mirror of https://github.com/mgba-emu/mgba.git
GBA: Allow disabling checksum verification
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parent
37b2eb05ae
commit
dee394f10f
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@ -10,7 +10,7 @@
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static const char* const SHARKPORT_HEADER = "SharkPortSave";
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bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf) {
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bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChecksum) {
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union {
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char c[0x1C];
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int32_t i;
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@ -100,14 +100,16 @@ bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf) {
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}
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LOAD_32(checksum, 0, &buffer.i);
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uint32_t calcChecksum = 0;
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int i;
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for (i = 0; i < size; ++i) {
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calcChecksum += payload[i] << (calcChecksum % 24);
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}
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if (testChecksum) {
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uint32_t calcChecksum = 0;
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int i;
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for (i = 0; i < size; ++i) {
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calcChecksum += ((int32_t) payload[i]) << (calcChecksum % 24);
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}
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if (calcChecksum != checksum) {
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goto cleanup;
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if (calcChecksum != checksum) {
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goto cleanup;
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}
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}
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uint32_t copySize = size - 0x1C;
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@ -11,7 +11,7 @@
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struct GBA;
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struct VFile;
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bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf);
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bool GBASavedataImportSharkPort(struct GBA* gba, struct VFile* vf, bool testChecksum);
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bool GBASavedataExportSharkPort(const struct GBA* gba, struct VFile* vf);
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#endif
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@ -306,7 +306,7 @@ void GameController::importSharkport(const QString& path) {
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return;
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}
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threadInterrupt();
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GBASavedataImportSharkPort(m_threadContext.gba, vf);
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GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
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threadContinue();
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vf->close(vf);
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}
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