_RAM != null)
{
if (RAM_enable)
{
Core.cart_RAM[(addr - 0xA000) + RAM_bank * 0x2000] = value;
}
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
public override void SyncState(Serializer ser)
{
ser.Sync("ROM_Bank", ref ROM_bank);
ser.Sync("RAM_Bank", ref RAM_bank);
ser.Sync("RAM_enable", ref RAM_enable);
ser.Sync("sel_mode", ref sel_mode);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperMBC2 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperMBC3 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperMBC5 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperMBC6 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperMBC7 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

59
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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperMMM01 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

59
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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Default mapper with no bank switching
public class MapperTAMA5 : MapperBase
{
public override void Initialize()
{
// nothing to initialize
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x8000)
{
return Core._rom[addr];
}
else
{
if (Core.cart_RAM != null)
{
return Core.cart_RAM[addr - 0xA000];
}
else
{
return 0;
}
}
}
public override byte PeekMemory(ushort addr)
{
return ReadMemory(addr);
}
public override void WriteMemory(ushort addr, byte value)
{
if (addr < 0x8000)
{
// no mapping hardware available
}
else
{
if (Core.cart_RAM != null)
{
Core.cart_RAM[addr - 0xA000] = value;
}
}
}
public override void PokeMemory(ushort addr, byte value)
{
WriteMemory(addr, value);
}
}
}

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TODO:
Official Mappers
Unofficial Mappers

164
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using System;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
/*
$FFFF Interrupt Enable Flag
$FF80-$FFFE Zero Page - 127 bytes
$FF00-$FF7F Hardware I/O Registers
$FEA0-$FEFF Unusable Memory
$FE00-$FE9F OAM - Object Attribute Memory
$E000-$FDFF Echo RAM - Reserved, Do Not Use
$D000-$DFFF Internal RAM - Bank 1-7 (switchable - CGB only)
$C000-$CFFF Internal RAM - Bank 0 (fixed)
$A000-$BFFF Cartridge RAM (If Available)
$9C00-$9FFF BG Map Data 2
$9800-$9BFF BG Map Data 1
$8000-$97FF Character RAM
$4000-$7FFF Cartridge ROM - Switchable Banks 1-xx
$0150-$3FFF Cartridge ROM - Bank 0 (fixed)
$0100-$014F Cartridge Header Area
$0000-$00FF Restart and Interrupt Vectors
*/
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk
{
public byte ReadMemory(ushort addr)
{
MemoryCallbacks.CallReads(addr);
if (addr < 0x100)
{
// return Either BIOS ROM or Game ROM
if ((GB_bios_register & 0x1) == 0)
{
return _bios[addr]; // Return BIOS
}
else
{
return mapper.ReadMemory(addr);
}
}
else if (addr < 0x8000)
{
return mapper.ReadMemory(addr);
}
else if (addr < 0x9800)
{
return CHR_RAM[addr - 0x8000];
}
else if (addr < 0x9C00)
{
return BG_map_1[addr - 0x9800];
}
else if (addr < 0xA000)
{
return BG_map_2[addr - 0x9C00];
}
else if (addr < 0xC000)
{
return mapper.ReadMemory(addr);
}
else if (addr < 0xE000)
{
return RAM[addr - 0xC000];
}
else if (addr < 0xFE00)
{
return RAM[addr - 0xE000];
}
else if (addr < 0xFEA0 && ppu.OAM_access)
{
return OAM[addr - 0xFE00];
}
else if (addr < 0xFF00)
{
// unmapped memory, returns 0xFF
return 0xFF;
}
else if (addr < 0xFF80)
{
return Read_Registers(addr);
}
else if (addr < 0xFFFF)
{
return ZP_RAM[addr - 0xFF80];
}
else
{
return Read_Registers(addr);
}
}
public void WriteMemory(ushort addr, byte value)
{
MemoryCallbacks.CallWrites(addr);
if (addr < 0x100)
{
// return Either BIOS ROM or Game ROM
if ((GB_bios_register & 0x1) == 0)
{
// Can't write to BIOS region
}
else
{
mapper.WriteMemory(addr, value);
}
}
else if (addr < 0x8000)
{
mapper.WriteMemory(addr, value);
}
else if (addr < 0x9800)
{
CHR_RAM[addr - 0x8000] = value;
}
else if (addr < 0x9C00)
{
BG_map_1[addr - 0x9800] = value;
}
else if (addr < 0xA000)
