Commit Graph

12116 Commits

Author SHA1 Message Date
magumagu 4193350d22 Memmap: add an explanation of Dolphin's memory layout. 2015-02-11 15:22:21 -08:00
skidau 4ff5ec7117 Merge pull request #1984 from mathieui/GCAdapter-fixes
Fix issues with the GC adapter handling code
2015-02-12 09:54:53 +11:00
magumagu aaee23d1b4 Fix ARM64 build for address translation changes. 2015-02-11 13:56:38 -08:00
magumagu e136c8a066 PowerPC: misc cleanup. 2015-02-11 13:56:36 -08:00
magumagu ac54c6a4e2 Make address translation respect the CPU translation mode.
The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.

This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.

This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
degasus c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
JosJuice f9d6c17c08 Use CoreParameter's game INI functions in more places 2015-02-11 19:01:05 +01:00
JosJuice e186104960 Don't use revision-specific unique ID strings outside of CoreParameter 2015-02-11 19:01:04 +01:00
JosJuice 47e67f9696 CoreParameter: Support game INIs that match all regions 2015-02-11 19:01:03 +01:00
JosJuice 8670f2a627 CoreParameter: Unify LoadDefaultGameIni and LoadLocalGameIni
A side effect of this is that user INIs now can specify revisions.
I don't think anyone will use it, but there's no reason to not allow it.
2015-02-11 19:01:03 +01:00
JosJuice d73a6ea3b7 Move some BootManager game INI code to CoreParameter 2015-02-11 19:01:02 +01:00
Lioncash 9a6b6a99e8 DolphinWX: Get rid of unnecessary Destroy calls
Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu d9988ee9b5 Merge pull request #1987 from magumagu/thread-safety
Cleanup usage of atomic/threadsafe functions
2015-02-10 13:48:12 -08:00
magumagu 0f96a0104e Merge pull request #1752 from Buddybenj/clean-up
Clean Up
2015-02-10 11:39:14 -08:00
magumagu 1acd80f23f Merge pull request #1779 from riking/pr-rename-boot-from-dvd
Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Lioncash 07556b4849 WiimoteEmu: Change define into a variable and move it to where it's used. 2015-02-10 11:46:04 -05:00
Markus Wick 2aef84d80c Merge pull request #2025 from phire/be-neobrain
Remove VBeam Speed Hack.
2015-02-09 12:55:58 +01:00
Scott Mansell 4cb01673a0 Remove now useless NumFields Function which always returned 1. 2015-02-10 00:48:06 +13:00
Scott Mansell 8f416821ad Remove VBeam Speedhack. 2015-02-09 23:10:30 +13:00
Markus Wick b79015186e Merge pull request #2023 from mrgreywater/d3d-efb-ms-crash-fix
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 22:11:15 +01:00
mr.greywater 2434b531f3 D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
2015-02-08 21:03:15 +01:00
Fiora 451c4f3c4b Merge pull request #1969 from JosJuice/dvd-decryption-optimization
VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
mr.greywater a1f8c232b2 Fix warning message when loading german discs
Added COUNTRY_GERMANY as EUR_DIR so it will not show the warning message that the GCM/ISO is invalid. Also refactors the code to remove duplicate code.
2015-02-08 16:38:35 +01:00
JosJuice 28b441ebea VolumeWiiCrypted: Replace some hardcoded values with constants 2015-02-08 10:31:17 +01:00
Lioncash 537b9e507b Merge pull request #1998 from FL-dolphinemu/align_g_HKData_struct
Vertical aligned all members of g_HKData struct.
2015-02-07 21:31:45 -05:00
Lioncash 9d5c6c55fe OnScreenDisplay: Allow for different colored messages 2015-02-07 17:35:21 -05:00
Lioncash 3767ddcacf Merge pull request #2019 from Buddybenj/website
Web Site -> Website
2015-02-07 17:06:23 -05:00
Fiora 73d65f3ad3 Merge pull request #1874 from magumagu/remove-unchecked-reads
JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Benjamin Przybocki e75b5165c2 Web Site -> Website 2015-02-06 16:13:35 -06:00
skidau 8f4bcf3ec3 Merge pull request #2012 from lioncash/memswitch
Memmap: Fix switch fallthroughs
2015-02-06 21:47:24 +11:00
skidau 66d80b75e2 Merge pull request #1939 from Sintendo/dspjit_ccnits
Minor DSP JIT optimizations
2015-02-06 13:53:09 +11:00
Stevoisiak b578abfbaa VolumeWad: Return version number for WADs 2015-02-05 11:27:57 -05:00
JosJuice 3414f818cd DVDInterface: Get rid of DVDCommandResult struct
It's only used in one place and is no longer necesssary.
2015-02-05 15:10:31 +01:00
JosJuice af4f872dfe DVDInterface: Schedule event in ExecuteCommand 2015-02-05 15:10:14 +01:00
mathieui 8e556603af Fix issues with the GC adapter handling code
If we successfully detach the kernel driver from the interface, we
should continue instead of aborting the setup.

And we should not use libusb_handle_events(), as the API says it is only
for backwards compatibility. Additionally, if the adapter thread is not
active, dolphin will take 60 seconds to close because the
libusb_handle_events() timeout is hardcoded to 60 seconds. Instead, use
libusb_handle_events_timeout_completed() with a timeout of 1 second.
Also, cancel the libusb transfers before the join(), to be able to close
the usb device without libusb screaming in the background (and
potentially crashing).

And finally, split the Init() and Shutdown() functions to avoid having
to init and exit libusb every time we neeed to detect the adapter.
2015-02-05 10:03:21 +01:00
Sintendo 46df8a5358 Correct clobber comments 2015-02-04 22:26:40 +01:00
Sintendo ca0790e9c9 Merge Update_SR_Register64_Carry functions 2015-02-04 22:26:40 +01:00
Sintendo 34afe08de9 Minor DSP JIT optimizations 2015-02-04 22:26:39 +01:00
degasus 68c70be960 HotKey: fix warnings 2015-02-04 20:19:16 +01:00
Gabriel Corona 266d50c811 Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
The Windows implementations of CharArrayFromFormatV() and
StringFromFormat() use the "C"/".1252" locale instead of the user
locale (using _vsnprintf_l). On non-Windows, the user locale was used.

This leads to bugs on non-Windows: the Overclock parameter was
serialised with the user locale ("0,279322" in some locale) and was
interpreted back as "0" (because the C locale is used for parsing the
string).

Make non-Windows CharArrayFromFormatV() and StringFromFormat()
consistent with their Windows counterpart.

