VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
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@ -10,7 +10,8 @@
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namespace GraphicsModActionFactory
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{
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std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson::value& json_data)
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std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson::value& json_data,
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std::string_view path)
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{
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if (name == "print")
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{
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@ -12,5 +12,6 @@
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namespace GraphicsModActionFactory
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{
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std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson::value& json_data);
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std::unique_ptr<GraphicsModAction> Create(std::string_view name, const picojson::value& json_data,
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std::string_view path);
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}
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@ -8,6 +8,7 @@
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#include <variant>
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/VariantUtil.h"
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#include "Core/ConfigManager.h"
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@ -198,7 +199,10 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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const auto create_action =
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[](const std::string_view& action_name, const picojson::value& json_data,
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GraphicsModConfig mod_config) -> std::unique_ptr<GraphicsModAction> {
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auto action = GraphicsModActionFactory::Create(action_name, json_data);
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std::string base_path;
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SplitPath(mod_config.GetAbsolutePath(), &base_path, nullptr, nullptr);
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auto action = GraphicsModActionFactory::Create(action_name, json_data, base_path);
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if (action == nullptr)
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{
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return nullptr;
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