Commit Graph

29313 Commits

Author SHA1 Message Date
Dentomologist ad6e95afb4 D3D: Restore workaround for erroneous NaN optimization
The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733 but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
JosJuice ae5311d6e6 PowerPC: Rework CPUThreadGuard handling in Expression.cpp
See https://github.com/dolphin-emu/dolphin/pull/11554#discussion_r1113949572.
2023-02-25 16:13:34 +01:00
Dentomologist d18735e82e Qt/WiimoteControllersWidget: Add bluetooth unavailable message 2023-02-24 14:30:43 -08:00
Admiral H. Curtiss 1ed0e014cd
Migrate non-destructive calls of File::CopyDir() to File::Copy(). 2023-02-24 20:32:19 +01:00
Admiral H. Curtiss 884917a6d5
Common/FileUtil: Use non-throwing overload of is_directory() in CreateDir() and CreateFullPath(). 2023-02-24 20:32:19 +01:00
Admiral H. Curtiss e479f92418
Common/FileUtil: Add CreateDirs() function as a wrapper around std::filesystem::create_directories(). 2023-02-24 20:32:18 +01:00
Admiral H. Curtiss 616d57e7fc
Common/FileUtil: Add Copy() function as a wrapper around std::filesystem::copy(). 2023-02-24 20:32:18 +01:00
iwubcode 5d571b068f VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value 2023-02-24 11:32:48 -06:00
Shawn Hoffman 2c2fb869a2 use std-provided randomness for JitArm64 unittests
decreases runtime significantly and lessens dependency on mbedtls
2023-02-22 12:55:12 -08:00
Admiral H. Curtiss e52aa52a66
Common/FileUtil: Rename Copy() to CopyRegularFile().
This is to clarify that it can only copy files, not folders.
2023-02-22 11:43:58 +01:00
Léo Lam 3c4a21315d
Merge pull request #11592 from Pokechu22/fix-delete-ticket
IOS/ES: Fix crash when deleting tickets
2023-02-21 10:53:37 +01:00
Pokechu22 f2ac3aec94 IOS/ES: Fix crash when deleting tickets
This broke formatting the system memory; see https://bugs.dolphin-emu.org/issues/13176. After calling ticket.DeleteTicket(), ticket.m_bytes was 0-length, but calling ticket.IsV1Ticket() still attempted to read from m_bytes.

This was introduced in 2fd9852ca8, although it didn't actually cause a crash until 929fba08e7.
2023-02-20 18:33:34 -08:00
Mai 6f21ce7d95
Merge pull request #11555 from CookiePLMonster/wil-todos
Address WIL todos in UICommon.cpp
2023-02-20 10:14:49 -05:00
Admiral H. Curtiss 4e6c89fbfd
Qt/CodeViewWidget: Don't read PC in Update() if we don't have a CPU thread guard. 2023-02-20 03:10:12 +01:00
Admiral H. Curtiss ef1520c2c6
Qt/CodeViewWidget: Don't try to pause emulator in Update() if we happen to be on a breakpoint. 2023-02-20 02:56:04 +01:00
Seeky 4e6e510003
Debugger: Add string comparison to conditional breakpoints. 2023-02-20 01:40:33 +01:00
JosJuice 78c53bfec8 Jit64: Fix the offsetAddedToAddress correction
The LEA that the signal handler is trying to undo the effects of is a
32-bit instruction, and the value in the register prior to the LEA is
also 32-bit, so the signal handler should use a 32-bit write.

(Actually, in the end this doesn't really matter, because the first
instruction that reads this value after backpatching is also a 32-bit
instruction...)
2023-02-18 21:14:31 +01:00
Admiral H. Curtiss 8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
Fix various memory leaks
2023-02-18 13:56:34 +01:00
Pokechu22 c94aacc968 AudioPane: Fix inconsistent initial state of audio stretching labels
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22 f1f3fd5d9d InputCommon: Fix memory leak in ExpressionParser
We allocate in MakeSuppressor via `return unique_ptr(std::make_unique<...>(...).release(), InvokingDeleter{}`, so it wasn't properly getting freed.
2023-02-17 18:29:36 -08:00
Pokechu22 b6d476241a CodeViewWidget: Fix memory leak
Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html. The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22 1c5e223532 MemoryViewWidget: Fix memory leaks
bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Admiral H. Curtiss 74abf48234
Merge pull request #11576 from yannhodiesne/convert-prevent-file-deletion
Check the input and destination paths before converting a game file onto itself
2023-02-17 18:49:15 +01:00
Markus Wick b381df700c
Merge pull request #11577 from JosJuice/android-armeabi-v7a
Android: Fix armeabi-v7a build
2023-02-17 17:57:38 +01:00
JosJuice 90b676d368 Android: Fix armeabi-v7a build
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
2023-02-17 16:58:24 +01:00
Yann Hodiesne 49e897422f
Use a success count instead of files count 2023-02-17 15:49:31 +01:00
Yann Hodiesne cb42a03299
Check the input and destination paths before converting a game file onto itself
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Scott Mansell 28331c5905
Merge pull request #11574 from K0bin/val-fix
VideoBackends:Vulkan: Fix printing validation errors
2023-02-17 14:52:45 +13:00
Admiral H. Curtiss 0c48324c75
Jit64: Use 5 byte jump in mtmsr for the CP interrupt check.
WriteExternalExceptionExit() can write more than the maximum offset of the small jump.
2023-02-16 19:26:19 +01:00
Robin Kertels 2695666e6d
VideoBackends:Vulkan: Fix printing validation errors 2023-02-16 17:53:15 +01:00
Scott Mansell 6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22 74a14c7d1f ControllerInterface: Fix uninitialized variables in DualShockUDPClient
Strangely, this case did not trigger a C26495 warning in Visual Studio's analyzer; instead, I spotted this when using Valgrind.
2023-02-15 19:23:47 -08:00
Pokechu22 67381cdb8b VideoCommon: Remove unused ShutdownImGui function declaration
This was moved to the ~OnScreenUI() destructor in 0d4537d60f.
2023-02-15 19:20:59 -08:00
Pokechu22 8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
Josh cd38ed76e2
Keep Vulkan precedence over OpenGL 2023-02-15 12:22:56 -06:00
Josh 546a016dc8
VideoBackend: Make Metal Default on MacOS 2023-02-15 12:05:54 -06:00
SMarioMan 301e97f7f7
Remove WinAPI-specific type from socket request 2023-02-15 09:29:21 -05:00
SMarioMan a45f6d9438
Enable broadcast permissions in socket requests 2023-02-15 07:59:38 -05:00
Admiral H. Curtiss 0758e00cfe
Common/FileUtil: Revert behavior of CreateFullPath().
This was accidentally changed in 7e6436db34.
2023-02-15 02:21:50 +01:00
Admiral H. Curtiss 661b74f4a3
Merge pull request #11564 from JosJuice/jitarm64-cmp-order
JitArm64: Fix special cases of cmp
2023-02-14 20:19:07 +01:00
Admiral H. Curtiss e1d3237dbd
Merge pull request #11342 from TellowKrinkle/GLLayerMac
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 20:17:22 +01:00
JosJuice 0049a76775 JitArm64: Fix special cases of cmp
This fixes a regression from 592ba31. When `a` was a constant 0 and `b`
was a non-constant 0x80000000, the 32-bit negation operation would
overflow, causing an incorrect result. The sign extension needs to happen
before the negation to avoid overflow.

Note that I can't merge the SXTW and NEG into one instruction.
NEG is an alias for SUB with the first operand being set to ZR,
but "SUB (extended register)" treats register 31 as SP instead of ZR.

