Debugger: Clean up debugger interface, removing obsolete state (fixes #67)

This commit is contained in:
Jeffrey Pfau 2015-01-25 13:28:14 -08:00
parent eb4c41d6fc
commit f4fcdf35d4
5 changed files with 2 additions and 14 deletions

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@ -40,6 +40,7 @@ Misc:
- Debugger: Clean up GDB stub network interfacing
- Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
- Debugger: Merge Thumb BL instructions when disassembling
- Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
0.1.1: (2015-01-24)
Bugfixes:

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@ -640,7 +640,6 @@ static void _commandLine(struct ARMDebugger* debugger) {
while (debugger->state == DEBUGGER_PAUSED) {
line = el_gets(cliDebugger->elstate, &count);
if (!line) {
debugger->state = DEBUGGER_EXITING;
return;
}
if (line[0] == '\n') {

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@ -56,9 +56,6 @@ void ARMDebuggerDeinit(struct ARMComponent* component) {
void ARMDebuggerRun(struct ARMDebugger* debugger) {
switch (debugger->state) {
case DEBUGGER_EXITING:
debugger->state = DEBUGGER_RUNNING;
// Fall through
case DEBUGGER_RUNNING:
if (!debugger->breakpoints && !debugger->watchpoints) {
ARMRunLoop(debugger->cpu);

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@ -16,7 +16,6 @@ enum DebuggerState {
DEBUGGER_PAUSED,
DEBUGGER_RUNNING,
DEBUGGER_CUSTOM,
DEBUGGER_EXITING,
DEBUGGER_SHUTDOWN
};

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@ -77,9 +77,6 @@ static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState
}
static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
threadContext->debugger->state = DEBUGGER_EXITING;
}
threadContext->state = THREAD_PAUSING;
if (!onThread) {
_waitUntilNotState(threadContext, THREAD_PAUSING);
@ -392,9 +389,7 @@ bool GBAThreadHasCrashed(struct GBAThread* threadContext) {
void GBAThreadEnd(struct GBAThread* threadContext) {
MutexLock(&threadContext->stateMutex);
if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
threadContext->debugger->state = DEBUGGER_EXITING;
}
_waitOnInterrupt(threadContext);
threadContext->state = THREAD_EXITING;
if (threadContext->gba) {
threadContext->gba->cpu->halted = false;
@ -495,9 +490,6 @@ void GBAThreadInterrupt(struct GBAThread* threadContext) {
_waitOnInterrupt(threadContext);
threadContext->state = THREAD_INTERRUPTING;
threadContext->gba->cpu->nextEvent = 0;
if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
threadContext->debugger->state = DEBUGGER_EXITING;
}
ConditionWake(&threadContext->stateCond);
_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
MutexUnlock(&threadContext->stateMutex);