mirror of https://github.com/mgba-emu/mgba.git
Qt: Export to ACT
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632316eef0
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@ -9,7 +9,6 @@
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#include "GameController.h"
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#include "Window.h"
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#include <QFileDialog>
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#include <QFileInfo>
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#include <QFileOpenEvent>
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@ -129,3 +128,32 @@ QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QStr
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}
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return filename;
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}
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QFileDialog* GBAApp::getOpenFileDialog(QWidget* owner, const QString& title, const QString& filter) {
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FileDialog* dialog = new FileDialog(this, owner, title, filter);
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dialog->setAcceptMode(QFileDialog::AcceptOpen);
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return dialog;
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}
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QFileDialog* GBAApp::getSaveFileDialog(QWidget* owner, const QString& title, const QString& filter) {
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FileDialog* dialog = new FileDialog(this, owner, title, filter);
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dialog->setAcceptMode(QFileDialog::AcceptSave);
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return dialog;
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}
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GBAApp::FileDialog::FileDialog(GBAApp* app, QWidget* parent, const QString& caption, const QString& filter)
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: QFileDialog(parent, caption, app->m_configController.getQtOption("lastDirectory").toString(), filter)
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, m_app(app)
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{
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}
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int GBAApp::FileDialog::exec() {
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m_app->interruptAll();
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bool didAccept = QFileDialog::exec() == QDialog::Accepted;
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QStringList filenames = selectedFiles();
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if (!filenames.isEmpty()) {
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m_app->m_configController.setQtOption("lastDirectory", QFileInfo(filenames[0]).dir().path());
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}
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m_app->continueAll();
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return didAccept;
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}
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@ -7,6 +7,7 @@
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#define QGBA_APP_H
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#include <QApplication>
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#include <QFileDialog>
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#include "ConfigController.h"
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#include "MultiplayerController.h"
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@ -32,6 +33,9 @@ public:
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QString getOpenFileName(QWidget* owner, const QString& title, const QString& filter = QString());
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QString getSaveFileName(QWidget* owner, const QString& title, const QString& filter = QString());
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QFileDialog* getOpenFileDialog(QWidget* owner, const QString& title, const QString& filter = QString());
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QFileDialog* getSaveFileDialog(QWidget* owner, const QString& title, const QString& filter = QString());
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public slots:
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void interruptAll();
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void continueAll();
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@ -40,6 +44,15 @@ protected:
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bool event(QEvent*);
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private:
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class FileDialog : public QFileDialog {
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public:
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FileDialog(GBAApp* app, QWidget* parent = nullptr, const QString& caption = QString(), const QString& filter = QString());
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virtual int exec() override;
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private:
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GBAApp* m_app;
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};
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Window* newWindowInternal();
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ConfigController m_configController;
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@ -8,6 +8,7 @@
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#include "GBAApp.h"
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#include "VFileDevice.h"
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#include <QFileDialog>
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#include <QFontDatabase>
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extern "C" {
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@ -83,17 +84,23 @@ void PaletteView::exportPalette(int start, int length) {
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length = 512 - start;
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}
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m_controller->threadInterrupt();
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QString filename = GBAApp::app()->getSaveFileName(this, tr("Export palette"), tr("Windows PAL (*.pal)"));
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if (filename.isNull()) {
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QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"), tr("Windows PAL (*.pal);;Adobe Color Table (*.act)"));
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if (!dialog->exec()) {
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m_controller->threadContinue();
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return;
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}
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QString filename = dialog->selectedFiles()[0];
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VFile* vf = VFileDevice::open(filename, O_WRONLY | O_CREAT | O_TRUNC);
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if (!vf) {
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m_controller->threadContinue();
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return;
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}
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GBAExportPaletteRIFF(vf, length, &m_controller->thread()->gba->video.palette[start]);
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QString filter = dialog->selectedNameFilter();
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if (filter.contains("*.pal")) {
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GBAExportPaletteRIFF(vf, length, &m_controller->thread()->gba->video.palette[start]);
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} else if (filter.contains("*.act")) {
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GBAExportPaletteACT(vf, length, &m_controller->thread()->gba->video.palette[start]);
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}
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vf->close(vf);
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m_controller->threadContinue();
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}
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