I've also changed the order for the case where `a` is a constant
0xFFFFFFFF. I don't think the order actually affects correctness here,
but let's use the same order for all the cases since it makes the code
easier to reason about.
2023-02-14 19:16:00 +01:00
Admiral H. Curtiss 22ed084209
Merge pull request #11563 from JosJuice/host-lock-cpu-fixups
Follow-up fixes for "Properly lock CPU before accessing emulated memory"
2023-02-14 19:04:21 +01:00
JosJuice 5b6784432c Follow-up fixes for "Properly lock CPU before accessing emulated memory" 2023-02-14 18:44:16 +01:00
TellowKrinkle f25a0b43b6 VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS) 2023-02-14 18:25:33 +01:00
Pokechu22 4f6ce51d69 VideoCommon: Clear blend configuration if color/alpha update disabled
This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Admiral H. Curtiss 5f929d00eb
Merge pull request #11560 from phire/EventHook_construct_on_first_use
HookableEvent: Switch to construct on first use
2023-02-14 01:01:03 +01:00
Admiral H. Curtiss 34a459bed7
Merge pull request #11445 from JosJuice/jit64-wraparound-backpatch
Jit64: Properly handle backpatching overflowed address calculations
2023-02-14 01:00:13 +01:00
Admiral H. Curtiss 3458c58c7d
Merge pull request #11503 from JosJuice/ppcanalyst-read-cr
PPCAnalyst: Actually check if instructions want CR
2023-02-14 00:55:24 +01:00
Admiral H. Curtiss e2d7b6d079
Merge pull request #11559 from Pokechu22/cache-fix-plru-updates
PPCCache: Update PLRU on any cache access
2023-02-14 00:50:54 +01:00
Admiral H. Curtiss 8f91cb62e6
Merge pull request #11426 from shuffle2/stdfs
fileutil: use std::filesystem
2023-02-14 00:50:34 +01:00
Admiral H. Curtiss e1dbea3658
JIT: Fix calls to HLE::Execute.
This got broken in 7cecb28bdf.
2023-02-13 11:47:47 +01:00
Scott Mansell 05181f6b88 HookableEvent: Switch to construct on first use
A registration might happen during static initialization, which opens
us up to issues with ordering of static initialization.
2023-02-13 18:48:43 +13:00
Scott Mansell 1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22 cc411c4e41 VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion 2023-02-12 20:10:38 -08:00
Pokechu22 14c4f4e7f6 PPCCache: Update PLRU on any cache access
The previous code only updated the PLRU on cache misses, which made it so that the least recently inserted cache block was evicted, instead of the least recently used/hit one.

This regressed in 9d39647f9e (part of #11183, but it was fine in e97d380437), although beforehand it was only implemented for the instruction cache, and the instruction cache hit extremely infrequently when the JIT or cached interpreter is in use, which generally keeps it from behaving correctly (the pure interpreter behaves correctly with it).

I'm not aware of any games that are affected by this, though I did not do extensive testing.
2023-02-12 19:59:19 -08:00
Scott Mansell a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
Scott Mansell 2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo 0ed64b080f Rename Fast Disc Speed to Emulate Disc Speed and invert option 2023-02-12 16:20:38 -05:00
Admiral H. Curtiss 300d63b492
DiscIO/FileBlob: Make m_size unsigned. 2023-02-12 20:51:08 +01:00
JosJuice 611e721a4d Jit64: Properly handle backpatching overflowed address calculations
Previously we would only backpatch overflowed address calculations
if the overflow was 0x1000 or less. Now we can handle the full 2 GiB
of overflow in both directions.

I'm also making equivalent changes to JitArm64's code. This isn't because
it needs it – JitArm64 address calculations should never overflow – but
because I wanted to get rid of the 0x100001000 inherited from Jit64 that
makes even less sense for JitArm64 than for Jit64.
2023-02-12 20:48:27 +01:00
Admiral H. Curtiss c3dee1f11c
Merge pull request #11499 from iwubcode/graphics-mod-pass-base-path
VideoCommon: allow graphics mods to have access to the file path where the config exists to load additional files
2023-02-12 19:04:59 +01:00
Silent 9f3d3e2b9c
Address WIL todos in UICommon.cpp 2023-02-12 15:05:54 +01:00
JosJuice 6f0266e8de DolphinQt: Only update call stack if paused
This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.

Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice 7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae 508c79a66f Rename VI Skip to VBI Skip
VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
iwubcode 20dc4401c5 VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary 2023-02-11 00:21:40 -06:00
Admiral H. Curtiss 2f6e7d497d
ENetUtil: Add check for valid socket in SendPacket(). 2023-02-10 19:32:40 +01:00
Admiral H. Curtiss 9b5c52ad8d
Merge pull request #11541 from Pokechu22/dsptool-no-redefine-label
DSPTool: Fix missing error when redefining labels
2023-02-10 11:02:36 +01:00
Admiral H. Curtiss 3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47 258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode af313f8419 VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
Pokechu22 3024ca2146 Suppress memcpy writing to an object with no trivial copy-assignment warnings
We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22 ac7a17579e BreakPoints: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 3bd655463d MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch] 2023-02-09 16:23:02 -08:00
Pokechu22 5c8d8383e2 CodeWidget: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 470115fd4f TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts] 2023-02-09 16:23:02 -08:00
Pokechu22 debed35c10 State: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22 9559c45cae CommandProcessor: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22 f1b1f5c013 IOS: Fix shadowing warnings 2023-02-09 16:23:02 -08:00
Pokechu22 8d71f542cb Boot: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 39c5d55f03 VertexLoaderBase: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 95bee485c9 GraphicsModManager: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 7fafb00561 InputCommon/XInput2: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22 edcc4a6578 AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:02 -08:00
Pokechu22 8ad7d58303 DSP: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:02 -08:00
Pokechu22 24df509447 DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:02 -08:00
Pokechu22 9c52c600c4 EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point] 2023-02-09 16:23:01 -08:00
Pokechu22 1465620721 GCMemcardDirectory: Fix variable shadowing warning 2023-02-09 16:23:01 -08:00
Pokechu22 c555a4f0c6 SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:01 -08:00
Pokechu22 72b4675c8f VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local 2023-02-09 16:23:01 -08:00
Pokechu22 49a84cbc4c Resolve various "no previous declaration" warnings 2023-02-09 16:23:01 -08:00
Pokechu22 2288ba28ae Software/Tev: Fix member shadowing warnings 2023-02-09 16:23:01 -08:00
Pokechu22 8b98dd9be3 Move s_using_custom_client to DiscordPresence.cpp
Otherwise, files that include the header get warning: ‘Discord::s_using_custom_client’ defined but not used.
2023-02-09 16:23:01 -08:00
Pokechu22 b316ce6fdd Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 2023-02-09 16:23:01 -08:00
Pokechu22 af5013b60f Suppress -Winvalid-offsetof for PowerPC::PowerPCState
This code doesn't need to be portable (since the goal is to have a smaller offset for x64 codegen), so if it's not supported there are other problems. Similar code exists in e.g. DSP.cpp.
2023-02-09 16:23:01 -08:00
Pokechu22 5283a85205 TextureCacheBase: Remove unused bitset include
It was used for valid_bind_points, which was removed in 88bd10cd30 (and the declaration was more recently removed in 606c18210d).
2023-02-09 16:04:48 -08:00
JMC47 a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick a38e365931
Merge pull request #11547 from JosJuice/fix-gles
OGL: Fix GLES crashing on initialization
2023-02-09 18:16:48 +01:00
JosJuice 6dfd582de6 OGL: Fix GLES crashing on initialization
Fixes a regression from PR 11522 ("Kill Renderer").
2023-02-09 18:09:03 +01:00
Markus Wick 17d7b75a9b
Merge pull request #11544 from jmallach/spng
Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus 4b2aa948e6 VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
While the NV extension is totally fine, the KHR extension should be able to support more hardware.

