VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer

This commit is contained in:
iwubcode 2023-01-27 18:41:52 -06:00
parent 41272dc5f1
commit 271c60781b
1 changed files with 4 additions and 2 deletions

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@ -265,10 +265,12 @@ void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
"Dest rect is too large for CopyRectangleFromTexture");
const u32 copy_layer_count = 1;
VkImageCopy image_copy = {
{VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, src_texture->GetLayers()},
{VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, copy_layer_count},
{src_rect.left, src_rect.top, 0},
{VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, m_config.layers},
{VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, copy_layer_count},
{dst_rect.left, dst_rect.top, 0},
{static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()), 1}};