mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix crash starting a GDB stub if a game isn't loaded
This commit is contained in:
parent
d983f31b38
commit
1994977c8f
1
CHANGES
1
CHANGES
|
@ -39,6 +39,7 @@ Bugfixes:
|
|||
- GBA RR: Fix fallthrough error when reading tags from a movie
|
||||
- GBA Thread: Fix possible deadlock in video sync
|
||||
- GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
|
||||
- Qt: Fix crash starting a GDB stub if a game isn't loaded
|
||||
Misc:
|
||||
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
|
||||
- GBA Memory: Simplify memory API and use fixed bus width
|
||||
|
|
|
@ -40,7 +40,14 @@ void GDBController::attach() {
|
|||
return;
|
||||
}
|
||||
m_gameController->setDebugger(&m_gdbStub.d);
|
||||
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
|
||||
if (m_gameController->isLoaded()) {
|
||||
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
|
||||
} else {
|
||||
connect(m_gameController, &GameController::gameStarted, [this] () {
|
||||
disconnect(m_gameController);
|
||||
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void GDBController::detach() {
|
||||
|
|
Loading…
Reference in New Issue