Keep Vulkan precedence over OpenGL

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Josh 2023-02-15 12:22:56 -06:00 committed by GitHub
parent 546a016dc8
commit cd38ed76e2
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1 changed files with 7 additions and 3 deletions

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@ -237,13 +237,17 @@ const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvail
backends.push_back(std::make_unique<DX11::VideoBackend>());
backends.push_back(std::make_unique<DX12::VideoBackend>());
#endif
#ifdef __APPLE__
backends.emplace(backends.begin(), std::make_unique<Metal::VideoBackend>());
#endif
#ifdef HAS_VULKAN
#ifdef __APPLE__
// Emplace the Vulkan backend at the beginning so it takes precedence over OpenGL.
backends.emplace(backends.begin(), std::make_unique<Vulkan::VideoBackend>());
#else
backends.push_back(std::make_unique<Vulkan::VideoBackend>());
#endif
#endif
#ifdef __APPLE__
backends.emplace(backends.begin(), std::make_unique<Metal::VideoBackend>());
#endif
#ifdef HAS_OPENGL
backends.push_back(std::make_unique<SW::VideoSoftware>());
#endif