Commit Graph

2458 Commits

Author SHA1 Message Date
Jeffrey Pfau fe845d1ee8 Qt: Use MessagePainter with GL and Qt messages 2015-06-13 02:55:33 -07:00
Jeffrey Pfau 4469a9a05f All: Threads are now named 2015-06-13 01:41:07 -07:00
Jeffrey Pfau 910ff621b3 ARM7: Fix timing of multiplies to use N cycles 2015-06-12 03:26:50 -07:00
Jeffrey Pfau f8fd3ae2cc SDL: Clean up initialization functions 2015-06-12 00:58:03 -07:00
Jeffrey Pfau d09d0e505f SDL: Properly check for initialization 2015-06-12 00:58:03 -07:00
Jeffrey Pfau f2e298f78d SDL: Fix SDL build when OpenGL is missing 2015-06-12 00:58:02 -07:00
Jeffrey Pfau 4ba576ef87 Qt: Disable held-rewind when a window loses focus 2015-06-11 01:28:04 -07:00
Jeffrey Pfau 40ae214a7d GBA Thread: Split GBASync into a separate file 2015-06-10 01:06:09 -07:00
Jeffrey Pfau 79e06612cb Qt: Add app icon 2015-06-10 00:37:11 -07:00
Jeffrey Pfau 5fcba6a8b2 Qt: XDG Desktop file 2015-06-10 00:26:25 -07:00
Jeffrey Pfau cda462e24f All: Fix asm to __asm__ in PPC code 2015-06-09 21:22:32 -07:00
Jeffrey Pfau 97da8b43c9 All: Some portability fixes 2015-06-09 21:22:11 -07:00
Jeffrey Pfau 67072e649c GBA SIO: Some lockstep fixes 2015-06-08 22:53:41 -07:00
Jeffrey Pfau a816bd960b GBA: SIO logging layer 2015-06-08 22:53:03 -07:00
Jeffrey Pfau ce647c8613 SDL: Fix ^C not exiting emulator (SDL 2.0.4+ only) 2015-06-08 20:58:53 -07:00
Jeffrey Pfau 91a66c9346 GBA: Better portable GBARTC packing 2015-06-08 01:25:36 -07:00
Jeffrey Pfau cd2533edce GBA: Fix savestate ROM check 2015-06-08 01:24:03 -07:00
Jeffrey Pfau 596c7503b6 GBA: Ability to boot directly into the BIOS 2015-06-08 00:19:13 -07:00
Jeffrey Pfau a51ae873bd GBA Audio: Fix audio pitch changing when adjusting buffer size 2015-06-07 22:47:13 -07:00
Jeffrey Pfau c0909c8713 All: Fix typo, disabling __builtin_expect on MSVS 2015-06-07 21:20:54 -07:00
Jeffrey Pfau 1a4ed6fe5e Qt: Reshuffle some audio handling code 2015-06-07 15:18:10 -07:00
Jeffrey Pfau 870417d46e GBA Thread: Fix uses of videoFrameOn being overridden 2015-06-07 14:26:43 -07:00
Jeffrey Pfau 982408281e Merge branch 'feature/redo-sync' 2015-06-07 13:37:33 -07:00
Jeffrey Pfau 9c0ae33ddd Qt: Fix Windows build 2015-06-06 23:44:01 -07:00
Jeffrey Pfau e7798091d4 Qt: Start revamping sync 2015-06-06 23:37:11 -07:00
Jeffrey Pfau 36daee6de3 Merge commit 'a21d773ae8dd52b6e2e1e7b34f8bca4ec3d5b457' 2015-06-06 23:10:21 -07:00
Jeffrey Pfau 12505766e1 All: MSVS2015 fixes (via zeromus) 2015-06-06 21:43:24 -07:00
tony971 acb7c93670 Qt: Rename rewind variables 2015-06-05 16:13:45 -04:00
Jeffrey Pfau a21d773ae8 OpenGL: Clear screen when resizing 2015-06-05 00:44:45 -07:00
Jeffrey Pfau d05e596b38 Qt: Use common OpenGL code 2015-06-05 00:44:45 -07:00
Jeffrey Pfau ea0b6a14cc OpenGL: Start modular renderer 2015-06-05 00:44:45 -07:00
Jeffrey Pfau 855923e4b0 GBA Memory: Fix potential DMA issue when loading a savestate 2015-06-04 23:37:42 -07:00
Jeffrey Pfau 688fcbb89c Qt: Fix variable to be static 2015-06-04 23:34:54 -07:00
Jeffrey Pfau 4ec19aac71 Qt: Add fast forward speed caps up to 10x 2015-06-03 20:55:44 -07:00
Jeffrey Pfau ab028c9d80 GBA: Add more savestate checks 2015-06-03 20:50:34 -07:00
Jeffrey Pfau 3b29ba1aa2 Util: Allow disabling the threading code entirely 2015-06-03 20:37:45 -07:00
Jeffrey Pfau 6530bfe94a GBA: Remove bad savestate corruption check 2015-06-03 20:31:49 -07:00
Jeffrey Pfau 31993afd2a GBA Video: Fix out-of-bounds tiles in mosaic 2015-06-02 22:52:13 -07:00
Jeffrey Pfau 6ad402170c GBA: Fix ROM size check 2015-06-02 22:20:19 -07:00
Jeffrey Pfau c0818c3a0c GBA: Ensure proper audio timing in savestates 2015-06-02 22:13:29 -07:00
Jeffrey Pfau cd43d07561 GBA: Check for savestates made from differently sized ROMs 2015-06-02 21:50:42 -07:00
Jeffrey Pfau a51066820a Qt: Replace pause-after-frame mutex with an atomic 2015-06-01 23:55:44 -07:00
Jeffrey Pfau 3af3fab3cf Qt: Fix held-rewind getting into bad pause states 2015-06-01 23:40:48 -07:00
Jeffrey Pfau 502ca7abd7 GBA: Check for improperly sized savestates when loading 2015-06-01 20:53:41 -07:00
Jeffrey Pfau ee6e53cfc8 GBA: Check for corrupted savestates when loading 2015-06-01 20:52:45 -07:00
Jeffrey Pfau ab6eac53ee GBA: Cap audio FIFO read size during deserialization 2015-06-01 00:33:16 -07:00
Jeffrey Pfau 1157ab06d2 Perf: Ability to load savestates immediately on launch 2015-05-31 23:49:31 -07:00
Jeffrey Pfau d67481c9de GBA Thread: Fix GBARunOnThread to not trample old state 2015-05-31 21:44:34 -07:00
Jeffrey Pfau 3dc8d7d4c9 Qt: Only hide cursor in full screen 2015-05-31 19:55:05 -07:00
Jeffrey Pfau 24b1fb7b30 Qt: Fix some button binding bugs 2015-05-31 13:38:40 -07:00
Jeffrey Pfau 67e13114ef Qt: Fix some rewind timer bugs 2015-05-31 13:21:06 -07:00
Jeffrey Pfau 041b58ebce Qt: Fix maximum year in sensor override 2015-05-30 23:36:41 -07:00
Jeffrey Pfau d135fd6a63 Qt: Fix windows being resizable when they shouldn't have been 2015-05-30 23:33:08 -07:00
Jeffrey Pfau ffa2f62cf1 Qt: Fix palette view sizing 2015-05-30 19:46:03 -07:00
Jeffrey Pfau f8362d680b Qt: Export to ACT 2015-05-30 17:42:31 -07:00
Jeffrey Pfau 632316eef0 GBA: Export to ACT 2015-05-30 17:42:18 -07:00
Jeffrey Pfau bbac206364 Qt: Unified file opening and saving with last location 2015-05-30 00:45:53 -07:00
Jeffrey Pfau 0378fa229d Qt: Cap the maximum number of multiplayer windows 2015-05-30 00:35:04 -07:00
Jeffrey Pfau 27b4f35139 Qt: Migrate multiplayer window handling into GBAApp 2015-05-29 22:58:07 -07:00
Jeffrey Pfau 03543eeab4 GBA SIO: Fix regression when switching modes 2015-05-29 22:57:47 -07:00
Jeffrey Pfau a2cba75819 All: Enable static linking for OS X 2015-05-29 20:45:58 -07:00