The locale code is not enables for Android:: uselocale is only
available since API 21 and API 21 only supports C and C.UTF-8.
2015-02-04 17:49:22 +01:00
Lioncash e07679114b Use emplace_* functions where in-place construction is preferable 2015-02-04 11:39:08 -05:00
Lioncash d7c6a7522d Memmap: Fix switch fallthroughs
Fixes a bug where out of range MEM2 accesses would hit the locked cache.
2015-02-04 08:28:52 -05:00
skidau 3709a1ce3a Fixed the crash which occurred when opening Wiimote configuration before a game was started. 2015-02-04 18:48:19 +11:00
skidau fc8ea9c3b3 Ignore hotkeys if the game has not started. 2015-02-04 18:06:20 +11:00
skidau b9fb6ad3e8 Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started. 2015-02-04 18:05:22 +11:00
skidau 5e645732f2 Merge pull request #1949 from skidau/hotkey-input
Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau c18c50a0e1 Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapter
D3D: allow selecting adapters with no outputs.
2015-02-04 13:09:27 +11:00
Markus Wick b2df8cb87f Merge pull request #2005 from magumagu/d3d-efb-depth
Fix regression for D3D EFB depth copies.
2015-02-03 20:50:20 +01:00
magumagu 57d94de2ad Fix regression for D3D EFB depth copies.
On D3D, we read from the depth buffer using the format
DXGI_FORMAT_R24_UNORM_X8_TYPELESS (essentially, the "r" component contains
the depth, and the other components contain nothing).
2015-02-03 11:27:27 -08:00
skidau 4e7d2ab893 Merge pull request #1985 from CarlKenner/accelerometers
Fix accelerometer wiimote/nunchuk emulation.
2015-02-02 12:15:43 +11:00
Lioncash 031422c596 Merge pull request #2000 from degasus/master
VideoBackends: set GLInterface to zero after deleting it
2015-02-01 07:59:18 -05:00
degasus 081137bd4f VideoBackends: set GLInterface to zero after deleting it
This fixes a crash on opening the gfx settings after closing a game.
2015-02-01 13:51:34 +01:00
FL.dolphinemu 4f65787888 Vertical aligned all members of g_HKData struct. 2015-02-01 10:07:22 +01:00
Ryan Houdek f9c2d73970 Remove an old comment about stfiwx.
This instruction does exactly what it is supposed to. No need for this comment.
2015-02-01 00:30:53 -06:00
Markus Wick 3c475b91ea Merge pull request #1993 from Armada651/line-perspective
GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
2015-01-31 23:45:54 +01:00
Jules Blok 8c55ec0d51 GeometryShaderGen: Perspective divide the line coordinates before comparing the angle. 2015-01-31 23:32:23 +01:00
Markus Wick ca5e2e6f16 Merge pull request #1989 from lioncash/leak
OGL: Fix a memory leak that would occur every time a game is launched
2015-01-31 23:06:21 +01:00
Lioncash 9476756d43 OGL: Fix a memory leak that would occur every time a game is launched 2015-01-31 16:00:53 -05:00
magumagu 30d15b3a32 Clean up usage of PowerPCState::Exceptions.
Accessing any member of ppcState from a thread other than the CPU thread
is not allowed; don't pretend that there's any exception to that rule.
2015-01-31 12:02:45 -08:00
Tillmann Karras 1aac65f988 VertexLoaderManager: assimilate GetVertexSize() 2015-01-31 09:23:50 +01:00
skidau d50b330d57 Merge pull request #1976 from lioncash/size
InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau 3b07fe01a2 Merge pull request #1982 from skidau/AGP-hash
Advance Game Port (AGP) fixes
2015-01-31 12:34:01 +11:00
magumagu 5a3f75f5cf Use faster CheckGatherPipe from JIT.
We don't need to profile explicit calls to CheckGatherPipe: we aleady know
where they are. Skip profiling, and explciitly insert an exception check.

While I'm here, get rid of unused code in JitIL.
2015-01-30 17:00:58 -08:00
magumagu 47be9d8e6b Clean up usage of ScheduleEvent_Threadsafe. 2015-01-30 14:48:23 -08:00
Ryan Houdek a277172b49 Merge pull request #1980 from Sonicadvance1/AArch64_more_optimizations
[AArch64] Minor optimizations
2015-01-30 08:33:19 -06:00
Ryan Houdek 7cd80200ed [AArch64] Remove an extraneous nop in 8bit fastmem stores. 2015-01-30 08:30:17 -06:00
Ryan Houdek 4ff2f105cc [AArch64] Implement MMIO Writes. 2015-01-30 08:30:11 -06:00
Lioncash b1547b9c8b Use unique_ptr for some IVolume instances 2015-01-29 21:33:19 -05:00
skidau ccc1e9aa65 Changed the hash array to a CRC8 function. 2015-01-30 13:33:17 +11:00
CarlKenner fb370110dc Fix horribly broken accelerometer emulation.
It now emulates the least significant bits.
And it no longer treats maximum acceleration in one direction as being in the opposite direction.
2015-01-30 12:38:21 +10:30
skidau 855ad6f1d3 Fixed an overflow bug in Jit64. 2015-01-30 13:00:23 +11:00
skidau a42fb80f6a Added a hash key finder.
Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
skidau b92eb03d26 Merge pull request #1973 from degasus/master
OpcodeDecoder: Calculate decoding time for vertices
2015-01-30 12:58:52 +11:00
skidau 83a9f1b850 Merge pull request #1972 from lioncash/ref
EXI_DeviceAGP: Pass string by reference
2015-01-30 12:58:26 +11:00
degasus 20628b6e5d OpcodeDecoder: Calculate decoding time for vertices 2015-01-29 19:55:28 +01:00
Ryan Houdek a2b872b9da Merge pull request #1983 from Sonicadvance1/remove_comment
Remove an old outdated comment that makes no sense.
2015-01-29 09:51:16 -06:00
Ryan Houdek 9b4a896353 Remove an old outdated comment that makes no sense.
This comment was left over from a long time ago. It is no longer true.
2015-01-29 09:40:22 -06:00
Ryan Houdek 631c8a981e [AArch64] Minor performance improvements to paired stores.
We can combine these two ST1 calls in to a single ST1 call.
Saves a few cycles in paired stores
2015-01-29 06:07:00 -06:00
Ryan Houdek 235f6c2445 [AArch64] Don't flush VFP register to stack when not needed. 2015-01-29 06:07:00 -06:00
Ryan Houdek c8c062fa96 [AArch64] Add support for MMIO loads.
Should give a small performance benefit.
2015-01-29 06:06:54 -06:00
Ryan Houdek 1c388b6c37 Fix clang on x86_64.
If we are compiling in the CRC32 hash, clang has an issue with casting a s32 to a u64.
Change our lens argument to a unsigned integer to fix the issue.
2015-01-29 01:55:20 -06:00
Ryan Houdek 8c53b88cc3 [AArch64] Implement a way to call lambdas in the emitter 2015-01-29 01:50:11 -06:00
Lioncash 73b77f55ba DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX 2015-01-28 14:01:11 -05:00
Rohit Nirmal 5203c4ef7b Silence -Wunused-variable warning. 2015-01-28 18:09:07 +00:00
Lioncash cf156d4d37 InputConfigDiag: Fit buttons to their text
Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00
Markus Wick 109fa8c2c8 Merge pull request #1800 from randomstuff/jit-register
Add support of more JIT-compiled code for profiling
2015-01-28 13:23:32 +01:00
Gabriel Corona c3777bbd69 JitRegister: TrampolineCache 2015-01-28 10:41:45 +01:00
Gabriel Corona 329834f653 JitRegister: JitAsm 2015-01-28 10:41:03 +01:00
Gabriel Corona 3c14930a0a JitRegister: JitAsmCommon
Allows profiling/debugging tools to know about JITed code.
2015-01-28 10:40:05 +01:00
Gabriel Corona a4adfe194a JitRegister: overload Register with a [start,end) variant 2015-01-28 09:50:19 +01:00
Gabriel Corona a957f93532 Use printf-like format in JitRegister::Register
The API is cleaner (no more magic default parameter) and more
extensible like this.
2015-01-28 09:47:08 +01:00
Markus Wick eedc7bb582 Merge pull request #1975 from Tilka/fix_warning
CoreTiming: fix warning
2015-01-28 09:33:39 +01:00
Tillmann Karras 257deb7886 CoreTiming: fix warning 2015-01-28 08:27:14 +01:00
magumagu 0030ad9ecf Fix D3D regression from PR1948.
Make sure we don't have a texture bound as both an ShaderResourceView and
a RenderTargetView; this causes rendering glitches.

