Merge pull request #11384 from AdmiralCurtiss/globals-pixelshadermanager

VideoCommon: De-globalize PixelShaderManager class.
This commit is contained in:
Mai 2022-12-28 00:59:03 +00:00 committed by GitHub
commit 0900e68986
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22 changed files with 220 additions and 155 deletions

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@ -21,6 +21,7 @@
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
namespace Core
{
@ -41,6 +42,7 @@ struct System::Impl
Memory::MemoryManager m_memory;
MemoryInterface::MemoryInterfaceState m_memory_interface_state;
PixelEngine::PixelEngineManager m_pixel_engine;
PixelShaderManager m_pixel_shader_manager;
SerialInterface::SerialInterfaceState m_serial_interface_state;
Sram m_sram;
VideoInterface::VideoInterfaceState m_video_interface_state;
@ -144,6 +146,11 @@ PixelEngine::PixelEngineManager& System::GetPixelEngine() const
return m_impl->m_pixel_engine;
}
PixelShaderManager& System::GetPixelShaderManager() const
{
return m_impl->m_pixel_shader_manager;
}
SerialInterface::SerialInterfaceState& System::GetSerialInterfaceState() const
{
return m_impl->m_serial_interface_state;

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@ -5,6 +5,7 @@
#include <memory>
class PixelShaderManager;
class SoundStream;
struct Sram;
@ -106,6 +107,7 @@ public:
Memory::MemoryManager& GetMemory() const;
MemoryInterface::MemoryInterfaceState& GetMemoryInterfaceState() const;
PixelEngine::PixelEngineManager& GetPixelEngine() const;
PixelShaderManager& GetPixelShaderManager() const;
SerialInterface::SerialInterfaceState& GetSerialInterfaceState() const;
Sram& GetSRAM() const;
VideoInterface::VideoInterfaceState& GetVideoInterfaceState() const;

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@ -9,6 +9,8 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Core/System.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DBoundingBox.h"
#include "VideoBackends/D3D/D3DRender.h"
@ -260,6 +262,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
void VertexManager::UploadUniforms()
{
auto& system = Core::System::GetInstance();
if (VertexShaderManager::dirty)
{
UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &VertexShaderManager::constants,
@ -272,11 +276,13 @@ void VertexManager::UploadUniforms()
sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
if (PixelShaderManager::dirty)
auto& pixel_shader_manager = system.GetPixelShaderManager();
if (pixel_shader_manager.dirty)
{
UpdateConstantBuffer(m_pixel_constant_buffer.Get(), &PixelShaderManager::constants,
UpdateConstantBuffer(m_pixel_constant_buffer.Get(), &pixel_shader_manager.constants,
sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}
D3D::stateman->SetPixelConstants(

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@ -8,6 +8,8 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Core/System.h"
#include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DX12Context.h"
@ -169,15 +171,18 @@ void VertexManager::UpdateGeometryShaderConstants()
void VertexManager::UpdatePixelShaderConstants()
{
if (!PixelShaderManager::dirty || !ReserveConstantStorage())
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
if (!pixel_shader_manager.dirty || !ReserveConstantStorage())
return;
Renderer::GetInstance()->SetConstantBuffer(0, m_uniform_stream_buffer.GetCurrentGPUPointer());
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &PixelShaderManager::constants,
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &pixel_shader_manager.constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}
bool VertexManager::ReserveConstantStorage()
@ -230,9 +235,12 @@ void VertexManager::UploadAllConstants()
Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer() +
geometry_constants_offset);
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
// Copy the actual data in
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + pixel_constants_offset,
&PixelShaderManager::constants, sizeof(PixelShaderConstants));
&pixel_shader_manager.constants, sizeof(PixelShaderConstants));
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + vertex_constants_offset,
&VertexShaderManager::constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + geometry_constants_offset,
@ -245,7 +253,7 @@ void VertexManager::UploadAllConstants()
// Clear dirty flags
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}
void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)