Jeffrey Pfau 920d5b71cb Qt: Remove mutable qualifier from VFileDevice now that it isn't needed anymore 2015-05-29 02:04:27 -07:00
Jeffrey Pfau c79780f832 ARM7: Fix Thumb MUL timing 2015-05-29 01:45:27 -07:00
Jeffrey Pfau 87313041c0 Qt: Unified VFile opening interface 2015-05-29 00:17:04 -07:00
Jeffrey Pfau 3c65ac986e GBA: Palette RIFF exporter 2015-05-29 00:17:04 -07:00
Jeffrey Pfau 56e876f362 GBA Video: Add convenience macros for extracting color bits 2015-05-29 00:17:04 -07:00
Jeffrey Pfau a73cfe4496 Util: Add VFS helper functions for reading/writing little endian values 2015-05-29 00:17:04 -07:00
Jeffrey Pfau 6b06579277 All: Move most macros back into common.h 2015-05-29 00:17:04 -07:00
Jeffrey Pfau 1559438deb All: Enable static linking for Windows 2015-05-28 00:20:44 -07:00
Jeffrey Pfau a0624b8b4f Qt: Memory inspector now shows per-nybble feedback when typing 2015-05-27 00:06:54 -07:00
Jeffrey Pfau 7e411fda30 Qt: Holdable shortcut for rewinding one frame at a time 2015-05-26 20:38:33 -07:00
Jeffrey Pfau 4c5cdcaa4e GBA: GBARewind now returns how many states it has rewound 2015-05-26 20:36:04 -07:00
Jeffrey Pfau db30642645 GBA SIO: Fix embarrassing build breakage 2015-05-25 00:44:15 -07:00
Jeffrey Pfau e0d0e86b70 GBA SIO: Add a dummy driver for Normal mode 2015-05-24 23:55:13 -07:00
Jeffrey Pfau 3974042259 GBA Memory: Remove incorrect hack 2015-05-24 23:54:43 -07:00
Jeffrey Pfau bdc72bb73b GBA Thread: Fix initial volume when starting a game 2015-05-23 23:22:02 -07:00
Jeffrey Pfau 04c6080f24 Qt: FPS target option is now a double 2015-05-23 23:21:36 -07:00
Jeffrey Pfau 7bc834526a Qt: Ability to cap fast forward speed (fixes B#218) 2015-05-23 23:03:02 -07:00
Jeffrey Pfau 9085bbb8a4 SDL: Add rumble PWM support 2015-05-21 22:53:41 -07:00
Jeffrey Pfau c6c57273b5 Qt: Fix clearing analog shortcuts 2015-05-19 20:04:20 -07:00
Jeffrey Pfau 3ace420e3f Qt: Fix open ROM dialog filtering for archive formats 2015-05-19 00:18:07 -07:00
Jeffrey Pfau 2161769660 GBA Video: Re-fix sprite blending 2015-05-18 22:44:43 -07:00
Jeffrey Pfau f2eae7ce33 SDL: Fix joystick when no window is open 2015-05-18 22:16:06 -07:00
Jeffrey Pfau e797d009d0 GBA Memory: Fix ROMs incorrectly being resized 2015-05-17 15:37:55 -07:00
Jeffrey Pfau 57e84f0c69 Qt: Better cleanup when a game crashes 2015-05-17 15:06:35 -07:00
Jeffrey Pfau 178b2f85ee Qt: Fix Windows build 2015-05-15 22:12:29 -07:00
Jeffrey Pfau e2b964a8be Qt: Show version info in window title 2015-05-15 09:11:12 -07:00
Jeffrey Pfau 47d945bf75 All: Make version.c 2015-05-15 08:56:28 -07:00
Jeffrey Pfau 284f4df31b GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override 2015-05-15 01:54:07 -07:00
Jeffrey Pfau ec529a86c7 GBA Video: Blended sprites should never have other effects applied 2015-05-15 01:33:29 -07:00
Jeffrey Pfau adee44f6e9 Qt: Load/save the most recent savestate slot 2015-05-10 23:13:33 -07:00
Jeffrey Pfau 73d2c8fda8 Perf: Fix race condition if a game crashes immediately on start 2015-05-10 08:22:03 -07:00
Jeffrey Pfau 6f24064f4f All: Add --help flag for command line programs 2015-05-10 03:02:03 -07:00
Jeffrey Pfau a651a91aa1 GBA Video: Fix second frame mode 5 2015-05-09 17:28:29 -07:00
Jeffrey Pfau 37f5058de0 GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM 2015-05-09 17:14:11 -07:00
Jeffrey Pfau cb3f029d9e SDL: Fix potential build issues when Qt and SDL2 are in use 2015-05-09 13:53:19 -07:00
Jeffrey Pfau 32d1f5bbfb ARM7: Fix ARM multiply instructions when PC is a destination register 2015-05-09 13:40:58 -07:00
Jeffrey Pfau 179f12bf09 GBA BIOS: Initialize a variable that may be uninitialized in very rare cases 2015-05-09 00:29:52 -07:00
Jeffrey Pfau ec14557a1e ARM7: Make illegal instruction decoding consistent between ARM and Thumb 2015-05-09 00:23:56 -07:00
Jeffrey Pfau 262e46b8a6 GBA: Fix bounds-checking on EEPROM access 2015-05-09 00:09:37 -07:00
Jeffrey Pfau 78db3e1a74 GBA: Handle out-of-bounds I/O access 2015-05-08 01:48:22 -07:00
Jeffrey Pfau ebcb344d64 ARM7: Handle writeback for PC in addressing modes 2 and 3 2015-05-08 01:23:44 -07:00
Jeffrey Pfau 3c844a9ae9 GBA Memory: Soft-crash if jumping past the end of a ROM 2015-05-08 00:34:01 -07:00
Jeffrey Pfau 924efefc38 SDL: Allocate properly sized input maps 2015-05-06 01:19:27 -07:00
Jeffrey Pfau b079c3bd56 SDL: Add ability to suspend screensaver 2015-05-05 22:43:57 -07:00
Jeffrey Pfau 1b74517e8b Qt: Move exit fullscreen to the frame size menu 2015-05-03 03:33:19 -07:00
Jeffrey Pfau 74af12317c Qt: Move fast forward setting to emulation menu 2015-05-03 03:32:56 -07:00
Jeffrey Pfau d37cf5f0c3 Qt: Refactor PNG savestate code for slightly better behavior 2015-05-02 01:13:56 -07:00
Jeffrey Pfau 07a3d08b26 Util: Fix a null-pointer issue when attempting to delete a key 2015-05-02 01:08:29 -07:00
Jeffrey Pfau 298b7e7a8b Qt: Memory viewer can now edit select regions of memory 2015-05-01 23:06:33 -07:00
Jeffrey Pfau 63071d9bc2 Qt: Add small decoder bar at the bottom of the hex view, still needs work 2015-05-01 22:47:22 -07:00
Jeffrey Pfau a977ecb491 Qt: Memory view should use system colors 2015-05-01 21:59:24 -07:00
Jeffrey Pfau ebece20a43 Qt: Memory view selection 2015-05-01 00:53:25 -07:00
Jeffrey Pfau 21542034d3 Qt: Memory view address jump 2015-04-30 23:15:20 -07:00
Jeffrey Pfau 28f174fb66 Qt: Memory view alignment adjustment 2015-04-30 22:58:06 -07:00
Jeffrey Pfau 7ac49be6df Qt: Memory view readability fixes 2015-04-30 00:02:37 -07:00
Jeffrey Pfau c021267ce6 Qt: MemoryView subregions 2015-04-29 22:13:05 -07:00
Jeffrey Pfau a7ad78d46e Qt: Close game inspector windows when game ends 2015-04-29 21:16:29 -07:00
