Merge pull request #11388 from AdmiralCurtiss/globals-vertexshadermanager
VideoCommon: De-globalize VertexShaderManager class.
This commit is contained in:
commit
7552deeff4
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@ -256,6 +256,8 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::VolumeDisc& volume,
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{
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INFO_LOG_FMT(BOOT, "Faking GC BS2...");
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auto& system = Core::System::GetInstance();
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SetupMSR();
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SetupHID(/*is_wii*/ false);
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SetupBAT(/*is_wii*/ false);
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@ -271,11 +273,11 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::VolumeDisc& volume,
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xfmem.postMatrices[0x3e * 4 + 1] = 1.0f;
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xfmem.postMatrices[0x3f * 4 + 2] = 1.0f;
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g_vertex_manager->Flush();
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VertexShaderManager::InvalidateXFRange(XFMEM_POSTMATRICES + 0x3d * 4, XFMEM_POSTMATRICES_END);
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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vertex_shader_manager.InvalidateXFRange(XFMEM_POSTMATRICES + 0x3d * 4, XFMEM_POSTMATRICES_END);
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DVDReadDiscID(volume, 0x00000000);
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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bool streaming = memory.Read_U8(0x80000008);
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if (streaming)
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@ -22,6 +22,7 @@
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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namespace Core
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{
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@ -45,6 +46,7 @@ struct System::Impl
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PixelShaderManager m_pixel_shader_manager;
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SerialInterface::SerialInterfaceState m_serial_interface_state;
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Sram m_sram;
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VertexShaderManager m_vertex_shader_manager;
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VideoInterface::VideoInterfaceState m_video_interface_state;
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};
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@ -161,6 +163,11 @@ Sram& System::GetSRAM() const
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return m_impl->m_sram;
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}
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VertexShaderManager& System::GetVertexShaderManager() const
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{
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return m_impl->m_vertex_shader_manager;
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}
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VideoInterface::VideoInterfaceState& System::GetVideoInterfaceState() const
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{
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return m_impl->m_video_interface_state;
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@ -8,6 +8,7 @@
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class PixelShaderManager;
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class SoundStream;
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struct Sram;
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class VertexShaderManager;
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namespace AudioInterface
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{
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@ -110,6 +111,7 @@ public:
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PixelShaderManager& GetPixelShaderManager() const;
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SerialInterface::SerialInterfaceState& GetSerialInterfaceState() const;
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Sram& GetSRAM() const;
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VertexShaderManager& GetVertexShaderManager() const;
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VideoInterface::VideoInterfaceState& GetVideoInterfaceState() const;
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private:
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@ -264,12 +264,14 @@ void VertexManager::UploadUniforms()
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{
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auto& system = Core::System::GetInstance();
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if (VertexShaderManager::dirty)
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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if (vertex_shader_manager.dirty)
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{
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UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &VertexShaderManager::constants,
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UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &vertex_shader_manager.constants,
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sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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}
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if (GeometryShaderManager::dirty)
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{
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UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &GeometryShaderManager::constants,
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@ -145,15 +145,18 @@ void VertexManager::UploadUniforms()
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void VertexManager::UpdateVertexShaderConstants()
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{
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if (!VertexShaderManager::dirty || !ReserveConstantStorage())
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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if (!vertex_shader_manager.dirty || !ReserveConstantStorage())
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return;
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Renderer::GetInstance()->SetConstantBuffer(1, m_uniform_stream_buffer.GetCurrentGPUPointer());
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &VertexShaderManager::constants,
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &vertex_shader_manager.constants,
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sizeof(VertexShaderConstants));
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m_uniform_stream_buffer.CommitMemory(sizeof(VertexShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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}
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void VertexManager::UpdateGeometryShaderConstants()
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@ -237,12 +240,13 @@ void VertexManager::UploadAllConstants()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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// Copy the actual data in
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + pixel_constants_offset,
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&pixel_shader_manager.constants, sizeof(PixelShaderConstants));
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + vertex_constants_offset,
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + geometry_constants_offset,
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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@ -251,7 +255,7 @@ void VertexManager::UploadAllConstants()
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
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// Clear dirty flags
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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pixel_shader_manager.dirty = false;
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}
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@ -836,7 +836,9 @@ void Metal::StateTracker::PrepareRender()
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{
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m_flags.has_gx_vs_uniform = true;
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Map map = Allocate(UploadBuffer::Uniform, sizeof(VertexShaderConstants), AlignMask::Uniform);
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memcpy(map.cpu_buffer, &VertexShaderManager::constants, sizeof(VertexShaderConstants));
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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memcpy(map.cpu_buffer, &vertex_shader_manager.constants, sizeof(VertexShaderConstants));
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SetVertexBufferNow(1, map.gpu_buffer, map.gpu_offset);
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if (pipe->UsesFragmentBuffer(1))
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SetFragmentBufferNow(1, map.gpu_buffer, map.gpu_offset);
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@ -93,9 +93,10 @@ void Metal::VertexManager::UploadUniforms()
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{
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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g_state_tracker->InvalidateUniforms(VertexShaderManager::dirty, GeometryShaderManager::dirty,
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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g_state_tracker->InvalidateUniforms(vertex_shader_manager.dirty, GeometryShaderManager::dirty,
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pixel_shader_manager.dirty);
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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pixel_shader_manager.dirty = false;
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}
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@ -223,14 +223,15 @@ void ProgramShaderCache::UploadConstants()
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{
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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if (pixel_shader_manager.dirty || VertexShaderManager::dirty || GeometryShaderManager::dirty)
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || GeometryShaderManager::dirty)
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{
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auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
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memcpy(buffer.first, &pixel_shader_manager.constants, sizeof(PixelShaderConstants));
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memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align),
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
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memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
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Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
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@ -248,7 +249,7 @@ void ProgramShaderCache::UploadConstants()
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sizeof(GeometryShaderConstants));
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pixel_shader_manager.dirty = false;
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
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@ -10,6 +10,8 @@
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/System.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWRenderer.h"
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@ -205,15 +207,19 @@ void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int inde
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}