{
BG_map_2[addr - 0x9C00] = value;
}
else if (addr < 0xC000)
{
mapper.WriteMemory(addr, value);
}
else if (addr < 0xE000)
{
RAM[addr - 0xC000] = value;
}
else if (addr < 0xFE00)
{
RAM[addr - 0xE000] = value;
}
else if (addr < 0xFEA0 && ppu.OAM_access)
{
OAM[addr - 0xFE00] = value;
}
else if (addr < 0xFF00)
{
// unmapped, writing has no effect
}
else if (addr < 0xFF80)
{
Write_Registers(addr, value);
}
else if (addr < 0xFFFF)
{
ZP_RAM[addr - 0xFF80] = value;
}
else
{
Write_Registers(addr, value);
}
}
}
}

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using System;
using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public class PPU
{
public GBHawk Core { get; set; }
//public byte BGP_l;
// register variables
public byte LCDC;
public byte STAT;
public byte scroll_y;
public byte scroll_x;
public byte LY;
public byte LY_inc;
public byte LYC;
public byte DMA_addr;
public byte BGP;
public byte obj_pal_0;
public byte obj_pal_1;
public byte window_y;
public byte window_x;
public bool DMA_start;
public int DMA_clock;
public int DMA_inc;
public byte DMA_byte;
// state variables
public int cycle;
public bool LYC_INT;
public bool HBL_INT;
public bool VBL_INT;
public bool OAM_INT;
public bool LCD_was_off;
public bool stat_line;
public bool stat_line_old;
public bool hbl_set_once;
// OAM scan
public bool OAM_access;
public int OAM_scan_index;
public int SL_sprites_index;
public int[] SL_sprites = new int[40];
public int write_sprite;
// render
public bool VRAM_access;
public int read_case;
public int internal_cycle;
public int y_tile;
public int y_scroll_offset;
public int x_tile;
public int x_scroll_offset;
public int tile_byte;
public int sprite_fetch_cycles;
public bool fetch_sprite;
public int temp_fetch;
public int tile_inc;
public bool pre_render;
public byte[] tile_data = new byte[2];
public byte[] tile_data_latch = new byte[2];
public int latch_counter;
public bool latch_new_data;
public int render_counter;
public int render_offset;
public int pixel_counter;
public int pixel;
public byte[] sprite_data = new byte[2];
public byte[] sprite_sel = new byte[2];
public int sl_use_index;
public bool no_sprites;
public int sprite_fetch_index;
public int[] SL_sprites_ordered = new int[40]; // (x_end, data_low, data_high, attr)
public int index_used;
public int sprite_ordered_index;
public int bottom_index;
public byte ReadReg(int addr)
{
byte ret = 0;
switch (addr)
{
case 0xFF40: ret = LCDC; break; // LCDC
case 0xFF41: ret = STAT; break; // STAT
case 0xFF42: ret = scroll_y; break; // SCY
case 0xFF43: ret = scroll_x; break; // SCX
case 0xFF44: ret = LY; break; // LY
case 0xFF45: ret = LYC; break; // LYC
case 0xFF46: /*ret = DMA_addr; */ break; // DMA (not readable?)
case 0xFF47: ret = BGP; break; // BGP
case 0xFF48: ret = obj_pal_0; break; // OBP0
case 0xFF49: ret = obj_pal_1; break; // OBP1
case 0xFF4A: ret = window_y; break; // WY
case 0xFF4B: ret = window_x; break; // WX
}
return ret;
}
public void WriteReg(int addr, byte value)
{
switch (addr)
{
case 0xFF40: // LCDC
LCDC = value;
break;
case 0xFF41: // STAT
STAT = (byte)((value & 0xF8) | (STAT & 7) | 0x80);
break;
case 0xFF42: // SCY
scroll_y = value;
break;
case 0xFF43: // SCX
scroll_x = value;
// calculate the column number of the tile to start with
x_tile = (int)Math.Floor((float)(scroll_x) / 8);
break;
case 0xFF44: // LY
LY = 0; /*reset*/
break;
case 0xFF45: // LYC
LYC = value;
if (LY != LYC) { STAT &= 0xFB; }
break;
case 0xFF46: // DMA
DMA_addr = value;
DMA_start = true;
DMA_clock = 0;
DMA_inc = 0;
break;
case 0xFF47: // BGP
BGP = value;
break;
case 0xFF48: // OBP0
obj_pal_0 = value;
break;
case 0xFF49: // OBP1
obj_pal_1 = value;
break;
case 0xFF4A: // WY
window_y = value;
break;
case 0xFF4B: // WX
window_x = value;
break;
}
}
public void tick()
{
// tick DMA
if (DMA_start)
{
if (DMA_clock >= 4)
{
OAM_access = false;
if ((DMA_clock % 4) == 1)
{
// the cpu can't access memory during this time, but we still need the ppu to be able to.