Jeffrey Pfau a01f9921f5 Qt: Fix non-printing characters in Memory view 2015-04-29 01:22:40 -07:00
Jeffrey Pfau 10d5588d4c Qt: Optimize drawing in MemoryModel 2015-04-29 01:16:53 -07:00
Jeffrey Pfau e3cc98e034 Qt: MemoryModel scrolling 2015-04-29 00:23:25 -07:00
Jeffrey Pfau 0bc9d18bc7 Qt: Remove dead code 2015-04-28 23:49:55 -07:00
Jeffrey Pfau 328a41dec7 Qt: Rudimentary memory viewer 2015-04-28 22:38:11 -07:00
Jeffrey Pfau 8b19ad7809 Qt: Optimize palette view drawing 2015-04-27 23:13:25 -07:00
Jeffrey Pfau 57999df85e Qt: Fix status size on non-HiDPI displays 2015-04-27 02:50:01 -07:00
Jeffrey Pfau 711c7e9903 Qt: Refactor to make non-SDL gamepad input possible 2015-04-27 01:40:00 -07:00
Jeffrey Pfau 6ebef8dc16 Qt: Status messages 2015-04-26 15:00:15 -07:00
Jeffrey Pfau 91ee44c458 GBA Thread: Add functionality for running callbacks on the GBA thread 2015-04-26 14:06:57 -07:00
Jeffrey Pfau 9c07698068 GBA: Add status log level 2015-04-26 13:47:24 -07:00
Jeffrey Pfau f52d91c6c8 Qt: Move GL drawing back into its own thread 2015-04-26 03:29:10 -07:00
Jeffrey Pfau 65543bdd69 Qt: Return early from setTurbo if possible 2015-04-25 15:42:41 -07:00
Jeffrey Pfau 03c2eb0776 GBA: A bit less confusing addressing into the middle of a struct 2015-04-24 00:13:50 -07:00
Jeffrey Pfau d091de4057 SDL: Fix boundary conditions for joystick adjustments 2015-04-24 00:07:18 -07:00
Jeffrey Pfau 104a80422c Qt: Initialize LoadStoreState mode 2015-04-24 00:00:31 -07:00
Jeffrey Pfau aae1564db4 Qt: Make LoadSaveState row/column manipulation a bit more readable 2015-04-23 23:59:44 -07:00
Jeffrey Pfau 73dd9ed3f8 Video: Fix an issue with very long filenames 2015-04-23 23:57:06 -07:00
Jeffrey Pfau 3ae3b292ee Debugger: Fix boundary conditions in tab completion 2015-04-23 23:54:35 -07:00
Jeffrey Pfau cedfc01a4c GBA BIOS: Add comments 2015-04-22 23:33:56 -07:00
Jeffrey Pfau a2e1cd615c VFS: Fix resource leaks if some allocations fail 2015-04-22 22:08:09 -07:00
Jeffrey Pfau 9552512329 Util: Fix resource leak in UTF-8 handling code 2015-04-22 22:02:55 -07:00
Jeffrey Pfau c4aedfa69a Debugger: Free watchpoints in addition to breakpoints 2015-04-22 21:24:56 -07:00
Jeffrey Pfau 2666c77837 Debugger: Fix use-after-free in breakpoint clearing code 2015-04-22 21:24:02 -07:00
Jeffrey Pfau 86bf02b9d5 Debugger: Fix uninitialized variables 2015-04-22 20:42:32 -07:00
Jeffrey Pfau 242dc5067b GBA: Fix hang when loading a savestate if sync to video is enabled 2015-04-22 20:41:54 -07:00
Jeffrey Pfau 255242a665 Qt: Fix a load of uninitialized members 2015-04-22 20:18:54 -07:00
Jeffrey Pfau aacab52a84 SDL: Ensure polled axes exist 2015-04-21 21:36:34 -07:00
Jeffrey Pfau e0185740f7 Qt: Handle saving input settings better 2015-04-21 21:18:21 -07:00
Jeffrey Pfau 6248e44e47 Qt: Remappable controls for tilt and gyroscope sensors 2015-04-21 21:04:25 -07:00
Jeffrey Pfau 3eb4c01515 Qt: Fix controllers sometimes not loading the right profile 2015-04-21 20:35:35 -07:00
Jeffrey Pfau 0fbba68b02 SDL: Fix pointer aliasing warning 2015-04-21 02:28:14 -07:00
Jeffrey Pfau 657bcec879 SDL: Fix Windows build 2015-04-21 02:27:54 -07:00
Jeffrey Pfau d0a332ffd4 Qt: Add incomplete sensor mapping editor 2015-04-21 01:06:39 -07:00
Jeffrey Pfau b97be4b461 SDL: Add ability to control gyro sensor with left analog stick (currently hardcoded) 2015-04-21 00:38:20 -07:00
Jeffrey Pfau 7fa043cb50 SDL: Add ability to control tilt sensor with right analog stick (currently hardcoded) 2015-04-19 23:25:05 -07:00
Jeffrey Pfau 049e3639d1 Qt: Fix multiplayer windows opening as the wrong size 2015-04-19 04:31:50 -07:00
Jeffrey Pfau b84c421865 SDL: Ensure switching gamepad uses haptic from the right gamepad 2015-04-19 03:43:00 -07:00
Jeffrey Pfau 3203158b1d Qt: Menu items for specific solar sensor brightness levels 2015-04-18 22:20:53 -07:00
Jeffrey Pfau f94c959cac GBA Memory: Patching functions can now expand ROM 2015-04-18 13:56:56 -07:00
Jeffrey Pfau 0789ebb8cc GBA Memory: Fix 32-bit loads from unaddress cartridge space 2015-04-18 13:54:09 -07:00
Jeffrey Pfau b8edf968a4 Qt: Add 59.727 fps option 2015-04-18 05:10:13 -07:00
Jeffrey Pfau b81f045d27 Qt: DisplayGL cleanup 2015-04-18 03:49:48 -07:00
Jeffrey Pfau d4ab0564eb Qt: Post empty frames if frameskipping 2015-04-18 03:49:24 -07:00
Jeffrey Pfau e11d34d761 Qt: Remove backing from startDrawing signal 2015-04-18 02:51:28 -07:00
Jeffrey Pfau 34512371bb Qt: Fix crash if no axes are found 2015-04-18 02:46:56 -07:00
Jeffrey Pfau c42c08c5e1 GBA Memory: Fix 16-bit bad loads 2015-04-18 01:26:12 -07:00
Jeffrey Pfau 0c8a0cd0e4 Qt: Analog inputs can be used for shortcuts 2015-04-18 01:12:18 -07:00
Jeffrey Pfau a0a3ac191a Qt: Recalibrate axes in more places 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 6750e7775e Qt: Rough deadzone estimation 2015-04-18 01:12:18 -07:00
Jeffrey Pfau 02ecfa6843 GBA Memory: Improve Thumb open bus behavior (fixes issue #10) 2015-04-17 03:20:09 -07:00
Jeffrey Pfau 592f6614aa SDL: Fix some embarrassing indentation errors 2015-04-17 01:56:31 -07:00
Jeffrey Pfau 6b975dcbd3 Qt: Fix controller axis querying 2015-04-17 00:58:27 -07:00
Jeffrey Pfau ee6c9f71c2 SDL: Implement rumble using SDL2 haptic 2015-04-17 00:00:22 -07:00
Jeffrey Pfau 05e04ba76a GBA Memory: Allow SRAM to be 64kB 2015-04-15 21:36:07 -07:00
Jeffrey Pfau af19f5bc45 Qt: Add "Step backwards" item for single increment rewind 2015-04-15 21:12:05 -07:00
Jeffrey Pfau dee394f10f GBA: Allow disabling checksum verification 2015-04-15 21:05:01 -07:00
Jeffrey Pfau 37b2eb05ae GBA: Fix GCC warnings 2015-04-15 04:37:24 -07:00
Jeffrey Pfau 688be6948b GBA: Create GameShark snapshots 2015-04-15 04:17:28 -07:00
