UICommon: Don't check the registry key or use the old user directory path on Windows builds for Steam
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@ -295,7 +295,22 @@ void SetUserDirectory(std::string custom_path)
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// -> Use AppData\Roaming\Dolphin Emulator as the User directory path
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// 6. Default
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// -> Use GetExeDirectory()\User
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//
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// On Steam builds, we take a simplified approach:
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. AppData\Roaming exists
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// -> Use AppData\Roaming\Dolphin Emulator (Steam) as the User directory path
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// 3. Default
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// -> Use GetExeDirectory()\User
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// Get AppData path in case we need it.
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// TODO: Maybe use WIL when it's available?
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PWSTR appdata = nullptr;
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bool appdata_found =
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SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, &appdata));
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#ifndef STEAM
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// Check our registry keys
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// TODO: Maybe use WIL when it's available?
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HKEY hkey;
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@ -325,12 +340,6 @@ void SetUserDirectory(std::string custom_path)
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local = local != 0 || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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// Get AppData path in case we need it.
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// TODO: Maybe use WIL when it's available?
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PWSTR appdata = nullptr;
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bool appdata_found =
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SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_DEFAULT, nullptr, &appdata));
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// Attempt to check if the old User directory exists in My Documents.
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// TODO: Maybe use WIL when it's available?
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PWSTR documents = nullptr;
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@ -373,8 +382,23 @@ void SetUserDirectory(std::string custom_path)
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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CoTaskMemFree(appdata);
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CoTaskMemFree(documents);
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#else // ifndef STEAM
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if (File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt")) // Case 1
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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else if (appdata_found) // Case 2
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{
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user_path = TStrToUTF8(appdata) + DIR_SEP NORMAL_USER_DIR DIR_SEP;
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}
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else // Case 3
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{
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user_path = File::GetExeDirectory() + DIR_SEP PORTABLE_USER_DIR DIR_SEP;
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}
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#endif
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CoTaskMemFree(appdata);
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#else
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if (File::IsDirectory(ROOT_DIR DIR_SEP EMBEDDED_USER_DIR))
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{
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