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@ -9,6 +9,8 @@
#include "Common/Assert.h"
#include "Core/System.h"
#include "VideoBackends/Metal/MTLObjectCache.h"
#include "VideoBackends/Metal/MTLPerfQuery.h"
#include "VideoBackends/Metal/MTLPipeline.h"
@ -853,7 +855,9 @@ void Metal::StateTracker::PrepareRender()
{
m_flags.has_gx_ps_uniform = true;
Map map = Allocate(UploadBuffer::Uniform, sizeof(PixelShaderConstants), AlignMask::Uniform);
memcpy(map.cpu_buffer, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
memcpy(map.cpu_buffer, &pixel_shader_manager.constants, sizeof(PixelShaderConstants));
SetFragmentBufferNow(0, map.gpu_buffer, map.gpu_offset);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed,
Align(sizeof(PixelShaderConstants), AlignMask::Uniform));

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@ -3,6 +3,8 @@
#include "VideoBackends/Metal/MTLVertexManager.h"
#include "Core/System.h"
#include "VideoBackends/Metal/MTLStateTracker.h"
#include "VideoCommon/GeometryShaderManager.h"
@ -89,9 +91,11 @@ void Metal::VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32
void Metal::VertexManager::UploadUniforms()
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
g_state_tracker->InvalidateUniforms(VertexShaderManager::dirty, GeometryShaderManager::dirty,
PixelShaderManager::dirty);
pixel_shader_manager.dirty);
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}

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@ -20,6 +20,7 @@
#include "Common/Version.h"
#include "Core/ConfigManager.h"
#include "Core/System.h"
#include "VideoBackends/OGL/OGLRender.h"
#include "VideoBackends/OGL/OGLShader.h"
@ -220,11 +221,13 @@ u32 ProgramShaderCache::GetUniformBufferAlignment()
void ProgramShaderCache::UploadConstants()
{
if (PixelShaderManager::dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
if (pixel_shader_manager.dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
{
auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
memcpy(buffer.first, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
memcpy(buffer.first, &pixel_shader_manager.constants, sizeof(PixelShaderConstants));
memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align),
&VertexShaderManager::constants, sizeof(VertexShaderConstants));
@ -244,7 +247,7 @@ void ProgramShaderCache::UploadConstants()
Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
sizeof(GeometryShaderConstants));
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;

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@ -9,6 +9,9 @@
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/System.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/TextureSampler.h"
@ -396,13 +399,16 @@ void Tev::Draw()
INCSTAT(g_stats.this_frame.tev_pixels_in);
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
// initial color values
for (int i = 0; i < 4; i++)
{
Reg[static_cast<TevOutput>(i)].r = PixelShaderManager::constants.colors[i][0];
Reg[static_cast<TevOutput>(i)].g = PixelShaderManager::constants.colors[i][1];
Reg[static_cast<TevOutput>(i)].b = PixelShaderManager::constants.colors[i][2];
Reg[static_cast<TevOutput>(i)].a = PixelShaderManager::constants.colors[i][3];
Reg[static_cast<TevOutput>(i)].r = pixel_shader_manager.constants.colors[i][0];
Reg[static_cast<TevOutput>(i)].g = pixel_shader_manager.constants.colors[i][1];
Reg[static_cast<TevOutput>(i)].b = pixel_shader_manager.constants.colors[i][2];
Reg[static_cast<TevOutput>(i)].a = pixel_shader_manager.constants.colors[i][3];
}
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
@ -694,11 +700,14 @@ void Tev::Draw()
void Tev::SetKonstColors()
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
for (int i = 0; i < 4; i++)
{
KonstantColors[i].r = PixelShaderManager::constants.kcolors[i][0];
KonstantColors[i].g = PixelShaderManager::constants.kcolors[i][1];
KonstantColors[i].b = PixelShaderManager::constants.kcolors[i][2];
KonstantColors[i].a = PixelShaderManager::constants.kcolors[i][3];
KonstantColors[i].r = pixel_shader_manager.constants.kcolors[i][0];
KonstantColors[i].g = pixel_shader_manager.constants.kcolors[i][1];
KonstantColors[i].b = pixel_shader_manager.constants.kcolors[i][2];
KonstantColors[i].a = pixel_shader_manager.constants.kcolors[i][3];
}
}

