VideoCommon: Add configuration option for CPUCull

This commit is contained in:
TellowKrinkle 2022-12-12 00:36:13 -06:00
parent a0e6d7c173
commit 7413be1487
5 changed files with 14 additions and 1 deletions

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@ -212,6 +212,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
"SaveTextureCacheToState", true),
GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS,
"PreferVSForLinePointExpansion", false),
GFX_CPU_CULL(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "CPUCull", false),
GFX_MODS_ENABLE(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS, "EnableMods", false),
GFX_ENHANCE_FORCE_FILTERING(Settings.FILE_GFX, Settings.SECTION_GFX_ENHANCEMENTS,

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@ -930,6 +930,8 @@ public final class SettingsFragmentPresenter
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION,
R.string.prefer_vs_for_point_line_expansion,
R.string.prefer_vs_for_point_line_expansion_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_CPU_CULL, R.string.cpu_cull,
R.string.cpu_cull_description));
sl.add(new SwitchSetting(mContext, BooleanSetting.GFX_HACK_EFB_DEFER_INVALIDATION,
R.string.defer_efb_invalidation, R.string.defer_efb_invalidation_description));
sl.add(new InvertedSwitchSetting(mContext, BooleanSetting.GFX_HACK_FAST_TEXTURE_SAMPLING,

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@ -355,6 +355,8 @@
<string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked.</string>
<string name="prefer_vs_for_point_line_expansion">Prefer VS for Point/Line Expansion</string>
<string name="prefer_vs_for_point_line_expansion_description">On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance.</string>
<string name="cpu_cull">Cull Vertices on the CPU</string>
<string name="cpu_cull_description">Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked.</string>
<string name="defer_efb_invalidation">Defer EFB Cache Invalidation</string>
<string name="defer_efb_invalidation_description">Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked.</string>
<string name="manual_texture_sampling">Manual Texture Sampling</string>

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@ -158,16 +158,18 @@ void AdvancedWidget::CreateWidgets()
m_prefer_vs_for_point_line_expansion = new GraphicsBool(
// i18n: VS is short for vertex shaders.
tr("Prefer VS for Point/Line Expansion"), Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
m_cpu_cull = new GraphicsBool(tr("Cull Vertices on the CPU"), Config::GFX_CPU_CULL);
misc_layout->addWidget(m_enable_cropping, 0, 0);
misc_layout->addWidget(m_enable_prog_scan, 0, 1);
misc_layout->addWidget(m_backend_multithreading, 1, 0);
misc_layout->addWidget(m_prefer_vs_for_point_line_expansion, 1, 1);
misc_layout->addWidget(m_cpu_cull, 2, 0);
#ifdef _WIN32
m_borderless_fullscreen =
new GraphicsBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN);
misc_layout->addWidget(m_borderless_fullscreen, 2, 0);
misc_layout->addWidget(m_borderless_fullscreen, 2, 1);
#endif
// Experimental.
@ -368,6 +370,10 @@ void AdvancedWidget::AddDescriptions()
"for expanding points and lines, selects the vertex shader for the job. May "
"affect performance."
"<br><br>%1");
static const char TR_CPU_CULL_DESCRIPTION[] =
QT_TR_NOOP("Cull vertices on the CPU to reduce the number of draw calls required. "
"May affect performance and draw statistics.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] = QT_TR_NOOP(
"Defers invalidation of the EFB access cache until a GPU synchronization command "
"is executed. If disabled, the cache will be invalidated with every draw call. "
@ -440,6 +446,7 @@ void AdvancedWidget::AddDescriptions()
vsexpand_extra = tr(IF_UNSURE_UNCHECKED);
m_prefer_vs_for_point_line_expansion->SetDescription(
tr(TR_PREFER_VS_FOR_POINT_LINE_EXPANSION_DESCRIPTION).arg(vsexpand_extra));
m_cpu_cull->SetDescription(tr(TR_CPU_CULL_DESCRIPTION));
#ifdef _WIN32
m_borderless_fullscreen->SetDescription(tr(TR_BORDERLESS_FULLSCREEN_DESCRIPTION));
#endif

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@ -69,6 +69,7 @@ private:
ToolTipCheckBox* m_enable_prog_scan;
GraphicsBool* m_backend_multithreading;
GraphicsBool* m_prefer_vs_for_point_line_expansion;
GraphicsBool* m_cpu_cull;
GraphicsBool* m_borderless_fullscreen;
// Experimental