DMA_start = false;
DMA_byte = Core.ReadMemory((ushort)((DMA_addr << 8) + DMA_inc));
DMA_start = true;
}
else if ((DMA_clock % 4) == 3)
{
if ((DMA_inc % 4) == 3)
{
Core.OAM[DMA_inc] = DMA_byte;
}
else
{
Core.OAM[DMA_inc] = DMA_byte;
}
if (DMA_inc < (0xA0 - 1)) { DMA_inc++; }
}
}
DMA_clock++;
if (DMA_clock==648)
{
DMA_start = false;
OAM_access = true;
}
}
// the ppu only does anything if it is turned on via bit 7 of LCDC
if (LCDC.Bit(7))
{
// exit vblank if LCD went from off to on
if (LCD_was_off)
{
//VBL_INT = false;
Core.in_vblank = false;
LCD_was_off = false;
// we exit vblank into mode 0 for 4 cycles
// but no hblank interrupt, presumably this only happens transitioning from mode 3 to 0
STAT &= 0xFC;
}
// the VBL stat is continuously asserted
if ((LY >= 144))
{
if (STAT.Bit(4))
{
if ((cycle >= 4) && (LY == 144))
{
VBL_INT = true;
}
else if (LY > 144)
{
VBL_INT = true;
}
}
if ((cycle == 4) && (LY == 144)) {
HBL_INT = false;
// set STAT mode to 1 (VBlank) and interrupt flag if it is enabled
STAT &= 0xFC;
STAT |= 0x01;
if (Core.REG_FFFF.Bit(0)) { Core.cpu.FlagI = true; }
Core.REG_FF0F |= 0x01;
}
if ((LY >= 144) && (cycle == 4))
{
// a special case of OAM mode 2 IRQ assertion, even though PPU Mode still is 1
if (STAT.Bit(5)) { OAM_INT = true; }
}
if ((LY == 153) && (cycle == 8))
{
LY = 0;
LY_inc = 0;
Core.cpu.LY = LY;
}
}
if (!Core.in_vblank)
{
if (cycle == 4)
{
// here mode 2 will be set to true and interrupts fired if enabled
STAT &= 0xFC;
STAT |= 0x2;
if (STAT.Bit(5)) { OAM_INT = true; }
HBL_INT = false;
}
if (cycle >= 4 && cycle < 84)
{
// here OAM scanning is performed
OAM_scan(cycle - 4);
}
else if (cycle >= 84 && LY < 144)
{
// render the screen and handle hblank
render(cycle - 84);
}
}
if ((LY_inc == 0))
{
if (cycle == 12)
{
LYC_INT = false;
STAT &= 0xFB;
// Special case of LY = LYC
if (LY == LYC)
{
// set STAT coincidence FLAG and interrupt flag if it is enabled
STAT |= 0x04;
if (STAT.Bit(6)) { LYC_INT = true; }
}
// also a special case of OAM mode 2 IRQ assertion, even though PPU Mode still is 1
if (STAT.Bit(5)) { OAM_INT = true; }
}
if (cycle == 92) { OAM_INT = false; }
}
// here LY=LYC will be asserted
if ((cycle == 4) && (LY != 0))
{
LYC_INT = false;
STAT &= 0xFB;
if (LY == LYC)
{
// set STAT coincidence FLAG and interrupt flag if it is enabled
STAT |= 0x04;
if (STAT.Bit(6)) { LYC_INT = true; }
}
}
cycle++;
if (cycle==456)
{
cycle = 0;
LY+=LY_inc;
if (LY==0 && LY_inc == 0)
{
LY_inc = 1;
Core.in_vblank = false;
VBL_INT = false;
}
Core.cpu.LY = LY;
if (LY==144)
{
Core.in_vblank = true;
}
}
}
else
{
// screen disable sets STAT as though it were vblank, but there is no Stat IRQ asserted
STAT &= 0xFC;
STAT |= 0x01;
VBL_INT = LYC_INT = HBL_INT = OAM_INT = false;
Core.in_vblank = true;
LCD_was_off = true;
LY = 0;
Core.cpu.LY = LY;
cycle = 0;
}
// assert the STAT IRQ line if the line went from zero to 1
stat_line = VBL_INT | LYC_INT | HBL_INT | OAM_INT;
if (stat_line && !stat_line_old)
{
if (Core.REG_FFFF.Bit(1)) { Core.cpu.FlagI = true; }
Core.REG_FF0F |= 0x02;
}
stat_line_old = stat_line;
// process latch delays
//latch_delay();
}
// might be needed, not sure yet
public void latch_delay()
{
//BGP_l = BGP;
}
public void OAM_scan(int OAM_cycle)
{
// we are now in STAT mode 2
// TODO: maybe stat mode 2 flags are set at cycle 0 on visible scanlines?