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@ -10,6 +10,8 @@
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Core/System.h"
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/VKRenderer.h"
@ -232,17 +234,20 @@ void VertexManager::UpdateGeometryShaderConstants()
void VertexManager::UpdatePixelShaderConstants()
{
if (!PixelShaderManager::dirty || !ReserveConstantStorage())
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
if (!pixel_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(PixelShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &pixel_shader_manager.constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}
bool VertexManager::ReserveConstantStorage()
@ -282,6 +287,9 @@ void VertexManager::UploadAllConstants()
return;
}
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
// Update bindings
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_PS, m_uniform_stream_buffer->GetBuffer(),
@ -298,7 +306,7 @@ void VertexManager::UploadAllConstants()
// Copy the actual data in
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
&PixelShaderManager::constants, sizeof(PixelShaderConstants));
&pixel_shader_manager.constants, sizeof(PixelShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
&VertexShaderManager::constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
@ -311,7 +319,7 @@ void VertexManager::UploadAllConstants()
// Clear dirty flags
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
PixelShaderManager::dirty = false;
pixel_shader_manager.dirty = false;
}
void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)

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@ -54,7 +54,8 @@ void BPInit()
bpmem.bpMask = 0xFFFFFF;
}
static void BPWritten(const BPCmd& bp, int cycles_into_future)
static void BPWritten(PixelShaderManager& pixel_shader_manager, const BPCmd& bp,
int cycles_into_future)
{
/*
----------------------------------------------------------------------------------------------------------------
@ -103,7 +104,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
bpmem.genMode.zfreeze);
if (bp.changes)
PixelShaderManager::SetGenModeChanged();
pixel_shader_manager.SetGenModeChanged();
// Only call SetGenerationMode when cull mode changes.
if (bp.changes & 0xC000)
@ -119,15 +120,15 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
case BPMEM_IND_MTXB + 6:
case BPMEM_IND_MTXC + 6:
if (bp.changes)
PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
pixel_shader_manager.SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
return;
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
if (bp.changes)
PixelShaderManager::SetIndTexScaleChanged(false);
pixel_shader_manager.SetIndTexScaleChanged(false);
return;
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
if (bp.changes)
PixelShaderManager::SetIndTexScaleChanged(true);
pixel_shader_manager.SetIndTexScaleChanged(true);
return;
// ----------------
// Scissor Control
@ -145,7 +146,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
bpmem.zmode.updateenable);
SetDepthMode();
PixelShaderManager::SetZModeControl();
pixel_shader_manager.SetZModeControl();
return;
case BPMEM_BLENDMODE: // Blending Control
if (bp.changes & 0xFFFF)
@ -157,15 +158,15 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
SetBlendMode();
PixelShaderManager::SetBlendModeChanged();
pixel_shader_manager.SetBlendModeChanged();
}
return;
case BPMEM_CONSTANTALPHA: // Set Destination Alpha
PRIM_LOG("constalpha: alp={}, en={}", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
if (bp.changes)
{
PixelShaderManager::SetAlpha();
PixelShaderManager::SetDestAlphaChanged();
pixel_shader_manager.SetAlpha();
pixel_shader_manager.SetDestAlphaChanged();
}
if (bp.changes & 0x100)
SetBlendMode();
@ -279,7 +280,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
if (PE_copy.copy_to_xfb == 1)
{
// Make sure we disable Bounding box to match the side effects of the non-failure path
g_renderer->BBoxDisable();
g_renderer->BBoxDisable(pixel_shader_manager);
}
return;
@ -310,7 +311,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
// We should be able to get away with deactivating the current bbox tracking
// here. Not sure if there's a better spot to put this.
// the number of lines copied is determined by the y scale * source efb height
g_renderer->BBoxDisable();
g_renderer->BBoxDisable(pixel_shader_manager);
float yScale;
if (PE_copy.scale_invert)
@ -390,42 +391,42 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
case BPMEM_FOGRANGE + 4:
case BPMEM_FOGRANGE + 5:
if (bp.changes)
PixelShaderManager::SetFogRangeAdjustChanged();
pixel_shader_manager.SetFogRangeAdjustChanged();
return;
case BPMEM_FOGPARAM0:
case BPMEM_FOGBMAGNITUDE:
case BPMEM_FOGBEXPONENT:
case BPMEM_FOGPARAM3:
if (bp.changes)
PixelShaderManager::SetFogParamChanged();
pixel_shader_manager.SetFogParamChanged();
return;
case BPMEM_FOGCOLOR: // Fog Color
if (bp.changes)
PixelShaderManager::SetFogColorChanged();
pixel_shader_manager.SetFogColorChanged();
return;
case BPMEM_ALPHACOMPARE: // Compare Alpha Values
PRIM_LOG("alphacmp: ref0={}, ref1={}, comp0={}, comp1={}, logic={}", bpmem.alpha_test.ref0,
bpmem.alpha_test.ref1, bpmem.alpha_test.comp0, bpmem.alpha_test.comp1,
bpmem.alpha_test.logic);
if (bp.changes & 0xFFFF)
PixelShaderManager::SetAlpha();
pixel_shader_manager.SetAlpha();
if (bp.changes)
{