For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
Scott Mansell aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell 5c1b3ac61d Hook up Presenter's ConfigChanged function
Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell 9c1fe59cc9 Insert a more solid abstraction between Qt and Imgui 2023-02-09 18:36:20 +13:00
Scott Mansell b2a31103b4 Presenter: Handle blanked frames correctly 2023-02-09 18:36:20 +13:00
Scott Mansell 83b7b01265 Fix XFB duplicate detection
Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell d3ddd96cee Make sure m_prev_efb_format is initilized 2023-02-09 18:36:20 +13:00
Scott Mansell 59a4b026f6 Better documentation for HookableEvent. 2023-02-09 18:36:20 +13:00
Scott Mansell 8c8bd0e7ac Rename to HookableEvent. Because naming conflict 2023-02-09 18:36:20 +13:00
Scott Mansell 60f2b5af7b Apply suggestions from code review
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell e0a1631659 Add comment about "end of frame" 2023-02-09 18:36:20 +13:00
Scott Mansell 43b6a49012 Apply suggestions from code review
Co-authored-by: Mai <mathew1800@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell 05fad53fa0 Update STATE_VERSION
Co-authored-by: BhaaL <bhaalsen@gmail.com>
2023-02-09 18:36:20 +13:00
Scott Mansell e2de281897 Make sure pixel shaders pick up Initial EFB Scale 2023-02-09 18:36:20 +13:00
Scott Mansell cf9a6f8477 Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell f7ad825736 fix fbdev 2023-02-09 18:36:20 +13:00
Scott Mansell 628af9d564 Fix builds with FFMPEG disabled 2023-02-09 18:36:20 +13:00
Scott Mansell 4422af1272 Cleanup headers 2023-02-09 18:36:20 +13:00
Scott Mansell 5803786beb Move UseVertexDepthRange() out of Renderer
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell 2cfc02a116 Move m_prev_efb_format into FramebufferManager 2023-02-09 18:36:20 +13:00
Scott Mansell 9b5397abdb Move WidescreenHeuristic to it's own class
It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell 31cfe8250d Lint fixes 2023-02-09 18:36:20 +13:00
Scott Mansell 11de923dcb Move xfb tracking and IR scaling out of RenderBase 2023-02-09 18:36:20 +13:00
Scott Mansell e009002411 Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach 4d164fcb77 Allow building against system libspng 2023-02-06 13:30:46 +01:00
Joshua de Reeper e0b3dd0dcf Remove Imaginators Skylanders from list
Add Vicarious Visions variant
2023-02-06 15:16:06 +13:00
Admiral H. Curtiss ca0b61be91
Merge pull request #11459 from OatmealDome/steam-user-dir
CommonPaths: Add Steam-specific user directory and clean up
2023-02-05 23:52:41 +01:00
Scott Mansell 2ff155f742 Optimise cond_var predicate order
m_items.empty() is by far the most likely reason for a notification.
2023-02-05 17:20:00 +13:00
Scott Mansell 271ffde71d Prevent WaitForCompletion shutdown deadlock.
Adjust shutdown order to prevent potential deadlocks
when one thread calls Shutdown, and another calls WaitForCompletion.
2023-02-05 17:17:16 +13:00
Scott Mansell 9c012b09b3 Address review feedback 2023-02-05 16:52:53 +13:00
Pokechu22 a244cb868b DSPTool: Fix missing error when redefining labels
The logging was broken in 958cbf38a4 (DSPTool doesn't use dolphin's logging system, so it just produced nothing; the same thing affected comparing before 693a29f8ce).

AssemblerError::LabelAlreadyExists (previously ERR_LABEL_EXISTS) simply was never used.
2023-02-04 17:31:06 -08:00
Scott Mansell 7c4fcc30a3 WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
Scott Mansell 6594532f10 WorkQueueThread: rework Cancel/Shutdown workflow
- Cancel doesn't shut down anymore.
   Allowing it to be used multiple times thoughout the life of
   the WorkQueue
 - Remove Clear, so we only have Cancel semantics
 - Add IsCancelling so work items can abort early if cancelling
 - Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
 - Rename Flush to WaitForCompletion (As it's ambiguous if a function
   called flush should be blocking or not)
 - Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Robin Kertels 94a0c50bf8 WorkQueueThread: Rework without Flags/Events 2023-02-04 14:31:16 +13:00
Robin Kertels 9affbfe683 WorkQueueThread: Implement proper Flush
and rename the existing Flush to FlushOne.
2023-02-04 14:31:16 +13:00
Robin Kertels 9badcc6eb8 WorkQueueThread: Add Push 2023-02-04 14:31:16 +13:00
Scott Mansell 512273a507 WorkQueueThread: Add flush capability 2023-02-04 14:31:16 +13:00
Sam Belliveau 4a97dc7c81 Let VI Skip work if variance > fallback 2023-02-02 20:59:17 -05:00
Sam Belliveau 87d5d39dfe Set VI Skip Activation to Half The Audio Buffer 2023-02-02 20:55:13 -05:00
Joshua de Reeper 680db55239 Android: Add Skylanders Portal
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Pierre Bourdon c92de420ef
lint: update to clang-format-13 2023-02-02 04:56:08 +01:00
Admiral H. Curtiss 69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
OatmealDome 234de8af09 UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam 2023-01-31 17:57:09 -05:00
OatmealDome 7240290382 CommonPaths: Add Steam-specific user directory 2023-01-31 17:57:09 -05:00
OatmealDome 59a44bea50 CommonPaths: Split platform-specific definitions for user directories into two blocks 2023-01-31 17:57:09 -05:00
OatmealDome af33d4f13f CommonPaths: Split PORTABLE_USER_DIR into "portable" and "embedded" to accomodate macOS 2023-01-31 17:57:09 -05:00
OatmealDome 7f962a4146 UICommon: Use NORMAL_USER_DIR for Windows 2023-01-31 17:57:09 -05:00
OatmealDome 5e3d77adae CommonPaths: Rename DOLPHIN_DATA_DIR to NORMAL_USER_DIR 2023-01-31 17:57:08 -05:00
OatmealDome 846eef2a05 CommonPaths: Rename USERDATA_DIR to PORTABLE_USER_DIR 2023-01-31 17:57:08 -05:00
Pierre Bourdon 2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
Scott Mansell c6b851c2b6
Merge pull request #11506 from phire/cmake_fixes
CMake/MSVC fixes
2023-01-31 23:53:31 +13:00
Scott Mansell 12431a83ba
Merge pull request #11435 from techydude0713/wc24-utc-fix
NetKDTime: Use UTC based timestamp instead of localtime.
2023-01-31 23:40:15 +13:00
Scott Mansell 854a73dee0 CMake/MSVC: Fix PCH disabled build 2023-01-31 23:21:07 +13:00
Scott Mansell 1956ce151f Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.