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if (!vdec.normals[1].enable)
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{
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m_vertex.normal[1][0] = VertexShaderManager::constants.cached_tangent[0];
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m_vertex.normal[1][1] = VertexShaderManager::constants.cached_tangent[1];
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m_vertex.normal[1][2] = VertexShaderManager::constants.cached_tangent[2];
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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m_vertex.normal[1][0] = vertex_shader_manager.constants.cached_tangent[0];
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m_vertex.normal[1][1] = vertex_shader_manager.constants.cached_tangent[1];
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m_vertex.normal[1][2] = vertex_shader_manager.constants.cached_tangent[2];
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}
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if (!vdec.normals[2].enable)
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{
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m_vertex.normal[2][0] = VertexShaderManager::constants.cached_binormal[0];
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m_vertex.normal[2][1] = VertexShaderManager::constants.cached_binormal[1];
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m_vertex.normal[2][2] = VertexShaderManager::constants.cached_binormal[2];
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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m_vertex.normal[2][0] = vertex_shader_manager.constants.cached_binormal[0];
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m_vertex.normal[2][1] = vertex_shader_manager.constants.cached_binormal[1];
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m_vertex.normal[2][2] = vertex_shader_manager.constants.cached_binormal[2];
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}
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ParseColorAttributes(&m_vertex, src, vdec);
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@ -204,17 +204,20 @@ void VertexManager::UploadUniforms()
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void VertexManager::UpdateVertexShaderConstants()
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{
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if (!VertexShaderManager::dirty || !ReserveConstantStorage())
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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if (!vertex_shader_manager.dirty || !ReserveConstantStorage())
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return;
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StateTracker::GetInstance()->SetGXUniformBuffer(
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UBO_DESCRIPTOR_SET_BINDING_VS, m_uniform_stream_buffer->GetBuffer(),
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m_uniform_stream_buffer->GetCurrentOffset(), sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &vertex_shader_manager.constants,
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sizeof(VertexShaderConstants));
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m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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}
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void VertexManager::UpdateGeometryShaderConstants()
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@ -289,6 +292,7 @@ void VertexManager::UploadAllConstants()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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// Update bindings
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StateTracker::GetInstance()->SetGXUniformBuffer(
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@ -308,7 +312,7 @@ void VertexManager::UploadAllConstants()
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
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&pixel_shader_manager.constants, sizeof(PixelShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
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std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
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&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
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@ -317,7 +321,7 @@ void VertexManager::UploadAllConstants()
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
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// Clear dirty flags
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VertexShaderManager::dirty = false;
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vertex_shader_manager.dirty = false;
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GeometryShaderManager::dirty = false;
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pixel_shader_manager.dirty = false;
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}
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@ -54,7 +54,8 @@ void BPInit()
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bpmem.bpMask = 0xFFFFFF;
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}
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static void BPWritten(PixelShaderManager& pixel_shader_manager, const BPCmd& bp,
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static void BPWritten(PixelShaderManager& pixel_shader_manager,
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VertexShaderManager& vertex_shader_manager, const BPCmd& bp,
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int cycles_into_future)
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{
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/*
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@ -136,7 +137,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, const BPCmd& bp,
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case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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VertexShaderManager::SetViewportChanged();
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vertex_shader_manager.SetViewportChanged();
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GeometryShaderManager::SetViewportChanged();
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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@ -762,7 +763,8 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
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if (reg != BPMEM_BP_MASK)
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bpmem.bpMask = 0xFFFFFF;
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BPWritten(system.GetPixelShaderManager(), bp, cycles_into_future);
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BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(), bp,
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cycles_into_future);
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}
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void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
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@ -59,12 +59,14 @@ public:
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if (sub_command == MATINDEX_A)
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{
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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VertexShaderManager::SetTexMatrixChangedA(value);
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auto& system = Core::System::GetInstance();
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system.GetVertexShaderManager().SetTexMatrixChangedA(value);
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}
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else if (sub_command == MATINDEX_B)
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{
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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VertexShaderManager::SetTexMatrixChangedB(value);
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auto& system = Core::System::GetInstance();
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system.GetVertexShaderManager().SetTexMatrixChangedB(value);
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}
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else if (sub_command == VCD_LO || sub_command == VCD_HI)
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{
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@ -361,8 +361,10 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
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}
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s_current_vtx_fmt = loader->m_native_vertex_format;
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g_current_components = loader->m_native_components;
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VertexShaderManager::SetVertexFormat(loader->m_native_components,
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loader->m_native_vertex_format->GetVertexDeclaration());
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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vertex_shader_manager.SetVertexFormat(loader->m_native_components,
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loader->m_native_vertex_format->GetVertexDeclaration());
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// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
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// They still need to go through vertex loading, because we need to calculate a zfreeze refrence
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@ -319,8 +319,9 @@ void VertexManagerBase::UploadUniforms()
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void VertexManagerBase::InvalidateConstants()
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{
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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VertexShaderManager::dirty = true;
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vertex_shader_manager.dirty = true;
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GeometryShaderManager::dirty = true;
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pixel_shader_manager.dirty = true;
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}
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@ -486,6 +487,7 @@ void VertexManagerBase::Flush()
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
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// Calculate ZSlope for zfreeze
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@ -512,7 +514,7 @@ void VertexManagerBase::Flush()
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}
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}
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}
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VertexShaderManager::SetConstants(texture_names);
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vertex_shader_manager.SetConstants(texture_names);
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if (!bpmem.genMode.zfreeze)
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{
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// Must be done after VertexShaderManager::SetConstants()
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@ -634,6 +636,8 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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// Lookup vertices of the last rendered triangle and software-transform them
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// This allows us to determine the depth slope, which will be used if z-freeze
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// is enabled in the following flush.
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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for (unsigned int i = 0; i < 3; ++i)
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{
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// If this vertex format has per-vertex position matrix IDs, look it up.