if (OAM_cycle == 0)
{
OAM_access = false;
OAM_scan_index = 0;
SL_sprites_index = 0;
write_sprite = 0;
}
// the gameboy has 80 cycles to scan through 40 sprites, picking out the first 10 it finds to draw
// the following is a guessed at implmenentation based on how NES does it, it's probably pretty close
if (OAM_cycle < 10)
{
// start by clearing the sprite table (probably just clears X on hardware, but let's be safe here.)
SL_sprites[OAM_cycle * 4] = 0;
SL_sprites[OAM_cycle * 4 + 1] = 0;
SL_sprites[OAM_cycle * 4 + 2] = 0;
SL_sprites[OAM_cycle * 4 + 3] = 0;
}
else
{
if (write_sprite == 0)
{
if (OAM_scan_index < 40)
{
// (sprite Y - 16) equals LY, we have a sprite
if ((Core.OAM[OAM_scan_index * 4] - 16) <= LY &&
((Core.OAM[OAM_scan_index * 4] - 16) + 8 + (LCDC.Bit(2) ? 8 : 0)) > LY)
{
// always pick the first 10 in range sprites
if (SL_sprites_index < 10)
{
SL_sprites[SL_sprites_index * 4] = Core.OAM[OAM_scan_index * 4];
write_sprite = 1;
}
else
{
// if we already have 10 sprites, there's nothing to do, increment the index
OAM_scan_index++;
}
}
else
{
OAM_scan_index++;
}
}
}
else
{
SL_sprites[SL_sprites_index * 4 + write_sprite] = Core.OAM[OAM_scan_index * 4 + write_sprite];
write_sprite++;
if (write_sprite == 4)
{
write_sprite = 0;
SL_sprites_index++;
OAM_scan_index++;
}
}
}
}
public void render(int render_cycle)
{
// we are now in STAT mode 3
// NOTE: presumably the first necessary sprite is fetched at sprite evaulation
// i.e. just keeping track of the lowest x-value sprite
if (render_cycle == 0)
{
STAT &= 0xFC;
STAT |= 0x03;
OAM_INT = false;
OAM_access = false;
VRAM_access = false;
OAM_scan_index = 0;
read_case = 0;
internal_cycle = 0;
pre_render = true;
tile_inc = 0;
pixel_counter = 0;
sl_use_index = 0;
index_used = 0;
bottom_index = 0;
sprite_ordered_index = 0;
fetch_sprite = false;
no_sprites = false;
// calculate the row number of the tiles to be fetched
y_tile = ((int)Math.Floor((float)(scroll_y + LY) / 8)) % 32;
if (SL_sprites_index == 0)
{
no_sprites = true;
}
}
if (!pre_render && !fetch_sprite)
{
// start by fetching all the sprites that need to be fetched
if (!no_sprites)
{
for (int i = 0; i < SL_sprites_index; i++)
{
if ((pixel_counter >= (SL_sprites[i * 4 + 1] - 8)) &&
(pixel_counter < SL_sprites[i * 4 + 1]) &&
!index_used.Bit(i))
{
fetch_sprite = true;
sprite_fetch_index = 0;
}
}
}
if (!fetch_sprite)
{
// start shifting data into the LCD
if (render_counter >= (render_offset + 8))
{
pixel = tile_data_latch[0].Bit(7 - (render_counter % 8)) ? 1 : 0;
pixel |= tile_data_latch[1].Bit(7 - (render_counter % 8)) ? 2 : 0;
pixel = (BGP >> (pixel * 2)) & 3;
// now we have the BG pixel, we next need the sprite pixel
if (!no_sprites)
{
bool have_sprite = false;
int i = bottom_index;
int s_pixel = 0;
int sprite_attr = 0;
while (i < sprite_ordered_index)
{
if (SL_sprites_ordered[i * 4] == pixel_counter)
{
bottom_index++;
if (bottom_index == SL_sprites_index) { no_sprites = true; }
}
else if (!have_sprite)
{
// we can use the current sprite, so pick out a pixel for it
int t_index = pixel_counter - (SL_sprites_ordered[i * 4] - 8);