This isn't really the right place to do this... but I'm not sure
how the code should be structured.
2015-01-27 18:25:35 -08:00
Markus Wick beaa9905a6 Merge pull request #1966 from magumagu/unify-efb-encode
Unify EFB encoding shader generation
2015-01-27 23:14:18 +01:00
Markus Wick da31314775 Merge pull request #1970 from magumagu/d3d-cleanup
D3D: delete unnecessary code.
2015-01-27 22:26:46 +01:00
Lioncash 7dc5bc622f EXI_DeviceAGP: Pass string by reference 2015-01-27 10:15:27 -05:00
JosJuice 443d371fa3 DVDInterface: Don't use return for ExecuteReadCommand result
There's a small timing change here. If no disc is inserted, the
ticks_until_completion passed to ExecuteReadCommand will be used.
2015-01-27 09:47:02 +01:00
JosJuice de86d539f2 DVDInterface: Move fast disc speed check to ExecuteReadCommand
This breaks the workaround used for Star Wars: Rouge Leader,
but that problem has gotten a more proper solution in 4.0-4889.
2015-01-27 09:46:58 +01:00
Markus Wick 43605f8716 Merge pull request #1948 from magumagu/remove-efb-cache
Remove EFB to RAM cache, and simplify code.
2015-01-27 09:42:15 +01:00
Markus Wick 8eda3ca844 Merge pull request #1956 from Tilka/vertex_loader_jit
VertexLoader: clean up and fix some problems
2015-01-27 09:15:09 +01:00
skidau c20ef8bb8c Merge pull request #1919 from skidau/AGP
Added support for AGP. Original patch by GreyRogue.
2015-01-27 13:25:14 +11:00
skidau 61c04de7ee Added the ability to map gamepad buttons to hotkeys. 2015-01-27 12:24:47 +11:00
Tillmann Karras 3dbd6cd384 VertexLoaderX64: save XMM0 if the ABI requires it 2015-01-26 22:24:06 +01:00
Tillmann Karras 8416a86b6d VertexLoaderBase: fix crash on invalid formats 2015-01-26 22:24:06 +01:00
Tillmann Karras 66f28707e7 VertexLoader: small clean up 2015-01-26 22:24:06 +01:00
magumagu 897b678d24 D3D: delete unnecessary code. 2015-01-26 10:58:32 -08:00
JosJuice 521ccd7b44 VolumeWiiCrypted: Decryption optimization
The block doesn't have to be read if it already is in m_pBuffer.
2015-01-26 15:59:25 +01:00
Ryan Houdek 7df55d220f Merge pull request #1967 from Sonicadvance1/Android_settings
[Android] Change some configuration options.
2015-01-26 05:30:35 -06:00
Markus Wick 53a9df10f9 Merge pull request #1817 from Armada651/custom-anaglyph
PostProcessing: Add support for user-supplied anaglyph shaders.
2015-01-26 11:08:29 +01:00
magumagu 9dbb9bf3b5 Make sure EFB2RAM buffer is wide enough for new coordinate system. 2015-01-25 23:32:32 -08:00
magumagu b56025e6eb Don't use boolean negation. 2015-01-25 23:28:59 -08:00
magumagu 33259c272b Remove some debugging junk. 2015-01-25 23:11:36 -08:00
magumagu cb05730127 Use linear sampling in ScaleByHalf mode. 2015-01-25 23:05:23 -08:00
magumagu 92189823f3 Fix RGBA8 encoding. 2015-01-25 22:53:30 -08:00
Ryan Houdek 983c7f4f21 [Android] Select the AArch64 recompiler core by default if shown to support ARMv8. 2015-01-26 00:50:25 -06:00
magumagu 1ee09ced0a Fix OpenGL coordinate computation. 2015-01-25 21:38:30 -08:00
magumagu cb5d3fce4f Fix stupid mistake. 2015-01-25 21:20:25 -08:00
Ryan Houdek 5ba1319abb Merge pull request #1953 from Sonicadvance1/AArch64_fix_paired_loadstores
[AArch64] Fix all of the paired store instructions.
2015-01-25 23:07:44 -06:00
Ryan Houdek c340a324bc Merge pull request #1947 from Sonicadvance1/AArch64_tu_tl_merge
[AArch64] Implement TU/TL merging.
2015-01-25 23:07:32 -06:00
magumagu b0b99b6922 Fix shader so it's possible to use with D3D Map().
Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
2015-01-25 19:57:09 -08:00
magumagu 6c1bdfe04c More work. 2015-01-25 19:57:07 -08:00
Rohit Nirmal 51b27c5481 Fix building with PCH disabled. 2015-01-25 21:40:31 -06:00
Pierre Bourdon 1e809d9c11 Revert "Merge pull request #1903 from RisingFog/libav"
This reverts commit 34079a0037, reversing
changes made to 3274df7158.
2015-01-26 02:35:29 +01:00
skidau 34079a0037 Merge pull request #1903 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
2015-01-26 12:03:44 +11:00
Ryan Houdek 3274df7158 Merge pull request #1961 from Sonicadvance1/AArch64_game_fixes
[AArch64] Fix a load of games.
2015-01-25 18:26:42 -06:00
Ryan Houdek b1fc18cbaa Merge pull request #1958 from Sonicadvance1/Rearchitect_asmcommon
Rearchitect a bit of our AsmCommon routines.
2015-01-25 18:26:17 -06:00
Ryan Houdek d291148016 [AArch64] Implement TU/TL merging.
Basically stolen from the x86 recompiler. Works well on AArch64 as well!
2015-01-25 18:05:33 -06:00
magumagu ef75f3005d WIP. 2015-01-25 15:49:35 -08:00
Ryan Houdek f24c466e7e [AArch64] Fix AArch64 instruction encoding. 2015-01-25 17:26:18 -06:00
Jules Blok 5c4ee2f71e PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.
Reduces code complexity and fixes a bug where the shader is not properly invalidated.
2015-01-25 23:08:49 +01:00
Ryan Houdek 98fe869e39 Merge pull request #1962 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-25 15:38:20 -06:00
Jules Blok fc46d460f9 VideoConfigDiag: Allow anaglyph shader to be turned off.
Also hard-code the default shader.
2015-01-25 22:27:17 +01:00
Jules Blok 262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Rohit Nirmal d10b4d9b8b Fix building with PCH disabled. 2015-01-25 11:34:22 -06:00
Pierre Bourdon a93433a860 Merge pull request #1960 from phire/zfreeze-buffer-underrun
Fix a buffer underrun in CalculateZSlope.
2015-01-25 18:18:49 +01:00
Ryan Houdek e4e08b0596 [AArch64] Make sure to load the full destination register on float instructions.
With the float instructions that only affect the lower 64bits of the destination register, we need to make sure to load the full 128bit register.
This ensures that we aren't saving garbage in to the top 64bits.
2015-01-25 03:17:46 -06:00
Ryan Houdek 2483f7b359 [AArch64] Fix addcx. 2015-01-25 03:17:14 -06:00
Ryan Houdek 6791a808b6 [AArch64] Fix addzex. 2015-01-25 03:16:57 -06:00
Ryan Houdek 84b90ad1c6 [AArch64] Fix cmp 2015-01-25 03:16:29 -06:00
Scott Mansell 61215e7180 Fix a buffer underrun in CalculateZSlope. 2015-01-25 20:31:20 +13:00
skidau 0aef1d27aa Merge pull request #1933 from magumagu/intellisense-error-fix
Fix Intellisense error spam on Visual Studio.
2015-01-25 15:44:30 +11:00
skidau d7a8752228 Merge pull request #1920 from CarlKenner/fix3dxfb
Fix 3D XFB
2015-01-25 15:44:06 +11:00
Ryan Houdek 12b9ada268 Rearchitect a bit of our AsmCommon routines.
JitCommon is becoming a cluster of x86 specific things and things that are common to multiple recompilers.
This overlap is beginning to cause us issues.