Jeffrey Pfau 3ff8467ba7 GBA: Support for loading Gameshark snapshots 2015-04-15 03:58:58 -07:00
Jeffrey Pfau 27a178fe3c Qt: Fix potential crash if a gamepad causes focus to change 2015-04-14 20:46:41 -07:00
Jeffrey Pfau e112e86715 GBA: Add initial I/O register settings for background matrix registers 2015-04-14 20:45:44 -07:00
Jeffrey Pfau 3ff3c24821 Qt: DisplayGL does not use paintEvent 2015-04-12 20:22:51 -07:00
Jeffrey Pfau 2309898152 Qt: Rewind now shows the frame after rewinding 2015-04-12 20:22:32 -07:00
Jeffrey Pfau 293e0a9c9b GBA: Rewind now shows the frame after rewinding 2015-04-12 20:22:04 -07:00
Jeffrey Pfau 2a9a738bfb GBA: Fix rewind boundary conditions 2015-04-12 20:19:02 -07:00
Jeffrey Pfau 470538d4db Qt: Show multiplayer numbers in window title 2015-04-09 23:16:17 -07:00
Jeffrey Pfau 41bbee1efd Qt: Make quick save/load and solar sensor shortcuts adjustable 2015-04-09 23:04:04 -07:00
Jeffrey Pfau 8636b81f13 GBA: Split cheats out into separate source files 2015-04-09 00:41:00 -07:00
Jeffrey Pfau 1dd82f21d9 GBA: Fix unintialized stack variable 2015-04-08 21:45:46 -07:00
Jeffrey Pfau 72a0de2940 GBA Memory: Fix audio regression...may be a huge hack 2015-04-08 00:54:12 -07:00
Jeffrey Pfau 8266f54d76 Volume control 2015-04-08 00:32:29 -07:00
Jeffrey Pfau 3182b5e35d Qt: Follow-up fix for regression 2015-04-07 00:51:19 -07:00
Jeffrey Pfau eb0b9dca0f Qt: Fix regression where video would not record if the game had already started 2015-04-06 22:18:57 -07:00
Jeffrey Pfau 3449c5cb3b Qt: Fix window not regaining focus after exiting savestate window 2015-04-06 22:02:06 -07:00
Jeffrey Pfau 25e70e37c7 GBA Memory: Ensure changing the timing of a DMA reschedules it 2015-04-06 03:47:42 -07:00
Jeffrey Pfau 1856b77cbc GBA Audio: Force audio FIFOs to 32-bit 2015-04-06 02:34:21 -07:00
Jeffrey Pfau cda804656b Qt: Palette viewer 2015-04-05 23:46:48 -07:00
Jeffrey Pfau 97479c4d00 ARM7: Fix SWI and IRQ timings 2015-04-05 18:06:31 -07:00
Jeffrey Pfau 609a9c5aa0 Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning 2015-04-05 18:02:59 -07:00
Jeffrey Pfau 190ace3003 Qt: Clean up some technical debt with opening views 2015-04-05 17:59:34 -07:00
Jeffrey Pfau 73e4516257 GBA Audio: Ability to mute individual audio channels 2015-04-05 01:39:34 -07:00
Jeffrey Pfau 8533f01be5 GBA Video: Ability to hide individual background layers, or OBJs 2015-04-05 01:28:05 -07:00
Jeffrey Pfau db2659962b Qt: Fix tr missing or being present where it shouldn't be 2015-04-05 01:06:53 -07:00
Jeffrey Pfau 4a36c3766b GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio 2015-04-04 22:07:46 -07:00
Jeffrey Pfau d3a0ce00db Qt: Fix .deb dependencies 2015-04-04 21:14:32 -07:00
Jeffrey Pfau 9df80a437a Qt: Add framePosted slot to Display for push-based updates 2015-04-04 14:17:46 -07:00
Jeffrey Pfau 2448ff715f Qt: Move Display setup code to common code 2015-04-04 14:17:06 -07:00
Jeffrey Pfau e9365cdda2 Qt: Fix Display object leak when closing a window 2015-04-04 14:14:28 -07:00
Jeffrey Pfau 13a77ea3ff GBA: Fix timers not updating timing when writing to only the reload register 2015-04-03 23:51:36 -07:00
Jeffrey Pfau 67bc9e7280 Qt: Move solar sensor menu to emulation menu 2015-04-03 21:46:23 -07:00
Jeffrey Pfau f136fa040c Qt: Fix regression involving displayed screenshots in savestate view 2015-04-03 21:14:02 -07:00
Jeffrey Pfau 36af5fba87 Qt: Fix shortcuts conflicting between views 2015-04-03 21:13:24 -07:00
Jeffrey Pfau 5da7198d07 Qt: Fix build with some non-Apple versions of GCC 2015-04-03 21:12:37 -07:00
Jeffrey Pfau 065474d14e Qt: Fix crash when attempting to pause if a game is not running 2015-04-03 21:07:26 -07:00
Jeffrey Pfau 7cc903a217 Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) 2015-04-02 22:32:38 -07:00
Jeffrey Pfau 24ff4e8a01 Util: Move VDirOptionalOpenFile back into vfs.c 2015-04-01 21:42:14 -07:00
Jeffrey Pfau 7bb17bc99d Util: Split vfs.c into vfs.c, vfs-fd.c and vfs-dirent.c 2015-04-01 21:13:16 -07:00
Jeffrey Pfau f2559ad169 Qt: Add pure-Qt display backend 2015-04-01 00:35:55 -07:00
Jeffrey Pfau 11eab66247 Qt: Move screenshot to GameController 2015-03-31 23:43:47 -07:00
Jeffrey Pfau 0d6cc88f9f Qt: Remove unneeded second draws 2015-03-31 23:37:14 -07:00
Jeffrey Pfau 4fb121bbe0 Qt: Start modularizing Qt drawing 2015-03-31 22:58:29 -07:00
Jeffrey Pfau 24b0e78360 Merge branch 'optimization/idle-loops' 2015-03-31 21:48:26 -07:00
Jeffrey Pfau bed6a0c130 SDL: Allow runtime switching of rendering backend 2015-03-31 21:41:53 -07:00
Jeffrey Pfau 2eb765eacc SDL: Fix pixman build if includes aren't in base path 2015-03-31 21:38:55 -07:00
Jeffrey Pfau 8fcd095b03 GBA Audio: #define some macros BEFORE we use them 2015-03-30 02:22:29 -07:00
Jeffrey Pfau cab9f3343b Qt: Double-clicking on the window toggles full screen 2015-03-29 17:12:39 -07:00
Jeffrey Pfau 3a3b7dffdb GBA: Fix Pro Action Replay ROM patches 2015-03-29 13:56:46 -07:00
Jeffrey Pfau d38f99e041 GBA: Fix PARv3 IO codes, add master code support 2015-03-29 04:48:42 -07:00
Jeffrey Pfau 178f9a83bb GBA: Almost entirely untested Pro Action Replay v3 code support 2015-03-29 04:38:13 -07:00
Jeffrey Pfau 44d3718eb0 Qt: Save fullscreen setting 2015-03-28 23:23:32 -07:00
Jeffrey Pfau 7a9807f030 GBA: Fix BIOS loading setting 2015-03-28 23:19:21 -07:00
Jeffrey Pfau 3fe32281c9 Qt: Remember window position 2015-03-28 23:14:10 -07:00
Jeffrey Pfau e93240f90c GBA: Add somewhat more realistic flash timings, disabled currently 2015-03-28 03:25:46 -07:00
Jeffrey Pfau c665ed78e6 GBA Memory: Add timing information to bad cart stores 2015-03-27 22:42:17 -07:00
Jeffrey Pfau 45473bf7bc ARM7: Fix cycle counting for loads 2015-03-27 21:21:17 -07:00