t_index = 7 - t_index;
sprite_data[0] = (byte)((SL_sprites_ordered[i * 4 + 1] >> t_index) & 1);
sprite_data[1] = (byte)(((SL_sprites_ordered[i * 4 + 2] >> t_index) & 1) << 1);
s_pixel = sprite_data[0] + sprite_data[1];
sprite_attr = SL_sprites_ordered[i * 4 + 3];
// pixel color of 0 is transparent, so if this is the case we dont have a pixel
if (s_pixel != 0)
{
have_sprite = true;
}
}
i++;
}
if (have_sprite)
{
bool use_sprite = false;
if (LCDC.Bit(1))
{
if (!sprite_attr.Bit(7))
{
if (s_pixel != 0) { use_sprite = true; }
}
else if (pixel == 0)
{
use_sprite = true;
}
if (!LCDC.Bit(0))
{
use_sprite = true;
}
}
if (use_sprite)
{
if (sprite_attr.Bit(4))
{
pixel = (obj_pal_1 >> (s_pixel * 2)) & 3;
}
else
{
pixel = (obj_pal_0 >> (s_pixel * 2)) & 3;
}
}
}
}
// based on sprite priority and pixel values, pick a final pixel color
Core._vidbuffer[LY * 160 + pixel_counter] = (int)GBHawk.color_palette[pixel];
pixel_counter++;
if (pixel_counter == 160)
{
read_case = 8;
hbl_set_once = true;
}
}
render_counter++;
}
}
if (!fetch_sprite)
{
if (latch_new_data)
{
latch_new_data = false;
tile_data_latch[0] = tile_data[0];
tile_data_latch[1] = tile_data[1];
}
switch (read_case)
{
case 0: // read a background tile
if ((internal_cycle % 2) == 0)
{
temp_fetch = y_tile * 32 + (x_tile + tile_inc) % 32;
tile_byte = LCDC.Bit(3) ? Core.BG_map_2[temp_fetch] : Core.BG_map_1[temp_fetch];
}
else
{
if (!pre_render)
{
tile_inc++;
}
read_case = 1;
}
break;
case 1: // read from tile graphics (0)
if ((internal_cycle % 2) == 0)
{
y_scroll_offset = (scroll_y + LY) % 8;
if (LCDC.Bit(4))
{
tile_data[0] = Core.CHR_RAM[tile_byte * 16 + y_scroll_offset * 2];
}
else
{
// same as before except now tile byte represents a signed byte
if (tile_byte.Bit(7))
{
tile_byte -= 256;
}
tile_data[0] = Core.CHR_RAM[0x1000 + tile_byte * 16 + y_scroll_offset * 2];
}
}
else
{
read_case = 2;
}
break;
case 2: // read from tile graphics (1)
if ((internal_cycle % 2) == 0)
{
y_scroll_offset = (scroll_y + LY) % 8;
if (LCDC.Bit(4))
{
// if LCDC somehow changed between the two reads, make sure we have a positive number
if (tile_byte < 0)
{
tile_byte += 256;
}
tile_data[1] = Core.CHR_RAM[tile_byte * 16 + y_scroll_offset * 2 + 1];
}
else
{
// same as before except now tile byte represents a signed byte
if (tile_byte.Bit(7) && tile_byte > 0)
{
tile_byte -= 256;
}
tile_data[1] = Core.CHR_RAM[0x1000 + tile_byte * 16 + y_scroll_offset * 2 + 1];
}
}
else
{
if (pre_render)
{
// here we set up rendering
pre_render = false;
render_offset = scroll_x % 8;
render_counter = -1;
latch_counter = 0;
read_case = 0;
}
else
{
read_case = 3;
}
}
break;
case 3: // read from sprite data
if ((internal_cycle % 2) == 0)
{
// nothing to do if not fetching
}
else
{
read_case = 0;
latch_new_data = true;
}
break;
case 4: // read from window data
break;
case 6: // read from tile graphics (for the window)
break;
case 7: // read from tile graphics (for the window)
break;
case 8: // done reading, we are now in phase 0
OAM_access = true;
VRAM_access = true;
STAT &= 0xFC;
STAT |= 0x00;
pre_render = true;
if (hbl_set_once)
{