So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
OatmealDome 0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell b753641dd4 Add some descriptions to new classes 2023-01-31 19:41:24 +13:00
Scott Mansell abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell ec8f46b02c Expose Renderer's Framecount
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell 3be63221c7 Renderer still needs to track swaps for savestates 2023-01-31 19:41:24 +13:00
Scott Mansell 3ae78b8e76 Also use events for config changed 2023-01-31 19:41:24 +13:00
Scott Mansell 0da69055d9 Split out everying remaining from Swap 2023-01-31 19:41:24 +13:00
Scott Mansell 2a18b34a73 Wire up frame before/after events 2023-01-31 19:41:24 +13:00
Scott Mansell 154cb4f722 Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.

Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell d6cd8de1a7 Delete unused EFBHasAlphaChannel function 2023-01-31 19:41:24 +13:00
Scott Mansell 9d125a6e43 Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell ca5ec13e13 Move GraphicsMod out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell 55d15bdd6e Move utiltily drawing out of RenderBase 2023-01-31 19:41:24 +13:00
Scott Mansell 99d3e489ea Move BoundingBox out of RenderBase
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell 35a69cb1bb Fix missing include 2023-01-31 19:41:24 +13:00
Scott Mansell 8ad59f8ccf Add AbstractGfx for DX12 2023-01-31 19:41:24 +13:00
Scott Mansell 5a2d119bda Implement AbstractGfx for Dx11 2023-01-31 19:41:24 +13:00
Scott Mansell 8bc8e43dd6 Add virtual Initialize() to PerfQueryBase
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell 3c73707dfe Fix dead code. 2023-01-31 19:41:24 +13:00
Scott Mansell eaae5b4a45 Implement AbstactGfx for Metal 2023-01-31 19:41:24 +13:00
Scott Mansell 89d9ec0a84 Fix warning 2023-01-31 19:41:24 +13:00
Scott Mansell b007b8e104 Replace BeginUI/EndUI 2023-01-31 19:41:24 +13:00
Scott Mansell 18c799f0b6 Present: Set surface info before initializing ImGui
Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell 06ae08ca8b Fix misnamed local variable 2023-01-31 19:41:24 +13:00
Scott Mansell f158ff300b Handle VideoSoftware's present fallback better
Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell 26e00c3bb4 Fix warning about using & with bools 2023-01-31 19:41:23 +13:00
Scott Mansell 74d3b3443a Fix warning about compare sign mismatch 2023-01-31 19:41:23 +13:00
Scott Mansell 8f5b196019 Minimise include polution from RenderState 2023-01-31 19:41:23 +13:00
Scott Mansell 2a2014af09 Implement AbstractGfx for Vulkan 2023-01-31 19:41:23 +13:00
Scott Mansell 58b70b2fb2 Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
Scott Mansell d37f83ffeb Implement AbstractGfx for Software & Null 2023-01-31 19:41:23 +13:00
Scott Mansell f0336a3129 Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
2023-01-31 18:46:04 +13:00
Scott Mansell 8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell e57eb04ed3 Rename FrameDump.{cpp,h} to FrameDumpFFMpeg.{cpp,h}
The name kind of conflicts with a new FrameDumper class
2023-01-31 18:45:29 +13:00
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Scott Mansell c38c76abad Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
2023-01-31 18:29:47 +13:00
Scott Mansell a01d5283ec TextureCache: Add content locking
Texture cache occasionally mutates textures for efficiency.
Which is awkward if we want to borrow those textures from texture cache
to do something else, such as a graphics debugger, or async presentation
on another thread.

Content locking provides a way to signal that the contents of a texture
cache entry should not change. Texture cache will be forced to use
alternative strategies.
2023-01-31 18:29:47 +13:00
Scott Mansell 606c18210d TextureCache: Refactor with smart pointers
The whole ownership model was getting a bit of a mess, with a some
of special cases to deal with. And I'm planning to make it even more
complex in the future.
So here is some upfront work to convert it over to reference counted
pointers.
2023-01-31 18:29:47 +13:00
Scott Mansell c1fd4a2013 Move TCacheEntry out of TextureCacheBase
Allows for fowards declaration
2023-01-31 18:29:47 +13:00
Pierre Bourdon 2843cd10a8
Merge pull request #11492 from mandar1jn/file-improvements
Improve the data in the first data block of the skylanders figures
2023-01-31 03:02:39 +01:00
TellowKrinkle 600ad5f498 VideoCommon: Better logic op invert approximation 2023-01-30 14:04:37 -06:00
Lioncash cdd3e636e1 Common/Network: Resolve -Wexpansion-to-defined warning
Macros that expand to include the standard define macro are undefined.
This is pretty trivial to fix. We can just do the test and then define
the name itself if it's true, rather than making the set of definition
checks the macro itself.
2023-01-30 14:20:56 -05:00
Lioncash f20790370a Core/ActionReplay: Make use of std::span where applicable
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 13:02:09 -05:00
Lioncash adb4c0492d Core/GeckoCode: Make use of std::span where applicable
Generifies the interface a little by not strictly requiring the use of
std::vector.
2023-01-30 12:53:50 -05:00
Dan Church 81388eedaa
Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
Mandar1jn c8a91abadc Improve the data in the first data block of the skylanders figures
* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
Admiral H. Curtiss df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss 1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss 8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Scott Mansell 6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
TellowKrinkle e4e425b930 VideoBackends:Metal: Assert on pipelines with no render targets
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle 1119a9ba32 VideoCommon: Don't create pipelines with no render targets
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau ebf114aef5 Tie Speed to CPU Speed and not VPS 2023-01-29 13:33:48 -05:00
Scott Mansell 6ad182edd9 Ignore nullability-completeness warnings in VMA
These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon 2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pokechu22 3b4e17292d Revert "DSPLLE: Add assertion for bad DMA alignment"
This reverts commit e140516130. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?

