Initial WRAM in Silva Saga to 0xFF instead of 0 so the game won't think valid files exist there
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@ -288,6 +288,17 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ram[0xEC] = 0;
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ram[0xED] = 0;
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}
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if (cart.DB_GameInfo.Hash == "00C50062A2DECE99580063777590F26A253AAB6B") // Silva Saga
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{
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for (int i = 0; i < Board.WRAM.Length; i++)
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{
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Board.WRAM[i] = 0xFF;
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}
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}
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}
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}
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