Core/Boot: Pass System instance to BootUp() and related.
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7552deeff4
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@ -413,7 +413,7 @@ bool CBoot::LoadMapFromFilename()
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// If ipl.bin is not found, this function does *some* of what BS1 does:
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// loading IPL(BS2) and jumping to it.
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// It does not initialize the hardware or anything else like BS1 does.
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bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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bool CBoot::Load_BS2(Core::System& system, const std::string& boot_rom_filename)
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{
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// CRC32 hashes of the IPL file, obtained from Redump
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constexpr u32 NTSC_v1_0 = 0x6DAC1F2A;
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@ -463,7 +463,6 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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// copying the initial boot code to 0x81200000 is a hack.
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// For now, HLE the first few instructions and start at 0x81200150
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// to work around this.
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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memory.CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
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memory.CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
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@ -494,14 +493,13 @@ static void SetDefaultDisc()
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SetDisc(DiscIO::CreateDisc(default_iso));
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}
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static void CopyDefaultExceptionHandlers()
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static void CopyDefaultExceptionHandlers(Core::System& system)
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{
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constexpr u32 EXCEPTION_HANDLER_ADDRESSES[] = {0x00000100, 0x00000200, 0x00000300, 0x00000400,
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0x00000500, 0x00000600, 0x00000700, 0x00000800,
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0x00000900, 0x00000C00, 0x00000D00, 0x00000F00,
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0x00001300, 0x00001400, 0x00001700};
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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constexpr u32 RFI_INSTRUCTION = 0x4C000064;
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for (const u32 address : EXCEPTION_HANDLER_ADDRESSES)
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@ -509,7 +507,7 @@ static void CopyDefaultExceptionHandlers()
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}
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// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
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bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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bool CBoot::BootUp(Core::System& system, std::unique_ptr<BootParameters> boot)
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{
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SConfig& config = SConfig::GetInstance();
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@ -525,8 +523,8 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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struct BootTitle
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{
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BootTitle(const std::vector<DiscIO::Riivolution::Patch>& patches)
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: config(SConfig::GetInstance()), riivolution_patches(patches)
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BootTitle(Core::System& system, const std::vector<DiscIO::Riivolution::Patch>& patches)
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: system(system), config(SConfig::GetInstance()), riivolution_patches(patches)
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{
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}
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bool operator()(BootParameters::Disc& disc) const
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@ -538,7 +536,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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if (!volume)
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return false;
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if (!EmulatedBS2(config.bWii, *volume, riivolution_patches))
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if (!EmulatedBS2(system, config.bWii, *volume, riivolution_patches))
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return false;
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SConfig::OnNewTitleLoad();
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@ -557,7 +555,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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SetupMSR();
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SetupHID(config.bWii);
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SetupBAT(config.bWii);
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CopyDefaultExceptionHandlers();
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CopyDefaultExceptionHandlers(system);
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if (config.bWii)
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{
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@ -567,12 +565,12 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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// Because there is no TMD to get the requested system (IOS) version from,
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// we default to IOS58, which is the version used by the Homebrew Channel.