Jeffrey Pfau afff253928 GBA Memory: Fix cycle counting for 32-bit load/stores 2015-03-27 21:20:13 -07:00
Jeffrey Pfau 8e87e3a528 GBA Memory: Fix I cycles that had been moved to ARM7 core 2015-03-27 01:35:16 -07:00
Jeffrey Pfau 811ada598e GBA: Fix timer initialization 2015-03-27 01:34:49 -07:00
Jeffrey Pfau 4b957cb66d Qt: Fix non-SDL build 2015-03-25 21:56:23 -07:00
Jeffrey Pfau 9d80089194 Qt: Add keyboard shortcut to exit fullscreen (fixes #205) 2015-03-24 22:54:13 -07:00
Jeffrey Pfau b6ddf8fd00 GBA RR: Fix VBM handling of lag frames 2015-03-24 22:26:37 -07:00
Jeffrey Pfau 3d8cfda57d Qt: Warning dialog if an unimplemented BIOS feature is called (fixes #177) 2015-03-23 22:12:57 -07:00
Jeffrey Pfau 740f733563 Qt: Change audio driver back to SDL by default 2015-03-23 21:34:20 -07:00
Jeffrey Pfau 1c422d4057 SDL: Use SDL2 audio APIs when compiled against SDL2 2015-03-23 21:23:10 -07:00
Jeffrey Pfau 9bb306f831 All: Buildfixes for OS X and FreeBSD 2015-03-23 02:47:10 -07:00
Jeffrey Pfau b55c873e34 GBA BIOS: Define M_PI if not defined 2015-03-23 02:16:17 -07:00
Jeffrey Pfau f519976c7f All: Attempt to downgrade from GNU99 to C99 2015-03-23 02:03:01 -07:00
Jeffrey Pfau 817dec97c2 GBA: Add Mega Man Zero override 2015-03-23 01:16:15 -07:00
Jeffrey Pfau 64cbdf8aa0 GBA: Ensure idle loops are not removed on the first iteration 2015-03-23 01:15:56 -07:00
Jeffrey Pfau 8fad1d136c Qt: Ability to prevent opposing directional input 2015-03-23 00:11:19 -07:00
Jeffrey Pfau 302b041507 Qt: Fix crash when initializing gamepads 2015-03-22 13:03:39 -07:00
Jeffrey Pfau 475954aff1 GBA: Add idle loops for Super Mario Advance 4 2015-03-21 18:22:37 -07:00
Jeffrey Pfau f0cebb3fe7 GBA: Add some idle loops for different regions of the same game 2015-03-21 18:21:05 -07:00
Jeffrey Pfau 6e16b2992c GBA: Add idle loops for Advance Wars 2015-03-21 18:16:50 -07:00
Jeffrey Pfau 1c10743995 GBA: Loosen checks on idle loops 2015-03-21 18:15:06 -07:00
Jeffrey Pfau 291d5c500b Qt: Fix useBios config option not being bound properly 2015-03-21 17:12:37 -07:00
Jeffrey Pfau afae3c8b80 Qt: Allow configuring arbitrary attached gamepads (fixes #204) 2015-03-21 17:09:15 -07:00
Jeffrey Pfau d4ef56cd16 SDL: Gamepads can now be preferentially loaded 2015-03-21 16:27:00 -07:00
Jeffrey Pfau c1d02a1369 GBA: Savestates now take into account savedata state machines (fixes #109) 2015-03-21 01:12:39 -07:00
Jeffrey Pfau d36c0ec7df GBA: Fix RTC bincompat with 0.1 2015-03-21 01:05:07 -07:00
Jeffrey Pfau 073dbd6b8d GBA: Remove unused portions of EEPROM state machine 2015-03-21 00:23:19 -07:00
Jeffrey Pfau 64b396aff9 Merge branch 'feature/sio-lockstep' 2015-03-19 22:19:49 -07:00
Jeffrey Pfau ae2b20e476 Qt: Make ConfigOption able to handle multiple consumers 2015-03-19 22:11:23 -07:00
Jeffrey Pfau b8fe87324f SDL: Esc to quit, only on Pandora for now 2015-03-18 23:46:13 -07:00
Jeffrey Pfau 4fa1ad7ce0 SDL: Fix typo 2015-03-18 23:41:54 -07:00
Jeffrey Pfau e0ff8e4371 SDL: Add Pandora-specific main file 2015-03-18 23:40:18 -07:00
Jeffrey Pfau e21b4e3ee5 SDL: Move render context freeing to the right files 2015-03-18 23:38:42 -07:00
Jeffrey Pfau 2dd391046a SDL: Fix exporting SDL compile flags 2015-03-18 23:38:09 -07:00
Jeffrey Pfau ae3acd658b SDL: Make sure scaling ratio is at least 1 2015-03-18 01:39:36 -07:00
Jeffrey Pfau 1af7b56349 SDL: Use pixman for software scaling 2015-03-18 01:39:20 -07:00
Jeffrey Pfau b677d41469 SDL: Do not cache SDL variables 2015-03-18 01:36:48 -07:00
Jeffrey Pfau c75224ce8c SDL: Add Pandora bindings 2015-03-17 22:30:58 -07:00
Jeffrey Pfau fe0af2c563 GBA: Add option to disable loading BIOS even if BIOS path is stored (fixes #203) 2015-03-16 23:16:05 -07:00
Jeffrey Pfau a8dae9b9d5 GBA Video: Fix modes 3 and 5 with RGB565 pixel format 2015-03-16 23:16:05 -07:00
Jeffrey Pfau 20aae1202a Qt: Properly preprocess Windows RC file 2015-03-16 00:35:09 -07:00
Jeffrey Pfau c04ca093e1 SDL: Ability to lock aspect ratio 2015-03-16 00:10:59 -07:00
Jeffrey Pfau e6377f2e6a GBA: Add player IDs to allow multiple controller profiles to be used at once 2015-03-15 23:48:35 -07:00
Jeffrey Pfau 51b8c862b9 Merge branch 'master' into feature/sio-lockstep
Conflicts:
	CMakeLists.txt
	src/gba/gba.c
2015-03-15 23:29:01 -07:00
Jeffrey Pfau 0b38dd1289 GBA: Controller profiles 2015-03-15 19:33:38 -07:00
Jeffrey Pfau b2c2a9acf7 GBA BIOS: Fix regression with BgAffineSet 2015-03-15 02:21:22 -07:00
Jeffrey Pfau 343924908a Libretro: Rename a variable to avoid #define namespace collision with Windows headers 2015-03-14 01:41:53 -07:00
Jeffrey Pfau dd17c6f8b0 GBA: Eliminate bitpacked struct for GPIO devices 2015-03-14 01:05:33 -07:00
Jeffrey Pfau f80406efb0 GBA: Replace RTC bitpacked structs with bitfields 2015-03-14 00:56:24 -07:00
Jeffrey Pfau 1584687c14 Util: Ensure stack is not marked executable 2015-03-14 00:22:29 -07:00
Jeffrey Pfau 84a14b6c00 Util: NEONize 16-bit color packing 2015-03-14 00:22:06 -07:00
Jeffrey Pfau d9797cf084 Qt: Move soloar sensor menu items into submenu 2015-03-13 00:11:10 -07:00
Jeffrey Pfau 943b805306 Qt: Sync light sensor window with current state 2015-03-13 00:07:59 -07:00
Jeffrey Pfau 2c5d11539a Qt: Ensure closing a game clears overrides in backend too 2015-03-12 23:49:22 -07:00
Jeffrey Pfau f3c723d713 Qt: Clear all override settings when closing a game 2015-03-12 23:35:33 -07:00
clobber b9427cc0ce GBA: Add additional overrides (Merge pull request #5)
These are the ones I could verify so far that fix game loading and save issues. There could still be others needed from VBA's vba-over.ini that have problems due to AP further in-game that require more effort to verify.
2015-03-12 23:13:52 -07:00
Jeffrey Pfau bdf6d7f7ec All: Fix CMake files to not use function defined in CMake 2.8.11 2015-03-12 01:09:12 -07:00
Jeffrey Pfau 3c652a10b5 Libretro: Use audio buffer callback instead of audio sample callback 2015-03-12 00:45:29 -07:00
Jeffrey Pfau b6e274c3d4 GBA: Add postAudioBuffer callback 2015-03-12 00:45:08 -07:00
Jeffrey Pfau 9dc49df0bc 3DS: Fix loading DEVKITARM from environment 2015-03-12 00:07:31 -07:00
Jeffrey Pfau 24f40a7959 GBA: Fix GBAInputUnbindKey prototype 2015-03-11 23:50:24 -07:00
Jeffrey Pfau 1a3425d31d GBA: Fix GBAInputUnbindKey prototype 2015-03-11 23:50:06 -07:00
Jeffrey Pfau 22245617f4 3DS: Modernize 3DS port 2015-03-11 23:49:25 -07:00
Jeffrey Pfau 513b9fb751 All: Unify how feature defines work, allowing specific targets to not use them 2015-03-11 02:17:45 -07:00
Jeffrey Pfau bf58976290 Libretro: Fix a warning in gcc 2015-03-10 01:17:24 -07:00
Jeffrey Pfau 54a30af1aa Qt: Fix PulseAudio output with small buffer size 2015-03-10 00:33:04 -07:00
Jeffrey Pfau 589b5f473c Libretro: Copy game data; apparently it is freed by the frontend before starting the game 2015-03-09 22:07:50 -07:00
Jeffrey Pfau 207219b25e Libretro: Use predefined overrides 2015-03-09 21:18:00 -07:00
Jeffrey Pfau 11f0e690f8 GBA: Initialize gba.sync to null 2015-03-09 21:17:41 -07:00
Jeffrey Pfau ad10b5dedf GBA: Fix crash if GBALog is called with a null context 2015-03-09 21:16:41 -07:00
Jeffrey Pfau f90ac6e9a9 Libretro: Do game unload cleanup 2015-03-08 22:51:41 -07:00
Jeffrey Pfau 6c5a1315ea Libretro: Add warnings about pixel formats 2015-03-08 22:51:41 -07:00
Jeffrey Pfau de7bd2fb55 Libretro: Add savedata support 2015-03-08 22:51:41 -07:00
Jeffrey Pfau 1b591b5844 Libretro: Use callbacks for audio and video 2015-03-08 22:51:41 -07:00
Jeffrey Pfau a000f219db GBA: Move A/V stream interface into core 2015-03-08 22:51:41 -07:00
Jeffrey Pfau cf71d39bf0 Libretro: Add initial libretro version 2015-03-08 22:51:40 -07:00
Jeffrey Pfau eb21dd722f GBA: Move logging construct into GBA struct 2015-03-08 22:51:40 -07:00
Jeffrey Pfau 3f9abf2b05 SDL: Reserve correct number of bytes for video buffer allocation 2015-03-08 22:45:40 -07:00
Jeffrey Pfau 9a76ba6b43 Video: Fix warnings in ImageMagick 2015-03-08 22:27:18 -07:00
Jeffrey Pfau 06a0399186 Qt: Fix 15- and 16-bit modes in Qt port 2015-03-08 20:33:06 -07:00
Jeffrey Pfau 5feec0317f Video: Fix FFmpeg encoder support for 15- and 16-bit video pixel formats 2015-03-08 20:33:06 -07:00
Jeffrey Pfau 2a6ff14a3b GBA: Fix crash if no components are defined 2015-03-06 22:19:09 -08:00
Jeffrey Pfau 6835ac8a81 GBA: Better const correctness for serialization 2015-03-06 22:19:08 -08:00
Jeffrey Pfau 826569fdf7 GBA BIOS: Fix BIOS decompression routines with invalid source addresses 2015-03-06 22:18:27 -08:00
Jeffrey Pfau e61d413d69 Util: VFile backed by memory 2015-03-05 18:44:28 -08:00
Jeffrey Pfau 9adfcad1b5 Util: Cleanup of VFileZip and VFile7z 2015-03-05 18:40:33 -08:00
Jeffrey Pfau a268d462c0 GBA RR: Add VBM parser, for comparing VBA sync 2015-03-05 14:25:35 -08:00
Jeffrey Pfau f69d9db9d4 GBA RR: Add way to play movies from startup 2015-03-05 14:10:23 -08:00
Jeffrey Pfau bb77d278dd GBA RR: Modularize RR 2015-03-05 00:32:49 -08:00
Jeffrey Pfau 95e4820743 SDL: Remove RR functions 2015-03-05 00:22:57 -08:00
Jeffrey Pfau e810f1b9f0 GBA Video: Clear video buffer when starting 2015-03-03 21:18:53 -08:00
Jeffrey Pfau 0ab8cfe6ad Util: Fix SocketPoll on pthreads 2015-03-03 03:07:04 -08:00
Jeffrey Pfau 9273a4ca72 GBA SIO: Fix RCNT mode selection 2015-03-02 01:21:30 -08:00
Jeffrey Pfau dcd2e3a64f GBA: Fix JOY_TRANS_HI register name 2015-03-02 01:21:30 -08:00
Jeffrey Pfau 618092a5f6 GBA SIO: Fix lockstep barrier 2015-03-01 15:53:09 -08:00
Jeffrey Pfau 31d39bbd1d Debugger: Fix software breakpoints not being properly initialized 2015-03-01 12:16:38 -08:00
Jeffrey Pfau 4e2a27b426 GBA SIO: Fix child bit in lockstep driver 2015-03-01 05:39:13 -08:00
Jeffrey Pfau a7985c39ac Qt: Fix crash when loading a game after stopping GDB server 2015-02-28 15:28:34 -08:00
Jeffrey Pfau 9b8b56d701 GBA SIO: Fix writing to RCNT 2015-02-28 14:53:06 -08:00
Jeffrey Pfau f775af67f3 GBA SIO: Fix writing to RCNT 2015-02-28 14:52:52 -08:00
Jeffrey Pfau e241566ee7 GBA SIO: Clean up lockstep a bit 2015-02-28 14:51:39 -08:00
Jeffrey Pfau 33c2c53795 Qt: Add missing function 2015-02-27 01:37:44 -08:00
Jeffrey Pfau 8112ffdabc GBA SIO: Properly deinitialize SIO 2015-02-27 01:13:59 -08:00
Jeffrey Pfau a5a7ace86e GBA SIO: Fix RCNT reading for mode 2015-02-27 01:13:59 -08:00
Jeffrey Pfau 80960f9e9a GBA SIO: Properly deinitialize SIO 2015-02-27 01:12:58 -08:00
Jeffrey Pfau d1e01266c6 GBA SIO: Partially functional lockstep driver 2015-02-27 00:59:47 -08:00
Jeffrey Pfau 2fc8f0b567 Qt: Add option for opening new window 2015-02-27 00:59:20 -08:00
Jeffrey Pfau e1a8befcbb GBA SIO: Fix RCNT reading for mode 2015-02-26 23:10:01 -08:00
Jeffrey Pfau 6e467a0332 Qt: Create MultiplayerController 2015-02-26 00:07:36 -08:00
Jeffrey Pfau 5b40951c05 GBA SIO: Build up lockstep driver a bit more 2015-02-26 00:07:12 -08:00
Jeffrey Pfau 1e912abf4b GBA SIO: Start building up skeleton for lockstep driver 2015-02-25 20:35:13 -08:00
