Let VI Skip work if variance > fallback

This commit is contained in:
Sam Belliveau 2023-02-02 20:59:17 -05:00
parent 87d5d39dfe
commit 4a97dc7c81
1 changed files with 1 additions and 1 deletions

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@ -386,7 +386,7 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
// It doesn't matter what amount of lag we skip VI at, as long as it's constant.
const DT max_variance =
std::chrono::duration_cast<DT>(DT_ms(Config::Get(Config::MAIN_TIMING_VARIANCE)));
const TimePoint vi_deadline = time - max_variance / 2;
const TimePoint vi_deadline = time - std::min(max_fallback, max_variance) / 2;
m_throttle_disable_vi_int = 0.0 < speed && m_throttle_deadline < vi_deadline;
// Only sleep if we are behind the deadline