The change to DSPTool (e391a28102) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice e27339039c PPCAnalyst: Actually check if instructions want CR 2023-01-28 20:16:17 +01:00
JosJuice 9d2c4aa325 PPCAnalyst: Use bitsets for CR analysis
Currently we're only performing CR analysis for CR0 and CR1, but I
would like to do it for all CRs. Bitsets are appropriate for this.
2023-01-28 20:16:16 +01:00
JosJuice 3b57fb1d21 PPCTables: Add new instruction flags for CR 2023-01-28 20:16:16 +01:00
MayImilae 37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
iwubcode 7bea39b39e VideoBackends: add a way to load data into a specific level AND layer, default to layer 0 2023-01-27 18:46:53 -06:00
iwubcode 271c60781b VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer 2023-01-27 18:41:52 -06:00
Admiral H. Curtiss be2d394b8c
GDBStub: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss dd9907ed93
PatchEngine: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss 4c349caabd
MIOS: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss ed633476e6
IOS: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 0a0b4d325f
HW/SystemTimers: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 884130f95c
HW/Memmap: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 2bf72de43d
HW/GPFifo: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss e2f7855b0e
HW/DSP: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 18d9ec75f1
HW/CPU: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss 078a460446
HW/AudioInterface: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss b52e8fd295
HLE_OS: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 7fd552081f
HLE function hooking: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 30de91d843
GeckoCode: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 1a826b27a6
FifoPlayer: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss 8adabb86cf
Debugger: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss bfc951311f
CheatSearch: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss bbdfb4bc14
CodeTrace: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss 41ad0490f0
CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss 94455ee9e1
Boot: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss 51e7980d95
Core: Add PowerPCState reference to System. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 485bba238e
PowerPC: Add PowerPCState parameter to UpdatePerformanceMonitor(). 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 61ba516570
PowerPC: Move a few functions to PowerPCState. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 0dcf228aaf
PowerPC: Parametrize TU macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss a7d3315b4f
PowerPC: Parametrize TL macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 2f241856b6
PowerPC: Add PowerPCState parameter to GQR macro. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss 814c01162a
PowerPC: Remove SPRG0/1/2/3 macros. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 2f8b3ac1b7
PowerPC: Parametrize SRR1 macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 652113e6ba
PowerPC: Parametrize SRR0 macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 10dabd9975
PowerPC: Remove rDEC macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss c13ca271d8
PowerPC: Parametrize CTR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 0a343007cb
PowerPC: Parametrize LR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss 0f301829d2
PowerPC: Remove rPS macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 0cd4a226d2
PowerPC: Remove rSPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 27ce432012
PowerPC: Remove rGPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 8fccefa3aa
PowerPC: Remove GPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss ba1b624e1b
PowerPC: Remove MSR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss 4b6b8fa1ae
PowerPC: Remove FPSCR macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 2f3187eba9
PowerPC: Remove NPC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss be8d0b76ca
PowerPC: Remove PC macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 82f3170876
PowerPC: Parametrize THRM1/2/3 macros. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 8bab3ac755
PowerPC: Parametrize MMCR1 macro. 2023-01-27 15:22:41 +01:00
Admiral H. Curtiss 126590c4cd
PowerPC: Parametrize MMCR0 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 38529a2d8d
PowerPC: Parametrize DMAL macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 2374365274
PowerPC: Parametrize DMAU macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 31483e492e
PowerPC: Parametrize HID4 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 6f0ab1b33e
PowerPC: Parametrize HID2 macro. 2023-01-27 15:22:40 +01:00
Admiral H. Curtiss 49eeb986c6
PowerPC: Parametrize HID0 macro. 2023-01-27 15:22:40 +01:00
Pierre Bourdon f056cec859
Merge pull request #11480 from Pokechu22/dsp-code-alignment
DSPLLE: Add assertion for bad DMA alignment
2023-01-26 23:17:09 +01:00
Pierre Bourdon 9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
Pierre Bourdon c6a7465529
Merge pull request #11485 from MayImilae/remove-filepath-from-states-messaging
Remove Filepath from State Save/Load OSD Messages
2023-01-26 05:29:21 +01:00
Lioncash 0d93a31a38 Common/BitSet: Zero initialize data member
Gets rid of the need to remember to initialize them in the constructor,
except when overriding the default initializer.
2023-01-25 04:16:30 -05:00
Lioncash 6446fa7e48 Common/Bitset: Make initializer_list constructor constexpr
This was able to be constexpr since C++14.
2023-01-25 04:13:05 -05:00
TellowKrinkle 7413be1487 VideoCommon: Add configuration option for CPUCull 2023-01-25 02:21:56 -06:00
TellowKrinkle a0e6d7c173 VideoCommon: Explicitly disable fp_contract for CPUCull 2023-01-25 02:21:56 -06:00
TellowKrinkle 1be0149146 VideoCommon: Cull vertices on the CPU 2023-01-25 02:21:56 -06:00
TellowKrinkle b170ef9651 VideoCommon: Add class for quickly transforming and culling vertices on the CPU 2023-01-25 02:21:56 -06:00
Admiral H. Curtiss 6db2171fd0
Merge pull request #11488 from lioncash/point
StringUtil: Make StringUTF8CodePointCount take string_view
2023-01-25 02:33:22 +01:00
Admiral H. Curtiss 9fc959cab0
Merge pull request #11489 from lioncash/init
CoreTiming: Zero initialize all CoreTimingManager throttle members
2023-01-25 02:29:32 +01:00
Lioncash 3607c1dc7d CoreTiming: Zero initialize all CoreTimingManager throttle members
Gives two members without explicit initialization default values to be
consistent with the rest of the class and also ensuring deterministic
values on construction.
2023-01-24 17:20:08 -05:00
Pierre Bourdon 6fad8ac389
Merge pull request #11467 from Simonx22/remove-titlebar-fps-counter
Core: Remove FPS, VPS and speed percentage from window title
2023-01-24 23:04:29 +01:00
Lioncash 1d03835c5d StringUtil: Make StringUTF8CodePointCount take string_view
There's nothing really about this that would need to constrain it to
only std::string instances.
2023-01-24 16:55:43 -05:00
Lioncash e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
MayImilae ed121ee679 Removed filepath from State Save/Load OSD messages
Though less important compared to #11470, save states also show the full path in the OSD message and could potentially dox a streamer who is playing in Dolphin. This is a simple fix - it removes the path from the message and only displays the file name.
2023-01-24 07:55:58 -08:00
Shawn Hoffman a184d70193 convert File::ScanDirectoryTree to std::filesystem 2023-01-24 05:15:11 -08:00
Shawn Hoffman 7e6436db34 fileutil: use std::filesystem 2023-01-24 04:51:24 -08:00
Pierre Bourdon caca662dbf
Merge pull request #10994 from shuffle2/fs
get rid of HAS_STD_FILESYSTEM
2023-01-24 12:18:25 +01:00
Admiral H. Curtiss d4d6f3db63
Merge pull request #11331 from deReeperJosh/skylandersportal
Emulate Skylanders Portals within Dolphin
2023-01-24 06:56:00 +01:00
Admiral H. Curtiss 7002831c55
Merge pull request #11465 from OatmealDome/qt6-xinput-bug
DolphinQt: Add workaround for Qt 6.3+ bug on Linux
2023-01-24 06:21:19 +01:00
Joshua de Reeper c76d2c16eb Valid block/num checks, rename variables, remove translatable strings
Capitalize Skylander in tr strings

Lint and validation method fixes

Proper Attach and Change Interface method

Re-jig code to exit early and read easier
2023-01-24 18:12:24 +13:00
Pokechu22 e140516130 DSPLLE: Add assertion for bad DMA alignment
I haven't tested this extensively on real hardware, but I do know that bad things happen if the address isn't properly aligned, and libogc says it should be 32-byte aligned.
2023-01-23 15:20:49 -08:00
Simonx22 df6f070a55 Core: Remove FPS, VPS and speed percentage from window title 2023-01-23 21:32:50 +01:00
JosJuice d0da689eeb DolphinQt: Add i18n comments for strings containing the word "watches"
These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
Pierre Bourdon 8d477c65c9
Merge pull request #11458 from shuffle2/winuver
windows: prefer os version from registry
2023-01-23 15:53:41 +01:00
Pierre Bourdon a8a4b9c6d0
Merge pull request #11475 from shuffle2/comdef
windows: replace comdef dependency with winrt
2023-01-23 15:52:51 +01:00
Shawn Hoffman e5f3a0a9bc buildfix if discord isn't enabled 2023-01-23 06:39:41 -08:00
Shawn Hoffman c338f9e2a1 windows: replace comdef dependency with winrt 2023-01-23 06:09:01 -08:00
Admiral H. Curtiss 8032a71c4c
Merge pull request #11471 from MayImilae/dont-update-titlebar-with-osd-messages
Don't Write OSD Messages to the Titlebar
2023-01-23 06:46:32 +01:00
MayImilae 9df1f0276d Don't Write OSD Messages to the titlebar
Turns out all OSD messages, every single one, are written to the titlebar. We've just never seen them because the FPS is in the title bar and it replaces it in a fraction of a second. This was only visible when saving savestates because it halts emulation for a moment while writing.