Jeffrey Pfau bb05764cd5 GBA SIO: Update timings based on observation 2015-02-24 01:14:46 -08:00
Jeffrey Pfau 29e118b512 Util: Fix C++ build for Win32 2015-02-24 00:02:24 -08:00
Jeffrey Pfau a0b94db9a7 All: Fix *nix build 2015-02-23 23:49:40 -08:00
Jeffrey Pfau 5d1b05c990 Debugger: Use new SocketWouldBlock layer 2015-02-23 23:29:01 -08:00
Jeffrey Pfau c73ea2e595 Util: Fix sockets on Windows 2015-02-23 23:29:01 -08:00
Jeffrey Pfau 1ff9968a90 Qt: Draw frame even if it times out 2015-02-22 22:14:26 -08:00
Jeffrey Pfau afbadf242b Qt: Copy state from old audio processor to new 2015-02-22 21:17:41 -08:00
Jeffrey Pfau 27c4308ef5 Debugger: Add CLI function for writing a register 2015-02-22 17:33:35 -08:00
Jeffrey Pfau c1261a5b74 GBA: Remove struct partial initialization for structs that are initialized later 2015-02-22 02:42:08 -08:00
Jeffrey Pfau b2ed141cea GBA Video: Allow negative output stride 2015-02-22 01:53:12 -08:00
Jeffrey Pfau 0209381d11 SDL: Fix some warnings in sw-sdl.c 2015-02-22 01:51:44 -08:00
Jeffrey Pfau d497cecfd1 Util: Add header for ARM util functions 2015-02-22 01:47:23 -08:00
Jeffrey Pfau f51044e94c Util: Attempt to fix erroneous clobber warning 2015-02-22 01:32:02 -08:00
Jeffrey Pfau 815e4d5b0d Qt: Use latest cheat set for set properties 2015-02-22 00:35:10 -08:00
Jeffrey Pfau 097feb0a55 GBA Thread: Increase frame timeout 2015-02-22 00:35:10 -08:00
Jeffrey Pfau 09f8c4977b GBA Video: Squelch OBJWIN warnings 2015-02-21 19:07:40 -08:00
Jeffrey Pfau 407b0537d6 Qt: Add bps to the list of patch formats 2015-02-21 11:35:48 -08:00
Jeffrey Pfau f646be0472 Qt: Fix patch loading while a game is running 2015-02-21 11:35:36 -08:00
Jeffrey Pfau d9ad68bad6 GBA: Re-add idle loops that got merged out 2015-02-21 11:13:46 -08:00
Jeffrey Pfau d4d42a2eee GBA BIOS: Fix more potential regressions with signed 16-bit loads 2015-02-21 11:01:08 -08:00
Jeffrey Pfau 01f7036401 GBA BIOS: Fix some regressions regarding signed 16-bit loads (fixes #196) 2015-02-21 10:58:24 -08:00
Jeffrey Pfau 8a90066965 GBA Thread: Make GBASyncWaitFrameStart time out 2015-02-21 03:44:15 -08:00
Jeffrey Pfau 37fd51df39 Qt: Fix thread sync issues with QtMultimedia audio driver 2015-02-21 02:44:59 -08:00
Jeffrey Pfau 56475e578b Qt: Fix crash when starting GDB stub after closing a game 2015-02-21 02:01:55 -08:00
Jeffrey Pfau 2235dcf2ab Qt: Fix crash when adjusting settings after closing a game 2015-02-21 01:59:33 -08:00
Jeffrey Pfau 7f592f78e8 Qt: Runtime configurable audio driver 2015-02-21 01:54:50 -08:00
Jeffrey Pfau 7cad9ab33a Qt: Fix QtMultimedia build with blip 2015-02-21 01:02:26 -08:00
Jeffrey Pfau 86ff4b1577 GBA: Silence some warnings in cheats 2015-02-20 23:59:12 -08:00
Jeffrey Pfau 1994977c8f Qt: Fix crash starting a GDB stub if a game isn't loaded 2015-02-20 00:23:03 -08:00
Jeffrey Pfau d983f31b38 GBA: Fix savestate loading of DISPSTAT and WAITCNT registers 2015-02-18 02:37:21 -08:00
Jeffrey Pfau 0cdb26df54 Qt: Move frame upload back onto main thread 2015-02-17 22:22:31 -08:00
Jeffrey Pfau 848cf162af GBA Thread: Fix possible deadlock in video sync 2015-02-17 22:20:37 -08:00
Jeffrey Pfau 1273ab4ca5 Qt: Optimize logo drawing 2015-02-17 21:27:23 -08:00
Jeffrey Pfau d3ebcda24b Qt: Ability to properly copy cheats 2015-02-17 01:17:29 -08:00
Jeffrey Pfau cc214e0f44 GBA: Cheat saving 2015-02-15 04:52:21 -08:00
Jeffrey Pfau bc8175515b Util: Hopefully fix all of the Socket warnings this time 2015-02-15 00:31:57 -08:00
Jeffrey Pfau f0e99779d4 All: Fix more warnings 2015-02-14 23:47:08 -08:00
Jeffrey Pfau 2ec2e75634 Util: Fix warnings on Windows 2015-02-14 23:40:59 -08:00
Jeffrey Pfau 8c7d5b5b86 GBA: Cheat set disabling 2015-02-14 23:04:56 -08:00
Jeffrey Pfau ca6b2e7b09 Qt: Display hex values within cheats 2015-02-14 22:45:40 -08:00
Jeffrey Pfau 8741a374a5 Qt: Removing cheats 2015-02-14 18:39:18 -08:00
Jeffrey Pfau dc5fb14fa1 Qt: Clear cheats when the game ends 2015-02-14 18:04:01 -08:00
Jeffrey Pfau 297551a5be Qt: Start cheat input 2015-02-14 17:45:46 -08:00
Jeffrey Pfau c8d3488804 GBA: Split out autodetected version cheats from GameShark cheats 2015-02-14 17:44:53 -08:00
Jeffrey Pfau 0bd9ae087e Qt: Start Cheats view 2015-02-14 16:38:29 -08:00
Jeffrey Pfau 1f08d4c3c5 Debugger: Add CLI functions for examining memory regions 2015-02-13 01:14:08 -08:00
Jeffrey Pfau 90e57c027b Debugger: Rename read/write commands 2015-02-13 00:56:43 -08:00
Jeffrey Pfau 8ca2e3adbd Debugger: Make I/O register names be addresses instead of values 2015-02-13 00:49:13 -08:00
Jeffrey Pfau 61c95ed7fb Util: Fix warnings on FreeBSD 2015-02-12 00:37:52 -08:00
Jeffrey Pfau 1e71f62a3c Util: Add universal float parsing and formatting functions 2015-02-11 00:26:30 -08:00
Jeffrey Pfau f2c29bc8d6 Util: Fix Win32 build 2015-02-10 02:46:12 -08:00
Jeffrey Pfau 4b14b71861 Util: Use proper locale for reading and writing float values 2015-02-10 02:21:40 -08:00
Jeffrey Pfau 9c3e16925b GBA: Allow overriding GameShark type 2015-02-10 00:42:11 -08:00
Jeffrey Pfau 7d36331dc4 GBA: Make some codes work without master codes 2015-02-10 00:34:50 -08:00
Jeffrey Pfau 5015975e4c GBA: Fix CodeBreaker codes 2015-02-10 00:24:36 -08:00
