mirror of https://github.com/mgba-emu/mgba.git
Qt: Start modularizing Qt drawing
This commit is contained in:
parent
24b0e78360
commit
4fb121bbe0
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@ -41,6 +41,7 @@ set(SOURCE_FILES
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CheatsView.cpp
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ConfigController.cpp
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Display.cpp
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DisplayGL.cpp
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GBAApp.cpp
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GBAKeyEditor.cpp
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GIFView.cpp
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@ -5,283 +5,9 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Display.h"
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#include <QApplication>
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#include <QResizeEvent>
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extern "C" {
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#include "gba/supervisor/thread.h"
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}
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using namespace QGBA;
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static const GLint _glVertices[] = {
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0, 0,
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256, 0,
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256, 256,
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0, 256
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};
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static const GLint _glTexCoords[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1
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};
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Display::Display(QGLFormat format, QWidget* parent)
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: QGLWidget(format, parent)
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, m_painter(nullptr)
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, m_started(false)
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Display::Display(QWidget* parent)
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: QWidget(parent)
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{
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setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
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setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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setAutoBufferSwap(false);
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setCursor(Qt::BlankCursor);
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}
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void Display::startDrawing(const uint32_t* buffer, GBAThread* thread) {
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if (m_started) {
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return;
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}
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m_painter = new Painter(this);
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m_painter->setContext(thread);
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m_painter->setBacking(buffer);
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m_context = thread;
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doneCurrent();
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m_painter->start();
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m_started = true;
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lockAspectRatio(m_lockAspectRatio);
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filter(m_filter);
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}
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void Display::stopDrawing() {
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if (m_started) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->stop();
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m_started = false;
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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}
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void Display::pauseDrawing() {
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if (m_started) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->pause();
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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}
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void Display::unpauseDrawing() {
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if (m_started) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->unpause();
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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}
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void Display::forceDraw() {
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if (m_started) {
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m_painter->forceDraw();
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}
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}
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void Display::lockAspectRatio(bool lock) {
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m_lockAspectRatio = lock;
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if (m_started) {
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m_painter->lockAspectRatio(lock);
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}
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}
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void Display::filter(bool filter) {
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m_filter = filter;
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if (m_started) {
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m_painter->filter(filter);
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}
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}
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#ifdef USE_PNG
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void Display::screenshot() {
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GBAThreadInterrupt(m_context);
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GBAThreadTakeScreenshot(m_context);
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GBAThreadContinue(m_context);
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}
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#endif
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void Display::initializeGL() {
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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swapBuffers();
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}
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void Display::resizeEvent(QResizeEvent* event) {
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if (m_started) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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m_painter->resize(event->size());
