fileutil: use std::filesystem

This commit is contained in:
Shawn Hoffman 2022-08-05 17:54:56 -07:00
parent 014d0573b8
commit 7e6436db34
2 changed files with 145 additions and 349 deletions

View File

@ -6,13 +6,16 @@
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fcntl.h>
#include <filesystem>
#include <fstream>
#include <limits.h>
#include <string>
#include <sys/stat.h>
#include <system_error>
#include <thread>
#include <vector>
@ -29,11 +32,10 @@
#include "Common/StringUtil.h"
#ifdef _WIN32
#include <windows.h>
#include <Windows.h>
#include <Shlwapi.h>
#include <commdlg.h> // for GetSaveFileName
#include <direct.h> // getcwd
#include <filesystem>
#include <io.h>
#include <objbase.h> // guid stuff
#include <shellapi.h>
@ -57,13 +59,8 @@
#include "jni/AndroidCommon/AndroidCommon.h"
#endif
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
namespace fs = std::filesystem;
// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
namespace File
{
#ifdef ANDROID
@ -82,16 +79,6 @@ static DolSecTranslocateIsTranslocatedURL s_is_translocated_url;
static DolSecTranslocateCreateOriginalPathForURL s_create_orig_path;
#endif
#ifdef _WIN32
FileInfo::FileInfo(const std::string& path)
{
m_exists = _tstat64(UTF8ToTStr(path).c_str(), &m_stat) == 0;
}
FileInfo::FileInfo(const char* path) : FileInfo(std::string(path))
{
}
#else
FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
{
}
@ -103,13 +90,12 @@ FileInfo::FileInfo(const char* path)
AndroidContentInit(path);
else
#endif
m_exists = stat(path, &m_stat) == 0;
}
#endif
FileInfo::FileInfo(int fd)
{
m_exists = fstat(fd, &m_stat) == 0;
{
m_path = StringToPath(path);
std::error_code error;
m_status = fs::status(m_path, error);
m_exists = fs::exists(m_status);
}
}
#ifdef ANDROID
@ -129,17 +115,23 @@ bool FileInfo::Exists() const
bool FileInfo::IsDirectory() const
{
return m_exists ? S_ISDIR(m_stat.st_mode) : false;
return fs::is_directory(m_status);
}
bool FileInfo::IsFile() const
{
return m_exists ? !S_ISDIR(m_stat.st_mode) : false;
return Exists() ? !fs::is_directory(m_status) : false;
}
u64 FileInfo::GetSize() const
{
return IsFile() ? m_stat.st_size : 0;
if (!IsFile())
return 0;
std::error_code error;
std::uintmax_t size = fs::file_size(m_path, error);
if (error)
return 0;
return size;
}
// Returns true if the path exists
@ -151,11 +143,7 @@ bool Exists(const std::string& path)
// Returns true if the path exists and is a directory
bool IsDirectory(const std::string& path)
{
#ifdef _WIN32
return PathIsDirectory(UTF8ToWString(path).c_str());
#else
return FileInfo(path).IsDirectory();
#endif
}
// Returns true if the path exists and is a file
@ -168,50 +156,44 @@ bool IsFile(const std::string& path)
// Doesn't supports deleting a directory
bool Delete(const std::string& filename, IfAbsentBehavior behavior)
{
DEBUG_LOG_FMT(COMMON, "Delete: file {}", filename);
DEBUG_LOG_FMT(COMMON, "{}: file {}", __func__, filename);
#ifdef ANDROID
if (StringBeginsWith(filename, "content://"))
{
const bool success = DeleteAndroidContent(filename);
if (!success)
WARN_LOG_FMT(COMMON, "Delete failed on {}", filename);
WARN_LOG_FMT(COMMON, "{} failed on {}", __func__, filename);
return success;
}
#endif
const FileInfo file_info(filename);
auto native_path = StringToPath(filename);
std::error_code error;
auto status = fs::status(native_path, error);
// Return true because we care about the file not being there, not the actual delete.
if (!file_info.Exists())
if (!fs::exists(status))
{
if (behavior == IfAbsentBehavior::ConsoleWarning)
{
WARN_LOG_FMT(COMMON, "Delete: {} does not exist", filename);
WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
}
return true;
}
// We can't delete a directory
if (file_info.IsDirectory())
// fs::remove can only delete an empty directory. Legacy dolphin behavior is just to bail.
