Commit Graph

21595 Commits

Author SHA1 Message Date
JosJuice f71fcd38bd TitleDatabase: Check game ID length before reading characters 2017-06-03 20:46:57 +02:00
JosJuice 4493b1324b TitleDatabase: Allow showing Japanese names for Japanese GC games 2017-06-03 20:46:30 +02:00
MerryMage b6a99e1b9c IsSettingSaveable: Allow GFX settings to be saved 2017-06-03 18:13:04 +01:00
MerryMage f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
MerryMage d75b536fd7 Config: Add GFX ConfigInfo 2017-06-03 18:11:58 +01:00
MerryMage 332747857e GameConfigLoader: Empty INI to location map 2017-06-03 18:11:57 +01:00
MerryMage 1e766ab490 Config: Add layers CommandLine and CurrentRun 2017-06-03 18:11:57 +01:00
MerryMage 41afe78a44 Config: Integrate 2017-06-03 18:11:57 +01:00
MerryMage 1548a15c68 Config: Implement Get and Set 2017-06-03 18:11:56 +01:00
MerryMage 6151bc1714 Config: Extract layer search order to header 2017-06-03 18:11:56 +01:00
MerryMage 57264022ce ConfigLoaders: Temporarily not save all settings 2017-06-03 18:11:56 +01:00
MerryMage b3197d8dce Config: Extract ConfigLocation 2017-06-03 18:11:56 +01:00
MerryMage 827972b810 Config: Extract ConfigLocation 2017-06-03 18:11:55 +01:00
Léo Lam 546181c457 WX: Clear m_is_game_loading at the proper moment
This should happen after the core has stopped (OnStopped), not when
the user wants to stop (DoStop).
2017-06-03 19:05:35 +02:00
Léo Lam 52f00603e2 Core: Use RAII for EmuThread shutdown
This is more reliable, as this guarantees subsystems will be
shut down in the same order they were initialised (if they were
initialised). It also allows us to stop keeping track of what needs to
be shut down manually and just return in case of errors.

This should prevent the emulator from getting totally stuck when
the boot process does fail.
2017-06-03 19:05:35 +02:00
Leo Lam 5d6074f157 Merge pull request #5366 from sepalani/set-sym-size
CodeView: Set Symbol Size/End Address added
2017-06-03 19:00:45 +02:00
Leo Lam 6d38f153d6 Merge pull request #5515 from leoetlino/import-ticket
IOS/ES: Move ImportTicket write function
2017-06-03 18:40:52 +02:00
JosJuice 1c926dcae2 Replace {{}} with {}
IIRC we were only using {{}} because {} used to cause errors
on the FreeBSD buildbot.
2017-06-03 18:14:22 +02:00
Léo Lam 6e02af1b34 Core: Remove unneeded config save
We don't touch the user config during booting, so there is nothing to
manually save.
2017-06-03 18:08:50 +02:00
Léo Lam 677640ac52 Drop m_LastFilename
This makes it hard to support different boot params for different boot
types. We should not be making the assumption that Dolphin will
always be booting directly from a file (and in particular, only
using a string).

It's incompatible with future changes that will allow Dolphin to boot
a NAND title properly from well, the NAND, as opposed to booting from
WADs. (And no, treating the title TMD as a "bootable" path doesn't
count. Especially when that approach won't work with NAND images
or IOS LLE.)

And it's confusing to expose this functionality from the UI. It's
pretty bad for UX to change the play button's behaviour depending on
whether the user has launched something before, configured a default
file to boot, added a directory to their game paths.
2017-06-03 18:01:25 +02:00
Léo Lam 9d52ab5144 IOS/ES: Move ImportTicket write function
This commit moves the write function to where it should be (IOS),
especially when ES::ImportTicket() is the only place to use it.

Prevents misusing the ticket import function, and removes one unsafe
direct write to the NAND that does not go through IOS.

This also fixes the destination path: the session root is the one which
should be used for determining the ticket path, not the configured one.
2017-06-03 17:43:16 +02:00
JosJuice 1e5c83b3a9 Use std::optional for UpdateRunningGameMetadata 2017-06-03 14:41:09 +02:00
Léo Lam 74f636dfc4 Analytics: Don't crash when a DNS resolve times out 2017-06-03 14:09:14 +02:00
Leo Lam 4af514bb3c Merge pull request #5388 from leoetlino/optional
Add a std::optional and std::variant implementation
2017-06-03 13:21:20 +02:00
Leo Lam ccccb8463d Merge pull request #5503 from ligfx/qtelidedbutton
DolphinQt2: add ElidedButton for controller mapping buttons
2017-06-03 12:47:18 +02:00
Leo Lam 1a983bd357 Merge pull request #5500 from ligfx/qtfixsorting
Qt: fixes to GameList sorting
2017-06-03 12:46:17 +02:00
Léo Lam e38a66fe1b Common: Add a std::variant implementation
Based on https://github.com/mpark/variant (which is based on libc++).
2017-06-03 12:36:24 +02:00
Léo Lam 62d08e2d17 DiscIO: Fix the wrong NAND root being used
The whole NANDContentLoader stuff is truly awful and will be removed
as soon as possible.

For now, this fixes a bug that was exposed by std::optional::operator*.
2017-06-03 12:36:24 +02:00
Léo Lam 545006f666 Use std::optional for ESFormats/SharedContentMap 2017-06-03 12:36:24 +02:00
Léo Lam b08653d69d Common: Add a std::optional implementation
std::optional makes a few things a bit neater and less error prone.
However, we still cannot use C++17 (unfortunately), so this commit
adds an implementation of std::optional that we can use right now.

Based on https://github.com/tensorflow/tensorflow/blob/master/tensorflow/core/lib/gtl/optional.h
which seems to be fairly similar to C++17's <optional> and standards
compliant. It's one of the few implementations that handle propagating
type traits like copy constructibility, just like libc++/libstdc++.
2017-06-03 12:36:24 +02:00
shuffle2 3443454ba2 Merge pull request #5271 from JosJuice/allow-aslr
Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
shuffle2 0b63fcc78f Merge pull request #5505 from spycrab/wx_stars
Wx: Implement new, themed stars
2017-06-02 18:44:48 -07:00
spycrab 1d8ba6f865 Wx: Implement new, themed stars 2017-06-02 22:38:56 +02:00
Leo Lam 93020f6c1b Merge pull request #5509 from ligfx/qtshutdowncontrollers
MainWindow: shutdown different input interfaces
2017-06-02 22:08:53 +02:00
Sepalani 5e4986d835 IP/Top: Properly fix GetAddrInfo 2017-06-01 17:05:12 +01:00
Sepalani 726d8de16c IP/Top: Fix GetAddrInfo written socket 2017-06-01 15:17:59 +01:00
Michael Maltese 040bddafa6 MainWindow: shutdown different input interfaces
`MainWindow` initializes a number of input interfaces but never shuts
them down. This was causing a crash-after-exit on macOS where the
ControllerInterface backend stores a `std::thread` object in a static
variable and only stops it when ControllerInterface::Shutdown is called.
2017-05-31 21:14:55 -07:00
Michael Maltese 8bbe4a0743 DolphinQt2: allow resizing RenderWidget/fix fullscreen 2017-05-31 21:14:41 -07:00
Michael Maltese 87a74ca3ae MappingButton: remove unused includes 2017-05-31 01:17:33 -07:00
Michael Maltese 046c6f468f MappingButton: derive from ElidedButton 2017-05-31 01:17:33 -07:00
Michael Maltese b378ffb4ec MappingButton: don't set text twice in constructor 2017-05-31 01:17:33 -07:00
Michael Maltese 07c90bed08 DolphinQt2: add QtUtils/ElidedButton 2017-05-31 01:17:33 -07:00
spycrab 118e90ec6e Qt: Use new, themed rating stars 2017-05-31 05:50:37 +02:00
Anthony 25f24d32ff Merge pull request #5463 from spycrab/qt_hidpi
Qt: Fix HiDPI icon scaling
2017-05-30 14:57:05 -07:00
spycrab 1737e81b16 Qt: Fix HiDPI icon scaling 2017-05-30 22:42:21 +02:00
iwubcode 1b685bcde9 Fix for loop in D3D Renderer ApplyState function 2017-05-29 23:32:32 -05:00
Michael Maltese 1a7210aa74 GameListModel: provide Qt::InitialSortOrderRole for sorting
Fixes regression where pixmap columns can't be sorted by default.
2017-05-29 17:32:40 -07:00
Michael Maltese 8bbc31e0a2 GameList: sort case-insensitively 2017-05-29 17:32:40 -07:00
Michael Maltese 051cbf1962 GameListModel: invert role-column choice tree 2017-05-29 17:32:40 -07:00
Michael Maltese 0cc88342d6 DolphinQt2: add indentation back to ControllerWindow 2017-05-29 17:29:04 -07:00
Michael Maltese cb235cf142 DolphinQt2: use GridLayout for ControllersWindow
FormLayout is not intended for this sort of dialog:

> QFormLayout is a convenience layout class that lays out its children
> in a two-column form. The left column consists of labels and the right
> column consists of "field" widgets (line editors, spin boxes, etc.).
2017-05-29 17:29:03 -07:00
Leo Lam 1afb0a134d Merge pull request #5497 from sepalani/getaddrinfo
IP/Top: Use a constant for addrinfo size
2017-05-29 22:39:33 +02:00
Leo Lam c76335eaf1 Merge pull request #5484 from BhaaLseN/permissive
Windows: Enable MSVC Standards Conformance (/permissive-)
2017-05-29 22:29:44 +02:00
Sepalani e90404a4f6 IP/Top: Use a constant for addrinfo size 2017-05-29 21:00:22 +01:00
Leo Lam 5d7f4cb9c8 Merge pull request #5496 from spycrab/qt_fixtheme
Qt: Fix GetThemeDir()
2017-05-29 18:33:56 +02:00
spycrab 845cc68bba Qt: Fix HiDPI icon scaling 2017-05-29 13:52:01 +02:00
shuffle2 c8f9900d26 Merge pull request #5495 from Tilka/gamelist
WX: improve game list reload speed
2017-05-28 22:03:38 -07:00
Lioncash d6b6b070bc D3D/Render: Get rid of undefined behavior in Create3DVisionTexture
pSysMem is of the type const void* -- because of this, it makes the
original delete[] call undefined behavior, as deleting a void pointer is
undefined behavior.

Also punning types into existence, like what was done for the stereo
image header is undefined behavior as well. The proper way to do this is
to either manually add all individual bytes manually, or memcpy the
struct into memory.

As we want to deallocate the memory before returning, and because
pSysMem is a const void*, we keep a unique_ptr to the data and just pass
pSysMem a raw pointer to the data.
2017-05-28 23:28:00 -04:00
Lioncash 278e406f0b D3D/Render: Use std::array where applicable 2017-05-28 23:28:00 -04:00
Lioncash 0c3958bbe5 D3D/Render: Join variable with declaration 2017-05-28 23:27:59 -04:00
Lioncash 3ee447e5f7 D3D/Render: Get rid of unnecessary casts 2017-05-28 23:27:59 -04:00
Lioncash ba5b215c42 D3D/Render: Mark translation unit local variables as static 2017-05-28 23:27:59 -04:00
Tillmann Karras 5c08b1d704 WX: improve game list reload speed
When loading a big game list, this eliminates the long delay after the
progress dialog disappears.
2017-05-28 23:02:03 +01:00
Tillmann Karras 599774aacc Qt2: remove unused variables 2017-05-28 23:01:41 +01:00
Leo Lam 4d0f458f2f Merge pull request #5494 from leoetlino/file-selector
WX: Minor file selector fixes
2017-05-28 20:24:17 +02:00
Léo Lam d5e397aa14 WX: Add dff to the file selector filter description 2017-05-28 19:08:24 +02:00
Léo Lam 473f90c08f WX: Remove .tmd from the file selector filter
No idea why it was in the whitelist.
2017-05-28 19:07:12 +02:00
BhaaL e37ab851ad add the same flags to CMake 2017-05-28 13:37:34 +02:00
BhaaL 076d3cd639 enable latest C++ Standard features (/std:c++latest) 2017-05-28 13:37:33 +02:00
BhaaL 0fcc625b56 clean up Base.props
/permissive- automatically enables /Zc:rvalueCast and /Zc:strictStrings
2017-05-28 13:37:32 +02:00
BhaaL ec8f6e6d26 enable MSVC Standards Conformance (/permissive-) 2017-05-28 13:37:31 +02:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Lioncash 3e7af2a2cd CubebStream: Add missing <vector> include 2017-05-27 23:50:39 -04:00
Michael Maltese d416cbd9ed Add CubebUtils namespace and hook up cubeb logging 2017-05-27 18:28:57 -07:00
Michael Maltese 34ad1eb547 Externals: remove PortAudio 2017-05-27 18:28:57 -07:00
Michael Maltese 48d6168c99 EXI_DeviceMic: use Cubeb instead of PortAudio 2017-05-27 18:28:56 -07:00
Michael Maltese f6e1da0dc0 AudioCommon: add Cubeb backend 2017-05-27 18:28:56 -07:00
Michael Maltese 17f4413143 Externals/cubeb: add Visual Studio build files 2017-05-27 18:28:56 -07:00
shuffle2 d4faa099d9 Merge pull request #5481 from ligfx/updateqt5.8
Update ext-win-qt submodule for Qt 5.8
2017-05-27 17:59:46 -07:00
Mat M 7192226971 Merge pull request #5474 from sepalani/bl-fix
CodeView: Fix missing bl details
2017-05-27 17:40:18 -04:00
Mat M 7b70fce79b Merge pull request #5476 from ligfx/ffmpegbuildcleanup
CMake/MSVC: cleanups around FFMpeg
2017-05-27 17:36:55 -04:00
JosJuice 491b9d2a75 Merge pull request #5491 from ligfx/qtcontrollerremoveicons
DolphinQt2: replace icons in controllers dialog with labels
2017-05-27 10:33:36 +02:00
Leo Lam 6a7c3fcac1 Merge pull request #5487 from ligfx/removetabledelegate
DolphinQt2: don't use custom delegate for GameList
2017-05-27 10:23:40 +02:00
Michael Maltese c004b59100 DolphinQt2: replace icons with labels in controllers dialog
Icons without labels are bad for usability, so bring this back in line
with how DolphinWX does it.

Some reading:

- https://www.nngroup.com/articles/icon-usability/
  > Summary: A user’s understanding of an icon is based on previous
  > experience. Due to the absence of a standard usage for most icons,
  > text labels are necessary to communicate the meaning and reduce
  > ambiguity.
- http://uxmyths.com/post/715009009/myth-icons-enhance-usability
- http://edwardsanchez.me/blog/13589712
- https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
2017-05-26 20:09:51 -07:00
Michael Maltese a936afed9d DolphinQt2: hide GameList vertical header (the one on the left) 2017-05-26 17:43:57 -07:00
Michael Maltese 4e14a6bc96 DolphinQt2: reorder list columns to match DolphinWX 2017-05-26 17:41:35 -07:00
Michael Maltese c01c66ad4b DolphinQt2: remove unused GameList::TableDelegate 2017-05-26 17:40:51 -07:00
Michael Maltese e76f5d85b2 DolphinQt2: don't use custom delegate for GameList 2017-05-26 17:40:51 -07:00
JosJuice aa33fabded Merge pull request #5483 from leoetlino/max-tmd-size
Check TMD sizes using the actual constant
2017-05-26 23:10:31 +02:00
Leo Lam 260fd5e0f8 Merge pull request #5482 from ligfx/cmakeremoved3d12
CMake: remove references to D3D12
2017-05-26 11:30:47 +02:00
Léo Lam b5a2f34a37 Check TMD sizes using the actual constant
0x49e4 is the actual maximum TMD size (which is checked against in ES).
IsValidTMDSize is added to ESFormats to avoid duplicating the constant.
2017-05-26 11:27:43 +02:00
Leo Lam f4190ab1c4 Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
2017-05-26 10:23:03 +02:00
Leo Lam 933767f1bd Merge pull request #5475 from sepalani/map-vaddr
PPCSymbolDB: Fix LoadMap corrupting virtual addresses
2017-05-26 10:21:38 +02:00
Michael Maltese e041602416 CMake: remove references to D3D12
It's gone!
2017-05-26 01:16:04 -07:00
Michael Maltese 07a23f6924 Update ext-win-qt submodule for Qt 5.8
Accompanying PR for https://github.com/dolphin-emu/ext-win-qt/pull/3
2017-05-26 01:00:15 -07:00
Michael Maltese 3ca03373ae MSVC: define HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese 53acd25de4 Rename define HAVE_LIBAV->HAVE_FFMPEG 2017-05-26 00:53:58 -07:00
Michael Maltese d951d2e4c4 CMake: libav/ffmpeg cleanups
Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f

From that commit:

> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Sepalani 2d75a99426 ConfigManager: GetBootROMPath added 2017-05-25 13:11:12 +01:00
Leo Lam 0f020857c5 Merge pull request #5448 from XeR/master
GeckoCode: install code handler even if no codes are activated
2017-05-25 11:16:16 +02:00
Sepalani 82695ccd99 PPCSymbolDB: Fix LoadMap corrupting virtual addresses 2017-05-24 21:08:15 +01:00
Sepalani c1afdc6f47 CodeView: Fix missing bl details 2017-05-24 20:34:23 +01:00
Léo Lam 57ce091ef5 IOS/ES: Implement ES_DeleteStreamKey (0x3d) 2017-05-24 18:16:35 +02:00
Léo Lam 90d590d1f3 IOS/ES: Implement ES_DeleteContent (0x3e) 2017-05-24 18:16:35 +02:00
Léo Lam ced049c5e8 IOS/ES: Prevent usage of ES_DiVerifyWithView for the PPC
ES_DiVerifyWithView (0x3b) is another private ioctlv that can only be
used from DI. Calling it from anywhere else returns -1017.
2017-05-24 18:16:34 +02:00
Leo Lam 98b6446249 Merge pull request #5459 from sepalani/code
PPCSymbolDB: Split SaveMap function
2017-05-24 13:59:28 +02:00
JosJuice 0408c99884 Merge pull request #5472 from leoetlino/formatting
Qt: Fix code formatting
2017-05-24 13:55:14 +02:00
Leo Lam 0d7faf8b61 Merge pull request #5471 from spycrab/qt_crash_gamestart
Qt: Fix games crashing on start
2017-05-24 13:52:00 +02:00
Léo Lam b6db4f22b5 Qt: Fix code formatting 2017-05-24 13:09:05 +02:00
spycrab d65006b91b Qt: Fix games crashing on start 2017-05-23 22:12:01 +02:00
Anthony 289005f702 Merge pull request #5379 from Ryanel/qt-settings-cpu
Qt: Copy General Tab from WX
2017-05-23 07:08:21 -07:00
Markus Wick 6a599e2796 Merge pull request #5428 from ligfx/makedspdumpconsistent
Make DSP code dumping consistent between DSP-LLE and DSP-HLE
2017-05-23 14:48:10 +02:00
Markus Wick e2d4fe6881 Merge pull request #5421 from JosJuice/load-bs2-setupbat
Use SetupBAT in Load_BS2
2017-05-23 14:40:11 +02:00
Markus Wick 4870e4119b Merge pull request #5435 from sepalani/add-function
PPCSymbolDB: Remove biased address check
2017-05-23 14:39:36 +02:00
Markus Wick e3980d4c22 Merge pull request #5450 from ligfx/dspassemblefreerom
Small cleanups of DSPAssembler and the free DSP ROM code
2017-05-23 14:36:16 +02:00
Markus Wick 3a2ec8c8a1 Merge pull request #5440 from ligfx/axhledelayinterrupt
AX-HLE: delay sending interrupt when done processing command list
2017-05-23 14:29:45 +02:00
Corwin McKnight 07dc2e17f3 Qt: Update General, Interface pane 2017-05-23 00:19:02 -07:00
Mat M b7cc4d73dc Merge pull request #5469 from ligfx/cmakecleanupunittests
CMake: various cleanups for UnitTests
2017-05-23 02:08:58 -04:00
Mat M 3f437337a1 Merge pull request #5466 from lioncash/db
SignatureDB: Minor cleanup
2017-05-22 21:25:36 -04:00
Mat M 4bfd464b0c Merge pull request #5468 from leoetlino/headers
Fix some header includes
2017-05-22 21:22:04 -04:00
Sepalani 95ea721f06 Tools: Load GameCube BIOS added 2017-05-22 22:44:21 +01:00
Léo Lam cf0c4455cd Fix indirect includes 2017-05-22 10:39:36 +02:00
Leo Lam f994538875 Merge pull request #5455 from leoetlino/es-get-ticket-from-view
IOS/ES: Implement ES_GetTicketFromView ioctlvs
2017-05-22 10:11:25 +02:00
Michael Maltese 974ada25e4 CMake: use RUNTIME_OUTPUT_DIRECTORY rather than setting OUTPUT_NAME each time 2017-05-22 00:19:14 -07:00
Michael Maltese 6d403d9ad4 CMake: specify unittests libs directly in target_link_libraries 2017-05-22 00:19:14 -07:00
Michael Maltese 8e57a0ff14 CMake: remove explicit platform libraries from UnitTests
They're not used directly, and any libraries that need them will pull
them in transitively.
2017-05-22 00:19:14 -07:00
Michael Maltese be2f4466e3 CMake: move unittests target to UnitTests 2017-05-22 00:19:14 -07:00
Michael Maltese ea35549e00 CMake: don't explictly create Tests/ directory 2017-05-22 00:19:13 -07:00
Michael Maltese 41fb6db6e3 CMake: remove extraneous TestUtils directory 2017-05-22 00:19:13 -07:00
Michael Maltese 87d64afe19 CMake: pass all srcs to add_test in ARGN 2017-05-22 00:19:13 -07:00
Michael Maltese 9d130b52f7 CMake: use unittests_stubhost object library 2017-05-22 00:19:13 -07:00
Michael Maltese a78ca46d9e CMake: use implicit target location in add_test 2017-05-22 00:19:13 -07:00
Michael Maltese 942cbd3c8d CMake: don't prefix test targets with Test_
The current prefixing makes it harder to build test executables directly
from the command line, since the target name breaks CMake convention and
doesn't match the name passed to `add_dolphin_test`. They all have "Test"
somewhere in the name anyways.
2017-05-22 00:19:13 -07:00
Léo Lam 531378e8e6 IOSC: Fix header includes 2017-05-22 02:07:14 +02:00
Léo Lam 7bdf3d7ea7 ESFormats: Fix header includes 2017-05-22 02:06:49 +02:00
Léo Lam 6bc4cc984f TitleDatabase: Fix header includes
Remove unneeded includes, and add missing includes.
2017-05-22 02:02:04 +02:00
Lioncash 73b72c6a62 TitleDatabase: Remove unused <iostream> header
Many implementations of <iostream> inject a static constructor into the
translation unit, it's included in, even if nothing from the header is used.
2017-05-21 17:51:47 -04:00
Lioncash c3bab0b0e7 SignatureDB: Remove unnecessary header 2017-05-21 17:39:44 -04:00
Lioncash bbe1e643fb SignatureDB: in-class initialize DBFunc members 2017-05-21 17:39:42 -04:00
Lioncash d0089191e1 SignatureDB: default the format handler destructor 2017-05-21 17:39:41 -04:00
Lioncash 5301efddd0 SignatureDB: Remove unnecessary qualifiers and virtual keywords 2017-05-21 17:39:40 -04:00
Lioncash 3c94962332 SignatureDB: Move two functions into the cpp file
These are implementation details.
2017-05-21 17:39:34 -04:00
Anthony e328b13ae2 Merge pull request #5462 from spycrab/qt_refresh_devices
Qt: Fix default device handling
2017-05-21 13:29:11 -07:00
Anthony 1072da11fe Merge pull request #5460 from spycrab/qt_fix_rounding_errors
Qt: Fix rounding errors
2017-05-21 13:28:42 -07:00
Léo Lam 964f546e69 UI: Expose the "show active title" setting 2017-05-21 18:58:32 +02:00
Léo Lam cfc0cc1453 Add an option to show the active title in the title
This can be useful for figuring out at a glance what title is running,
along with its game ID / title ID.
2017-05-21 18:58:32 +02:00
Léo Lam 2f5f9be9ac WX: Use TitleDatabase for getting title names 2017-05-21 18:57:55 +02:00
Léo Lam 4a55d757dd Add a TitleDatabase
Add a TitleDatabase to allow easily querying a title database to get
a user-friendly string for a game ID.
2017-05-21 18:57:55 +02:00
Léo Lam ef5ecedded Analytics: Report game start on title change
Otherwise, we may be missing some reports.
2017-05-21 18:53:07 +02:00
spycrab 6370f094ba Qt: Fix default device handling 2017-05-21 14:47:35 +02:00
Silvan Jegen d8db6a7139 NANDImporter: fix printf warning
gcc complains that the printf %x formatting instruction expects an
'unsigned int' but we pass a 'size_t'.  We add the 'z' length formatting
specifier used for 'size_t'
2017-05-21 13:06:40 +02:00
Léo Lam 48d02f91a8 IOS/ES: Mark ioctlv 0x3f as invalid
It's not used in IOS. Looks like they just decided to skip 0x3f.
2017-05-21 12:28:30 +02:00
Léo Lam e92308fe7e IOS/ES: Implement ES_GetTicketFromView ioctlvs
This implements ioctlvs 0x40, 0x43, 0x44.
2017-05-21 12:28:30 +02:00
Leo Lam 7af05fd9e6 Merge pull request #5454 from leoetlino/es-delete-shared-content
IOS/ES: Implement ES_DeleteSharedContent
2017-05-21 12:11:48 +02:00
spycrab e8bfa2273c Qt: Fix rounding errors 2017-05-21 12:03:13 +02:00
Sepalani 56f2d523dd PPCSymbolDB: Split SaveMap function
Rewrite the code map file generation
2017-05-21 01:00:36 +01:00
spycrab 6e28f4dae6 Qt: Implement analytics (+ prompt) 2017-05-20 23:41:02 +02:00
Leo Lam dc8bc95a6b Merge pull request #5456 from JosJuice/wii-disc-formats
VolumeWiiCrypted: Use Formats.cpp more
2017-05-20 22:39:52 +02:00
Anthony 373fc58428 Merge pull request #5457 from spycrab/qt_fix_labels
Qt: Fix Wii Motioncontrol button mapping labels
2017-05-20 12:22:15 -07:00
spycrab cf747fb050 Qt: Fix Wii Motioncontrol button mapping labels 2017-05-20 21:08:31 +02:00
JosJuice 1575020c3a VolumeWiiCrypted: Get title keys from TicketReader 2017-05-20 20:44:12 +02:00
JosJuice 26f5b53ecb VolumeWiiCrypted: Get title IDs from TicketReader 2017-05-20 20:43:31 +02:00
JosJuice 5c68a03ae4 VolumeWiiCrypted: Cache TMDs and tickets 2017-05-20 20:42:44 +02:00
Anthony cf60564d84 Merge pull request #5405 from spycrab/qt_mapping_windows
Qt: Implement mapping dialogs
2017-05-20 09:28:57 -07:00
spycrab 33e111e92f Qt: Implement button mapping dialogs 2017-05-20 17:53:17 +02:00
Léo Lam 2e8e420623 IOS/ES: Implement ES_DeleteSharedContent 2017-05-20 14:46:28 +02:00
Léo Lam 1231226ad9 WX: Use the proper format specifier 2017-05-20 11:43:06 +02:00
Leo Lam 445b77f738 Merge pull request #5452 from spycrab/qt_rnd_crashes
Qt: Fix random crashes
2017-05-20 11:29:06 +02:00
Leo Lam 8b113ea06c Merge pull request #5438 from Starsam80/nand-importer-fixes
NANDImporter: Fix GUI freezing + add logging
2017-05-20 11:24:50 +02:00
spycrab a4b24ac265 Qt: Fix random crashes 2017-05-20 11:10:39 +02:00
Leo Lam 1d2b272b00 Merge pull request #5422 from MerryMage/sysconf-ini
ConfigManager: Remove load/save code to INI for SYSCONF settings
2017-05-20 10:39:58 +02:00
JosJuice e019872d62 Remove no-pie build flags 2017-05-20 09:35:53 +02:00
JosJuice 89e60a41eb MemoryUtil: 0 -> nullptr 2017-05-20 09:35:53 +02:00
JosJuice 4b4cf509f8 Remove code for only allocating low memory
This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
Pierre Bourdon d486904e9b build.gradle: do not change the output filename, our CI relies on it 2017-05-20 05:54:55 +02:00
Michael Maltese 1683c69fb7 DSPAssembler: add WARNPC directive from xkas (technically, from asar)
This adds the WARNPC directive from xkas/asar to complement the existing ORG
directive. A common useful idiom is "WARNPC 0xXXXX\nORG 0xXXXX," which only
seeks forward and raises an error if you've already written to that part
of the file.
2017-05-19 19:53:38 -07:00
Michael Maltese a4cb691058 DSPAssembler: make ORG directive correctly seek forward
The xkas assembler says about org: "You can seek forward and backward
into a file."
2017-05-19 19:53:38 -07:00
Michael Maltese f3c8291c26 DSPAssembler: remove temporary file 2017-05-19 19:53:38 -07:00
Michael Maltese 2fad33cafe DSP-HLE: cleanup PushMail argument names 2017-05-19 19:04:06 -07:00
Michael Maltese 43c09c63d8 AX-HLE: delay sending interrupt when done processing command list
Fixes https://bugs.dolphin-emu.org/issues/10265 (Star Wars: The Clone
Wars hangs on loading screen with DSP-HLE and JIT Recompiler).

The Clone Wars hangs upon initial boot if this interrupt happens too
quickly after submitting a command list. When played in DSP-LLE, the
interrupt lags by about 160,000 cycles, though any value greater than or
equal to 814 will work. In other games, the lag can be as small as 50,000
cycles (in Metroid Prime) and as large as 718,092 cycles (in Tales of
Symphonia!).

All credit to @hthh, who put in a heroic(!) amount of detective work and
discovered that The Clone Wars tracks a "AXCommandListCycles" variable
which matches the aforementioned 160,000 cycles. It's initialized to ~2500
cycles for a minimal, empty command list, so that should be a safe number
for pretty much anything a game does (*crosses fingers*).
2017-05-19 19:04:06 -07:00
Mat M b47d44ab15 Merge pull request #5445 from JosJuice/remove-jitil
Remove JITIL
2017-05-19 21:33:38 -04:00
MerryMage df2fc3c32f ConfigManager: Remove load/save code to INI for SYSCONF settings
These settings are already loaded and saved to the SYSCONF. The INI
load/saves are redundant and do not work anyway because they are
overwritten by SYSCONF.
2017-05-19 23:57:08 +01:00
Starsam80 3229cde292
NANDImporter: Add logging 2017-05-19 16:36:06 -06:00
Starsam80 618eb9f743
NANDImporter: Use a indeterminate progress meter 2017-05-19 16:31:47 -06:00
XeR d30eb7ea70 GeckoCode: install code handler even if no codes are activated
This let users use the gecko code handler debugging protocol with existing
tools even when no gecko codes are enabled.
2017-05-19 23:54:22 +02:00
JosJuice 4dce620130 Merge pull request #5433 from leoetlino/cleanup
Drop remnants of the plugin system
2017-05-19 23:54:09 +02:00
JosJuice 256a0cf4db Remove JITIL 2017-05-19 22:21:07 +02:00
JosJuice 78effbabc6 Replace some usages of IVolume::ReadSwapped with IBlobReader::ReadSwapped
Skips needing to specify PARTITION_NONE.
2017-05-19 21:31:47 +02:00
JosJuice fcb2c5bd29 Remove CBlobBigEndianReader
We can simply put ReadSwapped directly in IBlobReader.
2017-05-19 21:23:00 +02:00
Léo Lam f96ab66d31 Drop remnants of the plugin system 2017-05-19 19:13:16 +02:00
JosJuice ac5c82b36b DiscIO: Remove VolumeCreator
This file is pretty small now that it doesn't handle Wii
partitions anymore, so let's move its contents to Volume.cpp.
This is also more consistent with how blob creation works.
2017-05-19 18:33:21 +02:00
JosJuice 56b218a750 DiscIO: Simplify volume creation
Basically inlining GetDiscType into CreateVolumeFromFilename.
2017-05-19 18:18:43 +02:00
Leo Lam bc5496e119 Merge pull request #5444 from sepalani/code
FrameTools: Prevent dummy code map to be saved
2017-05-19 16:33:40 +02:00
Sepalani 649eb43d98 FrameTools: Prevent dummy code map to be saved 2017-05-19 15:04:11 +01:00
Markus Wick d7d339105b Merge pull request #5441 from lioncash/android
MainAndroid: Resolve -Wmissing-variable-declarations warnings
2017-05-19 10:51:24 +02:00
Mat M 1880a97bb0 Merge pull request #4424 from Helios747/remove_more_features
Remove D3D12
2017-05-18 20:04:40 -04:00
Helios747 a465c483f3 Remove D3D12 2017-05-18 17:01:12 -07:00
Lioncash 35aa55931f MainAndroid: Resolve -Wmissing-variable-declarations warnings 2017-05-18 19:55:05 -04:00
Mat M 35a8771e68 Merge pull request #5427 from lioncash/host
Host: Get rid of Host_SetStartupDebuggingParameters()
2017-05-18 19:04:25 -04:00
Sean Maas 3e33c99f4c Android: Initialize video backend setting on first run 2017-05-18 08:44:45 -04:00
Sepalani e0231d0b30 PPCSymbolDB: Remove biased address check
The appropriate check is already done by PPCAnalyst::AnalyzeFunction.
2017-05-17 19:37:27 +01:00
Tilka 8be41d3b7c Merge pull request #5437 from sepalani/ppc-ibat
PPCAnalyst: Use the proper RAM check
2017-05-17 13:28:13 +01:00
Markus Wick 392936a5e5 Merge pull request #5423 from SeannyM/misc-touch
Android: Various touch control improvements
2017-05-17 11:05:33 +02:00
Sepalani aa65ca4b6b PPCAnalyst: Use the proper RAM check 2017-05-17 02:10:26 +01:00
JosJuice fa06d10f4a Merge pull request #2353 from JosJuice/wii-partition-cleanup
VolumeWiiCrypted: Replace ChangePartition with a partition parameter
2017-05-16 23:06:32 +02:00
JosJuice 2bcad57225 Check file system validity before reading opening.bnr
This happened to work without any problems because the only way for a
file system to be invalid was to not have the right GC/Wii magic word
in the unencrypted area, and a volume could not be created without
having the right GC/Wii magic word there. Now that file systems read
the magic word from a partition instead, a fix is needed.
2017-05-16 22:59:01 +02:00
JosJuice 639ce6c484 FileSystemGCWii: Replace m_Wii with m_offset_shift
I replaced m_OffsetShift with m_Wii in bb93336 to support
the decrypt parameter for read functions. Doing that is no
longer necessary, so m_offset_shift is now used like before.
2017-05-16 22:58:57 +02:00
JosJuice 19b8f1c10a VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes
partition-related code simpler. It also gets rid of other ugly things,
like ISOProperties's "over 9000" loop that creates a list of
partitions by trying possible combinations, and DiscScrubber's
volume swapping that recreates the entire volume when it needs to
change partition.
2017-05-16 22:58:15 +02:00
JosJuice 74d84c5af2 VolumeWiiCrypted: Turn m_dataOffset into a constant 2017-05-16 22:56:53 +02:00
Michael Maltese 930c165c4e DSPHWInterface: cleanup gdsp_idma_in 2017-05-15 20:33:42 -07:00
Michael Maltese 5f68a0dcdd DSP: cleanup DumpDSPCode and remove temp file write 2017-05-15 15:11:09 -07:00
JosJuice f4e8a01d16 Merge pull request #5431 from leoetlino/change-disc
DVDInterface: Fix a regression with changing discs
2017-05-15 23:57:51 +02:00
Michael Maltese 59c863329d DSP-LLE: calculate code CRC _before_ swapping endianness
- Makes DSP-LLE code checksums the same as those from DSP-HLE. I'm
  assuming DSP-HLE was doing it correctly, since there are numerous
  references to these pre-endian-swapped checksums (including in
  DSPHost.cpp itself).
- Fixes disassembly when dumping code from DSP-LLE, which was using the
  wrong endianness and giving totally bogus output.
- Reveals error messages of the format, "Bah! ReadAnnotatedAssembly
  couldn't find the file ../../docs/DSP/DSP_UC_AX_07F88145.txt," which
  seems to be intended behavior that was previously hidden.
2017-05-15 14:27:39 -07:00
Leo Lam 8e38eca150 Merge pull request #5426 from spycrab/qt_c_refreshbutton
Qt: Implement Wiimote Refresh button
2017-05-15 19:51:49 +02:00
Léo Lam c660dfcbd9 DVDInterface: Fix a regression with changing discs
We were not clearing s_disc_path_to_insert, which would cause disc
changes to be only possible once.
2017-05-15 19:20:29 +02:00
Leo Lam d2d7247ebe Merge pull request #5430 from sepalani/connect-log
IOS/Network: Log IOCTL_SO_CONNECT return value
2017-05-15 18:12:56 +02:00
Sepalani b323c8b34f IOS/Network: Log IOCTL_SO_CONNECT return value 2017-05-15 17:03:03 +01:00
Sean Maas d4728807e0 Android: Add pressed dpad images for other DPIs 2017-05-15 08:32:22 -04:00
Sean Maas 3bd8890486 Android: Prevent stuck on-screen buttons 2017-05-15 08:32:07 -04:00
Michael Maltese c67bae5491 DSP-HLE: use DumpDSPCode to de-duplicate logic (and gain disassembly)
This change centralizes all of the path handling and file writing logic
in DumpDSPCode. DSP-HLE also gains the feature of DSP-LLE to
automatically disassemble dumped code and write it to an accompanying
text file.
2017-05-15 02:38:51 -07:00
Michael Maltese f985e0faac DSP: remove unused DSPLLETools
With the relocation of DumpDSPCode to DSPCodeUtils, the only remaining
function in DSPLLETools is DumpCWCode. This function 1) is not used
anywhere (not even in DSPTool), 2) doesn't seem to really do anything,
and 3) has a single comment saying "TODO make this useful :p"
2017-05-15 02:35:56 -07:00
Michael Maltese e4c779de0b DSP: move DumpDSPCode from DSPLLETools to DSPCodeUtil
This code is useful outside of DSP-LLE, and I plan to modify DSP-HLE to
use it in a future commit.
2017-05-15 02:34:43 -07:00
Michael Maltese edb16cd399 DSP-LLE: dump code if m_DumpUCode instead of DEBUG
This change makes the behavior consistent with that of DSP-HLE.
2017-05-15 02:33:50 -07:00
spycrab 4bf9f5e835 Qt: Implement Wiimote Refresh button 2017-05-15 05:14:45 +02:00
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
JosJuice 1e56972e4f Make Load_BS2's MSR poking more readable 2017-05-14 23:56:19 +02:00
JosJuice a6283f6eec Use SetupBAT in Load_BS2 2017-05-14 23:56:19 +02:00
JosJuice 4726c9075f Split SetupBAT into SetupMSR and SetupBAT 2017-05-14 23:56:19 +02:00
Leo Lam ed5e98c3cc Merge pull request #5419 from leoetlino/import-code-reuse
Reuse the IOS code for WAD installation
2017-05-14 23:35:43 +02:00
Leo Lam 072b24a3d2 Merge pull request #5425 from sepalani/get-interface-opt
IP/Top: Implement GetInterfaceOpt hardcoded cases
2017-05-14 23:27:53 +02:00
JosJuice 405643b902 VolumeWiiCrypted: Use std::min 2017-05-14 22:52:21 +02:00
JosJuice 5c46810a36 VolumeWiiCrypted: Store last decrypted offset instead of block number
This makes it unnecessary to reset m_last_decrypted_offset
when changing partition.
2017-05-14 22:52:21 +02:00
Sepalani 6ba8130e11 IP/Top: Implement GetInterfaceOpt hardcoded cases 2017-05-14 21:47:41 +01:00
JosJuice 651340826d Merge pull request #5424 from lioncash/override
MEGASignatureDB: Add missing override specifiers
2017-05-14 22:39:14 +02:00
Lioncash 198d686a41 MEGASignatureDB: Add missing override specifiers 2017-05-14 16:20:45 -04:00
JosJuice 486de022df Don't run EmulatedBS2_Wii with VolumeDirectory
VolumeDirectory doesn't support necessities like TMDs,
so thanks to 5.0-2172 (18968ab), EmulatedBS2_Wii crashes
when the inserted disc is a VolumeDirectory.
This commit fixes that.

This commit makes our DOL booting code very similar to our
ELF booting code. One exception is that the DOL booting
code still always calls SetupBAT. (Note that EmulatedBS2_GC
calls SetupBAT even if no disc is inserted.) I'm not sure
if there's a point to the difference, but I thought I'd
better avoid changing it so that I don't break anything.
2017-05-14 22:01:36 +02:00
Leo Lam 2fca1b925f Merge pull request #4241 from JosJuice/remove-getvolume
Remove DVDInterface::GetVolume
2017-05-14 21:46:28 +02:00
Sean Maas 6190b1c4e2 Android: Animate onscreen joystick
Invalidate more often, display nub as pressed when in use, and implement
basic nub bounds.
2017-05-14 15:29:47 -04:00
JosJuice 2a2db16087 DVDInterface: Remove GetVolume
For thread safety reasons, the currently inserted volume must
only be accessed by the DVD thread (or by the CPU thread if it
calls DVDThread::WaitUntilIdle() first). After this commit,
only DVDThread.cpp can access the volume, which prevents code in
other files from accessing the volume in a non-threadsafe way.
2017-05-14 21:11:46 +02:00
Markus Wick 247cdca9b9 Merge pull request #5398 from mahdihijazi/controls_states
Android: Add pressed state to the on-screen controllers
2017-05-14 20:45:12 +02:00
Mahdi Hijazi 216a7ceea8 Android: Add pressed state to the on-screen controllers
Now the buttons will be shown in different color to indicate a press event
2017-05-14 18:41:04 +02:00
Léo Lam aa3dc9a057 IOS/ES: Consider hidden channels/system menu as channels 2017-05-14 17:39:42 +02:00
Léo Lam c8bffb0153 Reuse the IOS code for WAD installation
* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
2017-05-14 15:30:42 +02:00
Léo Lam afcda22da9 DiscIO: Add GetContent() for reading content from WADs
Direct access to the WAD bytes is required to read contents with proper
padding data (since they can sometimes end up being outside of the
data app section). Allowing the whole buffer to be accessed directly
would be error prone, so this commit adds GetContent() to WiiWAD
for getting raw content data by index.
2017-05-14 15:30:42 +02:00
Léo Lam 6916a3d85b Hide non-channel WADs
These cannot be booted, so it is bad UX to show them in the UI as if
they were regular titles, and yet have different behaviour for them.

And technically, there is no reason to allow them to be used to boot
in the first place.

Another reason they should not be shown is that Dolphin fails
spectacularly with WADs that have a valid boot content index, but are
not PPC titles (e.g. IOS WADs). The only reliable way to avoid this
is to check for the title type and only show channels, just like
the Wii System Menu.
2017-05-14 15:30:42 +02:00
Léo Lam 2058f37596 IOS/ES: Implement ImportTitleCancel properly
Mistakenly used the wrong TMD to clean up the import.

The original TMD is the one that is supposed to be used when
cancelling an import, but I forgot it's in the /import directory after
starting an import.
2017-05-14 15:30:39 +02:00
Léo Lam 5587342ca1 IOS/ES: Expose title management ioctlvs
This exposes all ES title management ioctlvs to avoid duplicating IOS
code everywhere and to make it easier to reuse (since this way it's
not unnecessarily tied to the PPC IPC mechanism anymore) and unit test.

Some functions were also renamed for consistency with the other names,
*and* with official names.
2017-05-14 15:30:09 +02:00
Léo Lam f8ffcb2483 IOS/ES: Remove unused struct 2017-05-14 15:30:08 +02:00
Leo Lam ad27e90263 Merge pull request #5420 from JosJuice/elf-setupbat
Use SetupBAT in Boot_ELF
2017-05-14 15:29:27 +02:00
JosJuice 41b3b05cfe Use SetupBAT in Boot_ELF
Sigh...
2017-05-14 15:18:58 +02:00
JosJuice 5a55957741 Boot: Pass volume as argument to functions
Avoids using DVDInterface's global state in the boot process.
2017-05-14 13:29:47 +02:00
Leo Lam 690e61b997 Merge pull request #5417 from leoetlino/constructor
IOS: Fix AddCoreDevices being called twice
2017-05-13 23:20:22 +02:00
JosJuice 807e242d05 DVDInterface: Replace SetVolume functions
It's better to just let the calling code provide a volume
object instead of needing one SetVolume for each way of
creating a volume. This simplifies InsertDiscCallback and
is needed for the following commits.
2017-05-13 22:56:11 +02:00
Léo Lam adf9218e74 IOS: Fix AddCoreDevices being called twice
Also make sure m_title_id is set as soon as possible.
2017-05-13 22:14:29 +02:00
shuffle2 0f504e7a84 Merge pull request #5416 from lcsondes/d3d12-build-fix
VS2017 build fix after upgrading project
2017-05-13 13:10:02 -07:00
shuffle2 67d640bd12 Merge pull request #5376 from ligfx/fixfourswordshle
[RFC] Tweaks to Zelda-HLE to allow multiple GBA connections
2017-05-13 13:06:02 -07:00
lcsondes 94be591606 VS2017 build fix after upgrading project 2017-05-13 20:34:27 +01:00
Tilka 327180daa7 Merge pull request #5415 from MerryMage/frame-toggle-dual-core
Frame: Remove unused member function OnToggleDualCore
2017-05-13 20:15:42 +01:00
MerryMage c68c6d0f2d Frame: Remove unused member function OnToggleDualCore 2017-05-13 19:43:49 +01:00
Anthony 6cf0377ef8 Merge pull request #5386 from sepalani/ppc-analyst-target
PPCAnalyst: Fix annoyances
2017-05-13 09:03:34 -07:00
Tilka d95b82abc3 Merge pull request #5413 from leoetlino/dsphle-fixes
DSPHLE: Typo fix
2017-05-13 15:59:15 +01:00
MerryMage bd3e493695 Section: Fix Section::Get 2017-05-13 15:22:29 +01:00
MerryMage af33ae0e02 Core: Move ConfigLoaders to a ConfigLoaders filter 2017-05-13 15:22:28 +01:00
MerryMage dd9e622155 GameConfigLoader: Fix blank keys for variable sections 2017-05-13 15:22:26 +01:00
Léo Lam df63638b4a DSPHLE: Fix a typo in the savestate code
https://github.com/dolphin-emu/dolphin/pull/5306#discussion_r112840565
2017-05-13 16:08:12 +02:00
JosJuice 9e8293f5e3 Boot: Small simplifications and formatting cleanup 2017-05-13 12:13:33 +02:00
JosJuice 42370e4b5b Use console-appropriate SetupBAT when booting DOL files 2017-05-13 09:24:06 +02:00
Matthew Parlane fe71836127 Merge pull request #5409 from sepalani/vcxproj
Fix DolphinWX.vcxproj.filters
2017-05-13 14:27:38 +12:00
Tilka f77fc55568 Merge pull request #5306 from leoetlino/dsphle-ptrs
DSPHLE: Use unique_ptr for ucodes
2017-05-13 03:25:54 +01:00
Sepalani cc1f4c951f Fix DolphinWX.vcxproj.filters 2017-05-13 01:40:03 +01:00
Leo Lam ea89e8566e Merge pull request #5391 from leoetlino/delete-title-content
IOS/ES: Implement DeleteTitleContent properly
2017-05-13 00:48:28 +02:00
Leo Lam dae46fa3d2 Merge pull request #5385 from douglasjv/master
Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
2017-05-13 00:41:16 +02:00
Leo Lam a44fa16601 Merge pull request #5370 from Ryanel/qt-settings-general
Qt: Add General Pane to Settings
2017-05-13 00:37:31 +02:00
Léo Lam bacf52384f IOS/ES: Implement DeleteTitleContent properly
Just like DeleteTitle, Using CNANDContentManager is overkill,
inefficient and useless. And it results in a few failures in
situations where a delete should just always work.

But here it gets bonus points, because it manages to actually use
the TMD for deleting contents, when IOS does none of that and just
deletes files ending with .app in the title content directory. :)
2017-05-13 00:34:58 +02:00
Léo Lam 12801fd722 IOS: Allow instances that are not tied to emulation
This enables constructing an IOS instance that is not tied to emulation
and that can be simply used for internal purposes (ES, FS).

NAND root initialisation was moved to IOS since we cannot rely on HW
doing that for us anymore, and technically the NAND is entirely managed
by IOS anyway.
2017-05-13 00:34:58 +02:00
Leo Lam f4e115b322 Merge pull request #5406 from JosJuice/refactor-emulatedbs2
Boot: Refactor EmulatedBS2
2017-05-13 00:31:11 +02:00
Léo Lam 8a9075ac1d DSPHLE: Use unique_ptr for ucodes 2017-05-12 23:55:13 +02:00
spycrab dd54f3c0c1 Qt: Fix Interface Pane 2017-05-12 20:56:00 +02:00
JosJuice 20f7a7a3e3 Boot: Read apploader trailer for Wii discs too
This was probably an oversight from back when the code
was duplicated between EmulatedBS2_GC and EmulatedBS2_Wii.
2017-05-12 18:49:00 +02:00
JosJuice 22c499aafe Boot: Deduplicate code by creating a RunApploader function 2017-05-12 18:00:17 +02:00
JosJuice 5e1fb1a596 Boot: Deduplicate code by creating a SetupBAT function 2017-05-12 17:53:15 +02:00
Corwin McKnight e8a214ad14 Qt: Fix how Icons are assigned in Settings Window. 2017-05-11 13:14:47 -07:00
Corwin McKnight a2d2acf741 Qt: Add General Pane to Settings
Replace SConfig references with Settings()
2017-05-11 12:40:14 -07:00
Anthony 33980d816a Merge pull request #5378 from Ryanel/qt-settings-interface
Qt: Add Interface Pane to Settings
2017-05-11 11:19:27 -07:00
Leo Lam ade0e51a78 Merge pull request #5403 from leoetlino/formatting
Config: Fix a formatting issue
2017-05-10 20:33:59 +02:00
Anthony eab243d6ee Merge pull request #5402 from spycrab/qt_gamelist_cfix
Qt: Fix that some columns are not hidden properly
2017-05-10 11:30:52 -07:00
Léo Lam 6185933d18 Config: Fix a formatting issue
Not sure why clang-format did not catch this on the lint builder, but
it definitely doesn't like the lines being too long here.
2017-05-10 17:56:09 +02:00
spycrab 4d4dc03801 Qt: Fix that some columns are not hidden properly 2017-05-10 11:04:21 +02:00
Leo Lam f1f8beef25 Merge pull request #5397 from MerryMage/do-not-cast-derived-to-base
Config/Layer: Fix accidental cast of RecursiveSection to Section
2017-05-09 23:27:46 +02:00
Léo Lam 6b8cb2ee41 IOS/ES: Handle fake-signed tickets properly
Fake-signed tickets have a bogus common key index, in which case we
must assume and use the normal common key to decrypt contents.
2017-05-09 20:58:20 +02:00
spycrab c8d0b647ac Qt: Add controller (overview) window 2017-05-09 18:49:10 +02:00
Anthony f8ca0901a7 Merge pull request #5395 from spycrab/qt_gamelist_columns
Qt: Bring Gamelist up to Wx standards
2017-05-09 08:31:31 -07:00
Douglas 3e1cc46523 Fix for Emulator Issue #10267: Game list column sizes are being incorrectly calculated.
Default column width was being used for  math related to automatic column sizing, in the case of COLUMN_SIZE the default width was -1  which resulted in an issue where an errant scrollbar would appear.
2017-05-08 17:40:42 -07:00
Jules Blok 3d304d6938 Merge pull request #5330 from Armada651/unicode-correctness
Unicode correctness
2017-05-09 01:18:38 +02:00
MerryMage 32d9428171 Config/Layer: Fix accidental cast of RecursiveSection to Section 2017-05-09 00:17:00 +01:00
spycrab 6bf7b5ff0f Qt: Bring Gamelist up to Wx standards 2017-05-08 19:03:59 +02:00
Corwin McKnight 8112c736fe Qt: Interface Pane
Adds the interface pane to Qt Settings. Very basic, just some UI
customization options.
2017-05-07 12:57:13 -07:00
Leo Lam 9f39fa2e13 Merge pull request #5380 from JosJuice/minor-text-fixes
Minor text fixes
2017-05-07 21:04:30 +02:00
JosJuice 994b4040bf NetPlaySetupFrame: Remove spaces that shouldn't be present 2017-05-07 20:55:58 +02:00
JosJuice b8721b6839 Unify memory breakpoint strings
The MemoryWindow.cpp strings should be the same as the
MemoryCheckDlg.cpp strings so that translators don't
have to translate very similar strings twice.

Also adding i18n comments. These strings are *very* easy
to misinterpret in my opinion.
2017-05-07 20:55:34 +02:00
Léo Lam 57f8520242 WX: Don't create data dir if it is missing
This is unsafe, because the NAND should not be accessed and messed with
while it is being used. In fact, this kind of inappropriate behaviour
will not be possible when we get NAND image support.

And even if there were no safety issue, there is still no reason
a *getter* function should *do* something that has lasting effects
on user data. GetWiiFSPath() should *just* return a path!
2017-05-07 18:56:54 +02:00
Léo Lam eff8c1eb48 Merge pull request #5383 from JosJuice/getwiifspath-condition
ISOFile/GameFile: Correct GetWiiFSPath condition
2017-05-07 18:48:43 +02:00
Léo Lam 71400745cc Merge pull request #5356 from sepalani/hle-app
HLE: Use a proper apploader OSReport
2017-05-07 18:45:58 +02:00
Léo Lam 18b1ee59ed Merge pull request #5389 from leoetlino/delete-title
IOS/ES: Fix DeleteTitle to not use CNANDContentManager
2017-05-07 17:14:04 +02:00
Léo Lam 131aeec580 Boot_WiiWAD: Set the UID and GID on launch
This adds code to update the PPC's UID and GID, which fixes a
regression with the system menu. Ideally, we would simply rely on IOS's
ES_Launch here and not duplicate the logic here, but we cannot do that
properly until the direct WAD launch hack is dropped, *and* until the
IOS changes that would enable internal calls are ready.

Since this fixes a semi-important regression with managing saves from
the SM, and the duplication is not too terrible, I believe it is a good
idea to get this fixed right now to avoid affecting users too much.

I do plan to fix this properly in the future.
2017-05-07 17:02:36 +02:00
Léo Lam 3cdb8fd297 IOS/ES: Fix DeleteTitle to not use CNANDContentManager
* CNANDContentManager does things that are absolutely useless. In
  particular, it parses the ticket, the TMD, reads contents, etc.
  when we only need to remove the title directory.

* This means it will fail if the ticket cannot be found, when that
  should not be the case.

* This also obviously caused DeleteTitle to be incredibly inefficient.

* We are already removing the title directory later in the function,
  as CNANDContentManager does not even delete titles correctly.
  DeleteTitle != DeleteTitleContents.
2017-05-07 16:20:41 +02:00
Léo Lam cc5b5c15ac IOS/ES: Fix a ticket validity check 2017-05-07 16:16:41 +02:00
Corwin McKnight 24657f557e Qt: Port help menu items. 2017-05-07 03:47:10 -07:00
JosJuice 9b8089bb70 ISOFile: Simplify error handling in GetWiiFSPath 2017-05-07 09:28:20 +02:00
JosJuice 55960f7feb ISOFile/GameFile: Correct GetWiiFSPath condition
This code was originally written when there only were three
possible types, but nowadays we also have the DOL/ELF type.
2017-05-07 09:27:20 +02:00
Sepalani 40c243df28 PPCAnalyst: Fix off by one instruction 2017-05-07 04:56:16 +01:00
Sepalani 93ba6aa9f2 PPCAnalyst: Function calls without link added 2017-05-07 04:55:36 +01:00
Sepalani 95d0a48759 PPCAnalyst: EvaluateBranchTarget improved 2017-05-07 04:55:36 +01:00
Mat M ef4a1f0ec7 Merge pull request #5384 from leoetlino/disable
WX: Disable NAND import when emulation is running
2017-05-06 19:38:07 -04:00
Léo Lam 6426ea2b1a WX: Disable NAND import when emulation is running
Oversight from the NAND import PR. Allowing this while Wii
emulation is running is a recipe for failure.
2017-05-07 01:30:44 +02:00
JosJuice 71d105e545 DolphinWX: Use title ID from ISOFile when possible
This skips creating volume objects, which can take a while.
2017-05-06 18:39:51 +02:00
JosJuice 40653a6607 NandPaths: Make .h function order match .cpp 2017-05-06 17:51:50 +02:00
JosJuice 36b9e3dd35 Don't duplicate code for getting paths based on title IDs
I've seen the expression (u32)(title_id >> 32), (u32)title_id
a few more times in my life than I would've liked to...
2017-05-06 17:45:08 +02:00
JosJuice 0146456af0 Don't translate button names
Since these button names are printed on all real controllers,
we should show them in the same way as they are printed on
the controllers, regardless of the user's language. It seems
like this was intended all along (except for "Start"), but the
_ markers in TASInputDlg.cpp (accidentally?) led to the button
names in the controller configs also becoming translatable.

I'm making exceptions for "L" and "R" because translators
may want to mark them in some way (for instance "L-Digital")
to clarify the difference from "L-Analog" and "R-Analog".

I'm also making an exception for START/PAUSE because it's
referred to as スタート in Japanese games.

I'm changing "Home" and "Start" to uppercase for consistency
with how Nintendo refers to those buttons, and because someone
who isn't familiar with the Latin script might not know the
connection between the lowercase and uppercase letters (most
users likely do know the connection, but we shouldn't assume it),
and because leaving "Start" as "Start" makes it "collide" with
unrelated strings, such as the string for the button that starts
a netplay session.

To rename "Start" and "Home" without breaking INI
compatibility, I added a ui_name variable like in f5c82ad.
2017-05-06 16:29:10 +02:00
Sepalani 21183db4df CodeView: Remove accelerator duplicates 2017-05-06 13:18:12 +01:00
Sepalani 960344d64d CodeView: Set Symbol End Address added 2017-05-06 13:18:11 +01:00
Sepalani 7f552581e7 CodeView: Set Symbol Size added 2017-05-06 13:18:00 +01:00
Léo Lam f4179f45b4 Merge pull request #5373 from leoetlino/delete-ticket
IOS/ES: Fix the implementation of ES_DeleteTicket
2017-05-06 13:59:11 +02:00
Léo Lam a24ad85463 Merge pull request #5332 from spycrab/wiimote_casts
Clean up Wiimote* code (comments, casts, underscore variable names)
2017-05-06 13:27:04 +02:00
spycrab c3f435287e Clean up Wiimote* code (comments, casts, variable names) 2017-05-06 12:44:56 +02:00
Markus Wick b4aaf806ec Merge pull request #5372 from JonnyH/WIP/powervr-fixes
Add a workaround for a PowerVR glsl compiler bug
2017-05-05 12:17:25 +02:00
Michael Maltese b14466b7e3 Zelda-HLE: set state to waiting when replacing ucode
Part 2/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:25:42 -07:00
Michael Maltese 01cc36693a Zelda-HLE: run pending commands when replacing ucode
Part 1/2 of a fix for using multiple GBAs in Four Swords Adventures.
2017-05-05 02:24:53 -07:00
Léo Lam 5fb2ad2b3a IOS/ES: Fix the implementation of ES_DeleteTicket
* It should take a ticket view, not a title ID.
* It's missing a lot of checks.
* It's not deleting tickets properly.
* It's not deleting only the ticket it needs to delete.
* It should not return -1017 when the ticket doesn't exist.
* It's not returning the proper error code when a read/write fails.
* It's not cleaning up the ticket directory if there is nothing left.

This commit fixes its implementation.
2017-05-05 00:32:58 +02:00
Léo Lam a7680a3d1a IOS/ES: Drop code handling non-RSA2048 tickets
* Supporting other ticket types makes the logic slightly more complex.

* There have been no such non-RSA2048 tickets seen during the Wii's
  lifetime.

* The Wii's IOS doesn't even have support for them.
2017-05-05 00:32:57 +02:00
Léo Lam e9571106c2 Merge pull request #5353 from spycrab/qt_contextmenu
Qt: Add missing gamelist contextmenu options
2017-05-04 23:47:21 +02:00
spycrab 2f523afc41 Qt: Add missing gamelist contextmenu options 2017-05-04 23:01:12 +02:00
Léo Lam 5088fac54b Merge pull request #5354 from leoetlino/iosc
IOS: Implement IOSC-like library (+ bug fixes)
2017-05-04 19:58:47 +02:00
Jules Blok 68b1f8ec05 Base.props: Add /utf-8 compiler option.
This ensures Dolphin can be built correctly on systems with non-Latin codepages.
2017-05-04 18:03:41 +02:00
Anthony dc4f8dd70b Merge pull request #5345 from JosJuice/consistent-controller-translation
Use _trans consistently for controllers
2017-05-04 09:00:41 -07:00
Tim Mutton 3dde12af13 Update support version 2017-05-04 17:21:31 +10:00
Tim Mutton 61aa507d23 Make apk name more descriptive 2017-05-04 17:13:31 +10:00
Tim Mutton 1fe1e11e0e Use try/catch with logging for version number 2017-05-04 17:13:31 +10:00
Tim Mutton c8d66fa246 Nix and windows variant of getting tag 2017-05-04 17:13:31 +10:00
Tim Mutton 8908d10028 Use different git command for version name 2017-05-04 17:13:31 +10:00
Tim Mutton 3d95bf0837 Revert change to version code until I can work out why its 13 2017-05-04 17:13:31 +10:00
Tim Mutton 6b704f5059 Update to latest libraries, use correct version name 2017-05-04 17:13:30 +10:00
Jonathan Hamilton 35caf48d7d Add a workaround for a PowerVR glsl compiler bug
It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
Mat M f3052b7a15 Merge pull request #5318 from ligfx/cmakehidapi
CMake: clean up HIDAPI build
2017-05-03 19:54:06 -04:00
Tilka 2c817545fd Merge pull request #5368 from ligfx/bluezcmake
CMake: only look for Bluez on Linux
2017-05-04 00:32:44 +01:00
Tilka b0fdd81f45 Merge pull request #5367 from degasus/arm
JitArm64: Drop ps_res instruction.
2017-05-04 00:31:48 +01:00
Michael Maltese 5230a8c996 CMake: only look for Bluez on Linux
Stops CMake from saying "BlueZ NOT found, disabling bluetooth support"
on other OSes. Windows, macOS, and Android support Bluetooth using other
libraries. I'm not sure if non-Linux, non-Android Unices (like FreeBSD)
need another message?
2017-05-03 15:15:47 -07:00
degasus 7389f0f55e Analytics: Set proper thread name. 2017-05-03 23:59:29 +02:00
Mahdi Hijazi ed30caa3dd [Android] Fix crash on the Android TV
Whenever the EmulationActivity crashes and the app gets back to the
TvMainActivity, dolphin will crash tring to restor the mBrowseFragment
since we don't save the adapter data in the bundle.

This is quick hack to avoid the crash. The proper fix would be to save the
adapter data in the bundle and restore it before restoring the fragment
when the activity gets recreated.

Crash Stacktrace:
Process: org.dolphinemu.dolphinemu.debug, PID: 30353
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.dolphinemu.dolphinemu.debug/org.dolphinemu.dolphinemu.ui.main.TvMainActivity}: java.lang.IllegalArgumentException: Invalid position 1 requested
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2691)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752)
    at android.app.ActivityThread.-wrap12(ActivityThread.java)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:154)
    at android.app.ActivityThread.main(ActivityThread.java:6120)
    at java.lang.reflect.Method.invoke(Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
    Caused by: java.lang.IllegalArgumentException: Invalid position 1 requested
    at android.support.v17.leanback.app.BrowseFragment.createMainFragment(BrowseFragment.java:509)
    at android.support.v17.leanback.app.BrowseFragment.replaceMainFragment(BrowseFragment.java:1454)
    at android.support.v17.leanback.app.BrowseFragment.setAdapter(BrowseFragment.java:764)
    at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.buildRowsAdapter(TvMainActivity.java:183)
    at org.dolphinemu.dolphinemu.ui.main.TvMainActivity.onCreate(TvMainActivity.java:59)
    at android.app.Activity.performCreate(Activity.java:6664)
    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1118)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2644)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2752) 
    at android.app.ActivityThread.-wrap12(ActivityThread.java) 
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1461) 
    at android.os.Handler.dispatchMessage(Handler.java:102) 
    at android.os.Looper.loop(Looper.java:154) 
    at android.app.ActivityThread.main(ActivityThread.java:6120) 
    at java.lang.reflect.Method.invoke(Native Method) 
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:865) 
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:755)
2017-05-03 23:58:40 +02:00
degasus afb0beb9ab OpenGL: Mute nvidia performance warning about stalling the GPU.
They are right, our perf query implementation is terrible.
But raising a warning makes it just even slower.
2017-05-03 23:48:14 +02:00
degasus 90d551e0d1 JitArm64: Drop ps_res.
The accuracy doesn't match ppc, and worse, it doesn't set the error flags if the input is zero.

Lets stop to ship broken instructions, so right now, the interpreter is the closest one.
2017-05-03 23:48:14 +02:00
Markus Wick eaa4565e63 Merge pull request #5362 from Tilka/hash
Common/Hash: small cleanup
2017-05-03 23:44:48 +02:00
Markus Wick 74a08899d2 Merge pull request #5364 from mahdihijazi/android_steroscopic
[Android] Add the missing Stereoscopic options
2017-05-03 16:10:45 +02:00
Mahdi Hijazi 796039e340 [Android] Add the missing Stereoscopic options 2017-05-03 11:56:09 +02:00
Tillmann Karras 5c93c98c05 JitArm64: fix ps_res 2017-05-03 08:02:35 +01:00
Tillmann Karras c54c49714d Arm64Emitter: add FRECPE 2017-05-03 08:02:35 +01:00
Tillmann Karras 3a13e1aa7a Common/Hash: small cleanup 2017-05-03 06:40:52 +01:00
Tillmann Karras 25f61f0329 Common/Hash: use __crc32d() intrinsic on ARM64 2017-05-03 06:40:47 +01:00
Anthony e4e37b3a82 Merge pull request #5255 from MerryMage/latency
ConfigManager: Increase default latency for OpenAL backend to 5
2017-05-02 22:18:58 -07:00
Michael Maltese 89eb019788 SignatureDB: fix prevented copy elision
Clang warning:

```
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    : m_handler(std::move(CreateFormatHandler(handler)))
                ^
Source/Core/Core/PowerPC/SignatureDB/SignatureDB.cpp:22:17: note: remove std::move call here
    : m_handler(std::move(CreateFormatHandler(handler)))
                ^~~~~~~~~~                            ~
```
2017-05-02 20:01:32 -07:00
Anthony ad829ec7a9 Merge pull request #5232 from MerryMage/osx-screensaver
Disable screensaver on OS X
2017-05-02 19:00:21 -07:00
Mat M 7c3905a612 Merge pull request #5140 from sepalani/signature_db
SignatureDB: Rewrite FormatHandler API
2017-05-02 19:23:46 -04:00
Mat M c51e40f92f Merge pull request #5357 from ligfx/jitintegerwarning
Jit64: fix braces warning in Jit_Integer
2017-05-02 18:44:02 -04:00
Michael Maltese f04747e910 NANDImporter: fix printf warning
Fixes warning:

```
Source/Core/DiscIO/NANDImporter.cpp:55:17: warning: format specifies type 'unsigned long' but the argument has type 'u64' (aka 'unsigned long long') [-Wformat]
                file.GetSize(), NAND_BIN_SIZE);
                ^~~~~~~~~~~~~~
1 warning generated.

```
2017-05-02 15:13:46 -07:00
Léo Lam 08f6c31287 IOS: Reuse more code for crypto operations
This changes some parts of IOS (actually just ES) to reuse more crypto
code from IOSC or Common::AES.

TicketReader still returns the title key directly as opposed to having
ES use IOSC directly to avoid duplicating the title key IV stuff.

Side effects:

* A nasty unbounded array access bug is now fixed.

* ES_Decrypt/ES_Encrypt now returns sane results for keys other than
  the SD key.

* Titles with a Korean ticket can now be decrypted properly.

And in the future, we can look into implementing ioctlv 0x3c and 0x3d
now that we have the proper "infra" for IOSC calls.
2017-05-02 23:49:22 +02:00
Léo Lam f8fb9e2d03 IOS: Implement IOSC-like API
This prevents the IOS crypto code and keys from being spread over
the codebase. Things only have to be implemented once, and can be
used everywhere from the IOS code.

Additionally, since ES exposes some IOSC calls directly (DeleteObject
and Encrypt/Decrypt), we need this for proper emulation.

Currently, this only supports AES key objects.
2017-05-02 23:49:22 +02:00
Léo Lam e01624f64b IOS: Add/move some useful enums/structs 2017-05-02 23:49:21 +02:00
spycrab f18dd7550a Qt: Fix no games at all showing up all 2017-05-02 23:42:55 +02:00
Michael Maltese b5223fb15f Jit64: fix braces warning in Jit_Integer
Fixes a warning:

```
Source/Core/Core/PowerPC/Jit64/Jit_Integer.cpp:54:45: warning: suggest braces around initialization of subobject [-Wmissing-braces]
  static const std::array<u8, 4> ovtable = {0, 0, XER_SO_MASK, XER_SO_MASK};
                                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                            {                             }
```
2017-05-02 14:30:28 -07:00
Anthony 0031a490c1 Merge pull request #5355 from spycrab/qt_duplicate_entry
Qt: Fix gamelist updating
2017-05-02 12:52:53 -07:00
Sepalani 0f74f1ffb3 HLE: Use a proper apploader OSReport 2017-05-02 20:47:47 +01:00
Anthony d4e424fad5 Merge pull request #5272 from spycrab/master
Convert VolumeDirectory names back to SHIFT-JIS (issue #9988)
2017-05-02 11:41:53 -07:00
spycrab 7455c9bf51 Qt: Fix gamelist updating 2017-05-02 17:38:47 +02:00
JosJuice 252bb4471d Merge pull request #5350 from lioncash/frame
Frame: Normalize member names
2017-05-02 15:34:50 +02:00
Matthew Parlane e9ad0ec612 Merge pull request #5322 from ligfx/cleanfifofile
FifoPlayer: replace union structures with explicit byte padding
2017-05-02 13:16:24 +12:00
Anthony 86a8a3f656 Merge pull request #5352 from spycrab/qt_gamelist_icons
Qt: Fix platform icons
2017-05-01 14:02:40 -07:00
Pierre Bourdon e9349cf029 Merge pull request #5283 from spycrab/issue_9622
Make ENABLE_ANALYTICS=0 do something (Issue #9622)
2017-05-01 21:09:55 +02:00
spycrab e66ad018f4 Convert VolumeDirectory names back to SHIFT-JIS (issue #9988) 2017-05-01 14:08:47 +02:00
spycrab 13ca98923b Qt: Fix platform icons 2017-05-01 13:40:23 +02:00
Léo Lam 3be987be40 IOS/ES: Extend the "fake IOSes" hack to netplay/TAS
Netplay uses a blank NAND, which means that homebrew launchers like
Gecko will force users to install IOSes.

Expecting netplay users to have a proper NAND setup is unrealistic,
and we don't actually give them a good way of syncing NANDs, so
let's extend the hack to netplay/TAS until we have a better way
of dealing with the issue.
2017-05-01 11:32:27 +02:00
Lioncash 9e71031e23 Frame: Normalize member names 2017-05-01 05:13:19 -04:00
Mat M 1bad3bef4b Merge pull request #5344 from lioncash/table
MemoryWindow: Minor cleanup
2017-04-30 18:32:29 -04:00
Mat M 344767a258 Merge pull request #5336 from JosJuice/memcard-shiftjis
Fix display of Japanese text in the Memory Card Manager
2017-04-30 18:22:47 -04:00
Mat M d5534e069c Merge pull request #5334 from spycrab/wx_gamelist_cleanup
Refactor GameListCtrl
2017-04-30 18:21:50 -04:00
Mat M eb8dbe03ad Merge pull request #5349 from JosJuice/more-incorrect-trans
Remove incorrect usage of _trans
2017-04-30 18:20:19 -04:00
Mat M 4f2ecf03b3 Merge pull request #5348 from JosJuice/host-code-ip-address
Mark "Host Code:" and "IP Address:" as translatable
2017-04-30 18:19:21 -04:00
Léo Lam 8e2028e8da Merge pull request #5340 from leoetlino/ios-reorg
IOS: Convert the IOS kernel HLE code to a class
2017-04-30 18:03:32 +02:00
Léo Lam 58fe0f12a4 IOS: Reorder functions in IOS.cpp
Puts them in a more logical order.
2017-04-30 17:18:53 +02:00
Léo Lam 2fc5047d26 IOS: Convert the IOS kernel HLE code to a class
This changes the main IOS code (roughly the equivalent of the kernel)
to a class instead of being a set of free functions + tons of static
variables.

The reason for this change is that keeping tons of static variables
like that prevents us from making an IOS instance and reusing IOS
code easily.

Converting the IOS code to a class also allows us to mostly decouple
IOS from the PPC emulation.

The more interesting changes are in Core/IOS/IOS. Everything else is
mostly just boring stuff required by this change...

* Because the devices themselves call back to the main IOS code
  for various things (getting the current version, replying to a
  request, and other syscall-like functions), just like processes in
  IOS call kernel syscalls, we have to pass a reference to the kernel
  to anything that uses IOS syscalls.

* Change DoState to save device names instead of device IDs to simplify
  AddDevice() and get rid of an ugly static count.

* Change ES_Launch's ack to be sent at IOS boot, now that we can do
  this properly.
2017-04-30 17:18:53 +02:00
JosJuice 8b5980f33e Remove incorrect usage of _trans
It only marks a string for translation. It doesn't actually do anything
at runtime, so the string will always be displayed in English. Even if
we would've had a way to make the translation work, we shouldn't
translate this, because OSD doesn't support non-ASCII characters.
2017-04-30 15:15:08 +02:00
JosJuice f92331b925 Mark "Host Code:" and "IP Address:" as translatable
Also remove some spaces before colons.
2017-04-30 15:09:57 +02:00
JosJuice b248016e41 Mark "Recenter" for translation 2017-04-30 14:05:05 +02:00
JosJuice 0e93c18902 Use _trans consistently for controllers
Some strings were marked with _trans in some places but not
others. This commit adds extra _trans markers so that the
usage of _trans is consistent.

This shouldn't have any effect on which strings actually get
translated. (Note that _trans doesn't do anything at runtime.)

I also added a few new i18n comments.
2017-04-30 14:04:21 +02:00
Lioncash 683462679b MemoryWindow: Remove unused member variable 2017-04-30 06:35:59 -04:00
Lioncash 9a778786df MemoryWindow: Convert event table over to bound events
Event tables are the old method of performing event binding.
2017-04-30 06:35:41 -04:00
Lioncash aad9fd6751 MemoryWindow: Localize sizer creation code
Keeps specific UI element initialization separate from one another.
2017-04-30 06:20:26 -04:00
Lioncash 402faf3758 MemoryWindow: Make constructor explicit 2017-04-30 03:22:36 -04:00
Lioncash 7941a05a80 MemoryWindow: Add missing translation markers for UI strings 2017-04-30 03:22:35 -04:00
Lioncash 4c70f05fe0 MemoryWindow: Get rid of unnecessary std::string constructions
std::string's operator+ will handle this. Also move std::string to where
they're actually needed. There's no need to construct an unnecessary
string if the first failure case occurs.
2017-04-30 03:22:34 -04:00
Lioncash 7cf78a00eb MemoryWindow: Normalize variable naming 2017-04-30 03:22:25 -04:00
Markus Wick 721695435a Merge pull request #5339 from mahdihijazi/fix_edit_controls_layout
[Android] Fix edit controls layout
2017-04-30 08:46:12 +02:00
Tilka f0a89f8daf Merge pull request #5342 from sepalani/ppc-analyst-crash
PPCAnalyst: Prevent a crash when outside the RAM
2017-04-30 03:47:33 +01:00
Sepalani 2f0f63fdbc PPCAnalyst: Prevent a crash when outside the RAM 2017-04-30 02:45:10 +01:00
Sepalani 02f9c03c45 HLE: Fix apploader regression 2017-04-30 02:21:50 +01:00
Mahdi Hijazi ff475a2c02 [Android] Fix edit controls layout
Not checking the none existing key in the buttonsActionsMap
leads to break the sub menu of the configure controls menu
on Android phones.
2017-04-30 01:46:32 +02:00
Léo Lam f56a9b660d Merge pull request #5077 from ds84182/volume_directory_off_by_uno
Fix VolumeDirectory for Wii games
2017-04-29 23:57:32 +02:00
Léo Lam 4105beb999 Merge pull request #5321 from leoetlino/wad-uninstall
WX: Add the ability to uninstall WADs from the game list
2017-04-29 22:24:41 +02:00
Anthony ecf5f7d5f4 Merge pull request #4469 from sepalani/fix_xfb_debug
[HLE] Fixes XFB issues in Debug Mode
2017-04-29 12:48:53 -07:00
Anthony 4245ed8895 Merge pull request #5178 from sepalani/fix-sym-map-read
BootWiiWAD: Prevents SymbolMap loading
2017-04-29 12:48:05 -07:00
Anthony cb2e7a6cac Merge pull request #5240 from sepalani/find_handlers
PPCAnalyst: Find interrupt/exception handlers
2017-04-29 12:44:41 -07:00
Anthony 4d3a794942 Merge pull request #5238 from sepalani/ppc-analyst-rfi
PPCAnalyst: Support return from interrupt
2017-04-29 12:44:18 -07:00
Sepalani f9b4901825 MemoryView: Fix empty string 2017-04-29 20:28:49 +01:00
Sepalani f8465d08e8 MemoryView: Prevent non-ascii characters 2017-04-29 20:27:51 +01:00
Sepalani e8f52e467b PPCAnalyst: Find interrupt/exception handlers 2017-04-29 20:21:21 +01:00
Sepalani 7cee62bbb3 PPCAnalyst: Support return from interrupt 2017-04-29 20:16:31 +01:00
Sepalani dd039cd311 PPCAnalyst: Skip nop alignment 2017-04-29 20:10:52 +01:00
Sepalani 3f2f3679cd PPCAnalyst: Prevent PanicAlert due to invalid read 2017-04-29 20:08:25 +01:00
Sepalani d20a404a87 BootWiiWAD: Prevents SymbolMap loading 2017-04-29 20:00:13 +01:00
Sepalani 5f81226d8d SignatureDB: MEGA FormatHandler added 2017-04-29 19:50:21 +01:00
Sepalani 82afda94f4 SignatureDB: Use explicit construction 2017-04-29 19:50:20 +01:00
Sepalani a9b52ce91b SignatureDB: Rewrite FormatHandler API 2017-04-29 19:50:20 +01:00
Sepalani 2daf5cb86f SignatureDB: const correctness and cleanup 2017-04-29 19:50:19 +01:00
Sepalani f392e472cc [HLE] JitIL: Fixes invalid logs 2017-04-29 19:38:42 +01:00
Sepalani 5ea798b726 [HLE] Jit: Fixes invalid logs 2017-04-29 19:38:41 +01:00
Sepalani 51def492c7 [HLE] CachedInterpreter: Fixes invalid logs 2017-04-29 19:38:41 +01:00
Sepalani e0e93fc3a6 [HLE] Interpreter: Fixes invalid logs 2017-04-29 19:38:40 +01:00
Sepalani 4f9e5e1141 [HLE] Added GetFirstFunctionIndex matching the start address 2017-04-29 19:38:40 +01:00
Sepalani e259b3fa76 [HLE] Fixes XFB and invisible printf 2017-04-29 19:38:39 +01:00
Stenzek a2cba6d72f Merge pull request #5279 from stenzek/compressed-custom-textures
Native compressed custom texture support
2017-04-30 00:44:06 +10:00
Léo Lam da880c2a98 Merge pull request #5333 from leoetlino/es-functions
IOS/ES: Handle contexts properly
2017-04-29 14:06:10 +02:00
Léo Lam f8ab521e6d Merge pull request #5335 from JosJuice/clinclude-tgcblob
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-29 13:35:26 +02:00
JosJuice d2b20f3163 Fix display of Japanese text in the Memory Card Manager 2017-04-29 11:18:08 +02:00
MerryMage d4e2529f13 JitArm64: Use CR cache 2017-04-29 09:31:28 +01:00
MerryMage a9fbf69cad JitArm64_RegCache: Implement caching of cr_val 2017-04-29 09:31:28 +01:00
Stenzek cc851c41c1 TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek de348fc952 HiresTextures: Support loading uncompressed .DDS files
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek 20cbef8e9f HiresTextures: Move the maximum mip level check from DDS to main loader
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek a6a13f51c1 HiresTextures: Support DXT10 extended header in DDS loader 2017-04-29 13:46:43 +10:00
Stenzek 8761c8244d HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek c53a60f3c3 Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 3f18c5e0f1 D3D12: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 2d75c2ab10 D3D11: Support native compressed textures 2017-04-29 13:46:42 +10:00
Léo Lam c4136d0365 IOS/ES: Handle contexts properly
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.

The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.

The other changes are there just because we now keep track of the
IPC FD inside of ES.

Future plans:

* After the WAD direct launch hack is dropped, the title context
  will be made a class member.

* Have proper function prototypes, instead of having every single one
  of them take ioctlv requests. This will allow reusing IOS code in
  other parts of the Dolphin codebase without having to construct
  ioctlv requests.
2017-04-28 20:20:51 +02:00
JosJuice d1b54f7697 Fix TGCBlob.h's listing in DiscIO.vcxproj.filters 2017-04-28 18:16:08 +02:00
spycrab 303b54a3a5 Refactor GameListCtrl 2017-04-28 17:35:23 +02:00
Stenzek f5d95dcc86 OGL: Use native compressed textures on supported drivers 2017-04-29 00:44:34 +10:00
Stenzek 12bde06dc3 GLExtensions: Add GL_EXT_texture_compression_s3tc 2017-04-29 00:14:23 +10:00
Stenzek f4b848949c TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek bc8a96d713 HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek 68ee4fc932 Merge pull request #5296 from stenzek/vulkan-postprocessing
Vulkan: Implement support for post-processing
2017-04-28 22:50:14 +10:00
Mahdi Hijazi 1e73f3c76e [Android] Fix game banners
Use Bitmap.setPixels() instead of Bitmap.copyPixelsFromBuffer() the former
use non pre-multiplied values of the colors which is what we expect to
come from the native code.
2017-04-27 20:41:55 +02:00
Michael Maltese 655ab9b4e2 CMake: clean up HIDAPI build 2017-04-27 02:41:00 -07:00
Léo Lam 65d37ee2dc IOS/ES: Drop unnecessary memset for vectors
IOS doesn't do it, and we don't need it anyway, so let's not do it.
2017-04-27 00:01:26 +02:00
Léo Lam 9fc394f9c7 Merge pull request #5328 from leoetlino/wiimote-fix
Fix emulated Wiimotes
2017-04-26 23:58:53 +02:00
Léo Lam 4d42a098c3 WiimoteCommon: add static_assert for struct sizes 2017-04-26 23:53:44 +02:00
Léo Lam 6c1c8e03b8 Fix emulated Wiimotes 2017-04-26 23:30:24 +02:00
spycrab 366aeeb488 Make ENABLE_ANALYTICS=0 do something 2017-04-26 23:27:13 +02:00
MerryMage 8799f6b64f JitArm64_SystemRegisters: Fix crXXX (set 32nd bit) 2017-04-26 21:51:47 +01:00
Léo Lam 341fefd65a Merge pull request #5289 from sepalani/mem-find
MemoryWindow: Replace Search with Find Next/Previous buttons
2017-04-26 21:16:08 +02:00
Léo Lam 560c66f9c6 Merge pull request #5324 from leoetlino/build-fix
WX: Build fix
2017-04-26 20:30:51 +02:00
Léo Lam 5fa206e529 Merge pull request #5325 from spycrab/wiimote_common
Move shared Wiimote files into WiimoteCommon
2017-04-26 20:25:36 +02:00
Léo Lam 831ae6a962 CMake/WX: specify PRIVATE for target_link_libraries 2017-04-26 20:24:21 +02:00
Léo Lam fa0c61eb6d WX: Build fix
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.

Fixes a regression introduced by 6197d9622.
2017-04-26 20:23:12 +02:00
spycrab 823dba47f5 Move shared Wiimote files into WiimoteCommon 2017-04-26 19:30:14 +02:00
Léo Lam 33f56a84b2 Merge pull request #5319 from leoetlino/ticket-view-version
ESFormats: Fix the first field of ticket views
2017-04-26 11:24:13 +02:00
Mat M 255fd14db6 Merge pull request #5316 from ligfx/cmakewxwidgets
Various CMake cleanups for DolphinWX
2017-04-25 21:21:54 -04:00
Michael Maltese 82d0f6edb2 FifoDataFile: static_assert that structs are right size 2017-04-25 17:43:37 -07:00
Michael Maltese 6a6bfa0dbb FifoPlayer: subsume FifoFileStruct.h into FifoDataFile.cpp
There's no reason for it to be in its own file, and it's confusing.
2017-04-25 17:36:36 -07:00
Michael Maltese f9a67fbf6f FifoFileStruct: replace unions with explicit padding 2017-04-25 17:36:30 -07:00
Michael Maltese b955805b2b CMake: remove DolphinWX $DOLPHIN_EXE abstraction 2017-04-25 17:18:21 -07:00
Michael Maltese bd4ffb680c CMake: don't make DolphinWX link to dl 2017-04-25 17:18:21 -07:00
Michael Maltese c214c29b01 CMake: DolphinWX cleanup 2017-04-25 17:18:20 -07:00
Michael Maltese 6e1940c404 CMake: don't globally include wxWidgets headers 2017-04-25 17:18:20 -07:00
Léo Lam 3124f3c4d8 WX: Add the ability to uninstall WADs from the game list
Simple quality-of-life addition that allows "uninstalling" WADs
(removing the corresponding installed title) from the NAND.

The option is only enabled when the WAD can be uninstalled

The motivation for this is actually to encourage proper usage of the
WAD launch feature (installing it to the NAND first), so we can
drop the "direct WAD title launch" hack.
2017-04-25 23:34:32 +02:00
Léo Lam 1b3b7518e6 ESFormats: Fix the first field of ticket views
Looking more carefully at the IOS ticket view generation code reveals
that the first field in the TicketView struct is copied over from
the ticket version, extended to 4 bytes.
2017-04-25 20:59:40 +02:00
Léo Lam 4d52df150b Merge pull request #5317 from leoetlino/es-setuid
IOS/ES: Implement ES_SetUid
2017-04-25 20:00:28 +02:00
Léo Lam 7a615afe17 Merge pull request #5315 from sepalani/debug-pause
DoStop() shouldn't unpause in debug mode
2017-04-25 16:48:31 +02:00
Markus Wick 262adbe2bc Merge pull request #5262 from MerryMage/mfspr-arm64
JitArm64: Implement timer SPRs
2017-04-25 13:31:28 +02:00
MerryMage e3d0de7442 JitArm64: Implement timer SPRs 2017-04-25 09:20:09 +01:00
Stenzek 27ae5b8d34 VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek 417a4ca206 Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00
Stenzek a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Léo Lam cc40389f88 IOS/ES: Implement ES_SetUid
This implements ES_SetUid, which is used by the system menu to change
its own permissions. This is required for implementing permission
checks and proper NAND metadata support in the future.
2017-04-25 00:15:51 +02:00
Léo Lam c01fda6255 IOS: Include the UID and GID in open requests
Accuracy change. Required to implement ES contexts properly.
2017-04-25 00:11:19 +02:00
Léo Lam dd31a403db Merge pull request #5285 from spycrab/fr_9952
Make title column toggleable (Issue #9952)
2017-04-24 23:12:39 +02:00
Léo Lam 286e9b74ee Merge pull request #5309 from leoetlino/ios-uid-gid
IOS: Implement UID/GID changes for the PPC
2017-04-24 22:50:03 +02:00
Sepalani 4a55398069 DoStop() shouldn't unpause in debug mode 2017-04-24 17:32:15 +01:00
Michael Maltese 3158a5bc35 RenderBase: clean up UpdateDrawRectangle 2017-04-24 00:39:25 -07:00
Léo Lam 24d5d89056 Merge pull request #5275 from ligfx/fixhidapithread
WiimoteReal: init and destroy ScannerBackends in same thread
2017-04-24 02:31:16 +02:00
Michael Maltese 4c5e283e75 WiimoteReal: init and destroy ScannerBackends in same thread
This fixes an error condition on macOS when HIDAPI calls
IOHIDManagerCreate and IOHIDManagerClose on different threads. The
error behavior is non-deterministic, but can cause EXC_BAD_ACCES and
kill the program.
2017-04-23 17:11:27 -07:00
Tilka c6bc474c29 Merge pull request #5291 from Starsam80/fix-10221
WX: Don't specify a parent frame for the render frame
2017-04-23 23:40:32 +01:00
Tilka a8dfb32576 Merge pull request #5304 from FRtranslator/Small_rework_Audio_cfg
DolphinWX: Small rework of the Audio config dialog
2017-04-23 23:37:41 +01:00
Léo Lam dae950ff90 IOS: Implement UID/GID changes for the PPC
This will be required for permission checks in the future.

Note that this is only for the PPC as we do not have actual processes.
Keeping track of other modules' UIDs/GIDs is virtually useless anyway.

UID/GID changes are implemented in the following functions:

* ES_Launch
* ES_DIVerify

ES_SetUid is not implemented yet because it'd need further changes.
2017-04-23 23:09:44 +02:00
Tilka 8a559f2e58 Merge pull request #5307 from JosJuice/more-gfx-debug-strings
Remove more seemingly unused debug UI strings
2017-04-23 17:25:58 +01:00
Tilka 111d92c03d Merge pull request #5303 from MerryMage/DPL2Decoder
DPL2Decoder cleanup
2017-04-23 17:07:14 +01:00
JosJuice 8c2e5689ad Remove more seemingly unused debug UI strings
Same as 2052bb8 but for buttons.
2017-04-23 12:39:00 +02:00
MerryMage c9f50fd4ed DPL2Decoder: Prefer static_cast to C-style casts 2017-04-23 09:21:30 +01:00
MerryMage 4f884d0b2f DPL2Decoder: Simplify DotProduct 2017-04-23 09:21:30 +01:00
MerryMage 42a1f7939d DPL2Decoder: Prefer std::vector to calloc-ed array 2017-04-23 09:21:29 +01:00