if (STAT.Bit(3)) { HBL_INT = true; }
hbl_set_once = false;
}
break;
}
internal_cycle++;
}
if (fetch_sprite)
{
if (sprite_fetch_index < SL_sprites_index)
{
if (pixel_counter != 0) {
if ((pixel_counter == (SL_sprites[sprite_fetch_index * 4 + 1] - 8)) &&
//(pixel_counter < SL_sprites[sprite_fetch_index * 4 + 1]) &&
!index_used.Bit(sprite_fetch_index))
{
sl_use_index = sprite_fetch_index;
process_sprite();
SL_sprites_ordered[sprite_ordered_index * 4] = SL_sprites[sprite_fetch_index * 4 + 1];
SL_sprites_ordered[sprite_ordered_index * 4 + 1] = sprite_sel[0];
SL_sprites_ordered[sprite_ordered_index * 4 + 2] = sprite_sel[1];
SL_sprites_ordered[sprite_ordered_index * 4 + 3] = SL_sprites[sprite_fetch_index * 4 + 3];
sprite_ordered_index++;
index_used |= (1 << sl_use_index);
}
sprite_fetch_index++;
if (sprite_fetch_index == SL_sprites_index) { fetch_sprite = false; }
}
else
{
// whan pixel counter is 0, we want to scan all the points before 0 as well
// certainly non-physical but good enough for now
for (int j = -7; j < 1; j++)
{
for (int i = 0; i < SL_sprites_index; i++)
{
if ((j == (SL_sprites[i * 4 + 1] - 8)) &&
!index_used.Bit(i))
{
sl_use_index = i;
process_sprite();
SL_sprites_ordered[sprite_ordered_index * 4] = SL_sprites[i * 4 + 1];
SL_sprites_ordered[sprite_ordered_index * 4 + 1] = sprite_sel[0];
SL_sprites_ordered[sprite_ordered_index * 4 + 2] = sprite_sel[1];
SL_sprites_ordered[sprite_ordered_index * 4 + 3] = SL_sprites[i * 4 + 3];
sprite_ordered_index++;
index_used |= (1 << sl_use_index);
}
}
}
fetch_sprite = false;
}
}
}
}
public void Reset()
{
LCDC = 0;
STAT = 0x80;
scroll_y = 0;
scroll_x = 0;
LY = 0;
LYC = 0;
DMA_addr = 0;
BGP = 0;
obj_pal_0 = 0;
obj_pal_1 = 0;
window_y = 0;
window_x = 0;
LY_inc = 1;
cycle = 0;
LYC_INT = false;
HBL_INT = false;
VBL_INT = false;
OAM_INT = false;
stat_line = false;
stat_line_old = false;
}
public void process_sprite()
{
int y;
if (SL_sprites[sl_use_index * 4 + 3].Bit(6))
{
if (LCDC.Bit(2))
{
y = LY - (SL_sprites[sl_use_index * 4] - 16);
y = 15 - y;
sprite_sel[0] = Core.CHR_RAM[(SL_sprites[sl_use_index * 4 + 2] & 0xFE) * 16 + y * 2];
sprite_sel[1] = Core.CHR_RAM[(SL_sprites[sl_use_index * 4 + 2] & 0xFE) * 16 + y * 2 + 1];
}
else
{
y = LY - (SL_sprites[sl_use_index * 4] - 16);
y = 7 - y;
sprite_sel[0] = Core.CHR_RAM[SL_sprites[sl_use_index * 4 + 2] * 16 + y * 2];
sprite_sel[1] = Core.CHR_RAM[SL_sprites[sl_use_index * 4 + 2] * 16 + y * 2 + 1];
}
}
else
{
if (LCDC.Bit(2))
{
y = LY - (SL_sprites[sl_use_index * 4] - 16);
sprite_sel[0] = Core.CHR_RAM[(SL_sprites[sl_use_index * 4 + 2] & 0xFE) * 16 + y * 2];
sprite_sel[1] = Core.CHR_RAM[(SL_sprites[sl_use_index * 4 + 2] & 0xFE) * 16 + y * 2 + 1];
}
else
{
y = LY - (SL_sprites[sl_use_index * 4] - 16);
sprite_sel[0] = Core.CHR_RAM[SL_sprites[sl_use_index * 4 + 2] * 16 + y * 2];
sprite_sel[1] = Core.CHR_RAM[SL_sprites[sl_use_index * 4 + 2] * 16 + y * 2 + 1];
}
}
if (SL_sprites[sl_use_index * 4 + 3].Bit(5))
{
int b0, b1, b2, b3, b4, b5, b6, b7 = 0;
for (int i = 0; i < 2; i++)
{
b0 = (sprite_sel[i] & 0x01) << 7;
b1 = (sprite_sel[i] & 0x02) << 5;
