Core: add ability to add memory patches to the patch engine that will be executed each frame
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1f87bcd202
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2f2f906bf5
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@ -38,6 +38,23 @@ void MemoryPatches::SetPatch(u32 address, std::vector<u8> value)
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Patch(index);
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}
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void MemoryPatches::SetFramePatch(u32 address, u32 value)
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{
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const std::size_t index = m_patches.size();
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m_patches.emplace_back(address, value);
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m_patches.back().type = MemoryPatch::ApplyType::EachFrame;
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Patch(index);
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}
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void MemoryPatches::SetFramePatch(u32 address, std::vector<u8> value)
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{
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UnsetPatch(address);
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const std::size_t index = m_patches.size();
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m_patches.emplace_back(address, std::move(value));
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m_patches.back().type = MemoryPatch::ApplyType::EachFrame;
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Patch(index);
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}
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const std::vector<MemoryPatch>& MemoryPatches::GetPatches() const
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{
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return m_patches;
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@ -81,6 +98,7 @@ bool MemoryPatches::HasEnabledPatch(u32 address) const
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void MemoryPatches::RemovePatch(std::size_t index)
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{
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DisablePatch(index);
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UnPatch(index);
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m_patches.erase(m_patches.begin() + index);
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}
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@ -88,7 +106,10 @@ void MemoryPatches::ClearPatches()
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{
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const std::size_t size = m_patches.size();
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for (std::size_t index = 0; index < size; ++index)
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{
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DisablePatch(index);
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UnPatch(index);
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}
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m_patches.clear();
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}
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} // namespace Common::Debug
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@ -19,12 +19,19 @@ struct MemoryPatch
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Disabled
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};
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enum class ApplyType
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{
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Once,
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EachFrame
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};
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MemoryPatch(u32 address_, std::vector<u8> value_);
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MemoryPatch(u32 address_, u32 value_);
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u32 address;
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std::vector<u8> value;
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State is_enabled = State::Enabled;
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ApplyType type = ApplyType::Once;
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};
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class MemoryPatches
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@ -35,6 +42,8 @@ public:
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void SetPatch(u32 address, u32 value);
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void SetPatch(u32 address, std::vector<u8> value);
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void SetFramePatch(u32 address, u32 value);
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void SetFramePatch(u32 address, std::vector<u8> value);
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const std::vector<MemoryPatch>& GetPatches() const;
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void UnsetPatch(u32 address);
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void EnablePatch(std::size_t index);
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@ -46,6 +55,7 @@ public:
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protected:
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virtual void Patch(std::size_t index) = 0;
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virtual void UnPatch(std::size_t index) = 0;
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std::vector<MemoryPatch> m_patches;
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};
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@ -43,6 +43,8 @@ public:
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// Memory Patches
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virtual void SetPatch(u32 address, u32 value) = 0;
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virtual void SetPatch(u32 address, std::vector<u8> value) = 0;
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virtual void SetFramePatch(u32 address, u32 value) = 0;
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virtual void SetFramePatch(u32 address, std::vector<u8> value) = 0;
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virtual const std::vector<Debug::MemoryPatch>& GetPatches() const = 0;
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virtual void UnsetPatch(u32 address) = 0;
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virtual void EnablePatch(std::size_t index) = 0;
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@ -19,6 +19,7 @@
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#include "Core/Core.h"
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#include "Core/Debugger/OSThread.h"
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#include "Core/HW/DSP.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -58,7 +59,19 @@ void PPCPatches::ApplyExistingPatch(std::size_t index)
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void PPCPatches::Patch(std::size_t index)
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{
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auto& patch = m_patches[index];
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ApplyMemoryPatch(patch);
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if (patch.type == Common::Debug::MemoryPatch::ApplyType::Once)
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ApplyMemoryPatch(patch);
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else
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PatchEngine::AddMemoryPatch(index);
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}
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void PPCPatches::UnPatch(std::size_t index)
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{
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auto& patch = m_patches[index];
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if (patch.type == Common::Debug::MemoryPatch::ApplyType::Once)
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return;
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PatchEngine::RemoveMemoryPatch(index);
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}
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PPCDebugInterface::PPCDebugInterface() = default;
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@ -144,6 +157,16 @@ void PPCDebugInterface::SetPatch(u32 address, std::vector<u8> value)
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m_patches.SetPatch(address, std::move(value));
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}
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void PPCDebugInterface::SetFramePatch(u32 address, u32 value)
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{
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m_patches.SetFramePatch(address, value);
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}
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void PPCDebugInterface::SetFramePatch(u32 address, std::vector<u8> value)
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{
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m_patches.SetFramePatch(address, std::move(value));
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}
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const std::vector<Common::Debug::MemoryPatch>& PPCDebugInterface::GetPatches() const
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{
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return m_patches.GetPatches();
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@ -21,6 +21,7 @@ public:
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private:
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void Patch(std::size_t index) override;
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void UnPatch(std::size_t index) override;
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};
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// wrapper between disasm control and Dolphin debugger
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@ -50,6 +51,8 @@ public:
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// Memory Patches
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void SetPatch(u32 address, u32 value) override;
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void SetPatch(u32 address, std::vector<u8> value) override;
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void SetFramePatch(u32 address, u32 value) override;
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void SetFramePatch(u32 address, std::vector<u8> value) override;
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const std::vector<Common::Debug::MemoryPatch>& GetPatches() const override;
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void UnsetPatch(u32 address) override;
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void EnablePatch(std::size_t index) override;
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