if (fs::is_directory(status))
{
WARN_LOG_FMT(COMMON, "Delete failed: {} is a directory", filename);
WARN_LOG_FMT(COMMON, "{} failed: {} is a directory", __func__, filename);
return false;
}
#ifdef _WIN32
if (!DeleteFile(UTF8ToTStr(filename).c_str()))
if (!fs::remove(native_path, error))
{
WARN_LOG_FMT(COMMON, "Delete: DeleteFile failed on {}: {}", filename, GetLastErrorString());
WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
return false;
}
#else
if (unlink(filename.c_str()) == -1)
{
WARN_LOG_FMT(COMMON, "Delete: unlink failed on {}: {}", filename, LastStrerrorString());
return false;
}
#endif
return true;
}
@ -219,131 +201,82 @@ bool Delete(const std::string& filename, IfAbsentBehavior behavior)
// Returns true if successful, or path already exists.
bool CreateDir(const std::string& path)
{
DEBUG_LOG_FMT(COMMON, "CreateDir: directory {}", path);
#ifdef _WIN32
if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
return true;
const DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
WARN_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: already exists", path);
return true;
}
ERROR_LOG_FMT(COMMON, "CreateDir: CreateDirectory failed on {}: {}", path, error);
return false;
#else
if (mkdir(path.c_str(), 0755) == 0)
return true;
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
const int err = errno;
if (err == EEXIST)
{
WARN_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: already exists", path);
return true;
}
ERROR_LOG_FMT(COMMON, "CreateDir: mkdir failed on {}: {}", path, strerror(err));
return false;
#endif
std::error_code error;
auto native_path = StringToPath(path);
bool success = fs::create_directory(native_path, error);
// If the path was not created, check if it was a pre-existing directory
if (!success && fs::is_directory(native_path))
success = true;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
return success;
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string& fullPath)
{
int panicCounter = 100;
DEBUG_LOG_FMT(COMMON, "CreateFullPath: path {}", fullPath);
DEBUG_LOG_FMT(COMMON, "{}: path {}", __func__, fullPath);
if (Exists(fullPath))
{
DEBUG_LOG_FMT(COMMON, "CreateFullPath: path exists {}", fullPath);
return true;
}
size_t position = 0;
while (true)
{
// Find next sub path
position = fullPath.find(DIR_SEP_CHR, position);
// we're done, yay!
if (position == fullPath.npos)
return true;
// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
std::string const subPath(fullPath.substr(0, position + 1));
if (!IsDirectory(subPath))
File::CreateDir(subPath);
// A safety check
panicCounter--;
if (panicCounter <= 0)
{
ERROR_LOG_FMT(COMMON, "CreateFullPath: directory structure is too deep");
return false;
}
position++;
}
std::error_code error;
auto native_path = StringToPath(fullPath);
bool success = fs::create_directories(native_path, error);
// If the path was not created, check if it was a pre-existing directory
if (!success && fs::is_directory(native_path))
success = true;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, fullPath, error.message());
return success;
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior)
{
DEBUG_LOG_FMT(COMMON, "DeleteDir: directory {}", filename);
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, filename);
auto native_path = StringToPath(filename);
std::error_code error;
auto status = fs::status(native_path, error);
// Return true because we care about the directory not being there, not the actual delete.
if (!File::Exists(filename))
if (!fs::exists(status))
{
if (behavior == IfAbsentBehavior::ConsoleWarning)
{
WARN_LOG_FMT(COMMON, "DeleteDir: {} does not exist", filename);
WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
}
return true;
}
// check if a directory
if (!IsDirectory(filename))
if (!fs::is_directory(status))
{
ERROR_LOG_FMT(COMMON, "DeleteDir: Not a directory {}", filename);
ERROR_LOG_FMT(COMMON, "{}: Not a directory {}", __func__, filename);
return false;
}
#ifdef _WIN32
if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
return true;
ERROR_LOG_FMT(COMMON, "DeleteDir: RemoveDirectory failed on {}: {}", filename,
GetLastErrorString());
#else
if (rmdir(filename.c_str()) == 0)
return true;
ERROR_LOG_FMT(COMMON, "DeleteDir: rmdir failed on {}: {}", filename, LastStrerrorString());
#endif
if (!fs::remove(native_path, error))
{
WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
return false;
}
return false;
return true;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename)
{
DEBUG_LOG_FMT(COMMON, "Rename: {} --> {}", srcFilename, destFilename);
#ifdef _WIN32
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, srcFilename, destFilename);
std::error_code error;
std::filesystem::rename(UTF8ToWString(srcFilename), UTF8ToWString(destFilename), error);
std::filesystem::rename(StringToPath(srcFilename), StringToPath(destFilename), error);
if (error)
{
ERROR_LOG_FMT(COMMON, "Rename failed: {} --> {}: {}", srcFilename, destFilename,
ERROR_LOG_FMT(COMMON, "{} failed: {} --> {}: {}", __func__, srcFilename, destFilename,
error.message());
}
const bool success = !error;
#else
const bool success = rename(srcFilename.c_str(), destFilename.c_str()) == 0;
if (!success)
{
ERROR_LOG_FMT(COMMON, "Rename failed {} --> {}: {}", srcFilename, destFilename,
LastStrerrorString());
}
#endif
return success;
return !error;
}
#ifndef _WIN32
@ -363,10 +296,14 @@ bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
if (!Rename(srcFilename, destFilename))
return false;
#ifdef _WIN32
int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
if (fd != -1)
int fd = -1;
// XXX is this really needed?
