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Qt: Fix crash when attempting to pause if a game is not running
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@ -61,6 +61,7 @@ Bugfixes:
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- GBA Memory: Fix cycle counting for 32-bit load/stores
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- ARM7: Fix cycle counting for loads
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- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
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- Qt: Fix crash when attempting to pause if a game is not running
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Misc:
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- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
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- GBA Memory: Simplify memory API and use fixed bus width
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@ -334,7 +334,7 @@ bool GameController::isPaused() {
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}
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void GameController::setPaused(bool paused) {
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if (paused == GBAThreadIsPaused(&m_threadContext)) {
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if (!m_gameOpen || paused == GBAThreadIsPaused(&m_threadContext)) {
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return;
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}
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if (paused) {
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