b2 = (sprite_sel[i] & 0x04) << 3;
b3 = (sprite_sel[i] & 0x08) << 1;
b4 = (sprite_sel[i] & 0x10) >> 1;
b5 = (sprite_sel[i] & 0x20) >> 3;
b6 = (sprite_sel[i] & 0x40) >> 5;
b7 = (sprite_sel[i] & 0x80) >> 7;
sprite_sel[i] = (byte)(b0 | b1 | b2 | b3 | b4 | b5 | b6 | b7);
}
}
}
public void SyncState(Serializer ser)
{
ser.Sync("LCDC", ref LCDC);
ser.Sync("STAT", ref STAT);
ser.Sync("scroll_y", ref scroll_y);
ser.Sync("scroll_x", ref scroll_x);
ser.Sync("LY", ref LY);
ser.Sync("LYinc", ref LY_inc);
ser.Sync("LYC", ref LYC);
ser.Sync("DMA_addr", ref DMA_addr);
ser.Sync("BGP", ref BGP);
ser.Sync("obj_pal_0", ref obj_pal_0);
ser.Sync("obj_pal_1", ref obj_pal_1);
ser.Sync("window_y", ref window_y);
ser.Sync("window_x", ref window_x);
ser.Sync("DMA_start", ref DMA_start);
ser.Sync("DMA_clock", ref DMA_clock);
ser.Sync("DMA_inc", ref DMA_inc);
ser.Sync("DMA_byte", ref DMA_byte);
ser.Sync("LYC_INT", ref LYC_INT);
ser.Sync("HBL_INT", ref HBL_INT);
ser.Sync("VBL_INT", ref VBL_INT);
ser.Sync("OAM_INT", ref OAM_INT);
ser.Sync("stat_line", ref stat_line);
ser.Sync("stat_line_old", ref stat_line_old);
ser.Sync("hbl_set_once", ref hbl_set_once);
ser.Sync("LCD_was_off", ref LCD_was_off);
ser.Sync("OAM_access", ref OAM_access);
ser.Sync("OAM_scan_index", ref OAM_scan_index);
ser.Sync("SL_sprites_index", ref SL_sprites_index);
ser.Sync("SL_sprites", ref SL_sprites, false);
ser.Sync("write_sprite", ref write_sprite);
ser.Sync("VRAM_access", ref VRAM_access);
ser.Sync("read_case", ref read_case);
ser.Sync("internal_cycle", ref internal_cycle);
ser.Sync("y_tile", ref y_tile);
ser.Sync("y_scroll_offset", ref y_scroll_offset);
ser.Sync("x_tile", ref x_tile);
ser.Sync("x_scroll_offset", ref x_scroll_offset);
ser.Sync("tile_byte", ref tile_byte);
ser.Sync("sprite_fetch_cycles", ref sprite_fetch_cycles);
ser.Sync("fetch_sprite", ref fetch_sprite);
ser.Sync("temp_fetch", ref temp_fetch);
ser.Sync("tile_inc", ref tile_inc);
ser.Sync("pre_render", ref pre_render);
ser.Sync("tile_data", ref tile_data, false);
ser.Sync("tile_data_latch", ref tile_data_latch, false);
ser.Sync("latch_counter", ref latch_counter);
ser.Sync("latch_new_data", ref latch_new_data);
ser.Sync("render_counter", ref render_counter);
ser.Sync("render_offset", ref render_offset);
ser.Sync("pixel_counter", ref pixel_counter);
ser.Sync("pixel", ref pixel);
ser.Sync("sprite_data", ref sprite_data, false);
ser.Sync("sl_use_index", ref sl_use_index);
ser.Sync("sprite_sel", ref sprite_sel, false);
ser.Sync("no_sprites", ref no_sprites);
ser.Sync("sprite_fetch_index", ref sprite_fetch_index);
ser.Sync("SL_sprites_ordered", ref SL_sprites_ordered, false);
ser.Sync("index_used", ref index_used);
ser.Sync("sprite_ordered_index", ref sprite_ordered_index);
ser.Sync("bottom_index", ref bottom_index);
}
}
}

1
ReadMe.txt Normal file
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TODO:

175
Timer.cs Normal file
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using BizHawk.Common;
using BizHawk.Common.NumberExtensions;
using System;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
// Timer Emulation
