Cleanup headers
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@ -33,7 +33,6 @@
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#include "InputCommon/GCAdapter.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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static std::unique_ptr<Platform> s_platform;
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@ -43,7 +43,6 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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@ -15,7 +15,6 @@
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#include "Core/Host.h"
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// Begin stubs needed to satisfy Core dependencies
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#include "VideoCommon/RenderBase.h"
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std::vector<std::string> Host_GetPreferredLocales()
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{
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@ -6,7 +6,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX11
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@ -11,7 +11,7 @@
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12Gfx.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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@ -17,8 +17,8 @@
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#include "VideoBackends/Metal/MTLTexture.h"
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#include "VideoBackends/Metal/MTLUtil.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/RenderBase.h"
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namespace Metal
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{
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@ -34,7 +34,6 @@
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TMEM.h"
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#include "VideoCommon/TextureCacheBase.h"
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@ -4,14 +4,9 @@
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#pragma once
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#include <memory>
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#include <tuple>
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/VideoEvents.h"
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class PointerWrap;
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enum class EFBAccessType;
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enum class EFBReinterpretType;
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@ -24,7 +24,6 @@
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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