PixelShaderManager::SetAlphaTestChanged();
pixel_shader_manager.SetAlphaTestChanged();
SetBlendMode();
}
return;
case BPMEM_BIAS: // BIAS
PRIM_LOG("ztex bias={:#x}", bpmem.ztex1.bias);
if (bp.changes)
PixelShaderManager::SetZTextureBias();
pixel_shader_manager.SetZTextureBias();
return;
case BPMEM_ZTEX2: // Z Texture type
{
if (bp.changes & 3)
PixelShaderManager::SetZTextureTypeChanged();
pixel_shader_manager.SetZTextureTypeChanged();
if (bp.changes & 12)
PixelShaderManager::SetZTextureOpChanged();
pixel_shader_manager.SetZTextureOpChanged();
PRIM_LOG("ztex op={}, type={}", bpmem.ztex2.op, bpmem.ztex2.type);
}
return;
@ -478,7 +479,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
case BPMEM_CLEARBBOX2:
{
const u8 offset = bp.address & 2;
g_renderer->BBoxEnable();
g_renderer->BBoxEnable(pixel_shader_manager);
g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
@ -492,7 +493,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
OnPixelFormatChange();
if (bp.changes & 7)
SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
PixelShaderManager::SetZModeControl();
pixel_shader_manager.SetZModeControl();
return;
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
@ -510,7 +511,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
case BPMEM_IREF:
{
if (bp.changes)
PixelShaderManager::SetTevIndirectChanged();
pixel_shader_manager.SetTevIndirectChanged();
return;
}
@ -522,7 +523,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
case BPMEM_TEV_KSEL + 5: // Texture Environment Swap Mode Table 5
case BPMEM_TEV_KSEL + 6: // Texture Environment Swap Mode Table 6
case BPMEM_TEV_KSEL + 7: // Texture Environment Swap Mode Table 7
PixelShaderManager::SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
pixel_shader_manager.SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
return;
/* This Register can be used to limit to which bits of BP registers is
@ -619,13 +620,13 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
int num = (bp.address >> 1) & 0x3;
if (bpmem.tevregs[num].ra.type == TevRegType::Constant)
{
PixelShaderManager::SetTevKonstColor(num, 0, bpmem.tevregs[num].ra.red);
PixelShaderManager::SetTevKonstColor(num, 3, bpmem.tevregs[num].ra.alpha);
pixel_shader_manager.SetTevKonstColor(num, 0, bpmem.tevregs[num].ra.red);
pixel_shader_manager.SetTevKonstColor(num, 3, bpmem.tevregs[num].ra.alpha);
}
else
{
PixelShaderManager::SetTevColor(num, 0, bpmem.tevregs[num].ra.red);
PixelShaderManager::SetTevColor(num, 3, bpmem.tevregs[num].ra.alpha);
pixel_shader_manager.SetTevColor(num, 0, bpmem.tevregs[num].ra.red);
pixel_shader_manager.SetTevColor(num, 3, bpmem.tevregs[num].ra.alpha);
}
return;
}
@ -638,13 +639,13 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
int num = (bp.address >> 1) & 0x3;
if (bpmem.tevregs[num].bg.type == TevRegType::Constant)
{
PixelShaderManager::SetTevKonstColor(num, 1, bpmem.tevregs[num].bg.green);
PixelShaderManager::SetTevKonstColor(num, 2, bpmem.tevregs[num].bg.blue);
pixel_shader_manager.SetTevKonstColor(num, 1, bpmem.tevregs[num].bg.green);
pixel_shader_manager.SetTevKonstColor(num, 2, bpmem.tevregs[num].bg.blue);
}
else
{
PixelShaderManager::SetTevColor(num, 1, bpmem.tevregs[num].bg.green);
PixelShaderManager::SetTevColor(num, 2, bpmem.tevregs[num].bg.blue);
pixel_shader_manager.SetTevColor(num, 1, bpmem.tevregs[num].bg.green);
pixel_shader_manager.SetTevColor(num, 2, bpmem.tevregs[num].bg.blue);
}
return;
}
@ -660,7 +661,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
// -------------------------
case BPMEM_TREF:
case BPMEM_TREF + 4:
PixelShaderManager::SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
pixel_shader_manager.SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
return;
// ----------------------
// Set wrap size
@ -671,7 +672,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
case BPMEM_SU_SSIZE + 12:
if (bp.changes)
{
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
}
return;
@ -725,7 +726,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
// Indirect Tev
// --------------
case BPMEM_IND_CMD:
PixelShaderManager::SetTevIndirectChanged();
pixel_shader_manager.SetTevIndirectChanged();
return;
// --------------------------------------------------
// Set Color/Alpha of a Tev
@ -734,8 +735,8 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
// --------------------------------------------------
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
case BPMEM_TEV_COLOR_ENV + 16:
PixelShaderManager::SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
(bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
pixel_shader_manager.SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
(bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
return;
default:
break;
@ -749,6 +750,8 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
// Call browser: OpcodeDecoding.cpp RunCallback::OnBP()
void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
{
auto& system = Core::System::GetInstance();
int oldval = ((u32*)&bpmem)[reg];
int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
int changes = (oldval ^ newval) & 0xFFFFFF;
@ -759,7 +762,7 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
if (reg != BPMEM_BP_MASK)
bpmem.bpMask = 0xFFFFFF;
BPWritten(bp, cycles_into_future);
BPWritten(system.GetPixelShaderManager(), bp, cycles_into_future);
}
void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)