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@ -643,8 +647,8 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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if (vert_decl.position.components == 2)
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VertexLoaderManager::position_cache[2 - i][2] = 0;
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VertexShaderManager::TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0],
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&out[i * 4], mtxIdx);
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vertex_shader_manager.TransformToClipSpace(&VertexLoaderManager::position_cache[2 - i][0],
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&out[i * 4], mtxIdx);
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// Transform to Screenspace
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float inv_w = 1.0f / out[3 + i * 4];
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@ -688,15 +692,17 @@ void VertexManagerBase::CalculateBinormals(NativeVertexFormat* format)
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VertexLoaderManager::tangent_cache[3] = 0;
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VertexLoaderManager::binormal_cache[3] = 0;
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if (VertexShaderManager::constants.cached_tangent != VertexLoaderManager::tangent_cache)
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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if (vertex_shader_manager.constants.cached_tangent != VertexLoaderManager::tangent_cache)
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{
|
||||
VertexShaderManager::constants.cached_tangent = VertexLoaderManager::tangent_cache;
|
||||
VertexShaderManager::dirty = true;
|
||||
vertex_shader_manager.constants.cached_tangent = VertexLoaderManager::tangent_cache;
|
||||
vertex_shader_manager.dirty = true;
|
||||
}
|
||||
if (VertexShaderManager::constants.cached_binormal != VertexLoaderManager::binormal_cache)
|
||||
if (vertex_shader_manager.constants.cached_binormal != VertexLoaderManager::binormal_cache)
|
||||
{
|
||||
VertexShaderManager::constants.cached_binormal = VertexLoaderManager::binormal_cache;
|
||||
VertexShaderManager::dirty = true;
|
||||
vertex_shader_manager.constants.cached_binormal = VertexLoaderManager::binormal_cache;
|
||||
vertex_shader_manager.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,49 +30,28 @@
|
|||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
alignas(16) static std::array<float, 16> g_fProjectionMatrix;
|
||||
|
||||
// track changes
|
||||
static std::array<bool, 2> bTexMatricesChanged;
|
||||
static bool bPosNormalMatrixChanged;
|
||||
static bool bProjectionChanged;
|
||||
static bool bViewportChanged;
|
||||
static bool bTexMtxInfoChanged;
|
||||
static bool bLightingConfigChanged;
|
||||
static bool bProjectionGraphicsModChange;
|
||||
static BitSet32 nMaterialsChanged;
|
||||
static std::array<int, 2> nTransformMatricesChanged; // min,max
|
||||
static std::array<int, 2> nNormalMatricesChanged; // min,max
|
||||
static std::array<int, 2> nPostTransformMatricesChanged; // min,max
|
||||
static std::array<int, 2> nLightsChanged; // min,max
|
||||
|
||||
static Common::Matrix44 s_viewportCorrection;
|
||||
|
||||
VertexShaderConstants VertexShaderManager::constants;
|
||||
bool VertexShaderManager::dirty;
|
||||
|
||||
void VertexShaderManager::Init()
|
||||
{
|
||||
// Initialize state tracking variables
|
||||
nTransformMatricesChanged.fill(-1);
|
||||
nNormalMatricesChanged.fill(-1);
|
||||
nPostTransformMatricesChanged.fill(-1);
|
||||
nLightsChanged.fill(-1);
|
||||
nMaterialsChanged = BitSet32(0);
|
||||
bTexMatricesChanged.fill(false);
|
||||
bPosNormalMatrixChanged = false;
|
||||
bProjectionChanged = true;
|
||||
bViewportChanged = false;
|
||||
bTexMtxInfoChanged = false;
|
||||
bLightingConfigChanged = false;
|
||||
bProjectionGraphicsModChange = false;
|
||||
m_minmax_transform_matrices_changed.fill(-1);
|
||||
m_minmax_normal_matrices_changed.fill(-1);
|
||||
m_minmax_post_transform_matrices_changed.fill(-1);
|
||||
m_minmax_lights_changed.fill(-1);
|
||||
m_materials_changed = BitSet32(0);
|
||||
m_tex_matrices_changed.fill(false);
|
||||
m_pos_normal_matrix_changed = false;
|
||||
m_projection_changed = true;
|
||||
m_viewport_changed = false;
|
||||
m_tex_mtx_info_changed = false;
|
||||
m_lighting_config_changed = false;
|
||||
m_projection_graphics_mod_change = false;
|
||||
|
||||
std::memset(static_cast<void*>(&xfmem), 0, sizeof(xfmem));
|
||||
constants = {};
|
||||
|
||||
// TODO: should these go inside ResetView()?
|
||||
s_viewportCorrection = Common::Matrix44::Identity();
|
||||
g_fProjectionMatrix = Common::Matrix44::Identity().data;
|
||||
m_viewport_correction = Common::Matrix44::Identity();
|
||||
m_projection_matrix = Common::Matrix44::Identity().data;
|
||||
|
||||
dirty = true;
|
||||
}
|
||||
|
@ -81,7 +60,7 @@ void VertexShaderManager::Dirty()
|
|||
{
|
||||
// This function is called after a savestate is loaded.