Jeffrey Pfau 31a9bafae8 GBA: Cheats can now be grouped and named 2015-02-09 02:54:17 -08:00
Jeffrey Pfau 3d44065826 GBA: Add more Pro Action Replay v3 skeleton 2015-02-08 21:03:53 -08:00
Jeffrey Pfau 05e18ac255 GBA: Change how GameShark ROM patches work 2015-02-08 21:03:05 -08:00
Jeffrey Pfau 2b92eab1b2 GBA: Add GameShark reseeding 2015-02-08 01:26:56 -08:00
Jeffrey Pfau 3c9cc0ad87 GBA: GameShark v1/v2 codes mostly complete 2015-02-07 18:46:26 -08:00
Jeffrey Pfau e30312f360 GBA: Fix Windows build 2015-02-06 03:31:51 -08:00
Jeffrey Pfau 502fdfcfad GBA RR: Fix fallthrough error when reading tags from a movie 2015-02-05 23:39:15 -08:00
Jeffrey Pfau ef65d185a3 GBA: Support for unencrypted CodeBreaker codes 2015-02-05 03:20:02 -08:00
Jeffrey Pfau af6ead2c97 Util: Fix VFile.readline 2015-02-05 03:18:37 -08:00
Jeffrey Pfau 8eeaa11256 ARM7: Add ARMRunFake for rolling back the PC and running a fake opcode 2015-02-04 23:30:04 -08:00
Jeffrey Pfau f9110fc51e ARM7: Make component numbers be size_t instead of int 2015-02-04 02:35:30 -08:00
Jeffrey Pfau f62c068a2c Util: Add Vector append 2015-02-04 02:34:59 -08:00
Jeffrey Pfau 09cd56820f Util: Add a simple Vector definition 2015-02-04 01:11:02 -08:00
Jeffrey Pfau 15b3a3281f GBA Memory: Add GBAPatch functions for force-writing and patching memory addresses 2015-02-03 23:49:34 -08:00
Jeffrey Pfau 56291e63e5 Debugger: Add support for soft breakpoints 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 8caf58ee42 ARM7: Add function for turning r15 into the address of the current instruction 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 7149dd3102 GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory 2015-02-03 03:12:04 -08:00
Jeffrey Pfau 5499ec8113 GBA: Refactor gba-sensors and gba-gpio into gba-hardware 2015-01-29 23:50:02 -08:00
Jeffrey Pfau 0de46a7867 GBA: Add API for getting Configuration structs for overrides and input 2015-01-29 23:16:25 -08:00
Jeffrey Pfau 370bbd83ba Qt: Rename GamePakView to OverrideView 2015-01-29 00:37:30 -08:00
Jeffrey Pfau b9c7016c30 Qt: Expand RTC to Realtime clock in strings 2015-01-29 00:37:30 -08:00
Jeffrey Pfau d665105082 Qt: Support idle loop optimization 2015-01-29 00:37:30 -08:00
Jeffrey Pfau 9992282b1c GBA: Add constant for invalid idle loop address 2015-01-29 00:25:15 -08:00
Jeffrey Pfau eb4f33e23a Qt: Split out sensor editor from override view 2015-01-28 23:37:11 -08:00
Jeffrey Pfau 41559813b7 Merge branch 'optimization/idle-loop-detection' 2015-01-28 22:34:06 -08:00
Jeffrey Pfau 7e973c207a GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184) 2015-01-27 21:43:28 -08:00
Jeffrey Pfau e61acf6218 Merge branch 'master' into optimization/idle-loop-detection 2015-01-27 02:09:53 -08:00
Jeffrey Pfau 6d08ed3dd8 GBA Video: Fix DISPSTAT write after refactor 2015-01-27 02:09:41 -08:00
Jeffrey Pfau 2dc710feeb Merge branch 'master' into optimization/idle-loop-detection
Conflicts:
	src/gba/gba-overrides.c
	src/gba/gba.c
2015-01-26 22:29:41 -08:00
Jeffrey Pfau 10ba7d16b3 GBA: Fix FFTA idle loop location 2015-01-26 01:56:44 -08:00
Jeffrey Pfau d11428ad40 GBA: Bump idle loop detection threshold to 10000 2015-01-26 01:56:44 -08:00
Jeffrey Pfau e1fc839ed8 GBA: Bump idle detection down to idle removal if a pre-vetted idle loop is known 2015-01-26 01:56:44 -08:00
Jeffrey Pfau e85e8968f2 ARM7: Tidy up decoder MSR and MRS instructions 2015-01-26 01:42:21 -08:00
Jeffrey Pfau 96bc5b9bc7 Debugger: Disassembly now lists PSR bitmasks (fixes #191) 2015-01-26 01:41:06 -08:00
Jeffrey Pfau 96ac72fbf9 Debugger: Watchpoints now report address watched (fixes #68) 2015-01-26 01:16:24 -08:00
Jeffrey Pfau 6116f730e7 Qt: Saving of game overrides 2015-01-25 16:01:03 -08:00
Jeffrey Pfau f33e9c060f Qt: Configurable game overrides for Game Pak devices 2015-01-25 15:21:48 -08:00
Jeffrey Pfau f4fcdf35d4 Debugger: Clean up debugger interface, removing obsolete state (fixes #67) 2015-01-25 13:28:14 -08:00
Jeffrey Pfau eb4c41d6fc Qt: Drag and drop game loading (fixes #146) 2015-01-25 04:54:18 -08:00
Jeffrey Pfau 0367a9db06 SDL: Properly clean up if a game doesn't launch 2015-01-25 03:37:15 -08:00
Jeffrey Pfau 19eaba3cdd GBA: Fix unmapping values that are out of range 2015-01-25 03:34:14 -08:00
Jeffrey Pfau 09db378531 Perf: Fix crash when the GBA thread fails to start 2015-01-25 03:12:53 -08:00
Jeffrey Pfau e70df7b6f7 All: Fix warnings 2015-01-25 00:24:18 -08:00
Jeffrey Pfau e67bf2fd42 Third-Party: Fix warnings in LZMA SDK 2015-01-25 00:20:46 -08:00
Jeffrey Pfau 0cf3006952 GBA Thread: Fix possible hang when loading an archive 2015-01-25 00:12:33 -08:00
Jeffrey Pfau c50b228243 All: Support 7-Zip files (fixes #151) 2015-01-25 00:11:36 -08:00
Jeffrey Pfau a30ca1ac2c Util: Add UTF-16 and UTF-8 parsing functions 2015-01-25 00:02:55 -08:00
Jeffrey Pfau 075308e837 GBA Thread: Make sure idle loop setting is set at the right time 2015-01-24 21:08:17 -08:00
Jeffrey Pfau dba275c570 GBA: Fix warning in config loader 2015-01-24 21:08:08 -08:00
Jeffrey Pfau 030f12e39f Perf: Detect idle loops by default 2015-01-24 21:08:08 -08:00
Jeffrey Pfau 43ddcf56cc Qt: Show window later that usual to ensure that it scales properly initially 2015-01-24 15:50:04 -08:00