Begin by breaking out the common ASM arrays to have their own file and move the x86 specific routines to their own folder.
2015-01-24 20:06:15 -06:00
Benjamin Przybocki 4f324ad742 Clean Up 2015-01-24 17:10:21 -06:00
Lioncash 9cdfe889af Coding style cleanup from the zfreeze merge 2015-01-24 15:16:48 -05:00
Markus Wick ae514cb0f2 Merge pull request #1955 from degasus/master
TexCache: Rewrite the texID generation for paletted textures
2015-01-24 15:37:25 +01:00
degasus 51990fcdfa TexCache: Rewrite the texID generation for paletted textures
This changes the behavior if both texture are available. The old code did
try to load the modfied texID, the new code tries the unmodified texID first.
2015-01-24 13:58:20 +01:00
Markus Wick 4f6d0049a7 Merge pull request #1951 from Sonicadvance1/Remove_old_defines
Remove an old GLES define that I missed.
2015-01-24 13:38:26 +01:00
Tony Wasserka 43036af944 Merge pull request #1812 from phire/real_zfreeze
Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Ryan Houdek 93f3816eae [AArch64] Fix all of the paired store instructions.
These had some minor errors in them that I discovered with the hardware test and Viewtiful Joe.
All work as they should now.
2015-01-23 23:18:49 -06:00
Dolphin Bot 4e9497cdb8 Merge pull request #1057 from phire/IsMMIOAddress2
Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell fe28d1476a Make the IsMMIOAddress function easier to read, add tests.
This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek 088b6b2ec3 Merge pull request #1081 from phire/jitil-float-mem-opts
JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Scott Mansell 5c34766809 Propagate elf loading failure up.
Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
magumagu 3aa3002010 Fix Intellisense error spam on Visual Studio.
Intellisense doesn't like defines in PCH files, and it doesn't like the deleted
constructor for BitField.  (I think it's being overly strict about the
"must have no non-default constructors" rule for classes in unions.)
2015-01-23 19:15:25 -08:00
Scott Mansell 3106b20fbe JITIL: Improve address calulation for float loads/stores.
For floating loads with a known address, this eliminates the pattern of:

   mov r12d, 80001014
   mov rdx, r12d
   mov rdx, dword ptr [rbp+rdx]

and generates a nice simple:

   mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell 75815b9b0d Added a comment to document an issue with the codegen. 2015-01-24 16:08:26 +13:00
Scott Mansell b7d4ff679a IsWiiElf: Optimise inner loop.
Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile  time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell 2bf052d8b9 ElfReader: Clean up elf loader code.
* Don't claim to support any features we don't, like relocation
 * Actually zero-out BSS sections, as memory might not be already
   zeroed.
 * Deleted commented out code.
 * Removed GetPointer, updated to more modern interface methods.
 * Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell 1e5762b163 BootUp: Clean up elf BootUp code.
* The file already exsists, otherwise we wouldn't have gotten
   this far in the boot.
 * We have already checked if it's a Wii or GameCube elf,
   besides, it's too late to change our minds now anyway.
 * On Wii - Don't call EmulatedBS2, it can never succeed as
   it knows nothing about booting elfs. Just call the
   SetupWiiMemory directly if needed.
 * On GameCube - We still call EmulatedBS2_GC, but we stop
   it from running Apploader, which might boot something
   unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell 2642c3f73b BootElf: Use unique_ptr<u8 []> instead of vectors. 2015-01-24 15:32:38 +13:00
Scott Mansell 14baf038e7 Stop doing nastly shit to OpenGL stream buffers.
Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau f1a4b98d36 Merge pull request #1879 from magumagu/idle-exception-check
For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00
skidau 7dafad5a8b On DCBZ, mask the memory address to ensure that the address is within physical memory. The AGP disc DCBZ's against an out of bounds physical address. 2015-01-24 12:19:33 +11:00
skidau 8a561b57c3 Added EEPROM saving to file. 2015-01-24 12:15:48 +11:00
skidau a7299a7fff Added support for AGP. Original patch by GreyRogue. 2015-01-24 12:13:23 +11:00
skidau 18cee2dcc7 Added second parameter for the eject disc via StopMotor DI command. The AGP disc expects the disc to still be readable after sending an eject command. 2015-01-24 12:13:23 +11:00
Ryan Houdek 189528171b Remove an old GLES define that I missed. 2015-01-23 14:30:23 -06:00
magumagu 6659c15bed Remove EFB to RAM cache, and simplify code. 2015-01-23 10:48:15 -08:00
Scott Mansell 5510c86b81 Move Zfreeze code out individual backends into videoCommon
Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments.
2015-01-24 03:22:27 +13:00
skidau 0b1d8fae1b Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate
Fixed the emulated wiimote speaker's ADPCM sample rate.  Patch by hk.konpie
2015-01-23 12:31:20 +11:00
skidau 6e99accf06 Merge pull request #1917 from adamdmoss/no-lfe
Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Ryan Houdek 6470227a39 [AArch64] Minor fix in the UMULH/SMULH.
These two instructions ignore the register encoded in to RA.
2015-01-22 18:08:49 -06:00
Ryan Houdek db690a1862 Merge pull request #1936 from lioncash/kb
Minor keyboard-related cleanups.
2015-01-22 16:23:34 -06:00
Ryan Houdek bff230fe2e Merge pull request #1945 from skidau/GCPad-Init
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Ryan Houdek bb1ca26c57 Merge pull request #1940 from Sonicadvance1/AArch64_implement_xer
[AArch64] Implement mfspr/mtspr XER routines.
2015-01-22 10:31:22 -06:00
Scott Mansell daf760b202 A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
Scott Mansell e88c02dece Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Scott Mansell 128d303656 Reduce number of divisions in screenspace transform.
This is closer to what the hardware does anyway.
2015-01-23 03:32:31 +13:00
NanoByte011 add59b3bea Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief
2015-01-23 03:32:31 +13:00
Scott Mansell 6d5065c58d Fix pixelshader constant offsets. 2015-01-23 03:32:31 +13:00
Scott Mansell 88c7afd315 Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Scott Mansell 418296961c Fix various issues with zfreeze implemntation.
Results are still not correct, but things are getting closer.

 * Don't cull CULLALL primitives so early so they can be used as reference
        planes.
 * Convert CalculateZSlope to screenspace coordinates.
 * Convert Pixelshader to screenspace coordinates (instead of worldspace
        xy coordinates, which is totally wrong)
 * Divide depth by 2^24 instead of clamping to 0.0-1.0 as was done
        before.