|
||||
// Any constants that can changed based on settings should be re-calculated
|
||||
bProjectionChanged = true;
|
||||
m_projection_changed = true;
|
||||
|
||||
dirty = true;
|
||||
}
|
||||
|
@ -102,44 +81,44 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
if (nTransformMatricesChanged[0] >= 0)
|
||||
if (m_minmax_transform_matrices_changed[0] >= 0)
|
||||
{
|
||||
int startn = nTransformMatricesChanged[0] / 4;
|
||||
int endn = (nTransformMatricesChanged[1] + 3) / 4;
|
||||
int startn = m_minmax_transform_matrices_changed[0] / 4;
|
||||
int endn = (m_minmax_transform_matrices_changed[1] + 3) / 4;
|
||||
memcpy(constants.transformmatrices[startn].data(), &xfmem.posMatrices[startn * 4],
|
||||
(endn - startn) * sizeof(float4));
|
||||
dirty = true;
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
m_minmax_transform_matrices_changed[0] = m_minmax_transform_matrices_changed[1] = -1;
|
||||
}
|
||||
|
||||
if (nNormalMatricesChanged[0] >= 0)
|
||||
if (m_minmax_normal_matrices_changed[0] >= 0)
|
||||
{
|
||||
int startn = nNormalMatricesChanged[0] / 3;
|
||||
int endn = (nNormalMatricesChanged[1] + 2) / 3;
|
||||
int startn = m_minmax_normal_matrices_changed[0] / 3;
|
||||
int endn = (m_minmax_normal_matrices_changed[1] + 2) / 3;
|
||||
for (int i = startn; i < endn; i++)
|
||||
{
|
||||
memcpy(constants.normalmatrices[i].data(), &xfmem.normalMatrices[3 * i], 12);
|
||||
}
|
||||
dirty = true;
|
||||
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
||||
m_minmax_normal_matrices_changed[0] = m_minmax_normal_matrices_changed[1] = -1;
|
||||
}
|
||||
|
||||
if (nPostTransformMatricesChanged[0] >= 0)
|
||||
if (m_minmax_post_transform_matrices_changed[0] >= 0)
|
||||
{
|
||||
int startn = nPostTransformMatricesChanged[0] / 4;
|
||||
int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
|
||||
int startn = m_minmax_post_transform_matrices_changed[0] / 4;
|
||||
int endn = (m_minmax_post_transform_matrices_changed[1] + 3) / 4;
|
||||
memcpy(constants.posttransformmatrices[startn].data(), &xfmem.postMatrices[startn * 4],
|
||||
(endn - startn) * sizeof(float4));
|
||||
dirty = true;
|
||||
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
|
||||
m_minmax_post_transform_matrices_changed[0] = m_minmax_post_transform_matrices_changed[1] = -1;
|
||||
}
|
||||
|
||||
if (nLightsChanged[0] >= 0)
|
||||
if (m_minmax_lights_changed[0] >= 0)
|
||||
{
|
||||
// TODO: Outdated comment
|
||||
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
||||
int istart = nLightsChanged[0] / 0x10;
|
||||
int iend = (nLightsChanged[1] + 15) / 0x10;
|
||||
int istart = m_minmax_lights_changed[0] / 0x10;
|
||||
int iend = (m_minmax_lights_changed[1] + 15) / 0x10;
|
||||
|
||||
for (int i = istart; i < iend; ++i)
|
||||
{
|
||||
|
@ -192,10 +171,10 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
}
|
||||
dirty = true;
|
||||
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
m_minmax_lights_changed[0] = m_minmax_lights_changed[1] = -1;
|
||||
}
|
||||
|
||||
for (int i : nMaterialsChanged)
|
||||
for (int i : m_materials_changed)
|
||||
{
|
||||
u32 data = i >= 2 ? xfmem.matColor[i - 2] : xfmem.ambColor[i];
|
||||
constants.materials[i][0] = (data >> 24) & 0xFF;
|
||||
|
@ -204,11 +183,11 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
constants.materials[i][3] = data & 0xFF;
|
||||
dirty = true;
|
||||
}
|
||||
nMaterialsChanged = BitSet32(0);
|
||||
m_materials_changed = BitSet32(0);
|
||||
|
||||
if (bPosNormalMatrixChanged)
|
||||
if (m_pos_normal_matrix_changed)
|
||||
{
|
||||
bPosNormalMatrixChanged = false;
|
||||
m_pos_normal_matrix_changed = false;
|
||||
|
||||
const float* pos = &xfmem.posMatrices[g_main_cp_state.matrix_index_a.PosNormalMtxIdx * 4];
|
||||
const float* norm =
|
||||
|
@ -221,9 +200,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[0])
|
||||
if (m_tex_matrices_changed[0])
|
||||
{
|
||||
bTexMatricesChanged[0] = false;
|
||||
m_tex_matrices_changed[0] = false;
|
||||
const std::array<const float*, 4> pos_matrix_ptrs{
|
||||
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4],
|
||||
&xfmem.posMatrices[g_main_cp_state.matrix_index_a.Tex1MtxIdx * 4],
|
||||
|
@ -238,9 +217,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[1])
|
||||
if (m_tex_matrices_changed[1])
|
||||
{
|
||||
bTexMatricesChanged[1] = false;
|
||||
m_tex_matrices_changed[1] = false;
|
||||
const std::array<const float*, 4> pos_matrix_ptrs{
|
||||
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4],
|
||||
&xfmem.posMatrices[g_main_cp_state.matrix_index_b.Tex5MtxIdx * 4],
|
||||
|
@ -255,9 +234,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
if (bViewportChanged)
|
||||
if (m_viewport_changed)
|
||||
{
|
||||
bViewportChanged = false;
|
||||
m_viewport_changed = false;
|
||||
|
||||
// The console GPU places the pixel center at 7/12 unless antialiasing
|
||||
// is enabled, while D3D and OpenGL place it at 0.5. See the comment
|
||||
|
@ -332,11 +311,11 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
}
|
||||
}
|
||||
|
||||
if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty() ||
|
||||
!projection_actions.empty() || bProjectionGraphicsModChange)
|
||||
if (m_projection_changed || g_freelook_camera.GetController()->IsDirty() ||
|
||||
!projection_actions.empty() || m_projection_graphics_mod_change)
|
||||
{
|
||||
bProjectionChanged = false;
|
||||
bProjectionGraphicsModChange = !projection_actions.empty();
|
||||
m_projection_changed = false;
|
||||
m_projection_graphics_mod_change = !projection_actions.empty();
|
||||
|
||||
const auto& rawProjection = xfmem.projection.rawProjection;
|
||||
|
||||
|
@ -347,59 +326,59 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
const Common::Vec2 fov_multiplier = g_freelook_camera.IsActive() ?
