sameboy: fix possible crash on loadstate with gb printer active
This commit is contained in:
parent
961723ef32
commit
1532950961
|
@ -300,6 +300,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
|
|||
protected override void LoadStateBinaryInternal(BinaryReader reader)
|
||||
{
|
||||
UpdateCoreScanlineCallback(false);
|
||||
_core.SetPrinterCallback(_printerCallback);
|
||||
}
|
||||
|
||||
public bool IsCGBMode() => _cgb;
|
||||
|
|
Loading…
Reference in New Issue