DolphinAnalytics: Track support of framebuffer fetch
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@ -422,6 +422,7 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("gpu-has-clip-control", g_Config.backend_info.bSupportsClipControl);
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builder.AddData("gpu-has-ssaa", g_Config.backend_info.bSupportsSSAA);
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builder.AddData("gpu-has-logic-ops", g_Config.backend_info.bSupportsLogicOp);
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builder.AddData("gpu-has-framebuffer-fetch", g_Config.backend_info.bSupportsFramebufferFetch);
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// NetPlay / recording.
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builder.AddData("netplay", NetPlay::IsNetPlayRunning());
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