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@ -13,16 +13,16 @@
#include <algorithm>
void BoundingBox::Enable()
void BoundingBox::Enable(PixelShaderManager& pixel_shader_manager)
{
m_is_active = true;
PixelShaderManager::SetBoundingBoxActive(m_is_active);
pixel_shader_manager.SetBoundingBoxActive(m_is_active);
}
void BoundingBox::Disable()
void BoundingBox::Disable(PixelShaderManager& pixel_shader_manager)
{
m_is_active = false;
PixelShaderManager::SetBoundingBoxActive(m_is_active);
pixel_shader_manager.SetBoundingBoxActive(m_is_active);
}
void BoundingBox::Flush()

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@ -8,6 +8,7 @@
#include "Common/CommonTypes.h"
class PixelShaderManager;
class PointerWrap;
using BBoxType = s32;
@ -20,8 +21,8 @@ public:
virtual ~BoundingBox() = default;
bool IsEnabled() const { return m_is_active; }
void Enable();
void Disable();
void Enable(PixelShaderManager& pixel_shader_manager);
void Disable(PixelShaderManager& pixel_shader_manager);
void Flush();

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@ -146,8 +146,9 @@ void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// BBOX registers, readonly and need to update a flag.
for (int i = 0; i < 4; ++i)
{
mmio->Register(base | (PE_BBOX_LEFT + 2 * i), MMIO::ComplexRead<u16>([i](Core::System&, u32) {
g_renderer->BBoxDisable();
mmio->Register(base | (PE_BBOX_LEFT + 2 * i),
MMIO::ComplexRead<u16>([i](Core::System& system, u32) {
g_renderer->BBoxDisable(system.GetPixelShaderManager());
return g_video_backend->Video_GetBoundingBox(i);
}),
MMIO::InvalidWrite<u16>());

