gliden64: disable texture cache option, since internally it's hardcoded to 8000 now
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@ -20,7 +20,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
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UseNativeResolutionFactor = 0;
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bilinearMode = bilinearFilteringMode.Standard;
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MaxAnisotropy = false;
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CacheSize = 500;
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CacheSize = 8000;
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EnableNoise = true;
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EnableLOD = true;
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EnableHWLighting = false;
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