Neshawk - ppu - a small code simplification

This commit is contained in:
adelikat 2017-06-30 09:15:55 -05:00
parent a2a27fb634
commit cbe2f442a7
1 changed files with 2 additions and 4 deletions

View File

@ -200,11 +200,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
oam_index = 0;
is_even_cycle = true;
sprite_eval_write = true;
sprite_zero_go = false;
if (sprite_zero_in_range)
sprite_zero_go = true;
sprite_zero_go = sprite_zero_in_range;
sprite_zero_in_range = false;
sprite_zero_in_range = false;
yp = sl - 1;
ppuphase = PPUPHASE.BG;