Update PPU.run.cs
This commit is contained in:
parent
fef2c131f8
commit
c96ea0d23d
|
@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
|
|||
public byte[] soam = new byte[512]; // in a real nes, this would only be 32, but we wish to allow more then 8 sprites per scanline
|
||||
public bool reg_2001_color_disable_latch; // the value used here is taken
|
||||
public bool ppu_was_on;
|
||||
public unsafe byte[] sl_sprites = new byte[3 * 256];
|
||||
public byte[] sl_sprites = new byte[3 * 256];
|
||||
|
||||
// installing vram address is delayed after second write to 2006, set this up here
|
||||
public int install_2006;
|
||||
|
|
Loading…
Reference in New Issue