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SetupWiiMemory(IOS::HLE::IOSC::ConsoleType::Retail);
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SetupWiiMemory(system, IOS::HLE::IOSC::ConsoleType::Retail);
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IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
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}
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else
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{
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SetupGCMemory();
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SetupGCMemory(system);
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}
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if (!executable.reader->LoadIntoMemory())
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@ -596,7 +594,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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bool operator()(const DiscIO::VolumeWAD& wad) const
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{
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SetDefaultDisc();
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if (!Boot_WiiWAD(wad))
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if (!Boot_WiiWAD(system, wad))
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return false;
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SConfig::OnNewTitleLoad();
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@ -606,7 +604,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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bool operator()(const BootParameters::NANDTitle& nand_title) const
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{
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SetDefaultDisc();
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if (!BootNANDTitle(nand_title.id))
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if (!BootNANDTitle(system, nand_title.id))
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return false;
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SConfig::OnNewTitleLoad();
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@ -625,7 +623,7 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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return false;
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}
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if (!Load_BS2(ipl.path))
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if (!Load_BS2(system, ipl.path))
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return false;
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if (ipl.disc)
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@ -645,11 +643,12 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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}
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private:
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Core::System& system;
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const SConfig& config;
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches;
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};
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if (!std::visit(BootTitle(boot->riivolution_patches), boot->parameters))
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if (!std::visit(BootTitle(system, boot->riivolution_patches), boot->parameters))
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return false;
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DiscIO::Riivolution::ApplyGeneralMemoryPatches(boot->riivolution_patches);
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@ -19,6 +19,11 @@
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#include "DiscIO/VolumeDisc.h"
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#include "DiscIO/VolumeWad.h"
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namespace Core
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{
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class System;
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}
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namespace File
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{
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class IOFile;
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@ -143,7 +148,7 @@ struct BootParameters
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class CBoot
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{
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public:
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static bool BootUp(std::unique_ptr<BootParameters> boot);
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static bool BootUp(Core::System& system, std::unique_ptr<BootParameters> boot);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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@ -166,24 +171,24 @@ private:
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static void UpdateDebugger_MapLoaded();
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static bool Boot_WiiWAD(const DiscIO::VolumeWAD& wad);
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static bool BootNANDTitle(u64 title_id);
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static bool Boot_WiiWAD(Core::System& system, const DiscIO::VolumeWAD& wad);
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static bool BootNANDTitle(Core::System& system, u64 title_id);
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static void SetupMSR();
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static void SetupHID(bool is_wii);
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static void SetupBAT(bool is_wii);
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static bool RunApploader(bool is_wii, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
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static bool EmulatedBS2_GC(const DiscIO::VolumeDisc& volume,
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static bool EmulatedBS2_GC(Core::System& system, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
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static bool EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
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static bool EmulatedBS2_Wii(Core::System& system, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
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static bool EmulatedBS2(bool is_wii, const DiscIO::VolumeDisc& volume,
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static bool EmulatedBS2(Core::System& system, bool is_wii, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches);
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static bool Load_BS2(const std::string& boot_rom_filename);
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static bool Load_BS2(Core::System& system, const std::string& boot_rom_filename);
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static void SetupGCMemory();
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static bool SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type);
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static void SetupGCMemory(Core::System& system);
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static bool SetupWiiMemory(Core::System& system, IOS::HLE::IOSC::ConsoleType console_type);
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};
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class BootExecutableReader
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@ -211,9 +211,8 @@ bool CBoot::RunApploader(bool is_wii, const DiscIO::VolumeDisc& volume,
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return true;
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}
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void CBoot::SetupGCMemory()
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void CBoot::SetupGCMemory(Core::System& system)
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{
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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// Booted from bootrom. 0xE5207C22 = booted from jtag
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@ -251,18 +250,16 @@ void CBoot::SetupGCMemory()
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// GameCube Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader, function by function, using the above utility.
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bool CBoot::EmulatedBS2_GC(const DiscIO::VolumeDisc& volume,
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bool CBoot::EmulatedBS2_GC(Core::System& system, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches)
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{
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INFO_LOG_FMT(BOOT, "Faking GC BS2...");
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auto& system = Core::System::GetInstance();
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SetupMSR();
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SetupHID(/*is_wii*/ false);
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SetupBAT(/*is_wii*/ false);
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SetupGCMemory();
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SetupGCMemory(system);
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// Datel titles don't initialize the postMatrices, but they have dual-texture coordinate
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// transformation enabled. We initialize all of xfmem to 0, which results in everything using
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@ -332,7 +329,7 @@ static DiscIO::Region CodeRegion(char c)
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}
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}
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bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
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bool CBoot::SetupWiiMemory(Core::System& system, IOS::HLE::IOSC::ConsoleType console_type)
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{
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static const std::map<DiscIO::Region, const RegionSetting> region_settings = {
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{DiscIO::Region::NTSC_J, {"JPN", "NTSC", "JP", "LJH"}},
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@ -420,7 +417,6 @@ bool CBoot::SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type)
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return false;
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}
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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// Write the 256 byte setting.txt to memory.