Progress:
 * Rouge Squadron 2/3 appear correct in game (videos in rs2 save file
         selection are missing)
 * Shadows draw 100% correctly in NHL 2003.
 * Mario golf menu renders correctly.
 * NFS: HP2, shadows sometimes render on top of car or below the road.
 * Mario Tennis, courts and shadows render correctly, but at wrong depth
 * Blood Omen 2, doesn't work.
2015-01-23 03:32:31 +13:00
NanoByte011 613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
NanoByte011 937844b9e3 Initial port of zfreeze branch (3.5-1729)
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
2015-01-23 03:31:54 +13:00
skidau d27bd9d291 Merge pull request #1885 from degasus/custom_texture
CustomTexture: new name format
2015-01-23 00:43:39 +11:00
skidau 6ad5d4681a Fixed the GCPad and GCKeyboard getting initialised four times each. 2015-01-23 00:06:54 +11:00
NanoByte011 0a9257ad37 Cleaned up whitespace
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
2015-01-21 22:30:41 -07:00
Fog 6cad635bd8 Use ffmpeg for Windows Video Dumping instead of VFW 2015-01-21 19:47:45 -05:00
Ryan Houdek 85754c63ca [AArch64] Implement mfspr/mtspr XER routines.
These were fairly simple to implement.
2015-01-21 16:56:27 -06:00
NanoByte011 f475e367f2 Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
degasus 7cf4dd63e4 CustomTexture: fix texture format 2015-01-21 23:33:42 +01:00
Ryan Houdek e7f2a04699 Merge pull request #1938 from CarlKenner/paddedfunctions
Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
2015-01-21 15:17:31 -06:00
Ryan Houdek 621322bbae Merge pull request #1260 from pauldacheez/video-dialog-string-touchups
Improve some setting descriptions in the graphics options.
2015-01-21 14:59:45 -06:00
degasus 1d0557a5e6 CustomTexture: use xxhash 2015-01-21 21:47:18 +01:00
degasus 84c8645d22 CustomTexture: Convert old format automatically 2015-01-21 21:22:55 +01:00
degasus f9ced4eb13 CustomTexture: also support the legacy format 2015-01-21 21:22:55 +01:00
degasus 62402efa6c CustomTexture: Mark textures with mipmaps 2015-01-21 21:22:55 +01:00
degasus ee9d05d67f CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
degasus a353ead3cb CustomTexture: Use always safe texture hash 2015-01-21 21:22:55 +01:00
degasus eeaad06a07 CustomTexture: check for min/max index on paletted textures 2015-01-21 21:22:55 +01:00
Ryan Houdek 1c62c2f935 Merge pull request #1924 from degasus/xxhash
VideoCommon: xxhash
2015-01-21 14:19:35 -06:00
Ryan Houdek e4b04c64f0 Merge pull request #1870 from Stevoisiak/countryFilters
Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek 80e6367e46 Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek f9fc9d47c0 Merge pull request #1895 from JosJuice/isvolumewiidisc
Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
Ryan Houdek 4c9fd63562 Merge pull request #1932 from Buddybenj/freelook
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek 50d495b581 Merge pull request #1916 from mimimi085181/master
Make efb to texture less broken for paletted textures that are efb copies
2015-01-21 13:40:36 -06:00
Ryan Houdek b8b537d96e Merge pull request #1934 from Buddybenj/change-order
Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
Ryan Houdek a5e9c5e718 Merge pull request #1910 from Sonicadvance1/LLVMDisassembly_improvements
Improve the LLVM disassembler in the debug window.
2015-01-21 13:29:47 -06:00
Ryan Houdek ca10ce36cc Merge pull request #1923 from Sonicadvance1/remove_sdl_assumption
Remove an assumption in SDL.
2015-01-21 13:29:39 -06:00
Ryan Houdek 7fba4856ce Merge pull request #1931 from Sonicadvance1/Fix_PP_Config
Fix the Post Processing shader configuration dialog.
2015-01-21 13:29:01 -06:00
Ryan Houdek 41dd0667ed Merge pull request #1930 from Sonicadvance1/AArch64_scalar_ops
[AArch64] Move the 64bit floating point instructions to scalar.
2015-01-21 13:28:53 -06:00
Ryan Houdek d86eaea393 Merge pull request #1935 from Sonicadvance1/AArch64_fix_fp_loadstore
[AArch64] Fix bugs in floating point loadstores.
2015-01-21 13:28:46 -06:00
Paul Olszewski 14d856bbc4 Improve and/or arbitrarily change the descriptions of various settings in the graphics options. 2015-01-21 12:17:19 -06:00
CarlKenner 0ab1517134 Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
This fixes function detection in the debugger, and prevents functions showing up as four bytes inside another function.
2015-01-22 02:00:35 +10:30
degasus 402fb4bd20 xxhash: Add cmake + VS files
Based on riking's PR.
2015-01-21 07:35:34 +01:00
Lioncash 52e74a5070 GCKeyboardEmu: Use range-based for loops for iterating the key arrays 2015-01-20 21:28:40 -05:00
Lioncash b1c1a2cc6f Core: Add the GCKeyboard source files to the GCKeyboard VS filter
Was previously in the GCPad filter.
2015-01-20 21:19:51 -05:00
Lioncash 566a7a4829 SI_DeviceKeyboard: Remove superfluous virtual specifiers.
Removes an unnecessary memset as well.
2015-01-20 21:03:58 -05:00
skidau 5cd8a80553 Merge pull request #1893 from skidau/GCKeyboard
Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Ryan Houdek 32bfccce32 [AArch64] Fix bugs in floating point loadstores.
The Backpatching routines didn't correctly understand where to find the real VFP register from, so in most cases it was using D0.
Fixes bugs in the slowmem loadstore routines as well.
2015-01-20 19:11:04 -06:00
Benjamin Przybocki a25b07ec56 Change Order of Some Hotkeys 2015-01-20 18:16:36 -06:00
Ryan Houdek e3cff625cb Merge pull request #1906 from jefflongo/patch-1
Update NetPlayServer.cpp
2015-01-20 17:13:13 -06:00
Ryan Houdek e72f70f440 Merge pull request #1929 from Armada651/fix-ppl
PixelShaderGen: Fix uninitialized variables.
2015-01-20 16:51:43 -06:00
Benjamin Przybocki 9291d61d98 Fix Default Freelook Hotkey to Match Description (For Real This Time) 2015-01-20 16:46:38 -06:00
Ryan Houdek d348bfea46 Fix the Post Processing shader configuration dialog.
On locales that don't use period as a separator this would break us.
For vector values in a configuration, we use comma as a separator which causes the configuration to balloon to massive sizes due to never saving them
correctly. Loading would then break since it would load a million configuration options.
Fixes issue #7569.
2015-01-20 16:40:46 -06:00
Ryan Houdek 67f2ff2e18 [AArch64] Move the 64bit floating point instructions to scalar.
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations.
On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated.
Also puts one less micro-op in to the vector pipeline there.
On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away
the top bits anyway and optimizing it. The world may never know what's truly happening there.
2015-01-20 16:35:08 -06:00
Ryan Houdek 217c2c9d6a [AArch64] Add some more scalar VFP ops to the emitter. 2015-01-20 16:34:32 -06:00
Ryan Houdek 7f68a357ad Merge pull request #1914 from Sonicadvance1/AArch64_minor_improvements
[AArch64] Minor Improvements and bug fix.
2015-01-20 16:33:17 -06:00
Ryan Houdek cb967a6ff2 Merge pull request #1911 from Sonicadvance1/AArch64_paired_loadstores
[AArch64] Implements paired loadstores
2015-01-20 16:33:08 -06:00
Jules Blok f40cd04a29 PixelShaderGen: Fix uninitialized variables. 2015-01-20 23:15:01 +01:00
Ryan Houdek 714697faaf Merge pull request #1909 from Sonicadvance1/GLExtensions_additions
Add support for two new OpenGL ES extensions.
2015-01-20 14:51:54 -06:00
Ryan Houdek 4262d2199a [AArch64] Implements paired loadstores. 2015-01-20 13:57:14 -06:00
Rohit Nirmal e35766cbcd Fix building with PCH disabled. 2015-01-20 17:01:37 +00:00
skidau 84848b52e0 Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie. 2015-01-21 00:11:54 +11:00
Markus Wick 8ff1dc9c87 Merge pull request #1925 from Tilka/vertex_loader_jit
VertexLoaderX64: fix alpha of indirect 8888 colors
2015-01-20 09:40:46 +01:00
Tillmann Karras 1dcf49237b VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
Tillmann Karras 46ab5d63d6 VertexLoader: never reset alpha in 8888 colors
Fixes the opening menu of Xenoblade Chronicles.
2015-01-20 09:22:55 +01:00
skidau 6f61f90dab Merge pull request #1777 from JosJuice/filemonitor-volumedirectory
Add FileMonitor support for VolumeDirectory
2015-01-20 12:32:42 +11:00
Tillmann Karras 80617ec6bd VertexLoader: remove weird line 2015-01-20 01:53:52 +01:00
Tillmann Karras 873902b4a3 VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
Ryan Houdek 38cb9bbfae Merge pull request #1889 from magumagu/remove-hle-end
Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
Markus Wick 0d0f7ec662 Merge pull request #1894 from Armada651/exclusive-fix
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
Ryan Houdek 817abdd579 Remove an assumption in SDL.
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
Jules Blok 332d5888eb VideoConfig: Add exclusive mode flag.
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Ryan Houdek 7376956c92 Merge pull request #1912 from Sonicadvance1/Android_remove_workaround
[Android] Remove posix_memalign workaround.
2015-01-19 15:36:17 -06:00
jefflongo 6b64c309df Update NetPlayServer.cpp
Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
CarlKenner 4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
Markus Wick 7454297820 Merge pull request #1922 from Tilka/vertex_loader_jit
VertexLoader: fix position offset bug
2015-01-19 17:53:50 +01:00
Tillmann Karras 804341d4fe VertexLoader: fix position offset bug 2015-01-19 17:38:40 +01:00
Tillmann Karras 4b323096ec VertexLoader_Position: remove old JIT ideas 2015-01-19 17:36:24 +01:00
Ryan Houdek dc95ea2ce6 Minor fix with psq_st{u,}x disassembly. 2015-01-19 10:12:23 -06:00
Adam D. Moss 05d2bf6060 Audio: Drop the LFE/subwoofer channel from the decoded surround
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
Ryan Houdek 4551bb6ce6 Add support for two new OpenGL ES extensions.
This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage.
2015-01-18 23:01:43 -06:00
Lioncash ed58b1fd5b Merge pull request #1913 from Sonicadvance1/fix_paired_store_disassembly
Fixes disassembly of paired store instructions.
2015-01-18 23:27:34 -05:00
skidau 6b0431e80a Merge pull request #1888 from john-peterson/padclamp
Fix the input zone drawing in input settings
2015-01-19 15:22:08 +11:00
Ryan Houdek 7e64869185 Merge pull request #1887 from Tilka/vertex_loader_jit
VertexLoader: rewrite x64 JIT
2015-01-18 19:48:14 -06:00
mimimi085181 0d3343d093 Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.