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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Painter::Painter(Display* parent)
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: m_gl(parent)
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, m_lockAspectRatio(false)
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, m_filter(false)
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{
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m_size = parent->size();
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}
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void Painter::setContext(GBAThread* context) {
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m_context = context;
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}
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void Painter::setBacking(const uint32_t* backing) {
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m_backing = backing;
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}
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void Painter::resize(const QSize& size) {
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m_size = size;
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forceDraw();
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forceDraw();
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}
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void Painter::lockAspectRatio(bool lock) {
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m_lockAspectRatio = lock;
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forceDraw();
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forceDraw();
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}
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void Painter::filter(bool filter) {
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m_filter = filter;
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m_gl->makeCurrent();
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if (m_filter) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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m_gl->doneCurrent();
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forceDraw();
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}
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void Painter::start() {
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m_gl->makeCurrent();
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &m_tex);
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glBindTexture(GL_TEXTURE_2D, m_tex);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (m_filter) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_INT, 0, _glVertices);
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glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 240, 160, 0, 0, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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m_gl->doneCurrent();
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m_drawTimer = new QTimer;
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m_drawTimer->moveToThread(QThread::currentThread());
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m_drawTimer->setInterval(0);
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connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
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m_drawTimer->start();
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}
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void Painter::draw() {
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m_gl->makeCurrent();
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GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip);
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performDraw();
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GBASyncWaitFrameEnd(&m_context->sync);
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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}
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void Painter::forceDraw() {
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m_gl->makeCurrent();
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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glClear(GL_COLOR_BUFFER_BIT);
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performDraw();
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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}
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void Painter::stop() {
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m_drawTimer->stop();
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delete m_drawTimer;
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m_gl->makeCurrent();
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glDeleteTextures(1, &m_tex);
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glClear(GL_COLOR_BUFFER_BIT);
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m_gl->swapBuffers();
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m_gl->doneCurrent();
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m_gl->context()->moveToThread(QApplication::instance()->thread());
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}
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void Painter::pause() {
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m_drawTimer->stop();
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// Make sure both buffers are filled
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forceDraw();
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forceDraw();
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}
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void Painter::unpause() {
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m_drawTimer->start();
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}
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void Painter::performDraw() {
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int w = m_size.width() * m_gl->devicePixelRatio();
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int h = m_size.height() * m_gl->devicePixelRatio();
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#ifndef Q_OS_MAC
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// TODO: This seems to cause framerates to drag down to 120 FPS on OS X,
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// even if the emulator can go faster. Look into why.
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glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio());
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glClear(GL_COLOR_BUFFER_BIT);
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#endif
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int drawW = w;
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int drawH = h;
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if (m_lockAspectRatio) {
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if (w * 2 > h * 3) {
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drawW = h * 3 / 2;