public class Timer
{
public GBHawk Core { get; set; }
public ushort divider_reg;
public byte timer_reload;
public byte timer;
public byte timer_old;
public byte timer_control;
public byte pending_reload;
public byte write_ignore;
public bool old_state;
public bool state;
public bool reload_block;
public bool TMA_coincidence;
public byte ReadReg(int addr)
{
byte ret = 0;
switch (addr)
{
case 0xFF04: ret = (byte)(divider_reg >> 8); break; // DIV register
case 0xFF05: ret = timer; break; // TIMA (Timer Counter)
case 0xFF06: ret = timer_reload; break; // TMA (Timer Modulo)
case 0xFF07: ret = timer_control; break; // TAC (Timer Control)
}
return ret;
}
public void WriteReg(int addr, byte value)
{
switch (addr)
{
// DIV register
case 0xFF04:
divider_reg = 0;
break;
// TIMA (Timer Counter)
case 0xFF05:
if (write_ignore == 0)
{
timer_old = timer;
timer = value;
reload_block = true;
}
break;
// TMA (Timer Modulo)
case 0xFF06:
timer_reload = value;
if (TMA_coincidence)
{
timer = timer_reload;
timer_old = timer;
}
break;
// TAC (Timer Control)
case 0xFF07:
timer_control = (byte)((timer_control & 0xf8) | (value & 0x7)); // only bottom 3 bits function
break;
}
}
public void tick_1()
{
if (write_ignore > 0)
{
write_ignore--;
if (write_ignore==0)
{
TMA_coincidence = false;
}
}
if (pending_reload > 0)
{
pending_reload--;
if (pending_reload == 0 && !reload_block)
{
timer = timer_reload;
timer_old = timer;
write_ignore = 4;
TMA_coincidence = true;
// set interrupts
if (Core.REG_FFFF.Bit(2)) { Core.cpu.FlagI = true; }
Core.REG_FF0F |= 0x04;
}
}
}
public void tick_2()
{
divider_reg++;
// pick a bit to test based on the current value of timer control
switch (timer_control & 3)
{
case 0:
state = divider_reg.Bit(9);
break;
case 1:
state = divider_reg.Bit(3);
break;
case 2:
state = divider_reg.Bit(5);
break;
case 3:
state = divider_reg.Bit(7);
break;
}
// And it with the state of the timer on/off bit
state &= timer_control.Bit(2);
// this procedure allows several glitchy timer ticks, since it only measures falling edge of the state
// so things like turning the timer off and resetting the divider will tick the timer
if (old_state && !state)
{
timer_old = timer;
timer++;
// if overflow, set the interrupt flag and reload the timer (4 clocks later)
if (timer < timer_old)
{
pending_reload = 4;
reload_block = false;
}
}
old_state = state;
}
public void Reset()
{
divider_reg = 0;
timer_reload = 0;
timer = 0;
timer_old = 0;
timer_control = 0xF8;
pending_reload = 0;
write_ignore = 0;
old_state = false;
state = false;
reload_block = false;
TMA_coincidence = false;
}
public void SyncState(Serializer ser)
{
ser.Sync("divider_reg", ref divider_reg);
ser.Sync("timer_reload", ref timer_reload);
ser.Sync("timer", ref timer);
ser.Sync("timer_old", ref timer_old);
ser.Sync("timer_control", ref timer_control);
ser.Sync("pending_reload", ref pending_reload);
ser.Sync("write_ignore", ref write_ignore);
ser.Sync("old_state", ref old_state);
ser.Sync("state", ref state);
ser.Sync("reload_block", ref reload_block);
ser.Sync("TMA_coincidence", ref TMA_coincidence);
}
}
}