This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
Ryan Houdek 98d99a9eef [AArch64] Optimize loadstores address calculation.
For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
Ryan Houdek cfd4348b7a [AArch64] Fully implement cmpl and cmpli. 2015-01-18 16:45:00 -06:00
Ryan Houdek 4547b64959 [AArch64] Fixe a bug in constant propagated ComputeRC.
Must not have been thinking, we do want to sign extend when the highest bit is set.
2015-01-18 16:44:33 -06:00
Ryan Houdek 596d3fd5f2 Fixes disassembly of paired store instructions.
Someone thought it would be a good idea to have the location as the first argument on the instruction.
Changed it to how it is supposed to be disassembled.
2015-01-18 16:37:43 -06:00
Ryan Houdek 08e50ec6dd [Android] Remove posix_memalign workaround.
Google fixed the issue of posix_memalign not being available. It now works fine in r10d of the NDK.
2015-01-18 16:34:42 -06:00
Ryan Houdek 8d5947efac [AArch64] Emitter improvements.
Adds a bunch of new instructions to the emitter.
2015-01-18 16:25:40 -06:00
Tillmann Karras d3f49097c5 VertexLoaderX64: register symbol for code page 2015-01-18 23:20:44 +01:00
Ryan Houdek 44405e2ec2 Expose the JIT quantize and dequantize arrays to all the JITs.
Removes the ARMv7 arrays that were being used, and lets it use the common one instead.
2015-01-18 16:20:26 -06:00
Ryan Houdek 95ac48d605 Improve the LLVM disassembler in the debug window.
There are a couple things in this PR.
Fixes a bug where if we hit an invalid instruction we would infinite loop.
Fixes an issue where on AArch64 it would show invalid instructions for all NEON instructions.
This was due to asimd and crc being optional extensions and LLVM not enabling them by default.
So we have to specify a CPU which has the feature. LLVM 3.6 will let us select by features instead of CPUs, but we don't have a release of that quite
yet.

