mirror of https://github.com/mgba-emu/mgba.git
SDL: Allocate properly sized input maps
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@ -44,6 +44,7 @@ Bugfixes:
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- Video: Fix an issue with very long filenames
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- SDL: Fix boundary conditions for joystick adjustments
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- Util: Fix a null-pointer issue when attempting to delete a key
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- SDL: Allocate properly sized input maps
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Misc:
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- Qt: Show multiplayer numbers in window title
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- Qt: Handle saving input settings better
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@ -95,7 +95,7 @@ static struct GBAInputMapImpl* _guaranteeMap(struct GBAInputMap* map, uint32_t t
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map->numMaps = 1;
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impl = &map->maps[0];
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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impl->map = calloc(GBA_KEY_MAX, sizeof(int));
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TableInit(&impl->axes, 2, free);
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} else {
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impl = _lookupMap(map, type);
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@ -110,7 +110,7 @@ static struct GBAInputMapImpl* _guaranteeMap(struct GBAInputMap* map, uint32_t t
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}
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if (impl) {
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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impl->map = calloc(GBA_KEY_MAX, sizeof(int));
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} else {
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map->maps = realloc(map->maps, sizeof(*map->maps) * map->numMaps * 2);
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for (m = map->numMaps * 2 - 1; m > map->numMaps; --m) {
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@ -120,7 +120,7 @@ static struct GBAInputMapImpl* _guaranteeMap(struct GBAInputMap* map, uint32_t t
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map->numMaps *= 2;
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impl = &map->maps[m];
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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impl->map = calloc(GBA_KEY_MAX, sizeof(int));
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}
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TableInit(&impl->axes, 2, free);
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}
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