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@ -504,7 +500,7 @@ static void WriteEmptyPlayRecord()
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// Wii Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader
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bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
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bool CBoot::EmulatedBS2_Wii(Core::System& system, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches)
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{
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INFO_LOG_FMT(BOOT, "Faking Wii BS2...");
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@ -524,7 +520,6 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
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state->discstate = 0x01;
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});
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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// The system menu clears the RTC flags.
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@ -547,7 +542,7 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
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const u64 ios = ios_override >= 0 ? Titles::IOS(static_cast<u32>(ios_override)) : tmd.GetIOSId();
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const auto console_type = volume.GetTicket(data_partition).GetConsoleType();
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if (!SetupWiiMemory(console_type) || !IOS::HLE::GetIOS()->BootIOS(ios))
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if (!SetupWiiMemory(system, console_type) || !IOS::HLE::GetIOS()->BootIOS(ios))
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return false;
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auto di =
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@ -589,9 +584,9 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
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// Returns true if apploader has run successfully. If is_wii is true, the disc
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// that volume refers to must currently be inserted into the emulated disc drive.
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bool CBoot::EmulatedBS2(bool is_wii, const DiscIO::VolumeDisc& volume,
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bool CBoot::EmulatedBS2(Core::System& system, bool is_wii, const DiscIO::VolumeDisc& volume,
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const std::vector<DiscIO::Riivolution::Patch>& riivolution_patches)
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{
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return is_wii ? EmulatedBS2_Wii(volume, riivolution_patches) :
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EmulatedBS2_GC(volume, riivolution_patches);
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return is_wii ? EmulatedBS2_Wii(system, volume, riivolution_patches) :
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EmulatedBS2_GC(system, volume, riivolution_patches);
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}
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@ -15,7 +15,7 @@
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#include "Core/WiiUtils.h"
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#include "DiscIO/VolumeWad.h"
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bool CBoot::BootNANDTitle(const u64 title_id)
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bool CBoot::BootNANDTitle(Core::System& system, const u64 title_id)
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{
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UpdateStateFlags([](StateFlags* state) {
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state->type = 0x04; // TYPE_NANDBOOT
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@ -28,16 +28,16 @@ bool CBoot::BootNANDTitle(const u64 title_id)
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console_type = ticket.GetConsoleType();
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else
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ERROR_LOG_FMT(BOOT, "No ticket was found for {:016x}", title_id);
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SetupWiiMemory(console_type);
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SetupWiiMemory(system, console_type);
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return es->LaunchTitle(title_id);
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}
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bool CBoot::Boot_WiiWAD(const DiscIO::VolumeWAD& wad)
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bool CBoot::Boot_WiiWAD(Core::System& system, const DiscIO::VolumeWAD& wad)
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{
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if (!WiiUtils::InstallWAD(*IOS::HLE::GetIOS(), wad, WiiUtils::InstallType::Temporary))
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{
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PanicAlertFmtT("Cannot boot this WAD because it could not be installed to the NAND.");
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return false;
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}
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return BootNANDTitle(wad.GetTMD().GetTitleId());
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return BootNANDTitle(system, wad.GetTMD().GetTitleId());
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}
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@ -585,7 +585,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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if (SConfig::GetInstance().bWii)
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savegame_redirect = DiscIO::Riivolution::ExtractSavegameRedirect(boot->riivolution_patches);
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if (!CBoot::BootUp(std::move(boot)))
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if (!CBoot::BootUp(system, std::move(boot)))
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return;
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// Initialise Wii filesystem contents.
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