VertexLoader: Don't write position_cache if vertex is skipped

This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
This commit is contained in:
Pokechu22 2023-01-12 16:35:57 -08:00
parent 16c0593a52
commit 3910bdd68b
1 changed files with 1 additions and 1 deletions