GBHawk: Initialization fixes
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BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk
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@ -11,8 +11,8 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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"GBHawk",
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"",
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isPorted: false,
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isReleased: true)]
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[ServiceNotApplicable(typeof(ISettable<,>), typeof(IDriveLight))]
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isReleased: false)]
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[ServiceNotApplicable(typeof(IDriveLight))]
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public partial class GBHawk : IEmulator, ISaveRam, IDebuggable, IStatable, IInputPollable, IRegionable,
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ISettable<GBHawk.GBSettings, GBHawk.GBSyncSettings>
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{
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@ -87,6 +87,12 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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_controllerDeck = new GBHawkControllerDeck(_syncSettings.Port1);
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byte[] Bios = comm.CoreFileProvider.GetFirmware("GB", "World", false, "BIOS Not Found, Cannot Load");
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if (Bios == null)
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{
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throw new MissingFirmwareException("Missing Gamboy Bios");
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}
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_bios = Bios;
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Buffer.BlockCopy(rom, 0x100, header, 0, 0x50);
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@ -108,6 +114,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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ser.Register<ISoundProvider>(audio);
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ServiceProvider = ser;
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_settings = (GBSettings)settings ?? new GBSettings();
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_syncSettings = (GBSyncSettings)syncSettings ?? new GBSyncSettings();
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_tracer = new TraceBuffer { Header = cpu.TraceHeader };
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ser.Register<ITraceable>(_tracer);
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@ -23,11 +23,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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{
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Name = Port1.Definition.Name,
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BoolButtons = Port1.Definition.BoolButtons
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.Concat(new[]
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{
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"Power",
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"Reset",
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})
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.ToList()
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};
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@ -22,7 +22,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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int PortNum { get; }
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}
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[DisplayName("Standard controls")]
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[DisplayName("Gameboy Controller")]
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public class StandardControls : IPort
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{
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public StandardControls(int portNum)
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@ -30,7 +30,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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PortNum = portNum;
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Definition = new ControllerDefinition
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{
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Name = "Game Boy",
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Name = "Gameboy Controller",
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BoolButtons = BaseDefinition
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.Select(b => "P" + PortNum + " " + b)
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.ToList()
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@ -57,7 +57,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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private static readonly string[] BaseDefinition =
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{
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"Right", "Left", "Up", "Down", "A", "B", "Select", "Start"
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"Up", "Down", "Left", "Right", "Start", "Select", "B", "A", "Power"
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};
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public void SyncState(Serializer ser)
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