Lint fixes

This commit is contained in:
Scott Mansell 2023-01-31 19:21:15 +13:00
parent f7ad825736
commit cf9a6f8477
9 changed files with 17 additions and 25 deletions

View File

@ -17,9 +17,9 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Metal/MTLBoundingBox.h"
#include "VideoBackends/Metal/MTLGfx.h"
#include "VideoBackends/Metal/MTLObjectCache.h"
#include "VideoBackends/Metal/MTLPerfQuery.h"
#include "VideoBackends/Metal/MTLGfx.h"
#include "VideoBackends/Metal/MTLStateTracker.h"
#include "VideoBackends/Metal/MTLUtil.h"
#include "VideoBackends/Metal/MTLVertexManager.h"
@ -106,11 +106,8 @@ bool Metal::VideoBackend::Initialize(const WindowSystemInfo& wsi)
g_state_tracker = std::make_unique<StateTracker>();
return InitializeShared(
std::make_unique<Metal::Gfx>(std::move(layer)),
std::make_unique<Metal::VertexManager>(),
std::make_unique<Metal::PerfQuery>(),
std::make_unique<Metal::BoundingBox>()
);
std::make_unique<Metal::Gfx>(std::move(layer)), std::make_unique<Metal::VertexManager>(),
std::make_unique<Metal::PerfQuery>(), std::make_unique<Metal::BoundingBox>());
}
}

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@ -8,8 +8,8 @@
#include "VideoBackends/Metal/MRCHelpers.h"
#include "VideoCommon/RenderState.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/RenderState.h"
struct AbstractPipelineConfig;
class AbstractPipeline;

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@ -75,4 +75,4 @@ bool PopulateConfig(GLContext* main_gl_context);
extern VideoConfig g_ogl_config;
} // namespace OGL
} // namespace OGL

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@ -128,4 +128,4 @@ void SWGfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
Rasterizer::ScissorChanged();
}
} // namespace SW
} // namespace SW

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@ -176,7 +176,6 @@ bool VertexShaderManager::UseVertexDepthRange()
return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f;
}
// Syncs the shader constant buffers with xfmem
// TODO: A cleaner way to control the matrices without making a mess in the parameters field
void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)

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@ -49,8 +49,6 @@ public:
VertexShaderConstants constants{};
bool dirty = false;
private:
alignas(16) std::array<float, 16> m_projection_matrix;

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@ -355,8 +355,5 @@ void CheckForConfigChanges()
// TODO: Move everything else to the ConfigChanged event
}
static EventHook s_check_config_event = AfterFrameEvent::Register(
[] {
CheckForConfigChanges();
},
"CheckForConfigChanges");
static EventHook s_check_config_event =
AfterFrameEvent::Register([] { CheckForConfigChanges(); }, "CheckForConfigChanges");

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@ -15,10 +15,12 @@ WidescreenManager::WidescreenManager()
{
Update();
m_config_changed = ConfigChangedEvent::Register([this](u32 bits) {
if (bits & (CONFIG_CHANGE_BIT_ASPECT_RATIO))
Update();
}, "Widescreen");
m_config_changed = ConfigChangedEvent::Register(
[this](u32 bits) {
if (bits & (CONFIG_CHANGE_BIT_ASPECT_RATIO))
Update();
},
"Widescreen");
// VertexManager doesn't maintain statistics in Wii mode.
if (!SConfig::GetInstance().bWii)
@ -28,7 +30,6 @@ WidescreenManager::WidescreenManager()
}
}
void WidescreenManager::Update()
{
if (SConfig::GetInstance().bWii)
@ -110,4 +111,4 @@ void WidescreenManager::DoState(PointerWrap& p)
{
m_was_orthographically_anamorphic = false;
}
}
}

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@ -5,7 +5,6 @@
#include <memory>
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h"
@ -20,6 +19,7 @@ public:
bool IsGameWidescreen() const { return m_is_game_widescreen; }
void DoState(PointerWrap& p);
private:
void Update();
void UpdateWidescreenHeuristic();
@ -31,4 +31,4 @@ private:
EventHook m_config_changed;
};
extern std::unique_ptr<WidescreenManager> g_widescreen;
extern std::unique_ptr<WidescreenManager> g_widescreen;