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} else if (w * 2 < h * 3) {
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drawH = w * 2 / 3;
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}
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}
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glViewport((w - drawW) / 2, (h - drawH) / 2, drawW, drawH);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_backing);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, m_backing);
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#endif
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
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#endif
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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if (m_context->sync.videoFrameWait) {
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glFlush();
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}
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}
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@ -1,4 +1,4 @@
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/* Copyright (c) 2013-2014 Jeffrey Pfau
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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@ -6,77 +6,29 @@
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#ifndef QGBA_DISPLAY
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#define QGBA_DISPLAY
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#include <QGLWidget>
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#include <QThread>
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#include <QTimer>
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#include <QWidget>
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struct GBAThread;
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namespace QGBA {
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class Painter;
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class Display : public QGLWidget {
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class Display : public QWidget {
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Q_OBJECT
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public:
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Display(QGLFormat format, QWidget* parent = nullptr);
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Display(QWidget* parent = nullptr);
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public slots:
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void startDrawing(const uint32_t* buffer, GBAThread* context);
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void stopDrawing();
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void pauseDrawing();
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void unpauseDrawing();
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void forceDraw();
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void lockAspectRatio(bool lock);
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void filter(bool filter);
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virtual void startDrawing(const uint32_t* buffer, GBAThread* context) = 0;
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virtual void stopDrawing() = 0;
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virtual void pauseDrawing() = 0;
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virtual void unpauseDrawing() = 0;
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virtual void forceDraw() = 0;
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virtual void lockAspectRatio(bool lock) = 0;
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virtual void filter(bool filter) = 0;
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#ifdef USE_PNG
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void screenshot();
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virtual void screenshot() = 0;
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#endif
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protected:
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virtual void initializeGL() override;
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virtual void paintEvent(QPaintEvent*) override {};
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virtual void resizeEvent(QResizeEvent*) override;
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private:
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Painter* m_painter;
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bool m_started;
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GBAThread* m_context;
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bool m_lockAspectRatio;
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bool m_filter;
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};
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class Painter : public QObject {
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Q_OBJECT
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public:
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Painter(Display* parent);
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void setContext(GBAThread*);
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void setBacking(const uint32_t*);
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public slots:
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void forceDraw();
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void draw();
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void start();
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void stop();
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void pause();
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void unpause();
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void resize(const QSize& size);
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void lockAspectRatio(bool lock);
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void filter(bool filter);
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private:
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void performDraw();
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QTimer* m_drawTimer;
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GBAThread* m_context;
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const uint32_t* m_backing;
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GLuint m_tex;
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QGLWidget* m_gl;
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QSize m_size;
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bool m_lockAspectRatio;
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bool m_filter;
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};
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}
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@ -0,0 +1,291 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DisplayGL.h"
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#include <QApplication>
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#include <QResizeEvent>
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extern "C" {
