GBHawk: Audio fix and volume increase
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63ef676251
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d8ab74472d
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@ -192,7 +192,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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SQ1_st_vol = (byte)((value & 0xF0) >> 4);
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SQ1_env_add = (value & 8) > 0;
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SQ1_per = (byte)(value & 7);
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if (SQ1_per == 0) { SQ1_per = 8; }
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if ((value & 0xF8) == 0) { SQ1_enable = SQ1_swp_enable = false; }
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break;
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case 0xFF13: // NR13 (freq low)
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@ -274,7 +273,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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SQ2_st_vol = (byte)((value & 0xF0) >> 4);
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SQ2_env_add = (value & 8) > 0;
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SQ2_per = (byte)(value & 7);
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//if (SQ2_per == 0) { SQ2_per = 8; }
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if ((value & 0xF8) == 0) { SQ2_enable = false; }
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break;
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case 0xFF18: // NR23 (freq low)
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@ -395,7 +393,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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NOISE_st_vol = (byte)((value & 0xF0) >> 4);
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NOISE_env_add = (value & 8) > 0;
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NOISE_per = (byte)(value & 7);
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//if (NOISE_per == 0) { NOISE_per = 8; }
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if ((value & 0xF8) == 0) { NOISE_enable = false; }
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break;
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case 0xFF22: // NR43 (shift)
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@ -664,9 +661,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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master_audio_clock = 0;
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if (AudioClocks < 1500)
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{
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AudioSamples[AudioClocks] = (short)(L_final * 4);
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AudioSamples[AudioClocks] = (short)(L_final * 20);
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AudioClocks++;
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AudioSamples[AudioClocks] = (short)(R_final * 4);
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AudioSamples[AudioClocks] = (short)(R_final * 20);
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AudioClocks++;
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}
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}
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@ -837,9 +834,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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}
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// duty and length are reset
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SQ1_duty_cntr = 0;
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SQ2_duty_cntr = 0;
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SQ1_duty_cntr = SQ2_duty_cntr = 0;
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// reset state variables
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SQ1_enable = SQ1_swp_enable = SQ2_enable = WAVE_enable = NOISE_enable = false;
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