errno_t err = _wsopen_s(&fd, UTF8ToWString(srcFilename).c_str(), _O_RDONLY, _SH_DENYNO,
_S_IREAD | _S_IWRITE);
if (!err && fd >= 0)
{
_commit(fd);
if (_commit(fd) != 0)
ERROR_LOG_FMT(COMMON, "{} sync failed on {}: {}", __func__, srcFilename, err);
close(fd);
}
#else
@ -384,30 +321,18 @@ bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
// copies file source_path to destination_path, returns true on success
bool Copy(const std::string& source_path, const std::string& destination_path)
{
DEBUG_LOG_FMT(COMMON, "Copy: {} --> {}", source_path, destination_path);
#ifdef _WIN32
if (CopyFile(UTF8ToTStr(source_path).c_str(), UTF8ToTStr(destination_path).c_str(), FALSE))
return true;
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, destination_path);
ERROR_LOG_FMT(COMMON, "Copy: failed {} --> {}: {}", source_path, destination_path,
GetLastErrorString());
return false;
#else
std::ifstream source{source_path, std::ios::binary};
std::ofstream destination{destination_path, std::ios::binary};
// Only attempt to write with << if there is actually something in the file
if (source.peek() != std::ifstream::traits_type::eof())
auto src_path = StringToPath(source_path);
auto dst_path = StringToPath(destination_path);
std::error_code error;
bool copied = fs::copy_file(src_path, dst_path, fs::copy_options::overwrite_existing, error);
if (!copied)
{
destination << source.rdbuf();
return source.good() && destination.good();
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, destination_path,
error.message());
}
else
{
// We can't use source.good() here because eofbit will be set, so check for the other bits.
return !source.fail() && !source.bad() && destination.good();
}
#endif
return copied;
}
// Returns the size of a file (or returns 0 if the path isn't a file that exists)
@ -416,12 +341,6 @@ u64 GetSize(const std::string& path)
return FileInfo(path).GetSize();
}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd)
{
return FileInfo(fd).GetSize();
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f)
{
@ -569,156 +488,63 @@ FSTEntry ScanDirectoryTree(std::string directory, bool recursive)
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory)
{
DEBUG_LOG_FMT(COMMON, "DeleteDirRecursively: {}", directory);
bool success = true;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return false;
}
// Windows loop
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
DIR* dirp = opendir(directory.c_str());
if (!dirp)
return false;
// non Windows loop
while (dirent* result = readdir(dirp))
{
const std::string virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
continue;
std::string newPath = directory + DIR_SEP_CHR + virtualName;
if (IsDirectory(newPath))
{
if (!DeleteDirRecursively(newPath))
{
success = false;
break;
}
}
else
{
if (!File::Delete(newPath))
{
success = false;
break;
}
}
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
if (success)
File::DeleteDir(directory);
DEBUG_LOG_FMT(COMMON, "{}: {}", __func__, directory);
std::error_code error;
const std::uintmax_t num_removed = std::filesystem::remove_all(StringToPath(directory), error);
const bool success = num_removed != 0 && !error;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: {} failed {}", __func__, directory, error.message());
return success;
}
// Create directory and copy contents (optionally overwrites existing files)
bool CopyDir(const std::string& source_path, const std::string& dest_path, const bool destructive)
{
if (source_path == dest_path)
auto src_path = StringToPath(source_path);
auto dst_path = StringToPath(dest_path);
if (fs::equivalent(src_path, dst_path))
return true;
if (!Exists(source_path))
return false;
// Shouldn't be used to short circuit operations after an earlier failure
bool everything_copied = true;
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, dest_path);
if (!Exists(dest_path))
everything_copied = File::CreateFullPath(dest_path) && everything_copied;
#ifdef _WIN32
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
auto options = fs::copy_options::recursive;
if (destructive)
options |= fs::copy_options::overwrite_existing;
std::error_code error;
bool copied = fs::copy_file(src_path, dst_path, options, error);
if (!copied)
{
FindClose(hFind);
return false;
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, dest_path,
error.message());
}
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
DIR* dirp = opendir(source_path.c_str());
if (!dirp)
return false;
while (dirent* result = readdir(dirp))
{
const std::string virtualName(result->d_name);
#endif
// check for "." and ".."
if (virtualName == "." || virtualName == "..")