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#include "gba/supervisor/thread.h"
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}
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using namespace QGBA;
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static const GLint _glVertices[] = {
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0, 0,
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256, 0,
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256, 256,
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0, 256
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};
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static const GLint _glTexCoords[] = {
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0, 0,
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1, 0,
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1, 1,
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0, 1
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};
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DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
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: Display(parent)
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, m_painter(new Painter(format, this))
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, m_started(false)
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{
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setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
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setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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setCursor(Qt::BlankCursor);
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}
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void DisplayGL::startDrawing(const uint32_t* buffer, GBAThread* thread) {
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if (m_started) {
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return;
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}
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m_painter->setContext(thread);
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m_painter->setBacking(buffer);
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m_context = thread;
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m_painter->start();
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m_painter->resize(size());
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m_painter->move(0, 0);
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m_started = true;
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lockAspectRatio(m_lockAspectRatio);
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filter(m_filter);
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}
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void DisplayGL::stopDrawing() {
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if (m_started) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->stop();
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m_started = false;
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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}
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void DisplayGL::pauseDrawing() {
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if (m_started) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->pause();
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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}
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void DisplayGL::unpauseDrawing() {
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if (m_started) {
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if (GBAThreadIsActive(m_context)) {
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GBAThreadInterrupt(m_context);
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GBASyncSuspendDrawing(&m_context->sync);
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}
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m_painter->unpause();
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if (GBAThreadIsActive(m_context)) {
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GBASyncResumeDrawing(&m_context->sync);
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GBAThreadContinue(m_context);
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}
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}
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}
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void DisplayGL::forceDraw() {
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if (m_started) {
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m_painter->forceDraw();
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}
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}
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void DisplayGL::lockAspectRatio(bool lock) {
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m_lockAspectRatio = lock;
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if (m_started) {
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m_painter->lockAspectRatio(lock);
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}
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}
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void DisplayGL::filter(bool filter) {
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m_filter = filter;
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if (m_started) {
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m_painter->filter(filter);
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}
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}
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#ifdef USE_PNG
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||||
void DisplayGL::screenshot() {
|
||||
GBAThreadInterrupt(m_context);
|
||||
GBAThreadTakeScreenshot(m_context);
|
||||
GBAThreadContinue(m_context);
|
||||
}
|
||||
#endif
|
||||
|
||||
void DisplayGL::resizeEvent(QResizeEvent* event) {
|
||||
m_painter->resize(event->size());
|
||||
}
|
||||
|
||||
Painter::Painter(const QGLFormat& format, QWidget* parent)
|
||||
: QGLWidget(format, parent)
|
||||
, m_drawTimer(nullptr)
|
||||
, m_lockAspectRatio(false)
|
||||
, m_filter(false)
|
||||
{
|
||||
setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
|
||||
m_size = parent->size();
|
||||
setAutoBufferSwap(false);
|
||||
}
|
||||
|
||||
void Painter::setContext(GBAThread* context) {
|
||||
m_context = context;
|
||||
}
|
||||
|
||||
void Painter::setBacking(const uint32_t* backing) {
|
||||
m_backing = backing;
|
||||
}
|
||||
|
||||
void Painter::resize(const QSize& size) {
|
||||
m_size = size;
|
||||
QWidget::resize(size);
|
||||
if (m_drawTimer) {
|
||||
forceDraw();
|
||||
forceDraw();
|
||||
}
|
||||
}
|
||||
|
||||
void Painter::lockAspectRatio(bool lock) {
|
||||
m_lockAspectRatio = lock;
|
||||
if (m_drawTimer) {
|
||||
forceDraw();
|
||||
forceDraw();
|
||||
}
|
||||
}
|
||||
|
||||
void Painter::filter(bool filter) {
|
||||
m_filter = filter;
|
||||
makeCurrent();
|
||||
if (m_filter) {
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