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@ -12,21 +12,13 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
bool PixelShaderManager::s_bFogRangeAdjustChanged;
bool PixelShaderManager::s_bViewPortChanged;
bool PixelShaderManager::s_bIndirectDirty;
bool PixelShaderManager::s_bDestAlphaDirty;
PixelShaderConstants PixelShaderManager::constants;
bool PixelShaderManager::dirty;
void PixelShaderManager::Init()
{
constants = {};
// Init any intial constants which aren't zero when bpmem is zero.
s_bFogRangeAdjustChanged = true;
s_bViewPortChanged = false;
m_fog_range_adjusted_changed = true;
m_viewport_changed = false;
SetIndMatrixChanged(0);
SetIndMatrixChanged(1);
@ -80,7 +72,7 @@ void PixelShaderManager::Dirty()
{
// This function is called after a savestate is loaded.
// Any constants that can changed based on settings should be re-calculated
s_bFogRangeAdjustChanged = true;
m_fog_range_adjusted_changed = true;
SetEfbScaleChanged(g_renderer->EFBToScaledXf(1), g_renderer->EFBToScaledYf(1));
SetFogParamChanged();
@ -90,7 +82,7 @@ void PixelShaderManager::Dirty()
void PixelShaderManager::SetConstants()
{
if (s_bFogRangeAdjustChanged)
if (m_fog_range_adjusted_changed)
{
// set by two components, so keep changed flag here
// TODO: try to split both registers and move this logic to the shader
@ -129,18 +121,18 @@ void PixelShaderManager::SetConstants()
}
dirty = true;
s_bFogRangeAdjustChanged = false;
m_fog_range_adjusted_changed = false;
}
if (s_bViewPortChanged)
if (m_viewport_changed)
{
constants.zbias[1][0] = (s32)xfmem.viewport.farZ;
constants.zbias[1][1] = (s32)xfmem.viewport.zRange;
dirty = true;
s_bViewPortChanged = false;
m_viewport_changed = false;
}
if (s_bIndirectDirty)
if (m_indirect_dirty)
{
for (int i = 0; i < 4; i++)
constants.pack1[i][3] = 0;
@ -162,10 +154,10 @@ void PixelShaderManager::SetConstants()
}
dirty = true;
s_bIndirectDirty = false;
m_indirect_dirty = false;
}
if (s_bDestAlphaDirty)
if (m_dest_alpha_dirty)
{
// Destination alpha is only enabled if alpha writes are enabled. Force entire uniform to zero
// when disabled.
@ -240,7 +232,7 @@ void PixelShaderManager::SetTevCombiner(int index, int alpha, u32 combiner)
void PixelShaderManager::SetTevIndirectChanged()
{
s_bIndirectDirty = true;
m_indirect_dirty = true;
}
void PixelShaderManager::SetAlpha()
@ -268,7 +260,7 @@ void PixelShaderManager::SetAlphaTestChanged()
void PixelShaderManager::SetDestAlphaChanged()
{
s_bDestAlphaDirty = true;
m_dest_alpha_dirty = true;
}
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
@ -299,8 +291,8 @@ void PixelShaderManager::SetZTextureBias()
void PixelShaderManager::SetViewportChanged()
{
s_bViewPortChanged = true;
s_bFogRangeAdjustChanged =
m_viewport_changed = true;
m_fog_range_adjusted_changed =
true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation
}
@ -430,7 +422,7 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
if (g_ActiveConfig.bDisableFog)
return;
s_bFogRangeAdjustChanged = true;
m_fog_range_adjusted_changed = true;
if (constants.fogRangeBase != bpmem.fogRange.Base.hex)
{
@ -442,7 +434,7 @@ void PixelShaderManager::SetFogRangeAdjustChanged()
void PixelShaderManager::SetGenModeChanged()
{
constants.genmode = bpmem.genMode.hex;
s_bIndirectDirty = true;
m_indirect_dirty = true;
dirty = true;
}
@ -462,7 +454,7 @@ void PixelShaderManager::SetZModeControl()
constants.dither = dither;
dirty = true;
}
s_bDestAlphaDirty = true;
m_dest_alpha_dirty = true;
}
void PixelShaderManager::SetBlendModeChanged()
@ -520,7 +512,7 @@ void PixelShaderManager::SetBlendModeChanged()
constants.logic_op_mode = state.logicmode;
dirty = true;
}
s_bDestAlphaDirty = true;
m_dest_alpha_dirty = true;
}
void PixelShaderManager::SetBoundingBoxActive(bool active)
@ -535,10 +527,10 @@ void PixelShaderManager::SetBoundingBoxActive(bool active)
void PixelShaderManager::DoState(PointerWrap& p)
{
p.Do(s_bFogRangeAdjustChanged);
p.Do(s_bViewPortChanged);
p.Do(s_bIndirectDirty);
p.Do(s_bDestAlphaDirty);
p.Do(m_fog_range_adjusted_changed);
p.Do(m_viewport_changed);
p.Do(m_indirect_dirty);
p.Do(m_dest_alpha_dirty);
p.Do(constants);