continue;
const std::string source = source_path + DIR_SEP + virtualName;
const std::string dest = dest_path + DIR_SEP + virtualName;
if (IsDirectory(source))
{
if (!Exists(dest))
File::CreateFullPath(dest + DIR_SEP);
everything_copied = CopyDir(source, dest, destructive) && everything_copied;
}
else if (!destructive && !Exists(dest))
{
everything_copied = Copy(source, dest) && everything_copied;
}
else if (destructive)
{
everything_copied = Rename(source, dest) && everything_copied;
}
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
return everything_copied;
return copied;
}
// Returns the current directory
std::string GetCurrentDir()
{
// Get the current working directory (getcwd uses malloc)
char* dir = __getcwd(nullptr, 0);
if (!dir)
std::error_code error;
auto directory = PathToString(fs::current_path(error));
if (error)
{
ERROR_LOG_FMT(COMMON, "GetCurrentDirectory failed: {}", LastStrerrorString());
return "";
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
return {};
}
std::string strDir = dir;
free(dir);
return strDir;
return directory;
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string& directory)
{
return __chdir(directory.c_str()) == 0;
std::error_code error;
fs::current_path(StringToPath(directory), error);
if (error)
{
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
return false;
}
return true;
}
std::string CreateTempDir()
@ -754,18 +580,10 @@ std::string CreateTempDir()
std::string GetTempFilenameForAtomicWrite(std::string path)
{
#ifdef _WIN32
std::unique_ptr<TCHAR[], decltype(&std::free)> absbuf{
_tfullpath(nullptr, UTF8ToTStr(path).c_str(), 0), std::free};
if (absbuf != nullptr)
{
path = TStrToUTF8(absbuf.get());
}
#else
char absbuf[PATH_MAX];
if (realpath(path.c_str(), absbuf) != nullptr)
path = absbuf;
#endif
std::error_code error;
auto absolute_path = fs::absolute(StringToPath(path), error);
if (!error)
path = PathToString(absolute_path);
return std::move(path) + ".xxx";
}
@ -818,48 +636,32 @@ std::string GetBundleDirectory()
std::string GetExePath()
{
static const std::string dolphin_path = [] {
std::string result;
#ifdef _WIN32
auto dolphin_exe_path = GetModuleName(nullptr);
if (dolphin_exe_path)
{
std::unique_ptr<TCHAR[], decltype(&std::free)> dolphin_exe_expanded_path{
_tfullpath(nullptr, dolphin_exe_path->c_str(), 0), std::free};
if (dolphin_exe_expanded_path)
{
result = TStrToUTF8(dolphin_exe_expanded_path.get());
}
else
{
result = TStrToUTF8(*dolphin_exe_path);
}
}
auto exe_path = GetModuleName(nullptr);
if (!exe_path)
return {};
std::error_code error;
auto exe_path_absolute = fs::absolute(exe_path.value(), error);
if (error)
return {};
return PathToString(exe_path_absolute);
#elif defined(__APPLE__)
result = GetBundleDirectory();
return GetBundleDirectory();
#else
char dolphin_exe_path[PATH_MAX];
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
if (len == -1 || len == sizeof(dolphin_exe_path))
{
len = 0;
}
dolphin_exe_path[len] = '\0';
result = dolphin_exe_path;
char dolphin_exe_path[PATH_MAX];
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
if (len == -1 || len == sizeof(dolphin_exe_path))
{
len = 0;
}
dolphin_exe_path[len] = '\0';
return dolphin_exe_path;
#endif
return result;
}();
return dolphin_path;
}
std::string GetExeDirectory()
{
std::string exe_path = GetExePath();
#ifdef _WIN32
return exe_path.substr(0, exe_path.rfind('\\'));
#else
return exe_path.substr(0, exe_path.rfind('/'));
#endif
return PathToString(StringToPath(GetExePath()).parent_path());
}
static std::string CreateSysDirectoryPath()

View File

@ -4,6 +4,7 @@
#pragma once
#include <cstddef>
#include <filesystem>
#include <fstream>
#include <string>
#include <string_view>
@ -108,7 +109,6 @@ class FileInfo final
public:
explicit FileInfo(const std::string& path);
explicit FileInfo(const char* path);
explicit FileInfo(int fd);
// Returns true if the path exists
bool Exists() const;
@ -124,11 +124,8 @@ private:
void AndroidContentInit(const std::string& path);
#endif
#ifdef _WIN32
struct __stat64 m_stat;
#else
struct stat m_stat;
#endif
std::filesystem::path m_path;
std::filesystem::file_status m_status;
bool m_exists;
};
@ -144,9 +141,6 @@ bool IsFile(const std::string& path);
// Returns the size of a file (or returns 0 if the path isn't a file that exists)
u64 GetSize(const std::string& path);
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd);
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f);