If we are on an architecture that has a known instruction size, we will continue onward after hitting the invalid instruction. If we don't have a
known instruction size like on x86, we will instead just dump the rest of the block.
2015-01-18 15:31:40 -06:00
degasus 9f13a77799 TexCache: don't try to aggressive reuse the entry
As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
degasus 8565f02699 TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
degasus 4639d3b1bc TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
degasus 6cd6e6546f TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
degasus 615ae9f106 TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
Tillmann Karras bc5cf10ad5 VertexLoaderX64: optimize color conversions 2015-01-18 17:47:18 +01:00
John Sebastian Peterson 3f8e5cc929 Fix the input zone drawing in input settings 2015-01-18 17:25:50 +01:00
Tillmann Karras 7d0cff05e9 VertexLoaderX64: make table lookup deterministic 2015-01-18 16:22:21 +01:00
Tillmann Karras 1855d56f1a VertexLoaderX64: fix a bunch of stuff
Suggestions by @degasus and @FioraAeterna.
2015-01-18 13:31:28 +01:00
Tillmann Karras dc01e261d1 VertexLoaderX64: fix duplicate register allocation
Thanks to @shuffle2 for noticing this.
2015-01-18 13:30:21 +01:00
Tillmann Karras f5545477e3 VertexLoaderX64: suggestions by @magumagu
- avoid register merges
- avoid redundant MOV
2015-01-18 13:30:19 +01:00
Tillmann Karras b27ba3802e VertexLoaderX64: implement pre-Haswell fallbacks 2015-01-18 13:29:34 +01:00
Tillmann Karras e80b657cf4 Move MOVBE wrappers directly into XEmitter class 2015-01-18 13:29:34 +01:00
Tillmann Karras e82e9f97f5 VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
Tillmann Karras eb13aa43fe XEmitter: overload MOVBE() 2015-01-18 12:59:33 +01:00
Tillmann Karras 20ded4c1e5 VertexLoader: remove old JIT 2015-01-18 12:59:33 +01:00
Tillmann Karras bec30068a6 VertexLoader_TextCoord: reorder function list 2015-01-18 12:59:33 +01:00
Tillmann Karras d86957944a VertexLoader_Color: clean up 2015-01-18 12:59:33 +01:00
Tillmann Karras 6a26771cd5 VertexLoader_Normal: use shorter notation 2015-01-18 12:59:33 +01:00
Tillmann Karras 20bc18cd5d VertexLoaderManager: make it nicer to read 2015-01-18 12:59:33 +01:00
Tillmann Karras b0df4b08ec VertexLoaderTester: fix a few problems 2015-01-18 12:59:33 +01:00
Tillmann Karras 2cedc0034d DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Tillmann Karras 68d204e877 D3D: remove unused variable 2015-01-18 12:59:33 +01:00
skidau 37a770bb9f Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
Markus Wick 0acbb88aa2 Merge pull request #1905 from degasus/master
VideoSW: Fix vertex skipping
2015-01-18 04:59:16 +01:00
degasus 3630de99ed VideoSW: Fix vertex skipping 2015-01-18 04:52:56 +01:00
skidau a2d98ced67 Merge pull request #1892 from magumagu/backpatch-padding
JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
magumagu 7d5abb4eb4 D3D: allow selecting adapters with no outputs.
The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
2015-01-17 14:27:11 -08:00
mimimi085181 96bcb09fb2 Fix another small bug with the efb2ram cache
Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00
Jules Blok 8d69658a9d Add exclusive mode OSD messages. 2015-01-17 16:11:17 +01:00
Jules Blok b87fddb027 D3D: Allow borderless fullscreen to be turned on/off during gameplay. 2015-01-17 16:11:12 +01:00
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
John Chadwick 390ec6977c Increase AsmCommon code space to fix crashes on Linux systems.
Revision b058bbd was causing the AsmCommon routines to overrun the code
buffer allocated for it. According to Fiora, it happens only on Linux
because of the fact that Linux has more caller-save registers than other
platforms.
2015-01-17 01:36:45 -05:00
skidau 5dedf88922 Escaped the backslash character and relabelled the = key to EQUALS so that it gets saved in the ini profile. 2015-01-17 11:46:56 +11:00
skidau 6d8ab0c256 Draw buttons in rows of eight in the Controller config. 2015-01-17 11:16:15 +11:00
skidau 5e8ab05cc0 Added GameCube Keyboard support. 2015-01-17 09:36:05 +11:00
Jules Blok 803bea5004 D3D: Fix Dolphin immediately exiting exclusive fullscreen. 2015-01-16 16:01:29 +01:00
magumagu c09e41d652 JIT: Fix the return pointer for backpatch trampolines.
The key change is that for stores less than 5 bytes, the correct
place for the trampoline to return is immediately after the backpatched jump,
not somewhere inside it.
2015-01-15 19:30:59 -08:00
skidau c2bdcbe71c Merge pull request #1837 from adamdmoss/sdl-more-haptic
SDL Input: Support more types of force feedback for controllers through SDL
2015-01-16 12:39:24 +11:00
magumagu e92e1e5873 Remove HLE_HOOK_END.
It isn't used, it isn't implemented in interpreter, and the implementation
in JIT is wrong.
2015-01-15 11:54:20 -08:00
Stevoisiak d83e7dde86 De-capitalized countries 2015-01-14 23:44:03 -05:00
skidau 9d9ffa5b83 Merge pull request #1880 from Shadoxfix/master
Allow minimum volume to be set to 0% in the interface.
2015-01-15 14:08:38 +11:00
skidau 98f0f1a70e Merge pull request #1832 from shonumi/disable-configs
Properly disable or enable Configure buttons for GC controllers
2015-01-15 14:07:54 +11:00
Daniel Stuart Baxter 4de47a4187 Properly disable or enable Configure buttons for GC controllers
Only disable GBA and None
2015-01-14 20:16:13 -06:00
Tillmann Karras 904a1c5558 Jit64: fix psq_l/st regression 2015-01-14 23:36:24 +01:00
Ryan Houdek 0a3cb35320 Merge pull request #1688 from waddlesplash/dolphin-qt
DolphinQt: remove non-render-to-main and add fullscreen.
2015-01-14 13:56:37 -06:00
Markus Wick 7069450ce5 Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
2015-01-13 22:45:49 +01:00
Adam D. Moss 3300c176e4 SDL haptic: minor style change based on review feedback 2015-01-13 16:00:35 +00:00
Markus Wick 0932282caf Merge pull request #1818 from ZephyrSurfer/master
Fix scaling in Virtual XFB.
2015-01-13 07:58:54 +01:00
Stevoisiak f31b688cf5 More minor consistency changes 2015-01-12 22:28:12 -05:00
Markus Wick 980ce440ef Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Markus Wick 5be85cf928 Merge pull request #1814 from phire/worldspace_untangling
Move worldpos into it's own varying.
2015-01-12 22:59:21 +01:00
Markus Wick 197c38e865 Merge pull request #1878 from skidau/fifo-overflow-xfb
Made the CPU thread wait for the GPU thread to swap
2015-01-12 22:53:46 +01:00
Stevoisiak cb86db7b68 Minor consistency changes
Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Shadoxfix 1a2fb8fdec Allow minimum volume to be set to 0% in the interface. 2015-01-12 20:38:00 +01:00
Matthew Parlane b3474c8218 Merge pull request #1796 from Stevoisiak/cacheRevisionNote
Added CACHE_REVISION warnings
2015-01-13 08:36:50 +13:00
Matthew Parlane cf8333abd2 Merge pull request #1876 from Parlane/is_dir_fileio_fix
Don't open a file handle for a directory in FileIO
2015-01-13 08:29:23 +13:00
skidau 14ced85d85 Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
magumagu 213eb730d0 For idle loops, don't explicitly call CoreTiming::Advance.
This is more consistent with the way Dolphin behaves with idle skipping off.
2015-01-11 20:42:08 -08:00
Tillmann Karras 52b1a54597 MemoryUtil: mention Valgrind in mmap error message 2015-01-12 02:22:05 +01:00
Tillmann Karras f98359ef5c MemoryUtil: add comment for Valgrind
Valgrind doesn't support the mmap() flag MAP_32BIT. Adding a simple
CMake option would force a recompile, so just add this comment.
2015-01-12 02:22:05 +01:00
skidau 7105e5a8f0 Merge pull request #1863 from magumagu/dma-efb
Allow locked L1 DMA to write to the EFB
2015-01-12 12:03:46 +11:00
Matthew Parlane 729a827372 Don't open a file handle for a directory in FileIO 2015-01-12 13:25:39 +13:00
Ryan Houdek 5c1caded4d Merge pull request #1875 from sahchandler/master
Reduce number of allocations in CFileSystemGCWii::BuildFilenames
2015-01-11 18:06:36 -06:00
Tres Walsh e3e290123b Fix compiler error for win64 (SFileInfo doesn't get used much so a copy won't kill us) 2015-01-11 15:59:50 -08:00
degasus 22e06daf5c TexCache: recreate the entry on level missmatch 2015-01-11 23:11:04 +01:00
Tres Walsh 8ee601d32b Fix variable name ambiguity 2015-01-11 13:54:20 -08:00
degasus 7284312568 OGL: Warn about wrong texture sizes 2015-01-11 22:47:40 +01:00
Tres Walsh 9e541f6d2d Reduce number of allocations in CFileSystemGCWii::BuildFilenames
Modify SFileInfo to use a default move constructor, and no copy constructor.
Modify SFileInfo to use member initializers.
2015-01-11 13:42:50 -08:00
degasus a9eb08b85d TexCache: Choose texture based on mipmap count 2015-01-11 22:41:04 +01:00
degasus 744b1c1624 TexCache: rewrite level calculation 2015-01-11 22:23:35 +01:00
degasus d95e5e2b6f TexCache: create a const Config struct 2015-01-11 22:23:35 +01:00
degasus d640453274 TexCache: cleanup max texture level 2015-01-11 22:23:35 +01:00
degasus 1261f5f7f4 TextureCache: inline arguments into texture cache 2015-01-11 22:23:35 +01:00
degasus 2b47df07b6 TexCache: use c++11 syntax for std::map::erase 2015-01-11 22:23:35 +01:00
degasus 1c98a43203 TexCache: clean up frameCount handling 2015-01-11 22:23:35 +01:00
degasus 6ba613fbd3 TexCache: unify global variables 2015-01-11 22:23:35 +01:00
degasus 774596dbed TexCache: rename OverlapsMemoryRange 2015-01-11 22:23:35 +01:00
degasus dddcea5a9a TexCache: don't invalidate efb copys because of config changes
We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one.
2015-01-11 22:23:35 +01:00
magumagu 90d0096653 JIT: cleanup instrction merging for idle loop and dcbst.
Use MergeAllowedNextInstructions where appropriate, and read from the
instruction buffer rather than poking directly into memory.
2015-01-11 12:53:23 -08:00
Fiora d5e342f229 JIT: fix regression in non-fastmem for psq_st 2015-01-11 11:20:58 -08:00
Fiora e8cfcd3aeb JIT: make instruction merging generic
Now it should be easier to merge more than 2-instruction-long sequences.
Also correct some minor inconsistencies in behavior between instruction
merging cases.
2015-01-11 09:11:18 -08:00
Ryan Houdek 074f246c69 Merge pull request #1868 from rohit-n/sign-compare
Fix -Wsign-compare warnings.
2015-01-11 07:08:55 -06:00
Ryan Houdek 83a415198d Merge pull request #1852 from Sonicadvance1/AArch64_Recompiler_Improvements
Implements a large portion of the recompiler for AArch64
2015-01-11 07:08:16 -06:00
Ryan Houdek ca3b3adb50 Merge pull request #1849 from Sonicadvance1/AArch64_Emitter_Improvements
[AArch64] Emitter Improvements and additions.
2015-01-11 07:08:02 -06:00
Adam D. Moss 076c2b8ec7 SDL input: unhardcode a few values.
& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss 63660cb17c SDL Input: More minor refactoring of SDL haptic effects 2015-01-11 11:42:30 +00:00
Fiora 5b825e9091 StringUtils: use C locale instead of .1252
Fixes regression on Linux.
2015-01-11 00:15:57 -08:00
Rohit Nirmal 577af09d1b Fix -Wsign-compare warnings. 2015-01-11 01:38:06 -06:00
Stevoisiak e871add5f5 Country filter fixes/consistency 2015-01-11 00:39:53 -05:00
Stevoisiak fe49427688 Additional CACHE_REVISION increment warnings
GameFile.cpp warnings for DolphinQt,
ISOFile.cpp warnings for DolphinWX
2015-01-11 00:25:36 -05:00
Pierre Bourdon 394257f33b Merge pull request #1798 from FioraAeterna/overclock
Support overclocking and underclocking the Gamecube CPU
2015-01-11 06:12:27 +01:00
Stevoisiak 237ceacb2e Added more settings tooltips
Also made minor revisions to existing tooltips
2015-01-10 22:46:32 -05:00
skidau a36fe1dd1d Merge pull request #1850 from adamdmoss/vidmodep
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-11 13:43:02 +11:00
Dolphin Bot 33047c9536 Merge pull request #1830 from FioraAeterna/gqropts
JIT: optimize for the common case of unquantized psq_l/st
2015-01-11 02:01:45 +01:00
Markus Wick 6c46f27709 Merge pull request #1501 from degasus/texture_creation
D3D: remove load texture on creation optimization
2015-01-11 01:01:18 +01:00
magumagu 9b0bf34d00 Allow locked L1 DMA to write to the EFB.
I wouldn't have guessed that anyone would do this, but apparently people
who write video codecs love doing weird stuff with the locked L1 cache.
2015-01-10 15:08:21 -08:00
Fiora 8237004448 JIT: optimize for the common case of unquantized psq_l/st
Optimistically assume used GQRs are 0 in blocks that only use one GQR, and
bail at the start of the block and recompile if that assumption fails.

Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic
Colors), so this will likely be a big performance improvement across the board
for games with heavy use of paired singles.
2015-01-10 14:14:43 -08:00
Fiora c2c950108d Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
mimimi085181 56e93f8fdd Update size_in_bytes of texture cache entries when copying efb to ram 2015-01-10 13:47:52 +01:00
degasus 38f42da55a TexCache: remove expanded_width
This variable isn't use any more.
2015-01-10 12:22:03 +01:00
degasus 614d058db1 TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
degasus 8bdbe37c91 TexCache: Wipe pal hash 2015-01-10 11:55:16 +01:00
comex e32d63c43d Merge pull request #1865 from magumagu/getpointer-break
Add missing "break" in Memory::GetPointer.
2015-01-10 02:46:42 -05:00
magumagu 5bd3123b2a Add missing "break" in Memory::GetPointer. 2015-01-09 22:47:45 -08:00
Ryan Hitchman 1bd01469c2 WiimoteReal/Linux: log connect failures at WARNING level 2015-01-09 22:45:03 -08:00
Ryan Hitchman 09f71b25b4 WiimoteReal: retry failed connections quickly
Retry a failed connection after a short delay -- hardware sometimes needs some
time to settle, or other Bluetooth programs are attempting to query the
device as well (e.g. blueman-manager).
2015-01-09 22:38:16 -08:00
Ryan Hitchman c1b391d08b WiimoteReal: fix Linux Bluetooth connectivity on Linux >= 3.5
An uninitialized struct member "l2_bdaddr_type" was making most connect calls
fail with "Invalid argument". The connection could succeed if the unitialized
memory happened to have a zero byte in the appropriate location.
2015-01-09 22:38:11 -08:00
skidau 1e39fd825d Merge pull request #1860 from JosJuice/volumedirectory-regression
Fix 4.0-4901 VolumeDirectory stack overflow
2015-01-10 12:17:15 +11:00
skidau 27300d5d59 Merge pull request #1848 from skidau/si-devices-id
Fixed the GC Steering Wheel and Dance Mat identification.
2015-01-10 12:16:36 +11:00
skidau f7f70f9039 Merge pull request #1847 from adamdmoss/openal-floatfix
OpenAL: Fix volume of sample conversion
2015-01-10 12:16:05 +11:00
skidau c1962ac9a6 Merge pull request #1842 from magumagu/hle-crash
OSREPORT: Fix out-of-bounds string access.
2015-01-10 12:15:57 +11:00
Ryan Houdek 9cada14ebc Merge pull request #1859 from FioraAeterna/fixinterpreterslw
Interpreter: fix slwx
2015-01-09 18:51:06 -06:00
JosJuice 358183e34a Fix 4.0-4901 VolumeDirectory stack overflow
I actually fixed this once, but then I broke it in a
failed attempt to optimize. VolumeHandler::IsWii calls
CVolumeDirectory::Read(0x18, 4, &MagicWord, false);
2015-01-09 22:50:07 +01:00
Fiora 55b509b739 Interpreter: fix slwx 2015-01-09 11:39:41 -08:00
Jules Blok 031096c8d4 FramebufferManager: Remove unnecessary sampler declaration.
It's not needed and invalid when declared for the geometry shader.
2015-01-09 14:53:56 +01:00
Ryan Houdek 5a28883f9e [AArch64] Implements 15 floating loadstores. 2015-01-08 19:56:47 -06:00
Ryan Houdek 7370473eb3 [AArch64] Implement 19 floating point instructions 2015-01-08 19:56:47 -06:00
Ryan Houdek 6dff4421d3 [AArch64] Implement 24 paired instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek 602702fdcb [AArch64] Implement three system register instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek 0dd3804cf7 [AArch64] Implement 13 integer instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek be0d552d54 [AArch64] Enable the full range of integer loadstores. 2015-01-08 19:56:47 -06:00
Ryan Houdek b1169a9773 [AArch64] Flush FPRs if they won't be used be used the rest of the block. 2015-01-08 19:56:47 -06:00
Ryan Houdek 3fe0b5b969 [AArch64] Add floating point backpatching support. 2015-01-08 19:56:47 -06:00
Ryan Houdek f1443bec1e [AArch64] Add a memory dump routine.
Allows me to easily disassemble a block of code from the Nexus 9 by dumping it to logcat.
2015-01-08 19:56:47 -06:00
Ryan Houdek b3201be95f [AArch64] Add some static_asserts.
Makes sure we have a few PPCState values within range of STRB's range.
2015-01-08 19:56:47 -06:00
Ryan Houdek 74de345b51 [AArch64] Fix loads with update.
Update register wasn't being loaded in to the cache prior pushing the address in to it.
Adds float push and pop routines around the calls that need it as well.
2015-01-08 19:56:47 -06:00
Ryan Houdek 52a532370a [AArch64] Implement FPR Cache. 2015-01-08 19:56:47 -06:00
Ryan Houdek c511ee763a [AArch64] Add the float emitter. 2015-01-08 19:55:31 -06:00
Ryan Houdek 6bc274a968 Merge pull request #1844 from Tilka/sse_mov
x64Emitter: fix MOVLPD/MOVHPD
2015-01-08 19:04:14 -06:00
skidau 530f894d87 Merge pull request #1845 from adamdmoss/lfe1
Audio: Fix subwoofer output in software 5.1 decoding
2015-01-09 11:59:29 +11:00
skidau ac33423db5 Merge pull request #1835 from adamdmoss/master
Pulseaudio: Support 5-channel surround, optional in UI
2015-01-09 11:59:02 +11:00