View File

@ -9,51 +9,52 @@
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
class PixelShaderManager final
{
public:
static void Init();
static void Dirty();
static void DoState(PointerWrap& p);
void Init();
void Dirty();
void DoState(PointerWrap& p);
static void SetConstants(); // sets pixel shader constants
void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetTevOrder(int index, u32 order);
static void SetTevKSel(int index, u32 ksel);
static void SetTevCombiner(int index, int alpha, u32 combiner);
static void SetAlpha();
static void SetAlphaTestChanged();
static void SetDestAlphaChanged();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged(float scalex, float scaley);
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetTevIndirectChanged();
static void SetZTextureTypeChanged();
static void SetZTextureOpChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void SetGenModeChanged();
static void SetZModeControl();
static void SetBlendModeChanged();
static void SetBoundingBoxActive(bool active);
void SetTevColor(int index, int component, s32 value);
void SetTevKonstColor(int index, int component, s32 value);
void SetTevOrder(int index, u32 order);
void SetTevKSel(int index, u32 ksel);
void SetTevCombiner(int index, int alpha, u32 combiner);
void SetAlpha();
void SetAlphaTestChanged();
void SetDestAlphaChanged();
void SetTexDims(int texmapid, u32 width, u32 height);
void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
void SetZTextureBias();
void SetViewportChanged();
void SetEfbScaleChanged(float scalex, float scaley);
void SetZSlope(float dfdx, float dfdy, float f0);
void SetIndMatrixChanged(int matrixidx);
void SetTevIndirectChanged();
void SetZTextureTypeChanged();
void SetZTextureOpChanged();
void SetIndTexScaleChanged(bool high);
void SetTexCoordChanged(u8 texmapid);
void SetFogColorChanged();
void SetFogParamChanged();
void SetFogRangeAdjustChanged();
void SetGenModeChanged();
void SetZModeControl();
void SetBlendModeChanged();
void SetBoundingBoxActive(bool active);
static PixelShaderConstants constants;
static bool dirty;
PixelShaderConstants constants{};
bool dirty = false;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static bool s_bIndirectDirty;
static bool s_bDestAlphaDirty;
private:
bool m_fog_range_adjusted_changed = false;
bool m_viewport_changed = false;
bool m_indirect_dirty = false;
bool m_dest_alpha_dirty = false;
};

View File

@ -218,14 +218,14 @@ bool Renderer::IsBBoxEnabled() const
return m_bounding_box->IsEnabled();
}
void Renderer::BBoxEnable()
void Renderer::BBoxEnable(PixelShaderManager& pixel_shader_manager)
{
m_bounding_box->Enable();
m_bounding_box->Enable(pixel_shader_manager);
}
void Renderer::BBoxDisable()
void Renderer::BBoxDisable(PixelShaderManager& pixel_shader_manager)
{
m_bounding_box->Disable();
m_bounding_box->Disable(pixel_shader_manager);
}
u16 Renderer::BBoxRead(u32 index)
@ -421,7 +421,9 @@ bool Renderer::CalculateTargetSize()
{
m_target_width = new_efb_width;
m_target_height = new_efb_height;
PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
pixel_shader_manager.SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
return true;
}
return false;

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@ -42,6 +42,7 @@ class AbstractStagingTexture;
class BoundingBox;
class NativeVertexFormat;
class NetPlayChatUI;
class PixelShaderManager;
class PointerWrap;
struct TextureConfig;
struct ComputePipelineConfig;
@ -216,8 +217,8 @@ public:
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
bool IsBBoxEnabled() const;
void BBoxEnable();
void BBoxDisable();
void BBoxEnable(PixelShaderManager& pixel_shader_manager);
void BBoxDisable(PixelShaderManager& pixel_shader_manager);
u16 BBoxRead(u32 index);
void BBoxWrite(u32 index, u16 value);
void BBoxFlush();

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@ -1054,18 +1054,22 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
}
g_renderer->SetSamplerState(index, state);
PixelShaderManager::SetSamplerState(index, state.tm0.hex, state.tm1.hex);
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
pixel_shader_manager.SetSamplerState(index, state.tm0.hex, state.tm1.hex);
}
void TextureCacheBase::BindTextures(BitSet32 used_textures)
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
for (u32 i = 0; i < bound_textures.size(); i++)
{
const TCacheEntry* tentry = bound_textures[i];
if (used_textures[i] && tentry)
{
g_renderer->SetTexture(i, tentry->texture.get());
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
pixel_shader_manager.SetTexDims(i, tentry->native_width, tentry->native_height);
const float custom_tex_scale = tentry->GetWidth() / float(tentry->native_width);
SetSamplerState(i, custom_tex_scale, tentry->is_custom_tex, tentry->has_arbitrary_mips);

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@ -15,6 +15,7 @@
#include "Core/ConfigManager.h"
#include "Core/DolphinAnalytics.h"
#include "Core/System.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/BoundingBox.h"
@ -317,9 +318,11 @@ void VertexManagerBase::UploadUniforms()
void VertexManagerBase::InvalidateConstants()
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
VertexShaderManager::dirty = true;
GeometryShaderManager::dirty = true;
PixelShaderManager::dirty = true;
pixel_shader_manager.dirty = true;
}
void VertexManagerBase::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
@ -481,6 +484,9 @@ void VertexManagerBase::Flush()
}
}
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
// Calculate ZSlope for zfreeze
const auto used_textures = UsedTextures();
@ -514,7 +520,7 @@ void VertexManagerBase::Flush()
}
else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes
{
PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
pixel_shader_manager.SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
m_zslope.dirty = false;
}
@ -559,7 +565,7 @@ void VertexManagerBase::Flush()
// Now we can upload uniforms, as nothing else will override them.
GeometryShaderManager::SetConstants(m_current_primitive_type);
PixelShaderManager::SetConstants();
pixel_shader_manager.SetConstants();
UploadUniforms();
// Update the pipeline, or compile one if needed.

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@ -330,7 +330,7 @@ void VideoBackendBase::InitializeShared()
VertexLoaderManager::Init();
VertexShaderManager::Init();
GeometryShaderManager::Init();
PixelShaderManager::Init();
system.GetPixelShaderManager().Init();
TMEM::Init();
g_Config.VerifyValidity();

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@ -73,7 +73,7 @@ void VideoCommon_DoState(PointerWrap& p)
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
// doesn't really work.
PixelShaderManager::DoState(p);
system.GetPixelShaderManager().DoState(p);
p.DoMarker("PixelShaderManager");
VertexShaderManager::DoState(p);

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@ -118,11 +118,14 @@ static void XFRegWritten(u32 address, u32 value)
case XFMEM_SETVIEWPORT + 3:
case XFMEM_SETVIEWPORT + 4:
case XFMEM_SETVIEWPORT + 5:
{
auto& system = Core::System::GetInstance();
g_vertex_manager->Flush();
VertexShaderManager::SetViewportChanged();
PixelShaderManager::SetViewportChanged();
system.GetPixelShaderManager().SetViewportChanged();
GeometryShaderManager::SetViewportChanged();
break;
}
case XFMEM_SETPROJECTION:
case XFMEM_SETPROJECTION + 1: