Merge pull request #11364 from jordan-woyak/udraw-lift
WiimoteEmu: Expose mappings for lifted UDraw and Drawsome stylus.
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commit
f6fbeaf355
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@ -31,6 +31,7 @@ DrawsomeTablet::DrawsomeTablet() : Extension3rdParty("Drawsome", _trans("Drawsom
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// Touch
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groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Lift"));
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}
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void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_state)
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@ -57,9 +58,10 @@ void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_st
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tablet_data.stylus_y1 = u8(stylus_y);
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tablet_data.stylus_y2 = u8(stylus_y >> 8);
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// TODO: Expose the lifted stylus state in the UI.
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const auto touch_state = m_touch->GetState(m_input_override_function);
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// Note: Pen X/Y holds the last value when the pen is lifted.
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const bool is_stylus_lifted = false;
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const bool is_stylus_lifted = std::lround(touch_state.data[1]) != 0;
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constexpr u8 NEUTRAL_STATUS = 0x8;
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constexpr u8 PEN_LIFTED_BIT = 0x10;
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@ -74,7 +76,6 @@ void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_st
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// Pressure (0 - 0x7ff):
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constexpr u16 MAX_PRESSURE = 0x7ff;
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const auto touch_state = m_touch->GetState(m_input_override_function);
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const u16 pressure = MapFloat<u16>(touch_state.data[0], 0, 0, MAX_PRESSURE);
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tablet_data.pressure1 = u8(pressure);
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@ -48,6 +48,7 @@ UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet
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// Touch
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groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Lift"));
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}
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void UDrawTablet::BuildDesiredExtensionState(DesiredExtensionState* target_state)
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@ -78,11 +79,10 @@ void UDrawTablet::BuildDesiredExtensionState(DesiredExtensionState* target_state
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constexpr double center_y = (max_y + min_y) / 2.0;
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// Neutral (lifted) stylus state:
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u16 stylus_x = 0x7ff;
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u16 stylus_y = 0x7ff;
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u16 stylus_x = 0xfff;
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u16 stylus_y = 0xfff;
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// TODO: Expose the lifted stylus state in the UI.
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bool is_stylus_lifted = false;
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const bool is_stylus_lifted = std::lround(touch_state.data[1]) != 0;
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const auto stylus_state = m_stylus->GetState();
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