This is dumb, let's not do that anymore.
2023-01-22 00:19:51 -08:00
Pierre Bourdon 0eb984f030
Merge pull request #11470 from MayImilae/remove-memory-card-path-from-osd-message
Remove Memory Card Path from the Wrote to OSD Message
2023-01-22 08:13:51 +01:00
MayImilae ef0d386954 Remove Memory Card Path from the Wrote OSD Message
A few weeks ago, a vtuber tweeted that they had to remove a vod of their stream because Dolphin Emulator showed some personal information during the steam, and left a warning to everyone else that Dolphin shows the account name of the computer. And yea, we do, we show the full directory of the memory card every time a memory card is written, and due to mandatory Microsoft account nonsense, that is very likely to contain someone’s real name.

Fortunately this is very easy for us to solve. This change simply removes the filename from wrote memory card contents string. That’s it. All functionality of the wrote memory card OSD message remains the same, it just doesn’t say where the memory card is anymore.

There are lots of other potential solutions to this but after talking on IRC it seems the simplest one is the best.
2023-01-21 21:19:51 -08:00
Joshua de Reeper 18fd0d7dcd Use Core timing instead of thread
Skylander code tidy ups

Convert c array to std::array and fix comments

Formatting fixes/review changes

Variable comment

Migrate portal to System Impl and code tidy ups

Use struct

Restore review changes

Minor fix to schedule transfer method

Change descriptors to hex and fix comments
2023-01-22 14:50:30 +13:00
Joshua de Reeper f76a6789a0 Emulate Skylanders within Dolphin
Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn

Missing new line chars

Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
Pierre Bourdon 9fe1d80920
Merge pull request #11457 from delroth/remove-stable-track
DolphinQt/Settings: remove 'stable' track from auto-updater options
2023-01-21 06:48:04 +01:00
OatmealDome d40dbe4670 DolphinQt: Add workaround for Qt 6.3+ bug on Linux
See https://bugs.dolphin-emu.org/issues/12913 for more information.
2023-01-20 03:06:04 -05:00
shockdude a32b85691b Fix Turntable extension's table range 2023-01-18 19:17:09 -08:00
Pierre Bourdon 8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
Pierre Bourdon 1cd11b8f3a
Merge pull request #11381 from skyfloogle/traversal-fix-1
Netplay: Fix traversal connections occasionally not working
2023-01-17 23:40:24 +01:00
Pierre Bourdon a7d1683149
Merge pull request #11432 from Pokechu22/generic-vertex-loader-test-error
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-17 23:30:29 +01:00
Pierre Bourdon 686ac363ba
Merge pull request #11456 from MayImilae/remove-boot-from-dvd
Remove Boot from DVD Backup
2023-01-17 23:27:59 +01:00
John Papetti e2db9cd142
NetKDTime: Use UTC timestamp 2023-01-17 13:59:01 -05:00
Shawn Hoffman dff7f20f9d windows: prefer os version from registry
this value is not modified by compatibility mode
drop reporting service pack numbers. no longer used
2023-01-17 01:38:00 -08:00
Pierre Bourdon 3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.

(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
MayImilae dcc10cff11 Remove Boot from DVD Backup
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.

Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.

Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.

Also no one has DVD drives anymore. That’s kind of an important detail.

But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.

Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!

So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
JosJuice 8f88297122 Revert "MenuBar: Tweak string for open user folder option"
This reverts commit 6788bda6c9.

The user folder can be either global or local. If it is local,
we shouldn't call it global.

See also da0be24b2f.
2023-01-16 18:31:16 +01:00
Pierre Bourdon aacd66bd5b
Merge pull request #11451 from OatmealDome/open-user-dir-qt-hotfix
MenuBar: Tweak string for open user folder option
2023-01-16 10:47:27 +01:00
Pierre Bourdon bb64b0ee44
Merge pull request #10708 from OatmealDome/win-user-dir
UICommon: Change default user directory location to AppData on Windows
2023-01-16 10:34:41 +01:00
OatmealDome 6788bda6c9 MenuBar: Tweak string for open user folder option 2023-01-16 04:31:12 -05:00
OatmealDome 869aa9eb55 MenuBar: Add action which opens the user folder 2023-01-16 04:08:19 -05:00
OatmealDome cc68d5321f UICommon: Set UserConfigPath in the registry to AppData User for backwards compatibility 2023-01-16 01:37:14 -05:00
OatmealDome 3896934d5e UICommon: Use the old User directory in Documents if it exists 2023-01-16 01:37:14 -05:00
OatmealDome 75d87ff90e UICommon: Change default User directory location to AppData 2023-01-16 01:37:14 -05:00
Scott Mansell 7c202ab411 Reset throttle on savestate load 2023-01-16 14:18:42 +13:00
JMC47 30f0051f9c
Merge pull request #11440 from JosJuice/jit64-negative-guard
Core: Allocate 2 GiB of guard pages below fastmem area
2023-01-14 19:19:53 -05:00
JosJuice 4fa9fa997e Core: Allocate 2 GiB of guard pages below fastmem area
See the comment added by this commit. We were previously guarding against
overshooting in address calculations, but not against undershooting.
Perhaps someone assumed that the displacement of an x86 loadstore was
treated as unsigned?

Note: While the comment says we can undershoot by up to 2 GiB, in
practice Jit64 as it currently behaves won't actually undershoot by more
than 0x8000 if my analysis is correct. But address space is cheap, so
let's guard the full 2 GiB.
2023-01-14 20:35:50 +01:00
JosJuice 9c90b31e6a Memmap: Remove some remnants from the 32-bit JITs 2023-01-14 11:46:37 +01:00
Sam Belliveau 23ad07b368 Add VISkip 2023-01-14 01:56:37 -05:00
JMC47 8a1cac9be1
Merge pull request #11348 from Sam-Belliveau/improved-pacing
CoreTiming: Throttle Before Every Event Using std::chrono
2023-01-13 21:52:07 -05:00
Pokechu22 3910bdd68b VertexLoader: Don't write position_cache if vertex is skipped
This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
Pokechu22 16c0593a52 VertexLoader: Fix loading tangent/binormal caches with NormalIndex3 2023-01-13 15:38:00 -08:00
Pokechu22 2d53b73643 VertexLoaderTester: Add assertions for position/binormal/tangent caches 2023-01-13 15:38:00 -08:00
Pokechu22 c681d96d46 VertexLoaderTester: Use asserts instead of logs
Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
Sam Belliveau e849172dc9 Limit Throttling to 1200hz 2023-01-13 18:17:24 -05:00
Sam Belliveau e95c1d55e8 Limit Sleep Calls to 8192hz at most 2023-01-13 11:59:32 -05:00
Momo Cao 05ed25d482 DolphinQt: Add button to open graphics mod folder on settings 2023-01-12 21:47:18 -05:00
Pokechu22 7abee1a97b DolphinQt: Fix typo in GBA TAS input window
This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00
OatmealDome 5c80a9fd87 CMakeLists: Copy LICENSE files when building for Steam Runtime 2023-01-10 23:21:24 -05:00
OatmealDome fff13c385f CMakeLists: Copy entire plugins folder on Steam Runtime build 2023-01-10 23:21:24 -05:00
Shawn Hoffman d51e4e5236 get rid of HAS_STD_FILESYSTEM
just use std::filesystem
2023-01-10 05:17:43 -08:00
UltraHDR 18454906cf
Set LSApplicationCategoryType to games
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-10 11:34:42 +00:00
Admiral H. Curtiss 653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss 993d2ab173
PatchEngine: Use std::span in ApplyMemoryPatches(). 2023-01-09 17:24:41 +01:00
Admiral H. Curtiss 21c29bad6b
Merge pull request #11407 from AdmiralCurtiss/globals-gpfifo
HW/GPFifo: Refactor to class, move to Core::System.
2023-01-09 17:09:48 +01:00
Admiral H. Curtiss eeeab3c3be
Merge pull request #11183 from TheLordScruffy/write-back-cache
Implement PowerPC data cache
2023-01-09 17:09:32 +01:00
Sam Belliveau 901e4c7697 Reset Throttle Variables In Init 2023-01-09 11:06:12 -05:00
Sam Belliveau f7de0e4147 Fix issue that would disable Throttling 2023-01-08 01:20:19 -05:00
TheLordScruffy d85f6c8298 DolphinAnalytics: Remove ICACHE_MATTERS 2023-01-08 00:17:46 -05:00
TheLordScruffy 825bacde43 PPCCache: Change u32 to u8 for plru, valid, modified 2023-01-07 20:18:59 -05:00
TheLordScruffy 811d942222 Improve PPCCache lookup table 2023-01-07 07:30:42 -05:00
Pokechu22 d20b71c296 Move x64 DSP JIT into DolphinLib.x64.props
Before, it was also compiled on ARM builds, but since it was unused it wasn't linked (and thus its dependency on the nonexistent x64Emitter didn't cause any link issues).
2023-01-06 22:42:21 -08:00
Sam Belliveau bc1cc9eeb4 CoreTiming: Throttle Before Every Event Using Chrono 2023-01-06 17:21:17 -05:00
Sam Belliveau 588a72a4fc
PerformanceTracker: Add ownership of m_log_name. 2023-01-06 20:27:25 +01:00
Sam Belliveau bc46089ab0
PerformanceTracker: Use shared_mutex instead of mutex so multiple threads can read at the same time. 2023-01-06 20:27:25 +01:00
Sam Belliveau 9143eb00fb
PerformanceMetrics: Fix Line Width Issue on Non HiDPI Screens 2023-01-06 20:27:17 +01:00
Admiral H. Curtiss d33416fc35
HW/Memmap: Zero-initialize members by default. 2023-01-06 05:33:21 +01:00
Admiral H. Curtiss fbcaf83d30
HW/GPFifo: Refactor to class, move to Core::System. 2023-01-06 05:33:21 +01:00
Mai cc14d60bbb
Merge pull request #11402 from Pokechu22/too-many-indices
IndexGenerator: Fix off-by-one in GetRemainingIndices
2023-01-05 15:15:09 +00:00
Admiral H. Curtiss 7b04a6b958
Merge pull request #11089 from sepalani/pcap-share
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2023-01-05 04:06:35 +01:00
Pokechu22 cefcd9c93c IndexGenerator: Fix off-by-one in GetRemainingIndices
Fixes https://bugs.dolphin-emu.org/issues/13136.
2023-01-04 10:42:00 -08:00
Pokechu22 6c58ba353c IndexGenerator: Add assertion for overflow in GetRemainingIndices
This assertion is currently triggered by Pocoyo Racing (https://bugs.dolphin-emu.org/issues/13136).
2023-01-04 10:41:14 -08:00
Admiral H. Curtiss 2fdaf0a86e
HW/ProcessorInterface: Rename member variables to fit naming convention. 2023-01-04 03:17:26 +01:00
Admiral H. Curtiss 74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System. 2023-01-04 03:00:10 +01:00
Pokechu22 d91f340c86 VertexManagerBase: Move free space check to after the buffer is reset
Fixes incorrect logspam when the buffer needed to be reset on flushes (which we already were doing, but 52feed04db moved it to after the check was made). This is https://bugs.dolphin-emu.org/issues/10312.

I also converted it to an assert, as if this does happen, things are going to render incorrectly, so we want to make it obvious.
2023-01-03 17:06:51 -08:00
Admiral H. Curtiss 908cec04cb
Merge pull request #11396 from Pokechu22/fbfetch-analytics
DolphinAnalytics: Track support of framebuffer fetch
2023-01-03 18:11:17 +01:00
Admiral H. Curtiss ed9915308b
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
2023-01-03 18:07:06 +01:00
Pokechu22 c1b1d8d783 DolphinAnalytics: Track support of framebuffer fetch 2023-01-02 23:17:17 -08:00
Pokechu22 c645970578 VideoBackends/OGL: Always check for fbfetch support, not just on GLES
GL_EXT_shader_framebuffer_fetch is not restricted to GLES (although GL_ARM_shader_framebuffer_fetch is), and is available on Intel GPUs.
2023-01-02 23:17:08 -08:00
Pokechu22 277518837a DolphinAnalytics: Track support of logic ops 2023-01-02 23:17:02 -08:00
Pokechu22 f433da6083 DolphinAnalytics: Fix comment wrapping
This was broken in 3570c7f03a.
2023-01-02 23:15:04 -08:00
Admiral H. Curtiss d949aa60bb
Merge pull request #11397 from TellowKrinkle/QuartzMousePos
InputCommon:QuartzKB&M: Fix mouse y coordinates
2023-01-02 23:04:12 +01:00
Admiral H. Curtiss f13f54e3db
Merge pull request #11363 from TheConfuZzledDude/xinput2-scroll-axis
InputCommon/XInput2: Added an axis output for the scroll wheel
2023-01-02 23:02:12 +01:00
TheLordScruffy 9d39647f9e Fix PPC cache code formatting 2023-01-02 02:33:57 -05:00
TellowKrinkle 8659de4d71 InputCommon:QuartzKB&M: Fix mouse y coordinates
Cocoa uses a different coordinate system from Carbon (Carbon's origin is the top left while Cocoa's is the bottom left)
2022-12-31 23:42:11 -06:00
Mai 20ac2cf781
Merge pull request #11375 from JosJuice/mmu-inf-write
PowerPC: Fix theoretically possible infinite loop in WriteToHardware
2022-12-31 18:55:11 +00:00
Mai e31722db1c
Merge pull request #11380 from Pokechu22/performance-sample-window-title
AdvancedWidget: Add title for performance sample window tooltip
2022-12-31 18:54:43 +00:00
Mai acdf76bf16
Merge pull request #11374 from JosJuice/jitarm64-breakpoints
JitArm64: Implement breakpoints
2022-12-31 18:53:25 +00:00
Admiral H. Curtiss f6fbeaf355
Merge pull request #11364 from jordan-woyak/udraw-lift
WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
2022-12-29 21:16:57 +01:00
JMC47 a20e41d340
Merge pull request #11389 from Pokechu22/sw-no-alpha-1-hack
Software: Remove alpha=1 blending special-case
2022-12-29 13:08:04 -05:00
Admiral H. Curtiss c20bb01b47
Merge pull request #11372 from JosJuice/m3u-backslash
Boot: Fix handling of M3U file paths containing backslashes
2022-12-29 17:09:38 +01:00
Admiral H. Curtiss 4bc94e4629
Merge pull request #11353 from noahpistilli/fix-mail-account-generation
Set checksum for NWC24Config during creation
2022-12-29 17:08:10 +01:00
Admiral H. Curtiss cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class. 2022-12-29 15:33:19 +01:00
Admiral H. Curtiss a164c47caf
Core/Boot: Pass System instance to BootUp() and related. 2022-12-29 05:49:26 +01:00
Mai 7552deeff4
Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
2022-12-29 04:48:24 +00:00
Pokechu22 ed5015fa24 Software: Remove alpha=1 blending special-case
This was added in #10394 for both the hardware and software backends to work around an issue with Mario Kart Wii, Fortune Street, and Baten Kaitos. However, it seems like the software renderer handles blending well enough that we don't need this (and in any case, it's easy to change blending in the software renderer).

Some experimentation with #11387 (not pushed) showed that the software renderer's logic would also produce correct results on the hardware backends with this hack removed, but would require fbfetch (currently); if a better solution is found the hack can also be removed from the hardware backends.
2022-12-28 14:21:33 -08:00
JMC47 82e5f438f9
Merge pull request #11219 from K0bin/android-vk-alidation
VideoBackends:Vulkan: Migrate to VK_EXT_debug_utils
2022-12-28 14:16:51 -05:00
Admiral H. Curtiss 7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables. 2022-12-28 16:00:15 +01:00
Admiral H. Curtiss 50625728e0
VideoCommon: De-globalize VertexShaderManager class. 2022-12-28 15:52:29 +01:00
Mai 0900e68986
Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager
VideoCommon: De-globalize PixelShaderManager class.
2022-12-28 00:59:03 +00:00
Pokechu22 f3df3a7727 PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
Admiral H. Curtiss c8202043b6
IOS/NWC24Config: Combine WriteConfig() and WriteCBK(). 2022-12-27 21:21:06 +01:00
Admiral H. Curtiss 4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables. 2022-12-27 20:20:27 +01:00
Admiral H. Curtiss 725bd64ec2
VideoCommon: De-globalize PixelShaderManager class. 2022-12-27 20:13:24 +01:00
Sketch 929fba08e7 Fix ESDevice::GetTitlesWithTickets always returning 0 titles owned 2022-12-27 12:18:44 -05:00
Robin Kertels 19a4653203
VideoBackends:Vulkan: Replace debug_report with debug_utils
The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
2022-12-27 02:48:50 +01:00
Floogle c689e9cde0 Netplay: When connecting, ignore packets from traversal server 2022-12-26 23:35:42 +01:00
Pokechu22 4e05c569d4 AdvancedWidget: Fix typo in performance sample window tooltip 2022-12-26 14:28:48 -08:00
Pokechu22 b675e49c0e AdvancedWidget: Add title for performance sample window tooltip 2022-12-26 14:20:06 -08:00
Sam Belliveau 6052a5ca9b Fix Speed Counter Sample Size 2022-12-26 16:47:12 -05:00
TheConfuZzledDude 288fa635f9 InputCommon/XInput2: Changed axis value reading to be more correct 2022-12-26 17:27:48 +00:00
Admiral H. Curtiss f4b1155b4d
Merge pull request #11373 from JosJuice/gba-tas-input-turbo
DolphinQt: Add settings to GBA TAS input window
2022-12-26 04:37:25 +01:00
Jordan Woyak 4f4285cf5e WiimoteEmu/DrawsomeTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
Jordan Woyak ab9fc3f2e4 WiimoteEmu/UDrawTablet: Expose mapping for lifted stylus. 2022-12-25 19:03:15 -06:00
JosJuice cf16f49068 PowerPC: Fix theoretically possible infinite loop in WriteToHardware
`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
2022-12-25 12:29:13 +01:00
JosJuice e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice c744ff4934 JitArm64: Implement breakpoints
Plus two miscellaneous debugger features that I found along the way when
reading Jit64's code for comparison: bJITNoBlockLinking and tracing.

Fixes https://bugs.dolphin-emu.org/issues/13127.
2022-12-24 13:24:01 +01:00
JosJuice 0659827485 Jit64: Check for breakpoint without disabling block link
Small optimization. By not calling WriteExit, the block linking system
never finds out about the exit we're doing, saving us from having to
disable block linking.
2022-12-24 13:01:29 +01:00
JosJuice 494b041b34 DolphinQt: Add settings to GBA TAS input window
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice 71f1b1db34 Boot: Fix handling of M3U file paths containing backslashes
Previously, if a user on Windows launched Dolphin from the command line
and specified a path to an M3U file and included backslashes in this path,
Dolphin would fail to resolve relative paths in the M3U file.
2022-12-24 11:13:27 +01:00
JosJuice 3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
Sam Belliveau e1d078ada6 Remove Redundant Access Specifiers 2022-12-23 20:13:01 -05:00
Sam Belliveau 673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
TheConfuZzledDude 27d596b89c InputCommon/Xinput: Cleaned up a bit 2022-12-23 22:35:09 +00:00
TheConfuZzledDude c3018fdc3b InputCommon/XInput2: Added an axis output for the scroll wheel 2022-12-23 22:10:28 +00:00
Pierre Bourdon 2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
iwubcode 31bf9d0019 Core: add option to apply memory patch to not store the existing value (used during locking) 2022-12-23 12:31:33 -06:00
iwubcode 190cf5af30 DolphinQt: add multiselection to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode c8a6ff6309 DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list 2022-12-23 12:31:33 -06:00
iwubcode 7d7fcdddd3 DolphinQt: add lock state to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode 8f3e8e4ca3 Core: add locked state to watches 2022-12-23 11:59:23 -06:00
iwubcode 41c9d706cb DolphinQt: cleanup WatchWidget 2022-12-23 11:59:23 -06:00
iwubcode 3081a781fd Core: when scheduling an invalidate cpu cache, no need to schedule if we're already on the cpu thread 2022-12-23 11:59:23 -06:00
iwubcode 2f2f906bf5 Core: add ability to add memory patches to the patch engine that will be executed each frame 2022-12-23 03:13:03 -06:00
iwubcode 1f87bcd202 Core: add ability to apply memory patches during a frame update in the PatchEngine 2022-12-23 03:13:03 -06:00
iwubcode 4743d74985 Core: add helper function to apply a memory patch and mark the 'PPCPatches' as final 2022-12-23 03:13:03 -06:00
Minty-Meeo 14179f7565 Follow-up on a four-year-old Android NDK workaround
Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Sam Belliveau 5ca438dd97 Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00
Shawn Hoffman 9dcae0b1c3 msvc: remove workaround for arm64 sha1 compiler bug 2022-12-22 00:44:29 -08:00
Minty-Meeo 05bebee802 Replace BitUtils with C++20: Counting Zeroes
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Admiral H. Curtiss d853da3b0b
Merge pull request #11354 from Pokechu22/desert-bus-asnd-ucode
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 20:01:21 +01:00
Pokechu22 66b3686d84 DSPHLE: Add Desert Bus libasnd ucode variants 2022-12-20 10:02:53 -08:00
Mai 5348c8b2c6
Merge pull request #11344 from JosJuice/jitarm64-mw-deps
JitArm64: Improve pipelining of lmw/stmw
2022-12-20 15:11:29 +00:00
Mai 43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
Sketch c01ec96c92 Set checksum for NWC24Config during creation 2022-12-19 20:18:34 -05:00
JMC47 fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
JosJuice 547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
Sketch b56411b84b
Fix MemoryViewWidget background colour 2022-12-17 10:37:37 +01:00
Mai a1c4861ad8
Merge pull request #10950 from JosJuice/replace-bitutils-rotate
Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 21:19:43 +00:00
Mai aa57d53c90
Merge pull request #11345 from AdmiralCurtiss/globals-pe
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:07:30 +00:00
Admiral H. Curtiss c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods. 2022-12-11 21:57:30 +01:00
Admiral H. Curtiss ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
JosJuice 701ba7cd43 JitArm64: Improve pipelining of lmw/stmw
The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.

Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
Merry 17c14ac4b9 MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 2022-12-11 13:36:44 +00:00
JosJuice 454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice 1fd8d476e8
Merge pull request #11325 from t895/extra-dark
Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
Charles Lombardo fd7a84b794 Android: Add black backgrounds toggle
Makes all background colors black in dark mode when enabled through a ThemeOverlay. Applied the same way as a theme/mode.
2022-12-10 14:53:01 -05:00