Memmap: Remove some remnants from the 32-bit JITs
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@ -104,13 +104,8 @@ void MemoryManager::Init()
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const bool wii = SConfig::GetInstance().bWii;
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const bool mmu = Core::System::GetInstance().IsMMUMode();
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bool fake_vmem = false;
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#ifndef _ARCH_32
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// If MMU is turned off in GameCube mode, turn on fake VMEM hack.
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// The fake VMEM hack's address space is above the memory space that we
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// allocate on 32bit targets, so disable it there.
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fake_vmem = !wii && !mmu;
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#endif
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const bool fake_vmem = !wii && !mmu;
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u32 mem_size = 0;
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for (PhysicalMemoryRegion& region : m_physical_regions)
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@ -164,11 +159,7 @@ void MemoryManager::Init()
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bool MemoryManager::InitFastmemArena()
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{
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#if _ARCH_32
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const size_t memory_size = 0x31000000;
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#else
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const size_t memory_size = 0x400000000;
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#endif
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constexpr size_t memory_size = 0x400000000;
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m_physical_base = m_arena.ReserveMemoryRegion(memory_size);
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if (!m_physical_base)
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@ -194,9 +185,7 @@ bool MemoryManager::InitFastmemArena()
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}
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}
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#ifndef _ARCH_32
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m_logical_base = m_physical_base + 0x200000000;
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#endif
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m_is_fastmem_arena_initialized = true;
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return true;
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