|
||||
g_freelook_camera.GetFieldOfViewMultiplier() :
|
||||
Common::Vec2{1, 1};
|
||||
g_fProjectionMatrix[0] =
|
||||
m_projection_matrix[0] =
|
||||
rawProjection[0] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] =
|
||||
m_projection_matrix[1] = 0.0f;
|
||||
m_projection_matrix[2] =
|
||||
rawProjection[1] * g_ActiveConfig.fAspectRatioHackW * fov_multiplier.x;
|
||||
g_fProjectionMatrix[3] = 0.0f;
|
||||
m_projection_matrix[3] = 0.0f;
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] =
|
||||
m_projection_matrix[4] = 0.0f;
|
||||
m_projection_matrix[5] =
|
||||
rawProjection[2] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
|
||||
g_fProjectionMatrix[6] =
|
||||
m_projection_matrix[6] =
|
||||
rawProjection[3] * g_ActiveConfig.fAspectRatioHackH * fov_multiplier.y;
|
||||
g_fProjectionMatrix[7] = 0.0f;
|
||||
m_projection_matrix[7] = 0.0f;
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = rawProjection[4];
|
||||
g_fProjectionMatrix[11] = rawProjection[5];
|
||||
m_projection_matrix[8] = 0.0f;
|
||||
m_projection_matrix[9] = 0.0f;
|
||||
m_projection_matrix[10] = rawProjection[4];
|
||||
m_projection_matrix[11] = rawProjection[5];
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
m_projection_matrix[12] = 0.0f;
|
||||
m_projection_matrix[13] = 0.0f;
|
||||
|
||||
g_fProjectionMatrix[14] = -1.0f;
|
||||
g_fProjectionMatrix[15] = 0.0f;
|
||||
m_projection_matrix[14] = -1.0f;
|
||||
m_projection_matrix[15] = 0.0f;
|
||||
|
||||
g_stats.gproj = g_fProjectionMatrix;
|
||||
g_stats.gproj = m_projection_matrix;
|
||||
}
|
||||
break;
|
||||
|
||||
case ProjectionType::Orthographic:
|
||||
{
|
||||
g_fProjectionMatrix[0] = rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = 0.0f;
|
||||
g_fProjectionMatrix[3] = rawProjection[1];
|
||||
m_projection_matrix[0] = rawProjection[0];
|
||||
m_projection_matrix[1] = 0.0f;
|
||||
m_projection_matrix[2] = 0.0f;
|
||||
m_projection_matrix[3] = rawProjection[1];
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = rawProjection[2];
|
||||
g_fProjectionMatrix[6] = 0.0f;
|
||||
g_fProjectionMatrix[7] = rawProjection[3];
|
||||
m_projection_matrix[4] = 0.0f;
|
||||
m_projection_matrix[5] = rawProjection[2];
|
||||
m_projection_matrix[6] = 0.0f;
|
||||
m_projection_matrix[7] = rawProjection[3];
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = rawProjection[4];
|
||||
g_fProjectionMatrix[11] = rawProjection[5];
|
||||
m_projection_matrix[8] = 0.0f;
|
||||
m_projection_matrix[9] = 0.0f;
|
||||
m_projection_matrix[10] = rawProjection[4];
|
||||
m_projection_matrix[11] = rawProjection[5];
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
m_projection_matrix[12] = 0.0f;
|
||||
m_projection_matrix[13] = 0.0f;
|
||||
|
||||
g_fProjectionMatrix[14] = 0.0f;
|
||||
g_fProjectionMatrix[15] = 1.0f;
|
||||
m_projection_matrix[14] = 0.0f;
|
||||
m_projection_matrix[15] = 1.0f;
|
||||
|
||||
g_stats.g2proj = g_fProjectionMatrix;
|
||||
g_stats.g2proj = m_projection_matrix;
|
||||
g_stats.proj = rawProjection;
|
||||
}
|
||||
break;
|
||||
|
@ -411,7 +390,8 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
PRIM_LOG("Projection: {} {} {} {} {} {}", rawProjection[0], rawProjection[1], rawProjection[2],
|
||||
rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||
|
||||
auto corrected_matrix = s_viewportCorrection * Common::Matrix44::FromArray(g_fProjectionMatrix);
|
||||
auto corrected_matrix =
|
||||
m_viewport_correction * Common::Matrix44::FromArray(m_projection_matrix);
|
||||
|
||||
if (g_freelook_camera.IsActive() && xfmem.projection.type == ProjectionType::Perspective)
|
||||
corrected_matrix *= g_freelook_camera.GetView();
|
||||
|
@ -429,9 +409,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
if (bTexMtxInfoChanged)
|
||||
if (m_tex_mtx_info_changed)
|
||||
{
|
||||
bTexMtxInfoChanged = false;
|
||||
m_tex_mtx_info_changed = false;
|
||||
constants.xfmem_dualTexInfo = xfmem.dualTexTrans.enabled;
|
||||
for (size_t i = 0; i < std::size(xfmem.texMtxInfo); i++)
|
||||
constants.xfmem_pack1[i][0] = xfmem.texMtxInfo[i].hex;
|
||||
|
@ -441,9 +421,9 @@ void VertexShaderManager::SetConstants(const std::vector<std::string>& textures)
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
if (bLightingConfigChanged)
|
||||
if (m_lighting_config_changed)
|
||||
{
|
||||
bLightingConfigChanged = false;
|
||||
m_lighting_config_changed = false;
|
||||
|
||||
for (size_t i = 0; i < 2; i++)
|
||||
{
|
||||
|
@ -464,7 +444,7 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
(u32)start < XFMEM_NORMALMATRICES +
|
||||
((u32)g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31) * 3 + 9))
|
||||
{
|
||||
bPosNormalMatrixChanged = true;
|
||||
m_pos_normal_matrix_changed = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex0MtxIdx * 4 &&
|
||||
|
@ -476,7 +456,7 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
((u32)start >= (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 &&
|
||||
(u32)start < (u32)g_main_cp_state.matrix_index_a.Tex3MtxIdx * 4 + 12))
|
||||
{
|
||||
bTexMatricesChanged[0] = true;
|
||||
m_tex_matrices_changed[0] = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex4MtxIdx * 4 &&
|
||||
|
@ -488,23 +468,25 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
((u32)start >= (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 &&
|
||||
(u32)start < (u32)g_main_cp_state.matrix_index_b.Tex7MtxIdx * 4 + 12))
|
||||
{
|
||||
bTexMatricesChanged[1] = true;
|
||||
m_tex_matrices_changed[1] = true;
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSMATRICES_END)
|
||||
{
|
||||
if (nTransformMatricesChanged[0] == -1)
|
||||
if (m_minmax_transform_matrices_changed[0] == -1)
|
||||
{
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
|
||||
m_minmax_transform_matrices_changed[0] = start;
|
||||
m_minmax_transform_matrices_changed[1] =
|
||||
end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nTransformMatricesChanged[0] > start)
|
||||
nTransformMatricesChanged[0] = start;
|
||||
if (m_minmax_transform_matrices_changed[0] > start)
|
||||
m_minmax_transform_matrices_changed[0] = start;
|
||||
|
||||
if (nTransformMatricesChanged[1] < end)
|
||||
nTransformMatricesChanged[1] = end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
|
||||
if (m_minmax_transform_matrices_changed[1] < end)
|
||||
m_minmax_transform_matrices_changed[1] =
|
||||
end > XFMEM_POSMATRICES_END ? XFMEM_POSMATRICES_END : end;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -514,18 +496,18 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
int _end = end < XFMEM_NORMALMATRICES_END ? end - XFMEM_NORMALMATRICES :
|
||||
XFMEM_NORMALMATRICES_END - XFMEM_NORMALMATRICES;
|
||||
|
||||
if (nNormalMatricesChanged[0] == -1)
|
||||
if (m_minmax_normal_matrices_changed[0] == -1)
|
||||
{
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
m_minmax_normal_matrices_changed[0] = _start;
|
||||
m_minmax_normal_matrices_changed[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nNormalMatricesChanged[0] > _start)
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
if (m_minmax_normal_matrices_changed[0] > _start)
|
||||
m_minmax_normal_matrices_changed[0] = _start;
|
||||
|
||||
if (nNormalMatricesChanged[1] < _end)
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
if (m_minmax_normal_matrices_changed[1] < _end)
|
||||
m_minmax_normal_matrices_changed[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -535,18 +517,18 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
int _end = end < XFMEM_POSTMATRICES_END ? end - XFMEM_POSTMATRICES :
|
||||
XFMEM_POSTMATRICES_END - XFMEM_POSTMATRICES;
|
||||
|
||||
if (nPostTransformMatricesChanged[0] == -1)
|
||||
if (m_minmax_post_transform_matrices_changed[0] == -1)
|
||||
{
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
m_minmax_post_transform_matrices_changed[0] = _start;
|
||||
m_minmax_post_transform_matrices_changed[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nPostTransformMatricesChanged[0] > _start)
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
if (m_minmax_post_transform_matrices_changed[0] > _start)
|
||||
m_minmax_post_transform_matrices_changed[0] = _start;
|
||||
|
||||
if (nPostTransformMatricesChanged[1] < _end)
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
if (m_minmax_post_transform_matrices_changed[1] < _end)
|
||||
m_minmax_post_transform_matrices_changed[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -555,18 +537,18 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start - XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end - XFMEM_LIGHTS : XFMEM_LIGHTS_END - XFMEM_LIGHTS;
|
||||
|
||||
if (nLightsChanged[0] == -1)
|
||||
if (m_minmax_lights_changed[0] == -1)
|
||||
{
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
m_minmax_lights_changed[0] = _start;
|
||||
m_minmax_lights_changed[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nLightsChanged[0] > _start)
|
||||
nLightsChanged[0] = _start;
|
||||
if (m_minmax_lights_changed[0] > _start)
|
||||
m_minmax_lights_changed[0] = _start;
|
||||
|
||||
if (nLightsChanged[1] < _end)
|
||||
nLightsChanged[1] = _end;
|
||||
if (m_minmax_lights_changed[1] < _end)
|
||||
m_minmax_lights_changed[1] = _end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -577,8 +559,8 @@ void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
|
|||
{
|
||||
g_vertex_manager->Flush();
|
||||
if (g_main_cp_state.matrix_index_a.PosNormalMtxIdx != (Value & 0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
m_pos_normal_matrix_changed = true;
|
||||
m_tex_matrices_changed[0] = true;
|
||||
g_main_cp_state.matrix_index_a.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
@ -588,24 +570,24 @@ void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
|||
if (g_main_cp_state.matrix_index_b.Hex != Value)
|
||||
{
|
||||
g_vertex_manager->Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
m_tex_matrices_changed[1] = true;
|
||||
g_main_cp_state.matrix_index_b.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetViewportChanged()
|
||||
{
|
||||
bViewportChanged = true;
|
||||
m_viewport_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetProjectionChanged()
|
||||
{
|
||||
bProjectionChanged = true;
|
||||
m_projection_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetMaterialColorChanged(int index)
|
||||
{
|
||||
nMaterialsChanged[index] = true;
|
||||
m_materials_changed[index] = true;
|
||||
}
|
||||
|
||||
static void UpdateValue(bool* dirty, u32* old_value, u32 new_value)
|
||||
|
@ -650,12 +632,12 @@ void VertexShaderManager::SetTexMatrixInfoChanged(int index)
|
|||
{
|
||||
// TODO: Should we track this with more precision, like which indices changed?
|
||||
// The whole vertex constants are probably going to be uploaded regardless.
|
||||
bTexMtxInfoChanged = true;
|
||||
m_tex_mtx_info_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetLightingConfigChanged()
|
||||
{
|
||||
bLightingConfigChanged = true;
|
||||
m_lighting_config_changed = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u32 MtxIdx)
|
||||
|
@ -665,7 +647,7 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3
|
|||
// We use the projection matrix calculated by VertexShaderManager, because it
|
||||
// includes any free look transformations.
|
||||
// Make sure VertexShaderManager::SetConstants() has been called first.
|
||||
const float* proj_matrix = &g_fProjectionMatrix[0];
|
||||
const float* proj_matrix = &m_projection_matrix[0];
|
||||
|
||||
const float t[3] = {data[0] * world_matrix[0] + data[1] * world_matrix[1] +
|
||||
data[2] * world_matrix[2] + world_matrix[3],
|
||||
|
@ -683,22 +665,22 @@ void VertexShaderManager::TransformToClipSpace(const float* data, float* out, u3
|
|||
|
||||
void VertexShaderManager::DoState(PointerWrap& p)
|
||||
{
|
||||
p.DoArray(g_fProjectionMatrix);
|
||||
p.Do(s_viewportCorrection);
|
||||
p.DoArray(m_projection_matrix);
|
||||
p.Do(m_viewport_correction);
|
||||
g_freelook_camera.DoState(p);
|
||||
|
||||
p.DoArray(nTransformMatricesChanged);
|
||||
p.DoArray(nNormalMatricesChanged);
|
||||
p.DoArray(nPostTransformMatricesChanged);
|
||||
p.DoArray(nLightsChanged);
|
||||
p.DoArray(m_minmax_transform_matrices_changed);
|
||||
p.DoArray(m_minmax_normal_matrices_changed);
|
||||
p.DoArray(m_minmax_post_transform_matrices_changed);
|
||||
p.DoArray(m_minmax_lights_changed);
|
||||
|
||||
p.Do(nMaterialsChanged);
|
||||
p.DoArray(bTexMatricesChanged);
|
||||
p.Do(bPosNormalMatrixChanged);
|
||||
p.Do(bProjectionChanged);
|
||||
p.Do(bViewportChanged);
|
||||
p.Do(bTexMtxInfoChanged);
|
||||
p.Do(bLightingConfigChanged);
|
||||
p.Do(m_materials_changed);
|
||||
p.DoArray(m_tex_matrices_changed);
|
||||
p.Do(m_pos_normal_matrix_changed);
|
||||
p.Do(m_projection_changed);
|
||||
p.Do(m_viewport_changed);
|
||||
p.Do(m_tex_mtx_info_changed);
|
||||
p.Do(m_lighting_config_changed);
|
||||
|
||||
p.Do(constants);
|
||||
|
||||
|
|
|
@ -3,43 +3,65 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/BitSet.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Matrix.h"
|
||||
#include "VideoCommon/ConstantManager.h"
|
||||
|
||||
class PointerWrap;
|
||||
struct PortableVertexDeclaration;
|
||||
|
||||
// The non-API dependent parts.
|
||||
class VertexShaderManager
|
||||
class alignas(16) VertexShaderManager
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Dirty();
|
||||
static void DoState(PointerWrap& p);
|
||||
void Init();
|
||||
void Dirty();
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// constant management
|
||||
static void SetConstants(const std::vector<std::string>& textures);
|
||||
void SetConstants(const std::vector<std::string>& textures);
|
||||
|
||||
static void InvalidateXFRange(int start, int end);
|
||||
static void SetTexMatrixChangedA(u32 value);
|
||||
static void SetTexMatrixChangedB(u32 value);
|
||||
static void SetViewportChanged();
|
||||
static void SetProjectionChanged();
|
||||
static void SetMaterialColorChanged(int index);
|
||||
void InvalidateXFRange(int start, int end);
|
||||
void SetTexMatrixChangedA(u32 value);
|
||||
void SetTexMatrixChangedB(u32 value);
|
||||
void SetViewportChanged();
|
||||
void SetProjectionChanged();
|
||||
void SetMaterialColorChanged(int index);
|
||||
|
||||
static void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
|
||||
static void SetTexMatrixInfoChanged(int index);
|
||||
static void SetLightingConfigChanged();
|
||||
void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
|
||||
void SetTexMatrixInfoChanged(int index);
|
||||
void SetLightingConfigChanged();
|
||||
|
||||
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
|
||||
// out: 4 floats which will be initialized with the corresponding clip space coordinates
|
||||
// NOTE: g_fProjectionMatrix must be up to date when this is called
|
||||
// NOTE: m_projection_matrix must be up to date when this is called
|
||||
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
|
||||
static void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
|
||||
void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
|
||||
|
||||
static VertexShaderConstants constants;
|
||||
static bool dirty;
|
||||
VertexShaderConstants constants{};
|
||||
bool dirty = false;
|
||||
|
||||
private:
|
||||
alignas(16) std::array<float, 16> m_projection_matrix;
|
||||
|
||||
// track changes
|
||||
std::array<bool, 2> m_tex_matrices_changed{};
|
||||
bool m_pos_normal_matrix_changed = false;
|
||||
bool m_projection_changed = false;
|
||||
bool m_viewport_changed = false;
|
||||
bool m_tex_mtx_info_changed = false;
|
||||
bool m_lighting_config_changed = false;
|
||||
bool m_projection_graphics_mod_change = false;
|
||||
BitSet32 m_materials_changed;
|
||||
std::array<int, 2> m_minmax_transform_matrices_changed{};
|
||||
std::array<int, 2> m_minmax_normal_matrices_changed{};
|
||||
std::array<int, 2> m_minmax_post_transform_matrices_changed{};
|
||||
std::array<int, 2> m_minmax_lights_changed{};
|
||||
|
||||
Common::Matrix44 m_viewport_correction{};
|
||||
};
|
||||
|
|
|
@ -328,7 +328,7 @@ void VideoBackendBase::InitializeShared()
|
|||
system.GetPixelEngine().Init(system);
|
||||
BPInit();
|
||||
VertexLoaderManager::Init();
|
||||
VertexShaderManager::Init();
|
||||
system.GetVertexShaderManager().Init();
|
||||
GeometryShaderManager::Init();
|
||||
system.GetPixelShaderManager().Init();
|
||||
TMEM::Init();
|
||||
|
|
|
@ -76,7 +76,7 @@ void VideoCommon_DoState(PointerWrap& p)
|
|||
system.GetPixelShaderManager().DoState(p);
|
||||
p.DoMarker("PixelShaderManager");
|
||||
|
||||
VertexShaderManager::DoState(p);
|
||||
system.GetVertexShaderManager().DoState(p);
|
||||
p.DoMarker("VertexShaderManager");
|
||||
|
||||
GeometryShaderManager::DoState(p);
|
||||
|
|
|
@ -21,13 +21,14 @@
|
|||
#include "VideoCommon/VertexShaderManager.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
static void XFMemWritten(u32 transferSize, u32 baseAddress)
|
||||
static void XFMemWritten(VertexShaderManager& vertex_shader_manager, u32 transferSize,
|
||||
u32 baseAddress)
|
||||
{
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::InvalidateXFRange(baseAddress, baseAddress + transferSize);
|
||||
vertex_shader_manager.InvalidateXFRange(baseAddress, baseAddress + transferSize);
|
||||
}
|
||||
|
||||
static void XFRegWritten(u32 address, u32 value)
|
||||
static void XFRegWritten(VertexShaderManager& vertex_shader_manager, u32 address, u32 value)
|
||||
{
|
||||
if (address >= XFMEM_REGISTERS_START && address < XFMEM_REGISTERS_END)
|
||||
{
|
||||
|
@ -61,7 +62,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
case XFMEM_SETNUMCHAN:
|
||||
if (xfmem.numChan.numColorChans != (value & 3))
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetLightingConfigChanged();
|
||||
vertex_shader_manager.SetLightingConfigChanged();
|
||||
break;
|
||||
|
||||
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
|
||||
|
@ -71,7 +72,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
if (xfmem.ambColor[chan] != value)
|
||||
{
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetMaterialColorChanged(chan);
|
||||
vertex_shader_manager.SetMaterialColorChanged(chan);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -83,7 +84,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
if (xfmem.matColor[chan] != value)
|
||||
{
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetMaterialColorChanged(chan + 2);
|
||||
vertex_shader_manager.SetMaterialColorChanged(chan + 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -94,21 +95,21 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
case XFMEM_SETCHAN1_ALPHA:
|
||||
if (((u32*)&xfmem)[address] != (value & 0x7fff))
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetLightingConfigChanged();
|
||||
vertex_shader_manager.SetLightingConfigChanged();
|
||||
break;
|
||||
|
||||
case XFMEM_DUALTEX:
|
||||
if (xfmem.dualTexTrans.enabled != bool(value & 1))
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetTexMatrixInfoChanged(-1);
|
||||
vertex_shader_manager.SetTexMatrixInfoChanged(-1);
|
||||
break;
|
||||
|
||||
case XFMEM_SETMATRIXINDA:
|
||||
VertexShaderManager::SetTexMatrixChangedA(value);
|
||||
vertex_shader_manager.SetTexMatrixChangedA(value);
|
||||
VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
|
||||
break;
|
||||
case XFMEM_SETMATRIXINDB:
|
||||
VertexShaderManager::SetTexMatrixChangedB(value);
|
||||
vertex_shader_manager.SetTexMatrixChangedB(value);
|
||||
VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
|
||||
break;
|
||||
|
||||
|
@ -121,7 +122,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
vertex_shader_manager.SetViewportChanged();
|
||||
system.GetPixelShaderManager().SetViewportChanged();
|
||||
GeometryShaderManager::SetViewportChanged();
|
||||
break;
|
||||
|
@ -135,7 +136,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
case XFMEM_SETPROJECTION + 5:
|
||||
case XFMEM_SETPROJECTION + 6:
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetProjectionChanged();
|
||||
vertex_shader_manager.SetProjectionChanged();
|
||||
GeometryShaderManager::SetProjectionChanged();
|
||||
break;
|
||||
|
||||
|
@ -153,7 +154,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
case XFMEM_SETTEXMTXINFO + 6:
|
||||
case XFMEM_SETTEXMTXINFO + 7:
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
|
||||
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETTEXMTXINFO);
|
||||
break;
|
||||
|
||||
case XFMEM_SETPOSTMTXINFO:
|
||||
|
@ -165,7 +166,7 @@ static void XFRegWritten(u32 address, u32 value)
|
|||
case XFMEM_SETPOSTMTXINFO + 6:
|
||||
case XFMEM_SETPOSTMTXINFO + 7:
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
|
||||
vertex_shader_manager.SetTexMatrixInfoChanged(address - XFMEM_SETPOSTMTXINFO);
|
||||
break;
|
||||
|
||||
// --------------
|
||||
|
@ -218,6 +219,9 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
|
|||
end_address = XFMEM_REGISTERS_END;
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& vertex_shader_manager = system.GetVertexShaderManager();
|
||||
|
||||
// write to XF mem
|
||||
if (base_address < XFMEM_REGISTERS_START)
|
||||
{
|
||||
|
@ -230,7 +234,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
|
|||
base_address = XFMEM_REGISTERS_START;
|
||||
}
|
||||
|
||||
XFMemWritten(xf_mem_transfer_size, xf_mem_base);
|
||||
XFMemWritten(vertex_shader_manager, xf_mem_transfer_size, xf_mem_base);
|
||||
for (u32 i = 0; i < xf_mem_transfer_size; i++)
|
||||
{
|
||||
((u32*)&xfmem)[xf_mem_base + i] = Common::swap32(data);
|
||||
|
@ -245,7 +249,7 @@ void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data)
|
|||
{
|
||||
const u32 value = Common::swap32(data);
|
||||
|
||||
XFRegWritten(address, value);
|
||||
XFRegWritten(vertex_shader_manager, address, value);
|
||||
((u32*)&xfmem)[address] = value;
|
||||
|
||||
data += 4;
|
||||
|
@ -272,13 +276,15 @@ void LoadIndexedXF(CPArray array, u32 index, u16 address, u8 size)
|
|||
newData = (u32*)memory.GetPointer(g_main_cp_state.array_bases[array] +
|
||||
g_main_cp_state.array_strides[array] * index);
|
||||
}
|
||||
|
||||
auto& vertex_shader_manager = system.GetVertexShaderManager();
|
||||
bool changed = false;
|
||||
for (u32 i = 0; i < size; ++i)
|
||||
{
|
||||
if (currData[i] != Common::swap32(newData[i]))
|
||||
{
|
||||
changed = true;
|
||||
XFMemWritten(size, address);
|
||||
XFMemWritten(vertex_shader_manager, size, address);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue