GBA: Add some idle loops for different regions of the same game

This commit is contained in:
Jeffrey Pfau 2015-03-21 18:21:05 -07:00
parent 6e16b2992c
commit f0cebb3fe7
1 changed files with 10 additions and 6 deletions

View File

@ -73,13 +73,13 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "AXPF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
// Pokemon Emerald
{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPEJ", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPEE", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPES", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPED", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, IDLE_LOOP_NONE },
{ "BPEP", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPEI", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPES", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPED", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
{ "BPEF", SAVEDATA_FLASH1M, HW_RTC, 0x80008C6 },
// Pokemon Mystery Dungeon
{ "B24J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },
@ -119,10 +119,14 @@ static const struct GBACartridgeOverride _overrides[] = {
{ "U33J", SAVEDATA_EEPROM, HW_RTC | HW_LIGHT_SENSOR, IDLE_LOOP_NONE },
// Super Mario Advance 2
{ "AA2J", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
{ "AA2E", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
{ "AA2P", SAVEDATA_EEPROM, HW_NONE, 0x800052E },
// Super Mario Advance 3
{ "A3AJ", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
{ "A3AE", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
{ "A3AP", SAVEDATA_EEPROM, HW_NONE, 0x8002B9C },
// Super Mario Advance 4
{ "AX4J", SAVEDATA_FLASH1M, HW_NONE, IDLE_LOOP_NONE },