doneCurrent();
|
||||
if (m_drawTimer) {
|
||||
forceDraw();
|
||||
forceDraw();
|
||||
}
|
||||
}
|
||||
|
||||
void Painter::start() {
|
||||
makeCurrent();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &m_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, m_tex);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
if (m_filter) {
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_INT, 0, _glVertices);
|
||||
glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 240, 160, 0, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
doneCurrent();
|
||||
|
||||
m_drawTimer = new QTimer;
|
||||
m_drawTimer->moveToThread(QThread::currentThread());
|
||||
m_drawTimer->setInterval(0);
|
||||
connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw()));
|
||||
m_drawTimer->start();
|
||||
}
|
||||
|
||||
void Painter::draw() {
|
||||
makeCurrent();
|
||||
GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip);
|
||||
performDraw();
|
||||
GBASyncWaitFrameEnd(&m_context->sync);
|
||||
swapBuffers();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
void Painter::forceDraw() {
|
||||
makeCurrent();
|
||||
glViewport(0, 0, m_size.width() * devicePixelRatio(), m_size.height() * devicePixelRatio());
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
performDraw();
|
||||
swapBuffers();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
void Painter::stop() {
|
||||
m_drawTimer->stop();
|
||||
delete m_drawTimer;
|
||||
m_drawTimer = nullptr;
|
||||
makeCurrent();
|
||||
glDeleteTextures(1, &m_tex);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
swapBuffers();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
void Painter::pause() {
|
||||
m_drawTimer->stop();
|
||||
// Make sure both buffers are filled
|
||||
forceDraw();
|
||||
forceDraw();
|
||||
}
|
||||
|
||||
void Painter::unpause() {
|
||||
m_drawTimer->start();
|
||||
}
|
||||
|
||||
void Painter::initializeGL() {
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
void Painter::performDraw() {
|
||||
int w = m_size.width() * devicePixelRatio();
|
||||
int h = m_size.height() * devicePixelRatio();
|
||||
#ifndef Q_OS_MAC
|
||||
// TODO: This seems to cause framerates to drag down to 120 FPS on OS X,
|
||||
// even if the emulator can go faster. Look into why.
|
||||
glViewport(0, 0, m_size.width() * devicePixelRatio(), m_size.height() * devicePixelRatio());
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
#endif
|
||||
int drawW = w;
|
||||
int drawH = h;
|
||||
if (m_lockAspectRatio) {
|
||||
if (w * 2 > h * 3) {
|
||||
drawW = h * 3 / 2;
|
||||
} else if (w * 2 < h * 3) {
|
||||
drawH = w * 2 / 3;
|
||||
}
|
||||
}
|
||||
glViewport((w - drawW) / 2, (h - drawH) / 2, drawW, drawH);
|
||||
#ifdef COLOR_16_BIT
|
||||
#ifdef COLOR_5_6_5
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, m_backing);
|
||||
#else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, m_backing);
|
||||
#endif
|
||||
#else
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_backing);
|
||||
#endif
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
if (m_context->sync.videoFrameWait) {
|
||||
glFlush();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,87 @@
|
|||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#ifndef QGBA_DISPLAY_GL
|
||||
#define QGBA_DISPLAY_GL
|
||||
|
||||
#include "Display.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
#include <QThread>
|
||||
#include <QTimer>
|
||||
|
||||
struct GBAThread;
|
||||
|
||||
namespace QGBA {
|
||||
|
||||
class Painter;
|
||||
class DisplayGL : public Display {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
DisplayGL(const QGLFormat& format, QWidget* parent = nullptr);
|
||||
|
||||
public slots:
|
||||
void startDrawing(const uint32_t* buffer, GBAThread* context);
|
||||
void stopDrawing();
|
||||
void pauseDrawing();
|
||||
void unpauseDrawing();
|
||||
void forceDraw();
|
||||
void lockAspectRatio(bool lock);
|
||||
void filter(bool filter);
|
||||
#ifdef USE_PNG
|
||||
void screenshot();
|
||||
#endif
|
||||
|
||||
protected:
|
||||
virtual void paintEvent(QPaintEvent*) override {};
|
||||
virtual void resizeEvent(QResizeEvent*) override;
|
||||
|
||||
private:
|
||||
Painter* m_painter;
|
||||
bool m_started;
|
||||
GBAThread* m_context;
|
||||
bool m_lockAspectRatio;
|
||||
bool m_filter;
|
||||
};
|
||||
|
||||
class Painter : public QGLWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
Painter(const QGLFormat& format, QWidget* parent);
|
||||
|
||||
void setContext(GBAThread*);
|
||||
void setBacking(const uint32_t*);
|
||||
|
||||
public slots:
|
||||
void forceDraw();
|
||||
void draw();
|
||||
void start();
|
||||
void stop();
|
||||
void pause();
|
||||
void unpause();
|
||||
void resize(const QSize& size);
|
||||
void lockAspectRatio(bool lock);
|
||||
void filter(bool filter);
|
||||
|
||||
protected:
|
||||
virtual void initializeGL() override;
|
||||
|
||||
private:
|
||||
void performDraw();
|
||||
|
||||
QTimer* m_drawTimer;
|
||||
GBAThread* m_context;
|
||||
const uint32_t* m_backing;
|
||||
GLuint m_tex;
|
||||
QSize m_size;
|
||||
bool m_lockAspectRatio;
|
||||
bool m_filter;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include "CheatsView.h"
|
||||
#include "ConfigController.h"
|
||||
#include "DisplayGL.h"
|
||||
#include "GameController.h"
|
||||
#include "GBAKeyEditor.h"
|
||||
#include "GDBController.h"
|
||||
|
@ -67,7 +68,7 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
|
|||
|
||||
QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
|
||||
format.setSwapInterval(1);
|
||||
m_display = new Display(format);
|
||||
m_display = new DisplayGL(format);
|
||||
|
||||
m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
|
||||
m_logo = m_logo; // Free memory left over in old pixmap
|
||||
|
@ -857,6 +858,7 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
}
|
||||
|
||||
void Window::attachWidget(QWidget* widget) {
|
||||
m_screenWidget->clear();
|
||||
m_screenWidget->layout()->addWidget(widget);
|
||||
static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
|
||||
}
|
||||
|
@ -924,13 +926,13 @@ void WindowBackground::setLockAspectRatio(int width, int height) {
|
|||
}
|
||||
|
||||
void WindowBackground::paintEvent(QPaintEvent*) {
|
||||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::SmoothPixmapTransform);
|
||||
const QPixmap* logo = pixmap();
|
||||
painter.fillRect(QRect(QPoint(), size()), Qt::black);
|
||||
if (!logo) {
|
||||
return;
|
||||
}
|
||||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::SmoothPixmapTransform);
|
||||
painter.fillRect(QRect(QPoint(), size()), Qt::black);
|
||||
QSize s = size();
|
||||
QSize ds = s;
|
||||
if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
|
||||
|
|
|
@ -18,7 +18,6 @@ extern "C" {
|
|||
}
|
||||
|
||||
#include "GDBController.h"
|
||||
#include "Display.h"
|
||||
#include "InputController.h"
|
||||
#include "LoadSaveState.h"
|
||||
|
||||
|
@ -28,6 +27,7 @@ struct GBAArguments;
|
|||
namespace QGBA {
|
||||
|
||||
class ConfigController;
|
||||
class Display;
|
||||
class GameController;
|
||||
class GIFView;
|
||||
class LogView;
|
||||
|
|
Loading…
Reference in New Issue